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==Level 1 - 13==
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==Level 1 - 19==
Cast the basic [[strike spells]] on monsters such as [[goblins]], [[cows]], and other weak creatures. You can also head to the [[Edgeville Monastery]] to train on [[monk]]s (often crowded), as they heal themselves and do negligible damage.
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Cast [[strike spells]] on weak monsters such as [[goblins]], [[cows]], or [[monk]]s at [[Edgeville Monastery]]. [[Splashing]] is an easy alternative to normal combat with these spells, and many players choose to splash even at very high levels because it takes very little attention.
   
Alternatively, '[[splashing]]' [[Confuse]] or [[Weaken]] (-65 or less magic bonus) can be an effective option. This allows the spell to be cast repetitively without having to wait for the draining effect inflicted on the enemy to wear off. One recommended target for this strategy is the Zamorak mage behind the [[Varrock Palace]] staircase.
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==Level 19+==
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Use the best available [[strike spells|strike]], [[bolt spells|bolt]], or [[blast spells]] in regular combat. Magic armour, consisting of a [[wizard hat]], [[amulet of magic]]/[[Amulet of power|power]], [[Blue wizard robe|wizard robe]], [[Elemental staves|elemental staff]], [[Zamorak monk bottom]], [[anti-dragon shield]], [[leather vambraces]], [[leather boots]], and a [[Capes|cape]] will make this method much more efficient.
Another recommended target is the Lesser demon at the top of the wizard tower, south west of the lumbrigde. However this spot is mostly packed with other players.
 
 
Players can complete the [[Imp Catcher]] and [[Witch's Potion]] [[quests]] for a total reward of 1200 [[Magic]] experience. This allows players to quickly reach level 10 Magic without spending coins on runes.
 
 
==Level 13 - 19==
 
If money is an issue, casting [[Fire Strike]] on monsters is an effective training method. Make sure to equip either a [[Fire staff|fire]] or [[air staff]]. Good targets are anything that drop coins, runes or any other valuable drop to gain money whilst training.
 
 
Alternatively, if wealth is not an issue, a player can simply use the best available [[strike spells|strike]], [[bolt spells|bolt]], or [[blast spells]].
 
   
 
Good options for training include:
 
Good options for training include:
 
*[[Hill Giant]]s in [[Edgeville Dungeon]] which drop [[big bones]] and [[limpwurt root]]s, and can be attacked from [[safe spots]].
 
*[[Hill Giant]]s in [[Edgeville Dungeon]] which drop [[big bones]] and [[limpwurt root]]s, and can be attacked from [[safe spots]].
*The [[lesser demon|Lesser demon]] in [[Wizard's Tower]] which drops runes and other valuables. Note: [[telekinetic grab]] is required to collect the drops.
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*The [[lesser demon]] in [[Wizards' Tower]] which drops runes and other valuables. Note: [[Telekinetic Grab|telekinetic grab]] is required to collect the drops.
 
*[[Al Kharid warrior]]s in [[Al Kharid]] (usually crowded).
 
*[[Al Kharid warrior]]s in [[Al Kharid]] (usually crowded).
*[[Hobgoblins]] in [[Edgeville Dungeon]] are also an option which drop [[limpwurt roots]] and has a few [[safe spots]].
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*[[Hobgoblin]]s in [[Edgeville Dungeon]] are also an option which drop [[limpwurt roots]] and has a few [[safe spots]].
   
 
==Level 19 - 25/43/55 (cheap method)==
 
==Level 19 - 25/43/55 (cheap method)==
Starting at level 19, one could repeatedly '[[Splashing|splash]]' [[Curse]] to gain [[Magic]] experience. Note: If [[Curse]] lands on an enemy, it cannot be recast on that enemy until the effects wear off. '[[Splashing]]' bypasses this timer, as the spell never landed on the enemy in the first place. Recommended equipment includes [[staff of earth]] with [[armour]] that provides negative magic bonuses (ex. [[Iron equipment|iron armour]] or [[Dragonhide]], and [[Fighting boots|Fighting]]/[[Fancy boots]]). A magic bonus of -65 or lower is strongly recommended. Good spots to train with [[Curse]] include the [[skeleton]]s at level 1 [[Wilderness]] (you could [[safespot]] using the [[Wilderness ditch]]), the caged [[Monk of Zamorak]] at [[Varrock Palace]] (not recommended for higher levels), or the caged [[lesser demon]] inside [[Wizard's Tower]] (best option due to its low magic defence and drops).
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Starting at level 19, one could repeatedly [[Splashing|splash]] [[Standard Spellbook|Curse]] to gain [[Magic]] experience. Note: If [[Curse]] lands on an enemy, it cannot be recast on that enemy until the effects wear off. '[[Splashing]]' bypasses this timer, as the spell never landed on the enemy in the first place. Recommended equipment includes [[staff of earth]] with [[armour]] that provides negative magic bonuses (ex. [[iron armour]] or [[Dragonhide]], and [[Fighting boots|Fighting]]/[[Fancy boots]]). A magic bonus of -65 or lower is strongly recommended. Good spots to train with [[Curse]] include the [[skeleton]]s at level 1 [[Wilderness]] (you could [[safespot]] using the [[Wilderness ditch]]), the caged [[Monk of Zamorak]] at [[Varrock Palace]] (not recommended for higher levels), or the caged [[lesser demon]] inside [[Wizards' Tower]].
   
