Gold bar detail

A gold bar is a bar of refined gold created through the Smithing skill at level 40 by using a gold ore with a furnace, or by casting Superheat Item on a gold ore. This normally gives 22.5 Smithing experience per bar, but if the goldsmith gauntlets from the Family Crest quest are worn, the experience is boosted to 56.2 per bar.

Gold bars cannot be made into weapons and armour as other bars can. Instead, the primary use of gold bars is to create jewellery with the Crafting skill. To craft gold bars into jewellery, players must use a gold bar on a furnace with the proper mould in their inventory. If players wish to craft jewellery with gems inset, they must also have the respective cut gems in their inventory.

Gold jewellery
Crafting icon level Image Product XP Value Profit/loss
5Gold ring Gold ring15 115 69
6Gold necklace Gold necklace20 112 66
7Gold bracelet Gold bracelet25 134 88
8Gold amulet (u) Gold amulet (u)30 115 69

Apart from jewellery, gold bars can be used to create gold helmets, which are used in the Between a Rock... quest to access Dondakan's mine, and gold bowls which are used in the Legends' Quest.

You can obtain one gold bar from finishing the Goblin Diplomacy quest.

You can also obtain a gold bar from downstairs in Varrock's west bank or in the Ogre cave at Corsair Cove south of the bank vault by using the Telekinetic Grab spell. The northernmost section of the cave at Corsair Cove (accessible after Dragon Slayer) also has three gold bars that can be picked up without the need of telekinetic grab.

Dropping monsters

Monster Combat level Quantity Rarity
Tyras guard 110 1 2; Common
Skeleton brute 132 1 2; Common
Skeleton thug 132 1 2; Common
Skeleton hero 149 1 2; Common
Angry barbarian spirit 166 1 2; Common
Enraged barbarian spirit 166 1 2; Common
Gangster 45; 50 8–16 (noted) 2; Common
Gang boss 76 8–16 (noted) 2; Common
Marble gargoyle 349 10–12 (noted) 2; Common
Gargoyle 111 10–15 (noted) 2; Common
Jelly 78 1 3; Uncommon
Mummy 84; 96; 100; 103; 125; 138 1 3; Uncommon
Greater demon 92; 100; 101; 113 1 3; Uncommon
Warped Jelly 112 1 3; Uncommon
Skeleton warlord 132 1 3; Uncommon
Vitreous Jelly 206 1 3; Uncommon
Nechryarch 300 1 3; Uncommon
Eclectic impling N/A 5 (noted) 3; Uncommon
Nechryael 115 5 (noted) 3; Uncommon
Greater Nechryael 200 5 (noted) 3; Uncommon
Rogue 15; 135 1 4; Rare
Cave slime 23 1 4; Rare
Otherworldly being 64 1 4; Rare

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