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#REDIRECT[[Twisted bow]]
{{External|rs}}
 
{{Has quick guide}}
 
{{Quest
 
|name = Horror from the Deep
 
|number = 63
 
|image = [[File:Horror from the Deep.png|300px]]
 
|members = Yes
 
|release = 17 November [[2004]]
 
|update = Horror From The Deep
 
|series = [[List of quest series#Fremennik series|Fremennik]]
 
|difficulty = Experienced
 
|developer = James B
 
}}
 
'''Horror from the Deep''' is an experienced quest revolving around the mysterious disappearance of [[Jossik]], keeper of the [[Lighthouse]] near the [[Fremennik Province]]. As the title suggests, the investigations lead to the discovery of very dangerous creatures living beneath the lighthouse.
 
 
==Details==
 
{{Quest details
 
|start = Speak with [[Larrissa]], who is outside the [[Lighthouse]], north of [[Barbarian Outpost]].
 
|difficulty = 3
 
|description = The lighthouse protecting Kandarin's northwestern coastline has mysteriously stopped operating, and contact with the lighthouse keeper Jossik has been lost.
 
 
The Council would greatly appreciate it if somebody could discover for them what has happened to this most vital landscape feature.
 
|length = Short
 
|requirements = *35 {{Skill clickpic|Agility}} [[Agility]] (boostable)
 
*[[Alfred Grimhand's Barcrawl]]
 
'''Recommended:'''
 
*40 {{Skill clickpic|Prayer}} [[Prayer]] for [[Protect from Missiles]] against the [[Dagannoth Mother]]'s [[Ranged]] attacks
 
|items = *1 [[fire rune]]
 
*1 [[water rune]]
 
*1 [[earth rune]]
 
*1 [[air rune]]
 
*1 [[sword]] of any type that you are willing to lose ([[rusty sword]] does not work, nor the [[prop sword]], although a [[Wilderness sword]] will)
 
*1 [[arrow]] of any type (except [[Ogre arrow|ogre]] and [[training arrows]]) you are willing to lose.
 
*[[Molten glass]]
 
*A [[tinderbox]]
 
*A [[hammer]]
 
*60 [[steel nails]] (specifically steel, others will not work)
 
*2 [[plank]]s (can be obtained from [[Barbarian Outpost]])
 
*1 [[swamp tar]]
 
'''Recommended:'''
 
* [[Armour]], [[food]], enough runes to cast several of each elemental spell ([[wind spells|wind]], [[water spells|water]], [[earth spells|earth]], and [[fire spells|fire]]), a good [[weapon]] for [[Melee]], and some [[Ranged equipment]]
 
* [[Camelot teleport]] or [[Games necklace]] for teleportation to the [[Barbarian Outpost]] (if you need to bank before the fight)
 
*[[Summer Pie]] (if boosting from 30 Agility)
 
|kills = *[[Dagannoth]] ''(level 100)''
 
*[[Dagannoth Mother]] ''(level 100)''
 
}}
 
 
==Walkthrough==
 
===Getting started===
 
'''''Items required:''' 60 [[steel nails]], a [[hammer]], 2 [[plank]]s, [[swamp tar]], a [[tinderbox]], [[molten glass]], 1 of each elemental [[runes|rune]], 1 [[arrow]], and 1 [[sword]].''
 
 
Start by speaking to [[Larrissa]] outside of the [[lighthouse]] (north of [[Barbarian Outpost]]). A fairy ring is right next to the lighthouse (fairy ring code {{Fairycode|ALP}}).
 
 
'''NOTE: Bring food due to the basalt platform having a high failure rate with low level agility.'''
 
 
===Fixing the lighthouse===
 
[[File:Light the Lighthouse!.png|right|thumb|220px|The lit lighting mechanism]]
 
#After speaking to [[Larrissa]], go down south of her jumping across the basalt platforms and into the [[Barbarian Outpost]].
 
#Talk to [[Gunnjorn]] (in the Barbarian Outpost [[Agility]] arena) and get the [[lighthouse key]]; you can get your two [[plank]]s here, which respawn north-east of Barbarian's Outpost.
 
#Use both planks on the broken bridge east of Larrissa. You will need to use a plank (not oak planks!)and 60 [[steel nails]] (for both the west side and the east side of the broken bridge). Note that you can cross the bridge before completely fixing it. Also, the bridge will not look any different after fixing it. This is normal. Check your quest log to make sure it says that you've fixed the bridge.
 
#Go and talk to Larrissa again.
 
#Go up to the {{FloorNumber|2}}. Search the bookcase and take all the books; flip through the [[Manual|lighthouse manual]] and the [[Diary (Horror from the Deep)|ancient diary]].
 
#Go up one more floor, and use the following items on lighting mechanism in this order: [[swamp tar]], [[tinderbox]], and [[molten glass]].
 
 
===The door===
 
[[File:Horror from the Deep - strange door.png|thumb|220px|The strange door.]]
 
Go down the iron ladder into the basement to find the door.
 
#Use all of your basic elemental [[runes]] on the door ([[Fire rune|fire]], [[Water rune|water]], [[Earth rune|earth]], and [[Air rune|air]]). If you have more than one rune i.e. 500 air runes it will only use one air rune. So don't worry you will not use all 500.
 
