Old School RuneScape Wiki
Old School RuneScape Wiki
This article is about the quest. For the location, see Fight Arena (location).
Instruction manual.png
This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.

Fight Arena is an experienced quest. The quest is started south of Ardougne by the titular Fight Arena by talking to Lady Servil.


Start point Talk to Lady Servil. She is just southwest of the Monastery that is south of Ardougne. (Note: You can use the Fishing Trawler minigame teleport to get there quickly.) Talk to Lady Servil. She is just southwest of the Monastery that is south of Ardougne. (Note: You can use the Fishing Trawler minigame teleport to get there quickly.)
Official difficulty Experienced
Description None
Length Short
  • The ability to defeat level 44, 63 and 137 enemies (all can be safespotted)
Items required
Enemies to defeat

Starting the quest

Location of quest start.

To start the quest, talk to Lady Servil, located next to the northeast corner outside of the Tree Gnome Village. Ask her what's wrong, and she will explain that her family has been kidnapped by General Khazard because she refused his hand in marriage. Offer to help her.

The location of the chest containing the armour.

The chest containing the armour.

Walk east to a group of buildings located south of the local Monastery. The northeasternmost house contains a chest which contains the Khazard armour, crucial to complete the quest. After equipping both pieces of armour, head to the prison, which forms the south and east boundaries of the Fight Arena.

Note: You are able to take multiple sets of armour using the drop and click method (dropping the armour then searching the chest again).

To save Lady Servil's family, you have to infiltrate the jail (south of the building with the chest). On trying to enter the prison, the door is locked, though the guards mistake the player as a Khazard Guard and let him in, as long as the player is wearing the Khazard armour retrieved earlier. While inside, unequipping the Khazard armour results in being booted from the jail by the Khazard guards. You can wear anything else on you, as the guards are too daft to notice them.

Inside the arena

Items needed: 5 coins

Khazard Guard chathead.png

A map of the Fight Arena.

Sammy Servil (the boy in the purple shirt) is located in the northernmost cell of the east wing of the prison. Ask him where the cell keys are, and he will explain the guard has them.

In the southeastern corner of the jail, you will find a Khazard Guard by the staircase. Talk to the guard, and you will find out that that he wants a decent drink, Khali brew, to be exact. He will also tell you that if he had too much, he would fall asleep. Be careful not to attack him by accident or you will need to wait for him to respawn again or get far enough to make him lose his aggression on you. (If you do attack the guard, you can go up the nearby staircase and back down to reset the guard's aggression)

You must talk to the guard before purchasing the brew, or the bartender will not offer it.

The only bar that sells the brew is the one southwest of the western entrance to the jail. Khali brew is sold for five coins. Once you have purchased the brew from the Khazard barman, head back to the arena and offer it to the guard, who will get drunk and hand you the keys.

Get out your combat equipment and prepare for three enemies you must fight in a row, although most players will find them relatively easy due to there being safespots.

Use the keys on Sammy's prison door to free him after which you and Sammy will enter the main arena in search of his father Justin, who is being attacked by a Khazard ogre.

The battles

General Khazard chathead.png
Note: You cannot use a Dwarf multicannon in the arena!

To save Sammy's father Justin, slay the attacking level 63 Khazard Ogre. You can lure the Ogre behind a skeleton and use Magic, Ranged or a halberd for an easy fight. Alternately, you can turn on Protect from Melee and melee it. If a fight sequence does not initiate, speak to Justin in order to continue. NOTE: If the fight sequence has already started, and you talk to Justin, a second Ogre will appear that you will have to kill.

General Khazard will then appear to tell you that in order for the Servils to be spared, you must become a fight slave. You will be locked in a prison cell. To continue in the quest, you must talk to Hengrad, your cellmate, to continue with the fights.

The second fight is with a level 44 Khazard scorpion. It's not poisonous, so another easy fight. It will be easily defeated by using the same tactics used to defeat the Ogre.

Fighting General Khazard with Magic using the safespot.

After defeating the scorpion, Khazard will release Bouncer (level 137). Bouncer is stronger than regular hellhounds, so do not underestimate him. You can once again use the safespot or alternatively you can melee him, Protect from Melee being rather helpful. If you do not have that prayer, bring high healing food.

Once Bouncer is defeated, General Khazard (level 112) will become enraged at his only friend dying and will attack, trying to kill you himself. The Servils will escape whether or not he is killed; you do not have to fight General Khazard to claim the reward of the quest. You can simply walk out of the door, and once you have walked away, General Khazard will not pursue you. If you do decide to kill him, you can once again simply trap him behind a skeleton.

After you exit the arena, return to Lady Servil to finish the quest and to get your reward.


Fight Arena reward scroll.png

Music unlocked


  • You can see the monsters you fight in the arena on the north side of it, even after finishing the quest.
  • Players can avoid fighting the next creature between battles by moving around instead of continuing to the next battle, allowing players to rest before entering the next. Talking to any NPC will continue the series of battles.
  • Khazard refers to the player as male regardless of gender. This has still not been remedied in any updates.
  • When walking through the prison after killing the general, you can still see Sammy in his cell even though he has been freed.