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Quests that reward Crafting experience

Potter's wheel, spinning wheel and furnace locations

Link to Barbarian Village Barbarian Village has a Link to Potter's Wheel potter's wheel medium distance to closest bank (West Link to Varrock Varrock bank). No clay rocks or water source nearby. Link to Falador Falador has the Link to furnace furnace closest to the Barbarian Village. The Link to Crafting Guild Crafting Guild has no bank nearby, but clay rocks and water source nearby, as well as two Link to spinning wheel spinning wheels.

Ultimate Ironman

Until level 40, Link to Ironman mode#Ultimate ultimate ironmen can mine clay in Link to South-west Varrock mine West Varrock mine, boat up to Link to Edgeville Edgeville and use the well as a water source, then walk down to Barbarian Village wheel and kiln, then boat back down to Link to Champions' Guild Champions' Guild/West Varrock mine. Yields 650-720 exp per run, depending on how much equipment you're carrying.

After level 40, use the Crafting Guild.

Common training methods

Level required Method Experience Materials Material cost Product value Profit / loss
18 Crafting leather chaps 27 Soft leather x 1 203 3 -200
28 Crafting hardleather bodies 35 Hard leather x 1 205 11 -194
8 Making bowls 33 Soft clay x 1 91 27 -64
8 Smelting unstrung gold amulets 30 Gold bar x 1 69 110 41
23 Smelting tiaras 52.5 Silver bar x 1 93 88 -5
20 Cutting sapphires 50 Uncut sapphire x 1 475 364 -111
27 Cutting emeralds 67.5 Uncut emerald x 1 675 483 -192
34 Cutting rubies 85 Uncut ruby x 1 1,284 921 -363
43 Cutting diamonds 107.5 Uncut diamond x 1 2,690 1,891 -799

Levels 1-99

Players are encouraged to change between training methods as necessary as the cost of certain methods fluctuates over time.

Armour

Leather armour
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / Loss
1-7 Leather gloves 13.5 650 48 Leather 9,744 960 : -8,784
7-9 Leather boots 16.25 319 19 Leather 4,060 780 : -3,280
9-11 Leather cowls 18.5 389 22 Leather 4,263 63 : -4,200
11-14 Leather vambraces 22 749 34 Leather 6,902 102 : -6,800
14-18 Leather bodies 25 1,416 57 Leather 11,571 1,254 : -10,317
18-28 Leather chaps 27 7,301 270 Leather 54,810 810 : -54,000
28-99 Hardleather bodies 35 13,023,607 372,103 Hard leather 76,281,115 4,093,133 : -72,187,982
Total 13,034,431 450 leather; 372,103 hard leather 76,372,465 4,097,102 -72,275,363

Pottery

This guide assumes all products are formed & fired.

Pottery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
1-7 Empty Pots 12.6 650 52 Soft clay 4,732 364 -4,368
7-8 Pie dishes 25 151 6 Soft clay 546 306 -240
8-99 Bowls 33 13,033,630 394,959 Soft clay 35,941,269 10,663,893 -25,277,376
Total 13,034,431 395,017 soft clay 35,946,547 10,664,563 -25,281,984

Gold jewellery

Gold jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
5-6 Gold rings 15 124 8 gold bars 552 824 272
6-8 Gold necklaces 20 289 14 gold bars 966 1,456 490
8-20 Gold amulet (u)s 30 3,669 123 gold bars 8,418 13,420 5,002
20-22 Sapphire rings 40 1,154 29 gold bars; 29 sapphires 12,557 15,805 3,248
22-24 Sapphire necklaces 55 1,404 26 gold bars; 26 sapphires 11,258 13,234 1,976
24-31 Sapphire amulet (u)s 65 7,805 120 gold bars; 120 sapphires 51,960 59,280 7,320
31-40 Emerald amulet (u)s 70 22,391 320 gold bars; 320 emeralds 176,640 205,440 28,800
40-43 Ruby necklaces 75 13,115 175 gold bars; 175 rubies 173,250 192,850 19,600
43-50 Diamond rings 85 50,994 600 gold bars; 600 diamonds 1,176,000 1,183,200 7,200
50-56 Ruby amulet (u)s 85 82,707 973 gold bars; 973 rubies 963,270 1,043,056 79,786
56-70 Diamond necklaces 90 553,587 6,151 gold bars; 6,151 diamonds 12,055,960 12,191,282 135,322
70-99 Diamond amulet (u)s 100 12,296,804 122,968 gold bars; 122,968 diamonds 241,017,280 243,722,576 2,705,296
Total 13,034,431 131,506 gold bars; 175 sapphires; 320 emeralds; 1,148 rubies; 129719 diamonds -255,648,111 258,642,423 2,994,312

Silver jewellery

Silver jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
16-23 Unstrung symbols 50 3,545 71 silver bars 6,603 6,674 71
23-99 Tiara 52.5 13,028,140 248,155 silver bars 23,078,415 21,837,640 -1,240,775
Total 13,034,431 248,226 silver bars 23,085,018 21,844,314 -1,240,704

Gems

Gems
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
20-27 Sapphires 50 5.260 105 uncut sapphires 49,875 38,220 -11,655
27-34 Emeralds 67.5 10,494 155 uncut emeralds 104,625 74,865 -29,760
34-43 Rubies 85 30,115 354 uncut rubies 454,536 326,034 -128,502
43-99 Diamonds 107.5 12,984,092 120,783 uncut diamonds 324,906,270 228,400,653 -96,505,617
Total 13,034,431 See above -325,515,306 228,839,772 -96,675,534

Miscellaneous

While crafting jewellery which requires two items to craft at the Al Kharid furnace you can get an average amount of 750 items/hour. By using Energy potion(1) energy potions it is possible to craft up to 975 items per hour. And optimized routines 1000. This leads to 100k xp/h at its best.

One entire trip requires round about 20% running energy. Therefore one potion can refill two trips. At the end of use of a potion you can simply drop the Item image of %7B%7B%3Avial%7D%7D, File:vial.png vial.

If interested, you can earn additional profit and smithing experience by using silver ores instead of silver bars to craft unstrung holy symbols. For each run, carry a holy mould and 27 silver ores. Using this method at Al Kahrid bank, you would not have to resort to using energy potions because the time taken to smith and craft 27 silver ores into unholy strung symbols would replenish enough energy to run back and forth from the bank to the furnance. 


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