The fairy ring transportation system is unlocked after starting the Fairy Tale II - Cure a Queen quest and getting permission from the Fairy Godfather.
Also known as the mushroom circles, these rings connect the many realms of gielnor together through the use of bittercap mushrooms into one singular network. It consists of 44 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.
Players can access the fairy ring system from any fairy ring while wielding either a Dramen staff or Lunar staff. From there, using three letter codes, they can teleport to most rings within the system. If the Lumbridge and Draynor Diary is fully completed, no staff of either kind is needed.
Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming "Wow, fairy magic sure is useful, I hardly moved at all!"
Players with level 85 in Construction can build a fairy ring in their Superior Garden.
It is important to note that only Fairy Tale I - Growing Pains is needed to access the fairy rings. Players only have to do the first few lines of Fairy Tale II - Cure a Queen and need none of the requirements.
When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.
Using fairy rings[]
To use the fairy rings, players must complete the following quests:
- The Restless Ghost
- Priest in Peril
- Nature Spirit
- Lost City
- Fairy Tale I - Growing Pains
- Started Fairy Tale II - Cure a Queen
One may quickly access the fairy rings in any of the following ways:
- Quest point cape teleport to Legends' Guild.
- Casting Salve Graveyard Teleport (or using its magic tablet variant) near the fairy ring cks.
- Slayer ring teleport to the Fremennik Slayer Dungeon east of fairy ring ajr.
- Necklace of passage teleport in front of Wizards' Tower near the fairy ring dis.
- Yanille teleport or Teleport to House if the player's house is in Yanille. Go through the western gates of Yanille and while you are just outside, travel north toward the fairy ring ciq.
- Using an Ardougne cloak to teleport to Ardougne Monastery and travel east slightly past the Tower of Life to the fairy ring djp.
- Using an amulet of glory to teleport to Edgeville, travelling east across the small bridge and heading south to reach fairy ring DKR.
- Using a ring of wealth to teleport to Miscellania and travelling north-west until you reach fairy ring CIP.
- Using a ring of wealth to teleport to Grand Exchange and travelling north-west inside until you reach the level 21 Agility shortcut, running south until you reach fairy ring DKR.
- Those without level 21 Agility may travel west outside of the Grand Exchange wall and head north through a fence, eventually leading to fairy ring DKR, or by taking an amulet of glory to Edgeville and travelling east over the bridge.
- Player-owned house fairy ring placed inside Superior Garden.
Combinations[]
"A" combinations[]
"B" combinations[]
Code | Picture | Location | Points of Interest |
---|---|---|---|
BIP | Islands: South-west of Mort Myre | Empty island used for clue scroll cryptic and a level 50 Agility shortcut to enter Mort Myre. | |
BIQ | Kharidian Desert near Kalphite Hive. | Kalphite Lair for Kalphites and the Kalphite Queen, Shantay Pass nearby. | |
BIS | Kandarin: Ardougne Zoo - Unicorns | Unicorns; no other access.
Required for the Medium Ardougne Diary. | |
BJR | Other Realms: Realm of the Fisher King | Partial completion of Holy Grail quest is required. | |
BJS | Islands: Near Zul-Andra | Completion of Regicide is required. 76 Agility is needed to jump off the island. | |
BKP | Feldip Hills: South of Castle Wars | Smoke Devil Dungeon and Chompy bird hunting grounds. Teak tree to the west, Castle Wars north. | |
BKQ | Other Realms: Enchanted Valley | Tree spirits | |
BKR | Morytania: Mort Myre Swamp, south of Canifis | Swamp boat south-east (towards Barrows and Burgh de Rott) | |
BKS | Other Realms: Zanaris | Impetuous Impulses, Chaeldar, Cosmic Runecrafting | |
BLP | Dungeons: TzHaar area | TzHaar Fight Cave, TzHaar Fight Pit, TzHaar monsters | |
BLR | Kandarin: Legends' Guild | Legends' Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west |
"C" combinations[]
Code | Picture | Location | Points of Interest |
---|---|---|---|
CIP | Islands: Miscellania | Must complete The Fremennik Trials in order to access this area.
Miscellania, Etceteria east, Managing Miscellania Required for the Medium Fremennik Diary. | |
CIQ | Kandarin: North-west of Yanille | Tree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle Wars west | |
CIS | Zeah:
North of the Arceuus House Library |
Great Kourend. Players must pay a one-off fee 80,000 coins to Trossa in order to use it. | |
CJR | Kandarin: Sinclair Mansion (east) | Sinclair Mansion
east, Seers' Village south | |
CKP | Other Realms: Cosmic entity's plane | Used in Fairy Tale II - Cure a Queen quest | |
CKR | Karamja: South of Tai Bwo Wannai Village | Graahks, Shilo Village nearby, Tai Bwo Wannai Village, Nature altar | |
CKS | Morytania: Canifis | Morytania Slayer Tower, Canifis east, Paterdomus west, Mort Myre swamp south. | |
CLP | Islands: South of Draynor Village | Required for some hard clue scrolls. | |
CLR | Islands: Ape Atoll | Monkey Madness I and completion of Daero's training must be completed in order to use this fairy ring. In addition, 48 Agility and a ninja monkey greegree is required to exit the agility course and travel to the city (note that other monkey greegree types are not sufficient). | |
CLS | Islands: Hazelmere's home | Hazelmere lives nearby |
"D" combinations[]
Code | Picture | Location | Points of Interest |
---|---|---|---|
DIP | Other Realms: Abyssal Nexus | Abyssal Sire | |
DIR | Other Realms: Gorak's Plane | The only place Goraks can be found other than the God Wars Dungeon. | |
DIQ | Player-owned house Superior Garden | Only works if the player has one in their house. | |
DIS | Misthalin: Wizards' Tower | Wizards' Tower, Rune essence mine
Required for the Medium Lumbridge & Draynor Diary. | |
DJP | Kandarin: Tower of Life | Ardougne Monastery west, East Ardougne north-west, Port Khazard south | |
DJR | Zeah: Chasm of Fire | Chasm of Fire, north-west corner of the Shayzien House | |
DKP | Karamja: South of Musa Point | Karambwan fishing spots | |
DKR | Misthalin: Edgeville | Grand Exchange east, Edgeville bank west, Wilderness north | |
DKS | Kandarin: Polar Hunter area | Keldagrim entrance, Brine Rat Cavern, Rock crabs, Rellekka west | |
DLQ | Kharidian Desert: North of Nardah | Desert lizards, Jackals, Nardah south | |
DLR | Islands: Poison Waste south of Isafdar | Player can use Broken Handz's telescope to spectate players fighting Zulrah. There are also unattackable badgers on the island. | |
DLS | Dungeons: Myreque hideout under The Hollows | Must complete In Search of the Myreque quest.
Find the cracks in the walls to enter the main tunnel under the Hair of the Dog pub in Canifis. |
Trivia[]
- When attempting to use the fairy ring network without a Dramen staff or Lunar staff, the message, "The Fairy rings only work for those who wield fairy magic", appears.
- When using a fairy ring any item equipped in the off-hand slot will momentarily disappear.
- Prior to the Diverse Dungeons update, fairy ring code DJR teleported the player to Sinclair Mansion (west).