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Tag: rte-wysiwyg
(remove separate question about adamantite armour: the armour question provides sources and requirements for all important gear so separate question for adamantite is repetition; boost icons; links to wizard items)
Tag: sourceedit
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'''40-99:''' [[Willow tree]]s. Best spots are [[Draynor]], [[Port Sarim]], and [[Rimmington]]. Get a [[mithril axe]] as soon as possible for training. [[Yew tree]]s will never be worth it.
 
'''40-99:''' [[Willow tree]]s. Best spots are [[Draynor]], [[Port Sarim]], and [[Rimmington]]. Get a [[mithril axe]] as soon as possible for training. [[Yew tree]]s will never be worth it.
   
==Armour==
+
==Armour & Weapons==
   
  +
===Warrior Gear===
'''Q: '''Can I buy full adamant in shops?
 
'''A:''' Adamant full helm at Barbarian Village, adamant platebody at Champions' Guild, adamant platelegs at Al-Kharid. You need to smith the adamant kiteshield at 82 smithing (81 with boost).
 
 
==Boosts==
 
 
[[Dwarven stout]] - Mining and Smithing
 
 
[[Wizard's Mind Bomb]] - Magic
 
 
[[Strength Potion]] (need to make it yourself) - Strength
 
 
==FAQ==
 
 
'''Q: I just started. What should I do?'''
 
 
'''A:''' Quest as much as possible to get starter GP. Do [[Sheep Shearer]], [[Witch's potion]], and [[Vampire slayer]] as soon as possible for early XP. The biggest quest to complete is [[The Knight's Sword]], which takes you from 1-29 smithing. The [[Stronghold of Security]] gives 10k coins if you complete it. Some Ultimate Ironmen purposefully don’t complete the Stronghold so that in case of death, the 10k can be used as rebuild money.
 
 
'''Q: How do I get a [[Mithril axe|mith]]/[[Adamant axe|addy]]/[[rune axe]] and [[rune scimitar]] and [[rune kite]]?'''
 
 
'''A:''' Smithing is the only way at the moment. Reasonably, your best axe will be mithril at 50 smithing with a boost from a [[Dwarven Stout]] or addy at 70.
 
 
'''Q: How do I acquire [[Law rune|law]]/[[Nature rune|nature]]/[[Cosmic rune|cosmic runes]]?'''
 
 
'''A:''' The only way to get these is through drops. For law runes, [[Ankou]] are the best. For natures and cosmics, [[Dark Wizard]]s and [[Hill Giant]]s are the best. For cosmics, there's also a spawn in [[Frozen Waste Plateau]] by the [[Ice warrior]]s.
 
 
'''Q: What are the best in slot items?'''
 
 
'''A: For melee:'''
 
   
 
<u>Helm</u>: [[File:Rune full helm.png]] [[Rune full helm]] <small>([[Greater Demon]]s)</small> <big>></big> [[File:Rune med helm.png]] [[Rune med helm]] <small>([[Lesser Demon]]s)</small>
 
<u>Helm</u>: [[File:Rune full helm.png]] [[Rune full helm]] <small>([[Greater Demon]]s)</small> <big>></big> [[File:Rune med helm.png]] [[Rune med helm]] <small>([[Lesser Demon]]s)</small>
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<u>Weapon</u>: [[File:Rune scimitar.png]] [[Rune scimitar]] <small>(89+1 [[smithing]])</small> <big>></big> [[File:Rune sword.png]] [[Rune sword]] <small>([[Champion's guild]])</small> <big>></big> [[File:Adamant scimitar.png]] [[Adamant scimitar]] <small>(74+1 [[smithing]])</small> <big>></big> [[File:Adamant sword.png]] [[Adamant sword]] <small>([[Varrock Swordshop]])</small> <big>></big> [[File:Mithril scimitar.png]] [[Mith Scimitar]] <small>([[Zeke's Superior Scimitars]])</small>
 
