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Please set and validate your e-mail address through your user preferences. more + You can view and copy the source of this page: {{otheruses|the free-to-play Ironman guide|the members Ironman guide|Ironman guide}} This article contains information on [[free-to-play]] [[ironman]] or [[ultimate ironman]] training which differs significantly from normal [[Skill training guides|skill training]]. ==Melee== {{main|Free-to-play melee training}} Get 20 [[Attack]] and [[Strength]] before moving onto [[Defence]] for higher damage per second. Numbers are assuming approximately that number in attack and strength. There is a [[bronze scimitar]] on the {{FloorNumber|2}} of the eastern house in [[Rimmington]]. '''1-15:''' [[Cow]]s or [[Chicken]]s. Collect [[cowhide]]s for [[crafting]] experience, or [[feather]]s for [[fishing]] experience. Bury every [[bones]]; [[prayer]] isn't going to get any easier. '''15-30:''' [[Minotaur]]s in [[Stronghold of Security]]. Great for collecting [[iron arrow]]s for [[ranged]] xp. '''(15-50):''' [[Giant frog|Giant]]/[[Big frog]]s in [[Lumbridge Swamp]]. These are the rock crabs of F2P. Low defense and high hitpoints mean they could be the highest experience per hour at this level. However, the lack of drops other than bones means diminished prayer experience and no monetary gains. Only do this if you just want experience, but it's not recommended. '''30-99:''' [[Hill giant]]s. Good prayer experience and low defence make hill giants the best training from here on, for the most part. Especially good for Ultimate Ironmen. '''(40-60):''' [[Flesh crawler]]s. At the expense of prayer experience and drops, you can get easy AFK training at Flesh Crawlers due to their aggressiveness. '''(60-99):''' [[Giant Spider]]s. Similar to Flesh Crawlers: AFK training but no prayer experience or drops. '''(45-99):''' [[Moss giant]]s. Good prayer experience, but multi in [[Varrock Sewer]]s means people can steal your loot. If Hill Giants are crowded and Moss Giants aren’t, this may be better experience per hour. '''(60-99):''' [[Ankou]]. If you want [[law rune]]s, noted [[essence]], [[addy arrow]]s, and [[mithril ore]] and don't care for as much prayer experience, ankou are a good alternative. ==Ranged== {{main|Free-to-play Ranged training}} Gather [[iron arrow]]s from [[minotaur]]s before starting. If you have enough gp you can buy iron arrows in [[Lowe's Archery Emporium]] in Varrock. '''1-10:''' [[Cow]]s or [[chicken]]s. Same as for melee. '''10-30:''' [[Dark wizard]]s in [[Draynor]]. Drops [[nature rune]]s and [[law rune]]s, and attack with magic against your ranged armor. You also protect newbs fishing in Draynor and have people to talk to. Make sure to get [[studded leather armor]] at 20. '''15-30:''' [[Minotaur]]s. You can can safespot level 12 [[minotaur]]s in one of the rooms. From level 25 range you will break even with arrows and around level 30 range you will end up with more arrows than you had going in. '''30-50''' (or 99): [[Hill giant]]s. Again, hill giants are great due to prayer experience. But they can get boring. '''40-99:''' [[Moss giant]]s or [[Ice giant]]s. Safespottable. '''(50-99):''' [[Ankou]]. Safespottable, and provide law runes and some [[adamant arrow]]s. Good way to collect noted [[essence]] for ultimates. ==Magic== {{main|Free-to-play Magic training}} Don’t use defensive casting. Defense xp is free, magic xp costs GP. Every 30 minutes, the mage tutor in Lumbridge provides you with 30 air runes and 30 mind runes. '''1-13:''' [[Cow]]s, [[Chicken]]s, [[Goblin]]s, [[Minotaur]]s. These levels should fly by, thanks to the free [[air strike]]s provided by the [[mage tutor]] in [[Lumbridge]]. '''13-99:''' [[Greater Demon]]s. They have low magic defense and can drop the [[rune full helm]], plus you have access to infinite prayer due to the prayer restore property of the [[Demonic ruins]]. This makes your magic attacks more accurate without needing to [[pray flick]]. For ults, try to do Greater Demons as early as you can