(Updating price)
Line 1: Line 1:
{{otheruses2|the article written for the official website in 2003. It is official lore, copyrighted by [[Jagex]]|the source|w:runescape:History of RuneScape|other uses|History}}
This is a brief history of the world of ''RuneScape'' as taught to the ordinary citizens of the kingdom of [[Misthalin]].
Your [[character]] starts the game in Misthalin, so this is the basic historical information that they would have learnt before embarking on their adventures. But be wary! As with many histories, while much that you will be told will be solid facts, some things may also have a bias favouring those in the world who were powerful at the time, other things will be guesses and theories by historians and may turn out to be flat out wrong.
Things are not always entirely what they seem! In fact, in a world like ''RuneScape'', full of all sorts of mysteries, [[magic]] and [[monsters]], lots of things are not what they seem.
As you adventure in the land of ''RuneScape'', keep your eyes peeled and you will discover much more about the history of the world than is written here.
The history of ''RuneScape'' is divided into five distinct ages, but very little is known of the first three ages beyond a handful of myths, legends and religious texts. The amount of history that has survived these times is next to nothing, partially due to the vast lengths of time involved and partially due to the great [[God Wars]] of the [[Third Age]], which brought most of the mortal [[races]] close to extinction.
==The First Age - Creation==
The world of ''RuneScape'' was created by the three [[gods]]: [[Saradomin]], [[Zamorak]] and [[Guthix]] at the start of the [[First Age]]. Theologians and priests state that for much of this time, the gods were still in the process of forming the world. Much of this time must have been spent making the various lands, seas, plants and animals. The First Age is said to have lasted four thousand years.
==The Second Age - When the Gods Walked==
Scholars have deduced that this was roughly two thousand years long; it is thought that during this time, many of the intelligent mortal [[races]] of ''RuneScape'' began to first form civilisations. Not all of the races that rose at this time have survived into the modern ages, so we know very little of them. At this time, the [[gods]] interacted much more directly with the mortals than they do in current times. This was all to end in the [[Third Age]].
==The Third Age - The God Wars==
The [[Third Age]] was about four thousand years long and also known as the time of the [[God Wars]]. Stories tell of great and powerful entities and agents of the [[gods]] fighting cataclysmic wars during which time humanity could only just cling to survival. The end of the Third Age was said to be denoted by an agreement made by the great gods [[Saradomin]], [[Guthix]] and [[Zamorak]] not to fight their wars on this fragile land for fear they would totally destroy it. They agreed to hold influence on ''RuneScape'' only through their worshippers and servants among the lesser races.
==The Fourth Age - The Age of Mortals==
[[File:Sir Amik Varze chathead.png|left]] The [[Fourth Age]], sometimes known as the '''Age of Mortals''', lasted for roughly two thousand years. With the [[God Wars]] over, the mortal [[races]] were at last able to multiply and prosper. There were many races competing to make their mark in the world, though. [[Humans]], [[dwarves]], [[goblins]], [[ogres]], [[gnomes]] and many more all competed for land and resources. There was much fighting between the different races, so cultural and scientific advances were slow.
To make things even harder, there were tales of strange [[undead]] [[necromancer]]s who arose from time to time, summoning armies of undead [[skeletons]] and [[zombies]], which swept across the land destroying all in their path.
[[File:General Wartface chathead.png|left]] During the early parts of the Fourth Age, most of the humans lived in nomadic tribes, battling to stay alive against each other and against the tribes of other races. Over time, they started to make more permanent settlements throughout the world, but they continued to have to war with their neighbours.
Many legends, tales and poems exist from this time and tell of the exploits of many heroes such as [[Robert the Strong]] and [[Arrav]] of [[Avarrocka]].
No race had supremacy in these wars for many centuries until human mages on the north-west continent stumbled across ancient runic magics!
[[File:Rohak chathead.png|left]] The human mages learned how to create powerful magical stones known as [[runestones]]. They began to create them in large numbers. How they made the runestones was kept a closely guarded secret between just a few of the mages so as not to let the information fall into enemy hands.
These stones meant that many people - not just accomplished mages - could use powerful [[magic]]. Virtually anybody with even a small amount of magical ability was able to do something with the runestones and so the humans started to become dominant throughout the world. These events mark the start of the Fifth Age - the Age of Humans.
==The Fifth Age - The Age of Humans==
The [[human]] settlements became big cities. They expanded their territories, and the human tribes combined to form larger kingdoms. The kingdoms of [[Misthalin]] and [[Asgarnia]] quickly grew to become the kingdoms of ''RuneScape'' they still are today. The mages who discovered rune [[magic]] set up a great tower of wizardry in southern Misthalin.
Soon these [[runestones]] were spread to neighbouring human tribes and the Kingdom of [[Kandarin]] came into existence. Smaller human strongholds were also set up in places such as [[Al Kharid]], [[Karamja]] and [[Entrana]].
For a period, things were looking very good for the human kingdoms. Some people tried to stand in the way of their expansion, most notably a wave of invading [[barbarians]] who objected to the use of runestones and rampaged through northern Kandarin and Asgarnia, but the runestones were powerful enough that the kingdoms could deal with all that came their way.
[[File:Heroes' Guild.png|thumb|One of many human strongholds.]]
Then disaster struck! At this time, the wizards allowed followers of [[Zamorak]] among their number, which proved to be a foolish mistake. At a summit in the [[Wizards' Tower]], most of the powerful mages were gathered - but the Zamorakian mages betrayed them, igniting a great fire, which razed the tower to the ground. Most of the great wizards were killed, and their great library, which stored the key to much of their power, was also destroyed.
Still, there were plenty of runes left in the world. Enough that the existing kingdoms were able to adequately defend themselves from invaders, though they no longer wished to expend runes to expand their borders any further.
Following the burning of the tower, there was a massive backlash against Zamorak's followers, who had previously been tolerated, if not exactly welcomed. In many areas, the Zamorakians quickly became outcasts who had to hide away from the rest of the world, though the [[black knights]] of the Kingdom of Asgarnia still held much political sway in that land.
Thus, was the world in relative equilibrium for the next hundred years, the three great kingdoms held off all invaders. Most notable among these invaders was a mysterious and powerful [[undead]] [[necromancer]] whose army of [[skeletons]] and [[zombies]] launched an attack on the city of [[Varrock]].
The year is now 169 in the [[Fifth Age]], but the wizards are worried that the most powerful runes they had used to protect the kingdoms are running low. The enemies of Misthalin, Asgarnia and Kandarin are beginning to find footholds in their lands again within dark corners everywhere. New heroes must arise to maintain order and to stop the collapse of civilisation under the forces of evil!
[[Category:Game info]]

Revision as of 11:18, January 6, 2019

Community content is available under CC-BY-SA unless otherwise noted.