<u>Weapon</u>: [[File:Rune scimitar.png]] [[Rune scimitar]] <small>(89+1 [[smithing]])</small> <big>></big> [[File:Rune sword.png]] [[Rune sword]] <small>([[Champion's guild]])</small> <big>></big> [[File:Adamant scimitar.png]] [[Adamant scimitar]] <small>(74+1 [[smithing]])</small> <big>></big> [[File:Adamant sword.png]] [[Adamant sword]] <small>([[Varrock Swordshop]])</small> <big>></big> [[File:Mithril scimitar.png]] [[Mith Scimitar]] <small>([[Zeke's Superior Scimitars]])</small>
   
  +
===Ranger Gear===
'''For ranged:'''
 
   
 
<u>Helm</u>: [[File:Coif.png]] [[Coif]] <small>([[Champion's Guild]])</small> <big>></big> [[File:Leather cowl.png]] [[Leather cowl]]
 
<u>Helm</u>: [[File:Coif.png]] [[Coif]] <small>([[Champion's Guild]])</small> <big>></big> [[File:Leather cowl.png]] [[Leather cowl]]
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<u>Weapon</u>: [[File:Maple shortbow.png]] [[Maple shortbow]]
 
<u>Weapon</u>: [[File:Maple shortbow.png]] [[Maple shortbow]]
   
  +
===Mage Gear===
'''For mage:'''
 
   
<u>Helm</u>: [[File:Wizard hat (black).png]] Either [[wizard hat]] <small>([[Betty's Magic Emporium]])</small>
+
<u>Helm</u>: [[File:Wizard hat (black).png]] [[Black wizard hat]] or [[Blue wizard hat]] <small>([[Betty's Magic Emporium]])</small>
   
<u>Body</u>: [[File:Wizard robe (black).png]] Either [[wizard robe]] <small>([[Wizard]] or [[Dark wizard]])</small>
+
<u>Body</u>: [[File:Wizard robe (black).png]] [[Black wizard robe]] or [[Blue wizard robe]] <small>([[Dark wizard]] or [[Wizard]])</small>
   
 
<u>Legs</u>: [[File:Leather chaps.png]] [[Leather chaps]]
 
<u>Legs</u>: [[File:Leather chaps.png]] [[Leather chaps]]
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<u>Weapon</u>: [[File:Staff of air.png]] [[Elemental staff]]
 
<u>Weapon</u>: [[File:Staff of air.png]] [[Elemental staff]]
  +
 
==Boosts==
  +
 
[[File:Dwarven stout.png]] [[Dwarven stout]] - Mining and Smithing +1
  +
  +
[[File:Wizard's mind bomb.png]] [[Wizard's Mind Bomb]] - Magic +2 (if under 50) or +3 (if over 50)
  +
  +
[[File:Strength potion (4).png]] [[Strength Potion]] (made by [[Apothecary]]) - Strength +10% + 3
  +
 
==FAQ==
  +
 
'''Q: I just started. What should I do?'''
  +
 
'''A:''' Quest as much as possible to get starter GP. Do [[Sheep Shearer]], [[Witch's potion]], and [[Vampire slayer]] as soon as possible for early XP. The biggest quest to complete is [[The Knight's Sword]], which takes you from 1-29 smithing. The [[Stronghold of Security]] gives 10k coins if you complete it. Some Ultimate Ironmen purposefully don’t complete the Stronghold so that in case of death, the 10k can be used as rebuild money.
  +
 
'''Q: How do I get a [[Mithril axe|mith]]/[[Adamant axe|addy]]/[[rune axe]] and [[rune scimitar]] and [[rune kite]]?'''
  +
 
'''A:''' Smithing is the only way at the moment. Reasonably, your best axe will be mithril at 50 smithing with a boost from a [[Dwarven Stout]] or addy at 70.
  +
 
'''Q: How do I acquire [[Law rune|law]]/[[Nature rune|nature]]/[[Cosmic rune|cosmic runes]]?'''
  +
 
'''A:''' The only way to get these is through drops. For law runes, [[Ankou]] are the best. For natures and cosmics, [[Dark Wizard]]s and [[Hill Giant]]s are the best. For cosmics, there's also a spawn in [[Frozen Waste Plateau]] by the [[Ice warrior]]s.
  +
   
 
'''Q: For ultimate ironmen, what should we always have in the inventory?'''
 
'''Q: For ultimate ironmen, what should we always have in the inventory?'''

