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Fairy ring

The fairy ring transportation system is unlocked after starting the Fairy Tale II - Cure a Queen quest and getting permission from the Fairy Godfather.

Also known as the mushroom circles, these rings connect the many realms of gielnor together through the use of bittercap mushrooms into one singular network. It consists of 44 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.

Players can access the fairy ring system from any fairy ring while wielding either a Dramen staff or Lunar staff. From there, using three letter codes, they can teleport to most rings within the system. If the Lumbridge and Draynor Diary is fully completed, no staff of either kind is needed.

Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming "Wow, fairy magic sure is useful, I hardly moved at all!"

Players with level 85 in Construction can build a fairy ring in their Superior Garden.

Fairy ring teleport

The animation when using the fairy rings.

It is important to note that only Fairy Tale I - Growing Pains is needed to access the fairy rings. Players only have to do the first few lines of Fairy Tale II - Cure a Queen and need none of the requirements.

When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.

Using fairy rings[]

Fairy rings selection

The fairy ring code selection screen.

To use the fairy rings, players must complete the following quests:

One may quickly access the fairy rings in any of the following ways:

Combinations[]

"A" combinations[]

Code Picture Location Points of Interest
AIQ Asgarnia: Mudskipper Point Mogres, Rimmington, Port Sarim, Asgarnia Ice Dungeon
AIR Islands: South-east of Ardougne Empty island, used for clue scroll coordinates and the Medium Ardougne Diary.
AJQ Dungeons: Cave south of Dorgesh-Kaan Completion of Death to the Dorgeshuun and a light source is required to enter this area.

Cave crawlers, Cave bugs, Cave slimes and Molanisks can be found here. Dorgesh-kaan Agility course may also be found here.

AJR Kandarin: Slayer cave south-east of Rellekka Fremennik Slayer Dungeon, Rellekka east of fairy ring.
AJS Islands: Penguins near Miscellania. Penguins; no other access.

It also is the fourth combination to the Fairy Queen's first hiding place (Fairy Tale II - Cure a Queen)

AKQ Kandarin: Piscatoris Hunter area Kraken Cove, Chinchompas (grey), Mining spots, Piscatoris Fishing Colony
AKS Feldip Hills: Feldip Hunter area Hunter jungle area, Chompy hunting grounds, Gnome glider.
ALP Islands: Lighthouse Jossik, Barbarian Outpost, Rellekka, Dagannoths
ALQ Morytania: Haunted Woods east of Canifis Can be used in conjunction with the Ectophial to quickly access the fairy ring network, but this ring is surrounded by aggressive Vampyres and Leeches. Farming patch, Port Phasmatys east
ALR Other Realms: Abyssal Area Abyssal leeches, guardians, walkers, and Abyssal demons. Alternative area for players to get Runecrafting Pouches
ALS Kandarin: McGrubor's Wood Seers' Village, Coal trucks, Fishing Guild, Ranging Guild, Hemenster

Going here is required for the Medium Kandarin Diary

"B" combinations[]

Code Picture Location Points of Interest
BIP Islands: South-west of Mort Myre Empty island used for clue scroll cryptic and a level 50 Agility shortcut to enter Mort Myre.
BIQ Kharidian Desert near Kalphite Hive. Kalphite Lair for Kalphites and the Kalphite Queen, Shantay Pass nearby.
BIS Kandarin: Ardougne Zoo - Unicorns Unicorns; no other access.

Required for the Medium Ardougne Diary.

BJR Other Realms: Realm of the Fisher King Partial completion of Holy Grail quest is required.
BJS Islands: Near Zul-Andra Completion of Regicide is required. 76 Agility is needed to jump off the island.
BKP Feldip Hills: South of Castle Wars Smoke Devil Dungeon and Chompy bird hunting grounds. Teak tree to the west, Castle Wars north.
BKQ Other Realms: Enchanted Valley Tree spirits
BKR Morytania: Mort Myre Swamp, south of Canifis Swamp boat south-east (towards Barrows and Burgh de Rott)
BKS Other Realms: Zanaris Impetuous Impulses, Chaeldar, Cosmic Runecrafting
BLP Dungeons: TzHaar area TzHaar Fight Cave, TzHaar Fight Pit, TzHaar monsters
BLR Kandarin: Legends' Guild Legends' Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west

"C" combinations[]

Code Picture Location Points of Interest
CIP Islands: Miscellania Must complete The Fremennik Trials in order to access this area.

Miscellania, Etceteria east, Managing Miscellania

Required for the Medium Fremennik Diary.

CIQ Kandarin: North-west of Yanille Tree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle Wars west
CIS Zeah:

North of the Arceuus House Library

Great Kourend. Players must pay a one-off fee 80,000 coins to Trossa in order to use it.
CJR Kandarin: Sinclair Mansion (east) Sinclair Mansion

east, Seers' Village south

CKP Other Realms: Cosmic entity's plane Used in Fairy Tale II - Cure a Queen quest
CKR Karamja: South of Tai Bwo Wannai Village Graahks, Shilo Village nearby, Tai Bwo Wannai Village, Nature altar
CKS Morytania: Canifis Morytania Slayer Tower, Canifis east, Paterdomus west, Mort Myre swamp south.
CLP Islands: South of Draynor Village Required for some hard clue scrolls.
CLR Islands: Ape Atoll Monkey Madness I and completion of Daero's training must be completed in order to use this fairy ring. In addition, 48 Agility and a ninja monkey greegree is required to exit the agility course and travel to the city (note that other monkey greegree types are not sufficient).
CLS Islands: Hazelmere's home Hazelmere lives nearby

"D" combinations[]

Code Picture Location Points of Interest
DIP Other Realms: Abyssal Nexus Abyssal Sire
DIR Other Realms: Gorak's Plane The only place Goraks can be found other than the God Wars Dungeon.
DIQ Player-owned house Superior Garden Only works if the player has one in their house.
DIS Misthalin: Wizards' Tower Wizards' Tower, Rune essence mine

Required for the Medium Lumbridge & Draynor Diary.

DJP Kandarin: Tower of Life Ardougne Monastery west, East Ardougne north-west, Port Khazard south
DJR Zeah: Chasm of Fire Chasm of Fire, north-west corner of the Shayzien House
DKP Karamja: South of Musa Point Karambwan fishing spots
DKR Misthalin: Edgeville Grand Exchange east, Edgeville bank west, Wilderness north
DKS Kandarin: Polar Hunter area Keldagrim entrance, Brine Rat Cavern, Rock crabs, Rellekka west
DLQ Kharidian Desert: North of Nardah Desert lizards, Jackals, Nardah south
DLR Islands: Poison Waste south of Isafdar Player can use Broken Handz's telescope to spectate players fighting Zulrah. There are also unattackable badgers on the island.
DLS Dungeons: Myreque hideout under The Hollows Must complete In Search of the Myreque quest.

Find the cracks in the walls to enter the main tunnel under the Hair of the Dog pub in Canifis.

Trivia[]

  • When attempting to use the fairy ring network without a Dramen staff or Lunar staff, the message, "The Fairy rings only work for those who wield fairy magic", appears.
  • When using a fairy ring any item equipped in the off-hand slot will momentarily disappear.
  • Prior to the Diverse Dungeons update, fairy ring code DJR teleported the player to Sinclair Mansion (west).
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