before you acquire a lot of wealth and get the rune full helm and [[mith kite]]. '''13-99:''' [[Ice giant]]s. Weak to [[fire strike]], provide pray xp, and safespottable. Use an Ice Giant to block [[Ice warrior]]s and wait for 10 minutes for them to become passive. '''(13-99):''' [[Lesser demon]]s. A safer alternative to Greater Demons. '''(13-99):''' [[Hill giant]]s. If you want prayer XP, laws and nature runes. '''19-99:''' [[Curse]] splashing. Very click intensive, but by far the cheapest way to 99 magic. This should be done in the [[Boneyard]] while getting prayer XP. '''39-99:''' [[Ankou]]. [[Crumble undead]] does massive damage and is fast, but is rather costly and click-intensive. ==Prayer== {{main|Free-to-play Prayer training}} Complete [[The Restless Ghost]]. Assuming Restless Ghost is complete, you will be just shy of level 10. From here, it will take 448 big bones to reach Protect Item (level 25), or 3281 big bones to Protect from Melee (level 43). Bury every bone you get and the prayer xp will slowly accumulate. Hill giants are basically the best prayer xp, unless you are willing to venture to level 33 wildy to bury big bone spawns in the [[boneyard]] (from 6k xp/hr to over 10k xp/hr if world hopping). For this, you will want decent defense. If you are an ult, you want to get rid of most of your wealth before venturing out here. You could also go to the Chaos Temple (Zamorak Temple) at 11 Wilderness. There are no NPC's and a lot of normal bones (still over 6k xp/hr if hopping worlds), but it's a safer place. If we assume our 6k xp/hour at the boneyard, this will take just over an hour for Protect Item, and more than 8 hours for Protect from Melee. ==Runecrafting== {{main|Free-to-play Runecrafting training}} [[File:Air rune.png]] '''1-9:''' [[Air rune]]s. You will need''' 194 rune essence'''. Go to 9 before switching, as the air runes will be useful for spells, and it is closest to a bank. DO NOT craft [[mind rune]]s; it is not worth your time to save a couple hundred gp. For ults, grind these levels out once you finish Rune Mysteries, then drop the [[air talisman]]. It can take a long time at goblins for an air tally if you choose to drop prior to achieving lvl 9. Regular ironmen can combine air runecrafting with [[Crafting Guild]] mining for efficient training. [[File:Earth rune.png]] '''9-14 & 9-99 for ultimate ironman.''' [[Earth rune]]s. You will need '''175 rune essence'''. [[Earth talisman]] can be obtained from the [[earth wizard]], [[men]], and [[Al-Kharid warrior]]s. This is the best option for ultimate ironmen until 99 since it is the closest altar to an [[essence mine]]. [[File:Fire rune.png]] '''14-20:''' [[Fire rune]]s. You will need '''338 rune essence'''. For grayhelms, this is slightly faster than earth runes, provided you have the essence already. [[Fire talisman]] can be obtained from the [[fire wizard]] or [[dark wizard]]s. Following this (regular ironman) guide, 707 ess required for level 20 runecrafting. Regular ironmen may also combine fire runecrafting with Kharid silver or iron mining. [[File:Body rune.png]] '''20-99:''' [[Body rune]]s. Best xp for grayhelms. Viable option for ultimate ironmen IF you collect noted essence from [[minotaur]]s, [[catablepon]]s, or [[ankou]]. Talismans drop from hill giants and [[guard]]s. An alternative method for regular ironmen is to gather all talismans ever dropped from monsters and accumulate them over time. Then take [[tiara]]s and bind them all with talismans. ==Crafting== {{main|Free-to-play Crafting training}} One of the most important skills for F2P Ironmen as it makes great money and provides upgrades to the [[amulet of accuracy]] as well as starter ranged gear. '''1-3: '''[[Sheep Shearer]]. [[File:Leather.png]] '''3-16:''' [[Leather]]. If you are training lower-leveled combat on cows, you may as well train crafting at the same time. [[File:Bowl.png]] '''(3-16):''' [[Pottery]]. Pottery is much faster, but does not train smithing. There are two possible runs: Clay in [[South-west Varrock mine]], water in Varrock