Revision as of 03:33, 29 March 2015

This article is about the free-to-play Ironman guide. For the members Ironman guide, see Ironman Guide.

This article contains information on free-to-play ironman or ultimate ironman training which differs significantly from normal skill training.

Melee

Get 20 attack and strength before moving on to defense for higher damage per second. Numbers are assuming approximately that number in attack and strength.

1-15: Cows or Chickens. Collect cowhides for crafting xp, or feathers for fishing xp. Bury every bones; prayer isn't going to get any easier.

15-30: Minotaurs in Stronghold of Security. Great for collecting iron arrows for ranged xp.

(15-50): Giant/Big Frogs in Lumbridge Swamp. These are the rock crabs of F2P. Low defense and high hitpoints mean they could be the highest experience per hour at this level. However, the lack of drops other than bones means diminished pray xp and no monetary gains. Only do this if you just want xp, but it's not recommended.

30-99: Hill giants. Good prayer xp and low combat lvl/def make hill giants the best training from here on, for the most part. Especially good for Ultimate Ironmen.

(40-60): Flesh crawlers. At the expense of prayer xp and drops, you can get easy AFK training at Flesh Crawlers due to their aggressiveness.

(60-99): Giant Spiders. Similar to Flesh Crawlers: AFK training but no prayer XP or drops.

(45-99): Moss giants. Good prayer xp, but multi in Varrock Sewers means people can steal your loot. If Hill Giants are crowded and Moss Giants aren’t, this may be better XP/hr.

(60-99): Ankou. If you want law runes, noted essence, addy arrows, and mithril ore and don't care for as much prayer xp, ankou are a good alternative.

Ranged

Gather iron arrows from Minotaurs before starting.

1-10: Cows or Chickens. Same as for melee.

10-30: Dark wizards in Draynor. Drops nature runes and law runes, and attack with magic against your ranged armor. You also protect newbs fishing in Draynor and have people to talk to. Make sure to get studded leather armor at 20.

15-30: Minotaurs. You can can safespot lvl 12 minotaurs in one of the rooms, and end up with more arrows than you had going in.

30-50 (or 99): Hill giants. Again, hill giants are great due to prayer xp. But they can get boring.

40-99: Moss giants or Ice giants. Safespottable.

(50-99): Ankou. Safespottable, and provide law runes. Good way to collect noted essence for ults.

Magic

Don’t use defensive casting. Defense xp is free, magic xp costs GP. Every 30 minutes, she mage tutor in Lumbridge provides you with 30 air runes and 30 mind runes.

1-13: Cows, Chickens, Goblins, Minotaurs. These levels should fly by, thanks to the free air strikes provided by the mage tutor in Lumbridge.

13-99: Greater Demons. They have low magic defense and can drop the rune full helm, plus you have access to infinite prayer due to the prayer restore property of the Demonic ruins. This makes your magic attacks more accurate without needing to pray flick. For ults, try to do Greater Demons as early as you can before you acquire a lot of wealth and get the rune full helm and mith kite.

13-99: Ice giants. Weak to fire strike, provide pray xp, and safespottable. Use an Ice Giant to block Ice warriors and wait for 10 minutes for them to become passive.

(13-99): Lesser Demons. A safer alternative to Greater Demons.

(13-99): Hill giants. If you want prayer XP, laws and nature runes.

19-99: Curse splashing. Very click intensive, but by far the cheapest way to 99 magic. This should be done in the Boneyard while getting prayer XP.

39-99: Ankou. Crumble undead does massive damage and is fast, but is rather costly and click-intensive.

(13-99): Splashing

Prayer

Complete The Restless Ghost. Bury every bone you get and the prayer xp will slowly accumulate. Hill giants are basically the best prayer xp, unless you are willing to venture to level 33 wildy to bury big bone spawns in the boneyard (6k xp/hr). For this, you will want decent defense. If you are an ult, you want to get rid of most of your wealth before venturing out here. You could also go to the Chaos Temple (Zamorak Temple) at 11 Wilderness. There are no NPC's and a lot of normal bones (less xp/hr), but it's a safer place.

