Old School RuneScape Wiki
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{{External|rs}}
 
{{Infobox spell|Heal Other
 
{{Infobox spell|Heal Other
 
|image = [[File:Heal Other icon.png]]
 
|image = [[File:Heal Other icon.png]]
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|type = combat
 
|type = combat
 
|exp = 101
 
|exp = 101
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|anim = Healother.gif
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|anim = Heal Other.gif
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|animresize = 230
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|animresize = 180
 
}}
 
}}
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'''Heal Other''' transfers up to 75% of the caster's current [[hitpoints]], to the targeted player. The targeted player must have [[Accept Aid]] turned on to be healed by this spell. As with all [[Lunar spells]], the quest [[Lunar Diplomacy]] must be completed to cast this spell. Additionally, a player needs at least 11% of his or her life points to cast this spell.
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'''Heal Other''' transfers up to 75% of the caster's current [[hitpoints]], to the targeted player. The targeted player must have [[Accept Aid]] turned on to be healed by this spell. As with all [[Lunar spells]], the quest [[Lunar Diplomacy]] must be completed to cast this spell. Additionally, a player needs at least 11% of his or her hitpoints to cast this spell.
   
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Some players may choose to use this spell as a method of training magic in tandem with another player. One player would cast the spell on another, who would then cast it on them, resulting in a constant transfer of lifepoints and rapid gain of magic experience. The downside to this sort of the training is the great expense required for the runes. It is also very useful in [[Player killing|PVP]].
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Some players may choose to use this spell as a method of training magic in tandem with another player. One player would cast the spell on another, who would then cast it on them, resulting in a constant transfer of hitpoints and rapid gain of magic experience. The downside to this sort of the training is the great expense required for the runes. It is also very useful in [[Player killing|PvP]].
   
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==Cost==
{{lunar}}
 
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{{Spell cost table
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|Rune1 = Blood
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|Rune1num = 1
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|Rune2 = Law
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|Rune2num = 3
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|Rune3 = Astral
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|Rune3num = 3
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}}
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{{Lunar}}

Latest revision as of 13:30, 3 March 2019

Heal Other transfers up to 75% of the caster's current hitpoints, to the targeted player. The targeted player must have Accept Aid turned on to be healed by this spell. As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell. Additionally, a player needs at least 11% of his or her hitpoints to cast this spell.

Some players may choose to use this spell as a method of training magic in tandem with another player. One player would cast the spell on another, who would then cast it on them, resulting in a constant transfer of hitpoints and rapid gain of magic experience. The downside to this sort of the training is the great expense required for the runes. It is also very useful in PvP.

Cost

Spell cost
InputCost
1Blood rune3Law rune3Astral rune1,342