central fountain, craft in [[barb village]], [[canoe]]/run down to Varrock west. OR mine in [[dwarven mine]], water at [[monastery]] [[fountain]]s, craft in Barb village. [[File:Unstrung symbol.png]] '''16-23:''' [[Unstrung symbol]]s. At 50xp/symbol, this is the 2nd fastest xp for F2P Ironmen. [[Silver]] is much quicker to mine than [[gold]], and symbols provide reasonable cash. For grayhelms, sell to the [[Bandit Duty Free|bandit store]] in the [[wilderness]]. For ults, just sell to the general store. You can do symbols either by using the [[Al-Kharid mine]] (5 rocks) and using the Al-kharid [[furnace]], the [[varrock west mine]] and banking (or canoeing to Lumbridge for ults), or the crafting guild and teleing to Falador. The fastest method is by far the latter, but requires many law runes. Falador is the best bet for ults, while hopping at Varrock west is best for grayhelms, since the mine is closest to a bank. [[File:Tiara.png]] '''23-99:''' [[Tiara]]s. 52.5xp/tiara, this is the fastest crafting method available. The money gained is much less than with symbols but at higher levels the importance of money becomes marginal for f2p ironmen. [[File:Gold amulet (unstrung).png]] '''(Alternative, once at 40+ smithing):''' [[Gold Necklace]]s/[[Gold amulet|amulets]]. Gold is better money and smithing xp, but at the expense of crafting XP. The best way to do this is hopping at the Dwarven Mine or Al-Kharid mine, or teleing/running from the crafting guild. Gold also maximizes smith experience per law used so it is essentially only recommended for ultimate ironmen who have to rely on laws since they can't use banks for faster mining trips. <small>Notes:<br/>[[Amulet of strength]]: from 16 to 50 crafting, which is required for a strength amulet, it will take 1972 symbols or 1878 tiaras.<br/> [[Amulet of power]]: from 16 to 70 crafting, which is required for a power amulet, it will take 14698 symbols or 13998 tiaras.</small> ==Mining== {{main|Free-to-play Mining training}} Will naturally be one of the most leveled skills, since crafting, runecrafting, and smithing all rely on it. Player shouldn’t ever have to worry about specifically training it, since it will come naturally with having to train other skills. '''1-15:''' [[Tin rock]]s/[[Copper rock]]s. '''15-19:''' [[Doric’s Quest]]. '''19-20:''' [[Iron rock]]s. '''20+''' Training smithing, crafting and runecrafting. ==Smithing== {{main|Free-to-play Smithing training}} Perhaps the hardest skill to train, especially for ults. However, in order to max out gear, you need 96 smithing, so this will always be a skill in need of training. [[File:Blurite sword.png]] '''1-29:''' [[The Knight’s Sword]]. Obtain [[iron bar]] spawns either by killing [[Dwarf|dwarves]] or going to the wilderness spawn west of the [[graveyard of shadows]]. It is not worth getting 15 smithing first in order to make the iron bars yourself. [[File:Iron bar.png]] '''15-99''' [[Iron]]. Specifically for grayhelms, this is the fastest method, since iron ore is so quick to collect, and you only need an average of 2 ores per bar. Always favor [[platebody|platebodies]] > [[plateleg]]s > [[shortsword]]s, then sell to specialty shops. For ults, this method is very slow unless you have [[nature rune]]s for [[superheat]] or plenty laws to teleport from Varrock SW mine to Falador furnace and back to Varrock each trip. [[File:Silver bar.png]] '''20+''' [[Silver bar]]s. Easy way to get crafting xp along the way. [[File:Steel bar.png]] '''30+''' Superheating [[steel bar]]s in Dwarven Mine or Edgeville dungeon and making steel items. This method is viable only for ults who don't want to use their nature runes superheating iron. Regular ironmen get almost equal xp with iron smithing without spending nature runes so it is not recommended for them. [[File:Gold bar.png]] '''40+''' [[Gold bar]]s. Primarily for ults. It gives great money and decent smithing and crafting XP. Best method for this is to use law runes to tele to Fally from the crafting guild. [[File:Nature rune.png]] '''50+:''' Superheating mithril