Runecraft

1-9: Air runes. Go to 9 before switching, as the air runes will be useful for spells, and it is closest to a bank. DO NOT craft mind runes; it is not worth your time to save a couple hundred gp. For ults, grind these levels out once you finish Rune Mysteries, then drop the air talisman. It can take a long time at goblins for an air tally if you choose to drop prior to achieving lvl 9.

9-14 (99 for ults): Earth runes. Earth talisman can be obtained from the earth wizard, men, and Al-Kharid warriors. This is the best option for ultimate ironmen until 99 since it is the closest altar to an essence mine.

14-20: Fire runes. For grayhelms, this is slightly faster than earth runes, provided you have the essence already. Fire talisman can be obtained from the fire wizard or dark wizards.

20-99: Body runes. Best xp for grayhelms. Viable option for ultimate ironmen IF you collect noted essence from minotaurs, catablepons, or ankou. Talismans drop from hill giants and guards.

An alternative method for grayhelms is to gather all talismans ever dropped from monsters and accumulate them over time. Then take tiaras and bind them all with talismans.

Crafting

One of the most important skills for F2P Ironmen as it makes great money and provides upgrades to the amulet of accuracy as well as starter ranged gear.

1-4: Sheep Shearer. Do it. It’s fun.

4-16: Leather. If you are training lower-leveled combat on cows, you may as well train crafting at the same time.

(4-16): Pottery. Pottery is much faster, but crafting is the only xp you get from it. There are two possible runs: Clay in South-west Varrock mine, water in Varrock central fountain, craft in barb village, canoe/run down to Vwest. OR mine in dwarven mine, water at monastery fountains, craft in barb village.

16-99: Unstrung symbols. At 50xp/symbol, this is some of the fastest crafting xp for F2P Ironmen. Silver is much quicker to mine than gold, and symbols provide reasonable cash. For grayhelms, sell to the bandit store in the wilderness. For ults, just sell to the general store. You can do symbols either by using the Al-Kharid mine (5 rocks) and using the Al-kharid furnace, the varrock west mine and banking (or canoeing to Lumbridge for ults), or the crafting guild and teleing to Falador. The fastest method is by far the latter, but requires many law runes. Al-Kharid is the best bet for ults, while hopping at Varrock west is best for grayhelms, since the mine is closest to a bank.

23-99: Tiaras. 52.5xp/tiara, so even faster XP/hr. The money gained is much less, though.

(40-99): Hardleather bodies. You can camp hardleather bodies at the crafting guild by killing cows, tanning upstairs, crafting, and dropping/selling to Rimmington general store.

(Alternative, once at 40+ smithing): Gold Necklaces/amulets. Gold is significantly better money, but at the expense of crafting XP and slightly less smithing xp/hr. The best way to do this is hopping at the Dwarven Mine or Al-Kharid mine, or teleing/running from the crafting guild. Gold also maximizes smith experience per law used.

Mining

Will naturally be one of the most leveled skills, since crafting, runecrafting, and smithing all rely on it. Player shouldn’t ever have to worry about specifically training it, since it will come naturally with having to train other skills.

1-15: Tin rocks/Copper rocks.

15-19: Doric’s Quest.

19-20: Iron rocks.

20-?: Training other skills.

Smithing

Perhaps the hardest skill to train, especially for ults. However, in order to max out gear, you need 96 smithing, so this will always be a skill in need of training.

1-29: The Knight’s Sword. Obtain iron bar spawns either by killing dwarves or going to the wilderness spawn west of the graveyard of shadows. It is not worth getting 15 smithing first in order to make the iron bars yourself.

29-40: Silver bars. Easy way to get crafting xp along the way.

30-99: Steel or iron. Specifically for grayhelms, this may be the best, since iron ore is so quick to collect, and you only need 2 coal per iron ore for steel. Always favor platebodies > platelegs > shortswords, then sell to specialty shops. For ults, this method is very slow unless you have nature runes for superheat, but it is better to save nature runes for superheating mithril.

40-99: Gold bars. Primarily for ults. Gives great money, decent smithing xp and crafting XP. Best method for this is to use law runes to tele to Fally from the crafting guild.

50-70: Superheating mithril can be very profitable and fast for ultimate ironmen.

70-99: Superheating adamantite is even better. Good luck getting here.

