Harpie Bug Swarms are mid-level slayer monsters that require a Slayer level of 33 to kill. A lit bug lantern, which requires a Firemaking level of 33 to light, is required to kill these monsters (an unlit lantern will not work). If you do not have 33 Firemaking, you cannot be assigned Harpie Bug Swarms as a Slayer task.[1]
Harpie Bug Swarms should be an easy task for well-equipped mid-level players. Their abundance as well as the fact that they remain aggressive to players until level 93 combat makes this task very click-easy. However, Harpie Bug Swarms are very accurate, and will often hit for up to 6 hitpoints; thus, it is advisable to bring food appropriate for the player's level. Many may find lobsters suitable for the task. Defence levels beginning roughly in the late 40s or early 50s or higher will prove helpful in defending against this enemy.
It is recommended to bring nature runes while slaying this monster since it has many drops that can be alched to free up inventory spaces, and fire runes are frequently dropped from this monster.
There is a safespot behind a bush in between two trees on the south side of the area.
Locations[]
- Northern shore of the Karamja mainland, just east of the dungeon.
The closest fairy ring is dkp. Although you will need to run south and use the shortcut to cross the river and then run north. Fairy ring ckr can also be used, though it's further to the south. Taking the former requires you to run past the Shaikahan and aggressive jogres before you can melee the swarms.
You can also use the Ardougne cloak's teleport to the monastery, run north-east to captain Barnaby, take the boat to Brimhaven and run south and east to reach the swarms.
You can also use a ring of dueling and take the Al Kharid gnome glider to the crashed Karamja one which is slightly slower than the fairy rings.
With 53 Agility, 21 Strength, 42 Ranged, and any crossbow and a mithril grapple, use the Karamja teleport option on a charged amulet of glory, run southwest, and use the grapple agility shortcut. This is faster than any other travel method, but losing an inventory space for the crossbow if not ranging (or the grapple if ranging) may not be appealing to some players.
Drops[]
Estimated drop rates are based off 1,000 kills.[2]
Weapons/Armour[]
Item Quantity Rarity GE market price Steel axe 1 Uncommon (~1/32) 26 Steel full helm 1 Uncommon (~1/32) 146 Staff of fire 1 Uncommon (~3/128) 1,460 Mithril chainbody 1 Uncommon (~1/64) 884 Steel boots 1 Rare (~1/128) 82 Adamant med helm 1 Rare (~1/256) 938
Runes[]
Item Quantity Rarity GE market price Fire rune 30; 60; 120 Common (~5/32) 150–600 Chaos rune 15 Uncommon (~5/128) 1,335 Death rune 3 Uncommon (~1/64) 609
Other[]
Item Quantity Rarity GE market price Coins 30; 40; 160; 230; 320; 490; 550 Common Not sold Gold ore 1 Common (~9/128) 206 Jug of wine 1 Uncommon (~1/64) 3 Gem drop table 1 Uncommon (~1/64) Not sold Clue scroll (medium) 1 Rare (1/128) Not sold
Gem drop table
In addition to the drops above, this monster approximately has a 2/128 chance to access the gem drop table.
Show/hide gem drop table Item Quantity Rarity GE market price Uncut sapphire 1 Rare
(1/256; 1/192)[G 1]455 Uncut emerald 1 Rare
(1/512; 1/384)[G 1]679 Uncut ruby 1 Very rare
(1/1,024; 1/768)[G 1]1,249 Unknown talisman
(please specify)1 Very rare
(1/2,730.67; 1/2,048)[G 1]Error Uncut diamond 1 Very rare
(1/4,096; 1/3,072)[G 1]2,627 Rune javelin 5 Very rare
(1/8,192; 1/6,144)[G 1]875 Loop half of key 1 Very rare
(1/8,192; 1/6,144)[G 1]10,307 Tooth half of key 1 Very rare
(1/8,192; 1/6,144)[G 1]10,840 Rune spear 1 Very rare
(1/131,072; 1/11,520)[G 1]11,933 Shield left half 1 Very rare
(1/262,144; 1/23,040)[G 1]65,697 Dragon spear 1 Very rare
(1/349,525.33; 1/30,720)[G 1]37,226
References[]
- ↑ Jagex. Mod Ash's Twitter account. 1 Oct 2017. Mod Ash: "I think all three of the checks you list are still in effect on the creatures in question. Reducing requirements tends not to be popular."
- ↑ 1000 kills