and adamantite or smithing rune is profitable but not efficient way to train smithing. ==Fishing/Cooking== {{main|Free-to-play Fishing training}} {{main|Free-to-play Cooking training}} Cook everything you catch. [[Cooking]] will probably always be higher than [[fishing]] unless you powerfish. [[File:Raw shrimps.png]] '''1-5:''' [[Net]] [[shrimps]] south of Lumbridge by the [[Fishing tutor]] or in [[Draynor]] if you can avoid the level 7 [[Dark wizard]]s. [[File:Raw sardine.png]] '''5-20:''' [[Bait]] fishing [[sardine]] (and [[herring]] after level 10) in Draynor. A [[fishing rod]] and 200 bait can be bought from the [[Gerrant's Fishy Business]] in Port Sarim. [[File:Raw trout.png]] '''20-99:''' [[Fly fishing]] [[trout]] (and [[salmon]] after level 30) in Lumbridge or Barbarian Village. No method is faster than this one. Don’t be tempted to do [[Pike]] at 25 due to its slow catch rate. Use feathers from chickens or buy them in the [[Gerrant's Fishy Business|Port Sarim fishing shop]]. ==Woodcutting/Firemaking== {{main|Free-to-play Woodcutting training}} {{main|Free-to-play Firemaking training}} Firemaking is only good for boosting your total level. However, with woodcutting you can transport by '''canoes''' throughout the [[Misthalin]] area and save run energy. It requires 12 woodcutting for the '''log canoe'''. This canoe will take you from Lumbridge to the Champions' Guild, Barbarian Village, Edgeville and vice versa. The '''waka canoe''' (57 woodcutting) brings you all the way up to the Wilderness Pond (level 47 Wilderness). [[File:Logs.png]] '''1-15:''' [[Normal tree]]s. Best spots are the trees northwest Lumbridge castle, northwest Draynor bank, the dead trees by Draynor Manor and the trees surrounding Varrock. [[File:Oak logs.png]] '''15-40:''' [[Oak tree]]s. Since your best axe is a steel axe unless you get 50 smithing, you want to overshoot the 30 wc requirement for willows before moving on. Best spots are by the Lumbridge north bridge, East and West of Varrock, and North and West of Draynor. [[File:Willow logs.png]] '''40-99:''' [[Willow tree]]s. Best spots are [[Draynor]], [[Port Sarim]], and [[Rimmington]]. Get a [[mithril axe]] as soon as possible for training. [[Yew tree]]s will never be worth it. ==Armour & Weapons== ===Warrior Gear=== *Helm: [[File:Rune full helm.png]] [[Rune full helm]] <small>([[Greater Demon]]s)</small> <big>></big> [[File:Rune med helm.png]] [[Rune med helm]] <small>([[Lesser demon]]s)</small> <big>></big> [[File:Adamant full helm.png]] [[Adamant full helm]] <small>([[Helmet Shop]])</small> *Body: [[File:Rune platebody.png]] [[Rune platebody]] <small>([[Oziach]])</small> <big>></big> [[File:Rune chainbody.png]] [[Rune chainbody]] <small>([[Champion's Guild]])</small> <big>></big> [[File:Adamant platebody.png]] [[Adamant platebody]] <small>([[Champion's Guild]])</small> *Legs: [[File:Rune platelegs.png]] [[Rune platelegs]] <small>([[Champion's Guild]])</small> <big>></big> [[File:Adamant platelegs.png]] [[Adamant platelegs]] <small>([[Louie's Armoured Legs Bazaar]]/[[Greater Demons]])</small> *Shield: [[File:Rune kiteshield.png]] [[Rune kiteshield]] <small>(96+1 [[smithing]])</small> <big>></big> [[File:Rune sq shield.png]] [[Rune sq shield]] <small>(92+1 [[smithing]])</small> <big>></big> [[File:Adamant kiteshield.png]] [[Adamant kiteshield]] <small>(81+1 [[smithing]])</small> <big>></big> [[File:Adamant sq shield.png]] [[Adamant sq shield]] <small>(77+1 [[smithing]])</small> <big>></big> [[File:Mithril kiteshield.png]] [[Mithril kiteshield]] <small>([[Greater Demon]]s)</small> <big>></big> [[File:Black kiteshield.png]] [[Black kiteshield]] <small>([[Ice giant]]s)</small> > [[File:Mithril sq shield.png]] [[Mithril sq shield]] <small>([[Lesser demon]]s/[[Ice giant]]s)</small> *Amulet: [[File:Amulet of power.png]] [[Amulet of power]] <small>(70 [[crafting]], [[Enchant Level 4 Jewellery|57 magic]])</small> [[File:Amulet of strength.png]] [[Amulet of strength]] <small>(50 [[crafting]], [[Enchant Level 3 Jewellery|49 magic]])</small> <big>></big> [[File:Amulet