Fishing/Cooking

Cook everything you catch. Cooking will probably always be higher than fishing unless you powerfish, but powerfishing makes me cry.

1-5: Net shrimp south of Lumbridge at the Fishing tutor or in Draynor if you can avoid the dark wizards.

5-20: Bait fishing in Draynor. Buy bait and a fishing rod from the fishing shop in Port Sarim.

20-99: Fly fishing in Lumbridge/Barb Village. No method is faster than this one. Don’t be tempted to do Pike at 25 due to its slow catch rate. Use feathers from chickens or buy them in the Port Sarim fishing shop.

Woodcutting/Firemaking

Firemaking is only good for boosting your total level. However, with woodcutting you can transport by canoes throughout the Misthalin area and save run energy. It requires 12 woodcutting for the log canoe. This canoe will take you from Lumbridge to the Champions' Guild, Barbarian Village, Edgeville and vice versa. The waka canoe (57 woodcutting) brings you all the way up to the Wilderness Pond (level 47 Wilderness).

1-15: Normal trees. Best spots are the trees northwest Lumbridge castle, northwest Draynor bank, the dead trees by Draynor Manor and the trees surrounding Varrock.

15-40: Oak trees. Since your best axe is a steel axe unless you get 50 smithing, you want to overshoot the 30 wc requirement for willows before moving on. Best spots are by the Lumbridge north bridge, East and West of Varrock, and North and West of Draynor.

40-99: Willow trees. Best spots are Draynor, Port Sarim, and Rimmington. Get a mithril axe as soon as possible for training. Yew trees will never be worth it.

Armour & Weapons

Warrior Gear

Helm: Rune full helm Rune full helm (Greater Demons) > Rune med helm Rune med helm (Lesser Demons)

Body: Rune platebody Rune platebody (Oziach) > Rune chainbody Rune chain (Champion's Guild) > Adamant platebody Addy plate (Champion's Guild)

Legs: Rune platelegs Rune legs (Champion's Guild) > Adamant platelegs Addy legs (Louie's Armoured Legs Bazaar)

Shield: Rune kiteshield Rune kiteshield (96+1 smithing) > Rune sq shield Rune sq shield (92+1 smithing) > Adamant kiteshield Adamant kiteshield (81+1 smithing) > Adamant sq shield Adamant sq shield (77+1 smithing) > Mithril kiteshield Mith kite (Greater Demons) > Black kiteshield Black kite (Ice giants) > Mithril sq shield Mith sq shield (Lesser Demons/Ice giants)

Amulet: Amulet of power Power amulet (70 crafting, 57 magic) = Amulet of strength Strength ammy (50 crafting, 49 magic) > Amulet of accuracy Amulet of Accuracy (Imp catcher)

Boots: Fancy boots Fancy boots = Fighting boots Fighting boots (Stronghold of Security)

Gloves: Green d'hide vamb Green d'hide vambraces (Champions' guild)

Weapon: Rune scimitar Rune scimitar (89+1 smithing) > Rune sword Rune sword (Champion's guild) > Adamant scimitar Adamant scimitar (74+1 smithing) > Adamant sword Adamant sword (Varrock Swordshop) > Mithril scimitar Mith Scimitar (Zeke's Superior Scimitars)

Ranger Gear

Helm: Coif Coif (Champion's Guild) > Leather cowl Leather cowl

Body: Green d'hide body Green d'hide body (Oziach) > Studded body Studded leather body (Horvik's Armour Shop)

Legs: Green d'hide chaps Green d'hide chaps (Champion's guild) > Studded chaps Studded leather chaps (Horvik's Armour Shop)

Amulet: Amulet of power Power ammy (70 crafting, 57 magic) > Amulet of accuracy Amulet of Accuracy (Imp catcher)

Boots: Leather boots Leather boots

Gloves: Green d'hide vamb Green d'hide vambraces (Champions' guild)

Weapon: Maple shortbow Maple shortbow

Mage Gear

Helm: Wizard hat (black) Black wizard hat or Blue wizard hat (Betty's Magic Emporium)

Body: File:Wizard robe (black).png Black wizard robe or Blue wizard robe (Dark wizard or Wizard)

