Old School RuneScape Wiki

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Gold ore can be mined at level 40 Mining providing 65 Mining experience. After a gold rock is mined, it will take 60 seconds until it reappears.

Gold ore is the raw material used to smelt a gold bar. Smelting gold ore into a bar gives 22.5 Smithing experience, or 56.2 with the goldsmith gauntlets equipped. Since smelting gold bars is an easy way to gain Smithing experience, gold ore is often sold at higher prices than the bars.

The gold bar can then be crafted to make various pieces of jewellery, or smithed to make a gold helmet (for the Between a Rock... quest) or a golden bowl (for Legends' Quest). Making gold helmets or golden bowls is not advised for those seeking to make a profit, however.

Gold ore can be bought from Ordan at the Blast Furnace in Keldagrim, with a stock of 100.



The Scorpion mine in Al Kharid would be the best bet as it is closest to a bank and a furnace, but players should be aware of scorpions if they have a combat level of 28 or lower. Also, the mine has intense competition over ores, so look to hop worlds. Otherwise, try the Dwarven Mine and banking in Falador east bank, or use the other mines listed below, but be aware that they are far from a bank.


A good place to mine gold is in the Arzinian Mine, after the Between a Rock... quest. Arzinian Mine is hidden in the mines south of Keldagrim. There are 168 gold rocks in this mine, and players can use the Dwarven Boatman to take their gold ore to the bank for a charge of 20% of the total gold ores, rounded up (or 10% rounded up if the ring of charos (a) is worn). For example, if the player has 26-28 gold ore in their inventory, the boatman will keep 6 gold ore for himself or 3 if the ring is worn and send the remainder to the bank.

For players with the Falador shield 3 or 4, a bank chest becomes accessible at the Crafting Guild. That makes the Crafting Guild mining site another good spot to mine gold.

If the Arzinian Mine or the Crafting Guild isn't an option, then the following are also available:

Dropping monsters

Monster Combat level Quantity Rarity
Pyrefiend 43 1 2; Common
Harpie Bug Swarm 46 1 2; Common
Mummy 84; 96; 100; 103; 125; 138 1 2; Common
Flaming pyrelord 97 1 2; Common
Giant skeleton (Lair of Tarn Razorlor) 100 1 2; Common
Skeleton hero 149 1 2; Common
Gargoyle 111 10–20 (noted) 2; Common
Marble gargoyle 349 10–20 (noted) 2; Common
Bloodveld 76; 81 1 3; Uncommon
Lesser demon 82 1 3; Uncommon
Mutated Bloodveld 123 1 3; Uncommon
Skeleton brute 132 1 3; Uncommon
Skeleton thug 132 1 3; Uncommon
Skeleton warlord 132 1 3; Uncommon
Angry barbarian spirit 166 1 3; Uncommon
Enraged barbarian spirit 166 1 3; Uncommon
Insatiable Bloodveld 202 1 3; Uncommon
Insatiable mutated Bloodveld 278 1 3; Uncommon
King Black Dragon 276 100 (noted) 3; Uncommon
Thermonuclear smoke devil 301 200 (noted) 3; Uncommon
Kalphite Queen 333 250 (noted) 3; Uncommon
Vet'ion 454 300 (noted) 3; Uncommon
Venenatis 464 300 (noted) 3; Uncommon
Tribesman 32 1 4; Rare
Skeleton heavy 132 1 4; Rare