of accuracy.png]] [[Amulet of accuracy]] <small>([[Imp Catcher]])</small> *Boots: [[File:Fancy boots.png]] [[Fancy boots]] [[File:Fighting boots.png]] [[Fighting boots]] <small>([[Stronghold of Security]])</small> *Gloves: [[File:Green d'hide vamb.png]] [[Green d'hide vambraces]] <small>([[Champions' guild]])</small> *Weapon: [[File:Rune scimitar.png]] [[Rune scimitar]] <small>(89+1 [[smithing]])</small> <big>></big> [[File:Rune sword.png]] [[Rune sword]] <small>([[Champion's guild]])</small> <big>></big> [[File:Adamant scimitar.png]] [[Adamant scimitar]] <small>(74+1 [[smithing]])</small> <big>></big> [[File:Adamant sword.png]] [[Adamant sword]] <small>([[Varrock Swordshop]])</small> <big>></big> [[File:Mithril scimitar.png]] [[Mithril scimitar]] <small>([[Zeke's Superior Scimitars]])</small> ===Ranger Gear=== *Helm: [[File:Coif.png]] [[Coif]] <small>([[Champion's Guild]])</small> <big>></big> [[File:Leather cowl.png]] [[Leather cowl]] *Body: [[File:Green d'hide body.png]] [[Green d'hide body]] <small>([[Oziach]])</small> <big>></big> [[File:Studded body.png]] [[Studded leather body]] <small>([[Horvik's Armour Shop]])</small> *Legs: [[File:Green d'hide chaps.png]] [[Green d'hide chaps]] <small>([[Champion's guild]])</small> <big>></big> [[File:Studded chaps.png]] [[Studded leather chaps]] <small>([[Horvik's Armour Shop]])</small> *Amulet: [[File:Amulet of power.png]] [[Amulet of power]] <small>(70 [[crafting]], [[Enchant Level 4 Jewellery|57 magic]])</small> <big>></big> [[File:Amulet of accuracy.png]] [[Amulet of accuracy]] <small>([[Imp Catcher]])</small> *Boots: [[File:Leather boots.png]] [[Leather boots]]* *Gloves: [[File:Green d'hide vamb.png]] [[Green d'hide vambraces]] <small>([[Champions' guild]])</small> *Weapon: [[File:Maple shortbow.png]] [[Maple shortbow]] <small>([[Brian's Archery Supplies]] or [[Lowe's Archery Emporium]])</small> <small>* = provides no offensive bonus</small> ===Mage Gear=== *Helm: [[File:Wizard hat (black).png]] [[Black wizard hat]] or [[Blue wizard hat]] <small>([[Betty's Magic Emporium]])</small> *Body: [[File:Wizard robe (black).png]] [[Black wizard robe]] or [[Blue wizard robe]] <small>([[Dark wizard]] or [[Wizard]])</small> *Legs: [[File:Leather chaps.png]] [[Leather chaps]]* *Shield: [[File:Anti-dragon shield.png]] [[Anti-dragon shield]]* <small>(Started [[Dragon slayer]])</small> <big>></big> [[File:Wooden shield.png]] [[Wooden shield]]* [[File:Training shield.png]] [[Training shield]]* *Amulet: [[File:Amulet of magic.png]] [[Amulet of magic]] <small>(24 [[crafting]], [[Enchant Level 1 Jewellery|7 magic]])</small> *Boots: [[File:Leather boots.png]] [[Leather boots]]* *Gloves: [[File:Leather vambraces.png]] [[Leather vambraces]]* *Weapon: [[File:Staff of air.png]] [[Elemental staff]] <small>* = provides no offensive bonus</small> ==Boosts== [[File:Dwarven stout.png]] [[Dwarven stout]] - Mining and Smithing +1 [[File:Wizard's mind bomb.png]] [[Wizard's Mind Bomb]] - Magic +2 (if under 50) or +3 (if over 50) [[File:Strength potion (4).png]] [[Strength Potion]] (made by [[Apothecary]]) - Strength +10% + 3 ==Quest Guide== {{main|Free-to-play Quests}} ==FAQ== '''Q: I just started. What should I do?''' '''A:''' Quest as much as possible to get starter GP. Do [[Sheep Shearer]], [[Witch's potion]], and [[Vampire slayer]] as soon as possible for early XP. The biggest quest to complete is [[The Knight's Sword]], which takes you from 1-29 smithing. The [[Stronghold of Security]] gives 10k coins if you complete it. Some Ultimate Ironmen purposefully don’t complete the Stronghold so that in case of death, the 10k can be used as rebuild money. '''Q: How do I get a [[Mithril axe|mith]]/[[Adamant axe|addy]]/[[rune axe]] and [[rune scimitar]] and [[rune kite]]?''' '''A:''' Smithing is the only way at the moment. Reasonably, your best axe will be mithril at 50 smithing with a boost from a [[Dwarven Stout]] or addy at 70. '''Q: How do I acquire [[Law rune|law]]/[[Nature rune|nature]]/[[cosmic rune]]s?''' '''A:''' The only way to get these is through drops. For law