Legs: Leather chaps Leather chaps

Shield: Anti-dragon shield Anti-dragon shield (Started Dragon slayer) > Wooden shield Wooden shield = Training shield Training shield

Amulet: Amulet of magic Magic amulet (24 [[crafting, 7 magic)

Boots: Leather boots Leather boots

Gloves: Leather vambraces Leather vambraces

Weapon: Staff of air Elemental staff

Boosts

Dwarven stout Dwarven stout - Mining and Smithing +1

Wizard's mind bomb Wizard's Mind Bomb - Magic +2 (if under 50) or +3 (if over 50)

File:Strength potion (4).png Strength Potion (made by Apothecary) - Strength +10% + 3

FAQ

Q: I just started. What should I do?

A: Quest as much as possible to get starter GP. Do Sheep Shearer, Witch's potion, and Vampire slayer as soon as possible for early XP. The biggest quest to complete is The Knight's Sword, which takes you from 1-29 smithing. The Stronghold of Security gives 10k coins if you complete it. Some Ultimate Ironmen purposefully don’t complete the Stronghold so that in case of death, the 10k can be used as rebuild money.

Q: How do I get a mith/addy/rune axe and rune scimitar and rune kite?

A: Smithing is the only way at the moment. Reasonably, your best axe will be mithril at 50 smithing with a boost from a Dwarven Stout or addy at 70.

Q: How do I acquire law/nature/cosmic runes?

A: The only way to get these is through drops. For law runes, Ankou are the best. For natures and cosmics, Dark Wizards and Hill Giants are the best. For cosmics, there's also a spawn in Frozen Waste Plateau by the Ice warriors.


Q: For ultimate ironmen, what should we always have in the inventory?

A:

Beginners: Keep law runes, nature runes, your cash stack, and your pickaxe. Nature runes and law runes are good for boosting smithing experience rate. Everything else should be easily obtainable or wearable. In the beginning, you will probably need to keep a few more things since money is less readily available. Hold on to your amulet of accuracy. Players may wear ranged gear at all times, since it's relatively light and works for both ranged and melee. Mage gear is easy to obtain, so grab that only when you want to train mage.

Advanced: As levels become increasingly difficult to advance players generally tend to spend more time doing an activity. Then it becomes important to clear whole inventory and plan your activities ahead, so that you collect runes / coins and spend them all in one go in order to clear whole inventory and keep light setup for activities like runecraft, Wilderness training or mining which depend on inventory space. All F2P items are easily obtainable to high level players and they should note that even coins can be converted for arrows in the arrow slot.

Q: How do I make money?

A: To start off, do Stronghold of security for 10k coins, or pick up steel platelegs/platebody spawns in the Wilderness. Platelegs are in the ruins (lvl 24 wildy), platebodies are in the Lava maze (lvl 45, bring a knife). Beware of PKers. Crafting and smithing are your primary money-makers: silver unstrung symbols and gold necklaces/amulets through crafting, and selling forged items to specialty stores.

Q: What do I spend my money on?

A: After acquiring the best in slot items from above, you mostly just spend money on arrows and runes. For ults, a lot of money is lost from just emptying your inventory and then reobtaining items when you need them.

Q: What skill do I put experience lamps in?

A: Everything could be put into smithing, since one would theoretically want up to 96 smithing for rune kiteshields, but only 45 prayer and only runecrafting for gaining total levels. Thus, even though prayer and runecrafting are slower skills to train, smithing is the more prudent choice for lamps.

Q: Wait, canoes are f2p?

A: Yes. They make for good transportation in Misthalin area and save run energy. The nearest axes from Lumbridge can be found off a tree stump in east farm north of the canoe station and from Bob's Brilliant Axes.

Q: Any other tips for saving run energy?

A: Fastest way to Port Sarim and Asgarnian Ice Dungeon or Karamja from faraway location is to home tele to Lumbridge, then run to Shantay Pass. Tell Shantay you’re an outlaw, and refuse to pay. He will transport you to the Port Sarim jail. The time difference compared to just walking there is not huge so other locations in Asgarnia, such as Crafting Guild and Falador, are faster reached just by taking a direct route on foot.

Q: I lost my accuracy ammy! How do I get it back?

A: You don’t. Better start crafting.