Each spell yields 29 experience; around 33,000 experience per hour if clicked excessively.
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Each spell yields 29 experience; approximately 33,000 experience per hour.
   
==Level 25 - 43/55 (Expensive Method)==
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==Level 25 - 43/55 (expensive method)==
If you can afford it, you can also level up by using the [[teleport spells]]. Beginning with [[Varrock Teleport]] at level 25, [[Lumbridge Teleport]] at level 31, and [[Falador Teleport]] at level 37. A [[staff of air]] is recommended as these teleports require 3 air runes per cast.
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Begin with [[Varrock Teleport]] at level 25, [[Lumbridge Teleport]] at level 31, and [[Falador Teleport]] at level 37. A [[staff of air]] is recommended as these teleports require 3 air runes per cast.
   
 
==Level 55-99==
 
==Level 55-99==
Cast [[High Level Alchemy]] on various items for 65 [[Magic]] experience per cast. Popular items include [[Gold bar]]s, [[green d'hide body]], [[rune daggers]], and others. It is common to lose money casting [[High Level Alchemy]] for the purpose of increasing experience, but astute players may find profit in purchasing and alchemising some items.
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Cast [[High Level Alchemy]] on various items for 65 [[Magic]] experience per cast. Popular items include [[Gold bar]]s, [[rune equipment]], [[adamant equipment]], and others. It is common to lose money casting [[High Level Alchemy]] for the purpose of increasing experience, but players may find profit in purchasing and alchemising some items.
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"Tele alching" is a method which combines the two elements of casting High Level Alchemy and teleporting. To do this, you will need to alch an item, teleport straight after, click the high alch before you spawn and click the item as soon as you spawn. This makes sure that you do not miss a tick when doing this. The teleport location to tele alch is Falador, which grants the most xp for the teleportation Spell one can use in F2P.
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== Quests ==
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Completing [[Imp Catcher]] for 875 magic experience, and [[Witch's Potion]] for 325 magic experience. These will grant level 10 magic quickly without spending [[coins]] on runes.
   
 
{{Training guides}}
 
{{Training guides}}
[[Category:Skills]]
 
 
[[Category:Magic]]
 
[[Category:Magic]]
[[Category:Attack]]
 
 
[[Category:Free-to-play]]
 
[[Category:Free-to-play]]

Latest revision as of 11:47, July 28, 2019

This article is about the free to play guide. For the pay-to-play guide, see Pay-to-play Magic training.
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Level 1 - 19Edit

Cast strike spells on weak monsters such as goblins, cows, or monks at Edgeville Monastery. Splashing is an easy alternative to normal combat with these spells, and many players choose to splash even at very high levels because it takes very little attention.

Level 19+Edit

Use the best available strike, bolt, or blast spells in regular combat. Magic armour, consisting of a wizard hat, amulet of magic/power, wizard robe, elemental staff, Zamorak monk bottom, anti-dragon shield, leather vambraces, leather boots, and a cape will make this method much more efficient.

Good options for training include:

Level 19 - 25/43/55 (cheap method)Edit

Starting at level 19, one could repeatedly splash Curse to gain Magic experience. Note: If Curse lands on an enemy, it cannot be recast on that enemy until the effects wear off. 'Splashing' bypasses this timer, as the spell never landed on the enemy in the first place. Recommended equipment includes staff of earth with armour that provides negative magic bonuses (ex. iron armour or Dragonhide, and Fighting/Fancy boots). A magic bonus of -65 or lower is strongly recommended. Good spots to train with Curse include the skeletons at level 1 Wilderness (you could safespot using the Wilderness ditch), the caged Monk of Zamorak at Varrock Palace (not recommended for higher levels), or the caged lesser demon inside Wizards' Tower.

Each spell yields 29 experience; approximately 33,000 experience per hour.

Level 25 - 43/55 (expensive method)Edit

Begin with Varrock Teleport at level 25, Lumbridge Teleport at level 31, and Falador Teleport at level 37. A staff of air is recommended as these teleports require 3 air runes per cast.

Level 55-99Edit

Cast High Level Alchemy on various items for 65 Magic experience per cast. Popular items include Gold bars, rune equipment, adamant equipment, and others. It is common to lose money casting High Level Alchemy for the purpose of increasing experience, but players may find profit in purchasing and alchemising some items.

"Tele alching" is a method which combines the two elements of casting High Level Alchemy and teleporting. To do this, you will need to alch an item, teleport straight after, click the high alch before you spawn and click the item as soon as you spawn. This makes sure that you do not miss a tick when doing this. The teleport location to tele alch is Falador, which grants the most xp for the teleportation Spell one can use in F2P.

Quests Edit

Completing Imp Catcher for 875 magic experience, and Witch's Potion for 325 magic experience. These will grant level 10 magic quickly without spending coins on runes.


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