runes, [[Ankou]] are the best. For natures and cosmics, [[Dark wizard]]s and [[Hill Giant]]s are the best. For cosmics, there's also a spawn in [[Frozen Waste Plateau]] by the [[Ice warrior]]s. '''Q: For ultimate ironmen, what should we always have in the inventory?''' '''A:''' <u>Beginners</u>: Keep law runes, nature runes, your cash stack, and your pickaxe. Nature runes and law runes are good for boosting smithing experience rate. Everything else should be easily obtainable or wearable. In the beginning, you will probably need to keep a few more things since money is less readily available. Hold on to your amulet of accuracy. Players may wear ranged gear at all times, since it's relatively light and works for both ranged and melee. Mage gear is easy to obtain, so grab that only when you want to train mage. <u>Advanced</u>: As [[level]]s become increasingly difficult to advance players generally tend to spend more time doing an activity. Then it becomes important to clear whole inventory and plan your activities ahead, so that you collect runes / coins and spend them all in one go in order to clear whole inventory and keep light setup for activities like runecraft, [[Wilderness]] training or [[mining]] which depend on inventory space. All F2P items are easily obtainable to high level players and they should note that even coins can be converted for arrows in the arrow slot. '''Q: How do I make money?''' '''A:''' To start off, do [[Stronghold of security]] for 10k coins, or pick up [[steel platelegs]]/[[Steel platebody|platebody]] spawns in the [[Wilderness]]. Platelegs are in the [[Ruins (east)|ruins (lvl 24 wildy)]], platebodies are in the [[Lava maze]] (lvl 45, bring a knife). Beware of PKers. Combat training should be your primary money-maker because it takes no extra time when efficiently picking up drops between attacks. In the beginning combat can be substituted by smithing & crafting silver [[unstrung symbol]]s and [[gold necklace]]s/[[Gold amulet (unstrung)|amulets]] or by selling forged items to specialty stores. '''Q: What do I spend my money on?''' '''A:''' After acquiring the best in slot items from above, you mostly just spend money on [[arrow]]s and [[runes]]. For ults, some money is lost from just emptying your inventory and then reobtaining items when you need them. Ironmen with extra cash may want to consider purchasing [[Spawning#Edgeville|Edgeville respawn point]] with 5,000,000 coins. For ironmen it is usually bought for novelty rather than for any particular training method or use. '''Q: What skill do I put experience lamps in?''' '''A:''' Everything could be put into smithing, since one would theoretically want up to 96 smithing for rune kiteshields, but only 45 prayer and only runecrafting for gaining total levels. Thus, even though runecrafting is the slowest skill to train, smithing is the more prudent choice for lamps. '''Q: Wait, [[canoes]] are f2p?''' '''A:''' Yes. They make for good transportation in [[Misthalin]] area and save run energy. The nearest axes from [[Lumbridge]] can be found off a [[tree stump]] in east farm north of the canoe station and from [[Bob's Brilliant Axes]]. '''Q: Any other tips for saving run energy?''' '''A:''' Fastest way to [[Port Sarim]] and [[Asgarnian Ice Dungeon]] or [[Karamja]] from faraway location is to [[home tele]] to [[Lumbridge]], then run to [[Shantay Pass]]. Tell [[Shantay]] you’re an outlaw, and refuse to pay. He will transport you to the [[Port Sarim]] jail. The time difference compared to just walking there is not huge so other locations in [[Asgarnia]], such as [[Crafting Guild]] and [[Falador]], are faster reached just by taking a direct route on foot. '''Q: I lost my accuracy ammy! How do I get it back?''' '''A:''' You don’t. Better start crafting. Templates used on the current version of this page: Template:FloorNumber (view source) Template:Main (view source) Template:Ordinal (view source) Template:Otheruses (view source) (semi-protected)Return to Free-to-play Ironman guide. Edit summary Preview Mobile Desktop Show changes