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Quests that reward Crafting experience

Potter's wheel, spinning wheel and furnace locations

Link to Barbarian Village Barbarian Village has a Link to Potter's Wheel potter's wheel medium distance to closest bank (West Link to Varrock Varrock bank). No clay rocks or water source nearby. Link to Falador Falador has the Link to furnace furnace closest to the Barbarian Village. The Link to Crafting Guild Crafting Guild has no bank nearby, but clay rocks and water source nearby, as well as two Link to spinning wheel spinning wheels.

Ultimate Ironman

Until level 40, Link to Ironman mode#Ultimate ultimate ironmen can mine clay in Link to South-west Varrock mine West Varrock mine, boat up to Link to Edgeville Edgeville and use the well as a water source, then walk down to Barbarian Village wheel and kiln, then boat back down to Link to Champions' Guild Champions' Guild/West Varrock mine. Yields 650-720 exp per run, depending on how much equipment you're carrying.

After level 40, use the Crafting Guild.

Common training methods

Level required Method Experience Materials Material cost Product value Profit / loss
18 Crafting leather chaps 27 Soft leather x 1 269 2 -267
28 Crafting hardleather bodies 35 Hard leather x 1 235 11 -224
8 Making bowls 33 Soft clay x 1 117 21 -96
8 Smelting unstrung gold amulets 30 Gold bar x 1 72 136 64
23 Smelting tiaras 52.5 Silver bar x 1 91 84 -7
20 Cutting sapphires 50 Uncut sapphire x 1 466 342 -124
27 Cutting emeralds 67.5 Uncut emerald x 1 692 468 -224
34 Cutting rubies 85 Uncut ruby x 1 1,325 903 -422
43 Cutting diamonds 107.5 Uncut diamond x 1 2,910 1,850 -1,060

Levels 1-99

Players are encouraged to change between training methods as necessary as the cost of certain methods fluctuates over time.

Armour

Leather armour
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / Loss
1-7 Leather gloves 13.5 650 48 Leather 12,912 960 : -11,952
7-9 Leather boots 16.25 319 19 Leather 5,380 780 : -4,600
9-11 Leather cowls 18.5 389 22 Leather 5,649 63 : -5,586
11-14 Leather vambraces 22 749 34 Leather 9,146 170 : -8,976
14-18 Leather bodies 25 1,416 57 Leather 15,333 1,140 : -14,193
18-28 Leather chaps 27 7,301 270 Leather 72,630 540 : -72,090
28-99 Hardleather bodies 35 13,023,607 372,103 Hard leather 87,444,205 4,093,133 : -83,351,072
Total 13,034,431 450 leather; 372,103 hard leather 87,565,255 4,096,786 -83,468,469

Pottery

This guide assumes all products are formed & fired.

Pottery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
1-7 Empty Pots 12.6 650 52 Soft clay 6,084 260 -5,824
7-8 Pie dishes 25 151 6 Soft clay 702 270 -432
8-99 Bowls 33 13,033,630 394,959 Soft clay 46,210,203 8,294,139 -37,916,064
Total 13,034,431 395,017 soft clay 46,216,989 8,294,669 -37,922,320

Gold jewellery

Gold jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
5-6 Gold rings 15 124 8 gold bars 576 1,128 552
6-8 Gold necklaces 20 289 14 gold bars 1,008 1,918 910
8-20 Gold amulet (u)s 30 3,669 123 gold bars 8,784 16,592 7,808
20-22 Sapphire rings 40 1,154 29 gold bars; 29 sapphires 12,006 14,761 2,755
22-24 Sapphire necklaces 55 1,404 26 gold bars; 26 sapphires 10,764 13,728 2,964
24-31 Sapphire amulet (u)s 65 7,805 120 gold bars; 120 sapphires 49,680 57,720 8,040
31-40 Emerald amulet (u)s 70 22,391 320 gold bars; 320 emeralds 172,800 199,360 26,560
40-43 Ruby necklaces 75 13,115 175 gold bars; 175 rubies 170,625 190,925 20,300
43-50 Diamond rings 85 50,994 600 gold bars; 600 diamonds 1,153,200 1,155,000 1,800
50-56 Ruby amulet (u)s 85 82,707 973 gold bars; 973 rubies 948,675 1,005,109 56,434
56-70 Diamond necklaces 90 553,587 6,151 gold bars; 6,151 diamonds 11,822,222 12,234,339 412,117
70-99 Diamond amulet (u)s 100 12,296,804 122,968 gold bars; 122,968 diamonds 236,344,496 235,483,720 -860,776
Total 13,034,431 131,506 gold bars; 175 sapphires; 320 emeralds; 1,148 rubies; 129719 diamonds -250,694,836 250,374,300 -320,536

Silver jewellery

Silver jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
16-23 Unstrung symbols 50 3,545 71 silver bars 6,461 6,461 0
23-99 Tiara 52.5 13,028,140 248,155 silver bars 22,582,105 20,845,020 -1,737,085
Total 13,034,431 248,226 silver bars 22,588,566 20,851,481 -1,737,085

Gems

Gems
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
20-27 Sapphires 50 5.260 105 uncut sapphires 48,930 35,910 -13,020
27-34 Emeralds 67.5 10,494 155 uncut emeralds 107,260 72,540 -34,720
34-43 Rubies 85 30,115 354 uncut rubies 469,050 319,662 -149,388
43-99 Diamonds 107.5 12,984,092 120,783 uncut diamonds 351,478,530 223,448,550 -128,029,980
Total 13,034,431 See above -352,103,770 223,876,662 -128,227,108

Miscellaneous

While crafting jewellery which requires two items to craft at the Al Kharid furnace you can get an average amount of 750 items/hour. By using Energy potion(1) energy potions it is possible to craft up to 975 items per hour. And optimized routines 1000. This leads to 100k xp/h at its best.

One entire trip requires round about 20% running energy. Therefore one potion can refill two trips. At the end of use of a potion you can simply drop the Item image of %7B%7B%3Avial%7D%7D, File:vial.png vial.

If interested, you can earn additional profit and smithing experience by using silver ores instead of silver bars to craft unstrung holy symbols. For each run, carry a holy mould and 27 silver ores. Using this method at Al Kahrid bank, you would not have to resort to using energy potions because the time taken to smith and craft 27 silver ores into unholy strung symbols would replenish enough energy to run back and forth from the bank to the furnance. 


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