Each general store carries a few commonly used, inexpensive items. It rarely runs out of these items for long, as they tend to restock quickly. The following is the most conventional inventory for a general store:
Most general stores available in the free-to-play map area also carry the following:
Other common items for the general store include:
- Vial of water
- Pestle and mortar
- Unlit torch
- Cooked meat
- Bronze pickaxe
- Bronze axe
- Iron axe
In addition to regular stock, players may sell any tradeable item to a store, so the general store in each town will often have a stock of the local specialty, though any item can be sold to any location. A player can buy any item in the general store that he/she wants if they (with the exception of ironman, ultimate ironman, and hardcore ironman mode - those may not buy items sold by other players to the general store) have enough money. Bargains may sometimes be found from players unaware of typically higher street prices, or in too much of a hurry to find a buyer.
When selling to a general store, the price when it has no stock of that item is the low alchemy value, i.e. 40% of the item's in-game "value" (the item's stock price in a specialty shop). This corresponds to two-thirds of the specialty shop price at normal stock. The minimum price the player receives for selling any item is 10% of the item's value, so 25% of the item's initial (low alchemy/general store) price.
Every overstocked item causes the selling price to decrease by 7.5% of the initial price. This causes the minimum price to be reached after the store is overstocked with 10 of that item.
For example, tiara has a Low Alch price of 40 GP so the first tiara is sold for that. The lowest price that tiaras go for is 25% of Low Alch price which is 10 GP. Each sold tiara decreases the price by (40-10)/10 coins = 3 coins.
Note: The general stores in the Wilderness Bandit Camp (Bandit duty free general store) and in Rogues' Den (Martin Thwait's Lost and Found) will buy items at a high alchemy price, which is 60% of its value, or 150% of the price offered in normal general stores. This also means the minimum price is only reached after selling 17 items.
General store locations
- Ape Atoll
- Bedabin Camp
- Bandit Camp (Kharidian Desert) (only buys items sold in the store)
- Bandit Camp (Wilderness) (Buy items at a high alchemy price as opposed to normal price)
- Burthorpe (underground in Rogues' den. Buys at high alchemy price)
- Dwarven Mine
- East Ardougne
- Great Kourend
- Karamja (Musa Point)
- Lletya - also spade, but no cake tin
- Port Khazard
- Port Phasmatys
- Shantay Pass - No buckets, bowls, or jugs in stock.
- Shilo Village
- Tai Bwo Wannai
- Tree Gnome Village
- Void Knights' Outpost
- West Ardougne
In the General store there are shop keepers and shop assistants. When you right click on one of them you can choose either talk to (for a longer way to get in), or trade (to go straight to the market).