#Use your [[sword]] (any type, but you will not get it back), and your [[arrow]] (any type, but you will not get it back. Bolts will not work).
 
#If you need to bank, use your [[Games necklace]]/[[Minigame Group Finder]] to go back to [[Barbarian Assault]], or use the fairy ring back to [[Zanaris]] to bank.
 
#Get good [[armour]] ([[Rune armour|Rune]]), or [[Magic armour]] ([[Mystic robes|Mystic]]); bring many [[Mind rune|mind]], [[Chaos rune|chaos]], [[Death rune|death]], or [[blood runes]] and enough runes to cast several of each elemental [[spell]] (wind, water, earth, and fire); get a good [[weapon]] for [[Melee]], and some [[Ranged equipment]].
 
 
===The fight===
 
#Go through the eastern part of the door and down the ladder.
 
#Talk to [[Jossik]], be prepared to fight two [[Dagannoth]].
 
#The first one is easy if you have [[Protect from Melee]]. If you don't have Protect from Melee and your [[Combat level]] is relatively low, it might be wise to [[safespot]] behind the rocks in the room. It can be killed by all forms of [[combat]].
 
#Then, right after you defeat it, there will be a cut-scene, and you will fight a harder monster.
 
#You have to attack the [[Dagannoth mother]] by colour if you want to deal any damage.
 
[[File:Dagannoth mother safespot.png|thumb|300px|A safespot for fighting the Dagannoth mother. Protect from Ranged should be active at all times during the fight.]]
 
:*<span style="color:white">White</span> means use [[air spells]].
 
 
:*<span style="color:blue">Blue</span> means use [[water spells]].
 
 
:*<span style="color:orange">Orange</span> means use [[melee]].
 
 
:*<span style="color:brown">Brown</span> means use [[earth spells]].
 
 
:*<span style="color:red">Red</span> means use [[fire spells]].
 
 
:*<span style="color:green">Green</span> means use [[ranged]] attacks.
 
 
If you cannot see the colour changes very well, look at the chat box. Using the wrong attack does no damage to it. Also, you can safespot her by using the stalagmites in the room. If you do it right, you can get the [[Dagannoth Mother|mother]] stuck behind a stalagmite where you can stand behind and not lose any health points.
 
 
The best way to defeat her is to ignore the ranged and melee forms, since she has too high [[Defence]] against those attack types for them to be worthwhile. Use an [[air staff]] and switch spell types in the correct order.
 
 
The Mother can be safespotted by melee, and if you have a good enough weapon (e.g. [[dragon weapons]]), you can completely avoid all Ranged and Magic; you don't need food or decent armour, and you can wait until the orange stage repeatedly.
 
 
[[Protect from Missiles]] can be flicked as you safespot her, which will cause her to do no attacks at all. [[Bolt spells|Bolt]] and [[Blast spells]] will tear through her, requiring no food at all.
 
 
She can detect [[Prayer]], and will automatically use the opposite attack type when you use prayer. By default, she ranges at a distance and melees up close. Her melee attacks are stronger.
 
 
'''Note:''' If there are any dropped items at the time the Dagannoth Mother's death, you will not be able to get them back. You are still able to loot your items if you died within the boss room, but only before the Dagannoth Mother is killed.
 
 
===After the fight===
 
You'll get a [[Rusty casket]] after you defeat the Dagannoth Mother. Go to the {{FloorNumber|2}} of the [[Lighthouse]], and show it to [[Jossik]] to finish the quest. ('''Note:''' If your inventory is full when killing the [[Dagannoth Mother]], you will not receive the casket. Instead, go and talk to Jossik upstairs, who will say he picked up the casket after you left it on the ground.)
 
 
'''Congratulations! Quest complete!'''
 
 
==Rewards==
 
{{Quest rewards
 
|name = Horror from the Deep
 
|image = [[File:Horror from the Deep reward scroll.png|centre]]
 
|qp = 2
 
|rewards = *{{skill clickpic|Magic|4662.5}} [[Magic]] experience
 
*{{skill clickpic|Strength|4662.5}} [[Strength]] experience
 
*{{skill clickpic|Ranged|4662.5}} [[Ranged]] experience
 
*A [[damaged book]] of your choice which, when complete, will become: a [[Holy book]] ([[Saradomin]]), an [[Unholy book]] ([[Zamorak]]), or a [[Book of balance]] ([[Guthix]]).
 
**Since 3 March 2016, it is possible to purchase all the [[God book|books]] from Jossik for 5,000 coins each, even if you have not filled your other book(s).
 
*Access to the [[Lighthouse]] [[general store]] and the [[Dagannoth]] caves underneath. (There are level 74 and 92 Dagannoth. Both use a [[Ranged]] attack that has terrible accuracy, but the level 92 ones will try to use their much more effective [[Melee]] attack whenever they can.)
 
}}
 
 
==Trivia==
 
*Unlike most quests, the reward screen for Horror from the Deep says 'You have survived the Horror from the Deep!' rather than 'You have completed Horror from the Deep!'
 
*While in instanced versions of the lighthouse, you no longer see the fairy ring outside which was added later.
 
 
{{Horror from the Deep}}
 
[[Category:Experienced quests]]
 
[[Category:Fremennik quest series]]
 

Revision as of 09:40, 3 March 2019

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