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Quests that reward Crafting experience

Potter's wheel, spinning wheel and furnace locations

Link to Barbarian Village Barbarian Village has a Link to Potter's Wheel potter's wheel medium distance to closest bank (West Link to Varrock Varrock bank). No clay rocks or water source nearby. Link to Falador Falador has the Link to furnace furnace closest to the Barbarian Village. The Link to Crafting Guild Crafting Guild has no bank nearby, but clay rocks and water source nearby, as well as two Link to spinning wheel spinning wheels.

Ultimate Ironman

Until level 40, Link to Ironman mode#Ultimate ultimate ironmen can mine clay in Link to South-west Varrock mine West Varrock mine, boat up to Link to Edgeville Edgeville and use the well as a water source, then walk down to Barbarian Village wheel and kiln, then boat back down to Link to Champions' Guild Champions' Guild/West Varrock mine. Yields 650-720 exp per run, depending on how much equipment you're carrying.

After level 40, use the Crafting Guild.

Common training methods

Level required Method Experience Materials Material cost Product value Profit / loss
18 Crafting leather chaps 27 Soft leather x 1 184 4 -180
28 Crafting hardleather bodies 35 Hard leather x 1 188 11 -177
8 Making bowls 33 Soft clay x 1 103 18 -85
8 Smelting unstrung gold amulets 30 Gold bar x 1 68 111 43
23 Smelting tiaras 52.5 Silver bar x 1 86 78 -8
20 Cutting sapphires 50 Uncut sapphire x 1 480 346 -134
27 Cutting emeralds 67.5 Uncut emerald x 1 721 482 -239
34 Cutting rubies 85 Uncut ruby x 1 1,372 904 -468
43 Cutting diamonds 107.5 Uncut diamond x 1 2,930 1,888 -1,042

Levels 1-99

Players are encouraged to change between training methods as necessary as the cost of certain methods fluctuates over time.

Armour

Leather armour
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / Loss
1-7 Leather gloves 13.5 650 48 Leather 8,832 480 : -8,352
7-9 Leather boots 16.25 319 19 Leather 3,680 1,040 : -2,640
9-11 Leather cowls 18.5 389 22 Leather 3,864 105 : -3,759
11-14 Leather vambraces 22 749 34 Leather 6,256 340 : -5,916
14-18 Leather bodies 25 1,416 57 Leather 10,488 1,482 : -9,006
18-28 Leather chaps 27 7,301 270 Leather 49,680 1,080 : -48,600
28-99 Hardleather bodies 35 13,023,607 372,103 Hard leather 69,955,364 4,093,133 : -65,862,231
Total 13,034,431 450 leather; 372,103 hard leather 70,038,164 4,097,660 -65,940,504

Pottery

This guide assumes all products are formed & fired.

Pottery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
1-7 Empty Pots 12.6 650 52 Soft clay 5,356 208 -5,148
7-8 Pie dishes 25 151 6 Soft clay 618 210 -408
8-99 Bowls 33 13,033,630 394,959 Soft clay 40,680,777 7,109,262 -33,571,515
Total 13,034,431 395,017 soft clay 40,686,751 7,109,680 -33,577,071

Gold jewellery

Gold jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
5-6 Gold rings 15 124 8 gold bars 544 856 312
6-8 Gold necklaces 20 289 14 gold bars 952 1,442 490
8-20 Gold amulet (u)s 30 3,669 123 gold bars 8,296 13,542 5,246
20-22 Sapphire rings 40 1,154 29 gold bars; 29 sapphires 12,006 14,413 2,407
22-24 Sapphire necklaces 55 1,404 26 gold bars; 26 sapphires 10,764 13,026 2,262
24-31 Sapphire amulet (u)s 65 7,805 120 gold bars; 120 sapphires 49,680 58,200 8,520
31-40 Emerald amulet (u)s 70 22,391 320 gold bars; 320 emeralds 176,000 209,600 33,600
40-43 Ruby necklaces 75 13,115 175 gold bars; 175 rubies 170,100 192,850 22,750
43-50 Diamond rings 85 50,994 600 gold bars; 600 diamonds 1,173,600 1,165,200 -8,400
50-56 Ruby amulet (u)s 85 82,707 973 gold bars; 973 rubies 945,756 1,003,163 57,407
56-70 Diamond necklaces 90 553,587 6,151 gold bars; 6,151 diamonds 12,031,356 12,246,641 215,285
70-99 Diamond amulet (u)s 100 12,296,804 122,968 gold bars; 122,968 diamonds 240,525,408 238,066,048 -2,459,360
Total 13,034,431 131,506 gold bars; 175 sapphires; 320 emeralds; 1,148 rubies; 129719 diamonds -255,104,462 252,984,981 -2,119,481

Silver jewellery

Silver jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
16-23 Unstrung symbols 50 3,545 71 silver bars 6,106 5,893 -213
23-99 Tiara 52.5 13,028,140 248,155 silver bars 21,341,330 19,356,090 -1,985,240
Total 13,034,431 248,226 silver bars 21,347,436 19,361,983 -1,985,453

Gems

Gems
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
20-27 Sapphires 50 5.260 105 uncut sapphires 50,400 36,330 -14,070
27-34 Emeralds 67.5 10,494 155 uncut emeralds 111,755 74,710 -37,045
34-43 Rubies 85 30,115 354 uncut rubies 485,688 320,016 -165,672
43-99 Diamonds 107.5 12,984,092 120,783 uncut diamonds 353,894,190 228,038,304 -125,855,886
Total 13,034,431 See above -354,542,033 228,469,360 -126,072,673

Miscellaneous

While crafting jewellery which requires two items to craft at the Al Kharid furnace you can get an average amount of 750 items/hour. By using Energy potion(1) energy potions it is possible to craft up to 975 items per hour. And optimized routines 1000. This leads to 100k xp/h at its best.

One entire trip requires round about 20% running energy. Therefore one potion can refill two trips. At the end of use of a potion you can simply drop the Item image of %7B%7B%3Avial%7D%7D, File:vial.png vial.

If interested, you can earn additional profit and smithing experience by using silver ores instead of silver bars to craft unstrung holy symbols. For each run, carry a holy mould and 27 silver ores. Using this method at Al Kahrid bank, you would not have to resort to using energy potions because the time taken to smith and craft 27 silver ores into unholy strung symbols would replenish enough energy to run back and forth from the bank to the furnance. 


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