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{{otheruses|the free to play guide|the pay-to-play guide|Pay-to-play Magic training}}
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{{Cleanup}}
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==Level 1 - 19==
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Cast [[strike spells]] on weak monsters such as [[goblins]], [[cows]], or [[monk]]s at [[Edgeville Monastery]]. [[Splashing]] is an easy alternative to normal combat with these spells, and many players choose to splash even at very high levels because it takes very little attention.
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==Level 19+==
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Use the best available [[strike spells|strike]], [[bolt spells|bolt]], or [[blast spells]] in regular combat. Magic armour, consisting of a [[wizard hat]], [[amulet of magic]]/[[Amulet of power|power]], [[Blue wizard robe|wizard robe]], [[Elemental staves|elemental staff]], [[Zamorak monk bottom]], [[anti-dragon shield]], [[leather vambraces]], [[leather boots]], and a [[Capes|cape]] will make this method much more efficient.
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Good options for training include:
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*[[Hill Giant]]s in [[Edgeville Dungeon]] which drop [[big bones]] and [[limpwurt root]]s, and can be attacked from [[safe spots]].
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*The [[lesser demon]] in [[Wizards' Tower]] which drops runes and other valuables. Note: [[Telekinetic Grab|telekinetic grab]] is required to collect the drops.
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*[[Al Kharid warrior]]s in [[Al Kharid]] (usually crowded).
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*[[Hobgoblin]]s in [[Edgeville Dungeon]] are also an option which drop [[limpwurt roots]] and has a few [[safe spots]].
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==Level 19 - 25/43/55 (cheap method)==
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Starting at level 19, one could repeatedly [[Splashing|splash]] [[Standard Spellbook|Curse]] to gain [[Magic]] experience. Note: If [[Curse]] lands on an enemy, it cannot be recast on that enemy until the effects wear off. '[[Splashing]]' bypasses this timer, as the spell never landed on the enemy in the first place. Recommended equipment includes [[staff of earth]] with [[armour]] that provides negative magic bonuses (ex. [[iron armour]] or [[Dragonhide]], and [[Fighting boots|Fighting]]/[[Fancy boots]]). A magic bonus of -65 or lower is strongly recommended. Good spots to train with [[Curse]] include the [[skeleton]]s at level 1 [[Wilderness]] (you could [[safespot]] using the [[Wilderness ditch]]), the caged [[Monk of Zamorak]] at [[Varrock Palace]] (not recommended for higher levels), or the caged [[lesser demon]] inside [[Wizards' Tower]].
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Each spell yields 29 experience; approximately 33,000 experience per hour.
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==Level 25 - 43/55 (expensive method)==
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Begin with [[Varrock Teleport]] at level 25, [[Lumbridge Teleport]] at level 31, and [[Falador Teleport]] at level 37. A [[staff of air]] is recommended as these teleports require 3 air runes per cast.
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==Level 55-99==
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Cast [[High Level Alchemy]] on various items for 65 [[Magic]] experience per cast. Popular items include [[Gold bar]]s, [[rune equipment]], [[adamant equipment]], and others. It is common to lose money casting [[High Level Alchemy]] for the purpose of increasing experience, but players may find profit in purchasing and alchemising some items.
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"Tele alching" is a method which combines the two elements of casting High Level Alchemy and teleporting. To do this, you will need to alch an item, teleport straight after, click the high alch before you spawn and click the item as soon as you spawn. This makes sure that you do not miss a tick when doing this. The teleport location to tele alch is Falador, which grants the most xp for the teleportation Spell one can use in F2P.
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== Quests ==
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Completing [[Imp Catcher]] for 875 magic experience, and [[Witch's Potion]] for 325 magic experience. These will grant level 10 magic quickly without spending [[coins]] on runes.
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{{Training guides}}
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[[Category:Magic]]
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[[Category:Free-to-play]]
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Revision as of 08:50, June 8, 2019

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