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This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.

In Aid of the Myreque is the second quest in the Myreque quest series. After discovering the secret group called the Myreque, the player must now help them move to a new location in Burgh de Rott, where they would be closer to the heart of their vampyre oppressors.

Warning: You need to be on the normal spellbook to complete this quest, since you need to cast Lvl-1 Enchant.


Start point Go to Canifis and down the ladder behind the pub there, through the secret wall and squeeze past the stalagmite on the east side of the cave. Speak to Veliaf. Go to Canifis and down the ladder behind the pub there, through the secret wall and squeeze past the stalagmite on the east side of the cave. Speak to Veliaf.
Official difficulty Intermediate
Description After the attack on the Myreque by Vanstrom Klause and with the deaths of both Sani and Harold, Veliaf is counting on you to help. Now that the Myreque freedom fighters' base camp has been revealed, they'll need to move on and set up base somewhere else.

Veliaf has heard of a little known village south of Mort'ton, referred to as 'Burgh de Rott'. This could be just the place to set up operations to strike back against the evil of Lowerniel Vergidiyad Drakan and his Vampyric overlordship in Morytania. And who knows what other secrets about Morytania and its dark past will be revealed?

Length Long


Items required


Enemies to defeat


Starting the quest

  • Travel to Canifis town center.
  • There is a tunnel just south of the Hair of the Dog tavern; proceed down the tunnel.
  • you will be in a small room.
  • Search the wall directly south of the ladder you came down, you should be able to open it and walk through the secret passage.
  • Continue to follow the tunnel slightly south until you come across an east branch of the tunnel.
  • Right-click on the "Squeeze-past stalagmite" option to enter the secret cave of the Myreque
  • start the quest by speaking to Veliaf Hurtz. Tell him that you would like to join the Myreque.
  • Proceed to say "OK, tell me this information you have to impart" next ask him about the job, and after the conversation, say "OK, I'll do the job." This will begin the quest.

Preparing to travel to Burgh de Rott

Items required: food you don't mind losing (1 piece of food is required to enter Burgh de Rott for the first time) (5 pieces is recommended if running past ghasts, or 1 piece of food with full druid pouches), a hammer, a pickaxe, a spade, 1-5 buckets, 6 planks, 44 nails, 1 swamp paste. Keep at least 6 inventory spaces semi-free. If you have completed Shades of Mort'ton you can get the hammer and planks from the Mort'ton builder shop.

Burgh de Rott does not have a functional bank at the beginning of this quest; Canifis is the closest available bank. You will repair the Burgh de Rott's bank, general store, and bar throughout the course of the quest.

Before you travel, you should make sure that you have what you need to complete the next part of the quest.

You will be attacked by aggressive shades when in Mort'ton if you have a lower combat level.

5 buckets are optimal in order to minimise the number of trips to and from the pub's basement, but you can use one bucket if inventory space is a priority. Buckets spawn just west of the well in Burgh de Rott.

You have several options of travelling from Canifis to Burgh de Rott. You could teleport to the Shades of Mort'ton minigame if you have completed Shades of Mort'ton. You could use the boat shortcut you first used in the previous quest. If you have at least 50 Agility, you could use the fairy ring BIP, which bypasses the swamp and avoids nearly all of the ghasts. Alternatively, you could run through the swamp again.

To return to Canifis from Burgh de Rott, you could use the fairy ring cks, a slayer ring, the Kharyrll Teleport (remember to switch back to the standard spellbook afterward), an ectophial, or the boat shortcut.

Arrival at Burgh de Rott

When you arrive in Mort'ton (the town closest to Burgh de Rott), head south to find angry residents at the gate. Before being able to enter, first talk to Florin from the outside of the gate and then deposit your food item into the open chest directly in front of the gate. Florin will then let you into the town. You are now out of danger from shades.

Clearing the rubble from the basement entrance.

Once inside, talk to Florin again regarding 'out of the way' places. Razvan, who can be usually found near the pub, will tell you to clear out 15 piles of rubble from the basement.

Clearing out the bar

Go to the pub just south of the gate, climb over the broken down wall, and mine the rubble by using your pickaxe on it. There is a bucket spawn near the well south of the front gate if you forgot. You can world hop to pick up additional buckets quickly, 5 buckets will make this faster. When you have at least one bucket, climb down the ladder.

Mine each pile of rubble, and then use a spade on the remaining debris to fill buckets of rubble. Each bucket can contain 3 loads worth of rubble.

When the buckets are filled, empty them into the rubble pile outside the bar. You can search the big pile of rubble outside of the pub when you're done to receive the dusty scroll and plaster fragment. You can read both items, but they are not needed to complete this quest.

Mining rubble from the basement.

Every few rubble piles you mine, you will get 6 items that you must make room for: nails (10 bronze, 5 iron, 3 steel, 2 black, 1 mithril), 1 rock, and 1 broken glass. You can drop these, however, black nails in particular sell for a decent price on the Grand Exchange.

If you drop items to make room for the junk, they will disappear if you exit the basement. If you only mine the rocks to rubble and exit the area, the rubble will be restored to rocks and you will have to mine them again.

After you are finished mining all of the rubble, there will be a cutscene of you noticing a plaque on the wall. The plaque holds no significance for this quest.

Go and talk to Razvan again, and he will tell you to patch up the town a bit.

Repairing the general store

Talk to Aurel in the general store, and he will tell you that you need to repair the roof and the walls of the shop.

Repairing Aurel's general store.

Go back to the shop, and use the planks on both the roof and the walls of the shop to repair it. Then, talk to Aurel again - he will want the store stocked before he can open it.

You will be given a crate to fill up with these items.

He requires the following:

You will now need to visit a bank. Fill the crate with the items required and while you are at the bank pick up these items for the next part of the quest:

The snail meat can be acquired by killing snails throughout the Mort Myre Swamp, or purchased on the Grand Exchange. Any type works.

Return to Aurel in Burgh de Rott. Talk to Razvan again, and then talk to Cornelius in the bank to the south of the city. He will ask that the bank is repaired.

Repairing the bank

Repairing Burgh de Rott's bank booth.

To repair the bank, you will need a hammer, five planks and one swamp paste, as well as 20 nails.

Repair the teller window (the broken glass in the booth) by using your planks on the bank booth with swamp paste in your inventory, and then the wall at the back of the bank as you did before. Then, ask Cornelius what to do, and in the same conversation ask him: Do you fancy the job?.

You will now be able to use the bank.

Repairing the furnace

Items needed: a hammer, 2 steel bars, 1 piece of coal, 1 tinderbox, Efaritay's aid or a silver weapon such as the Silver sickle (b), and some food for lower-levelled players.

Repairing Burgh de Rott's furnace.

  • Talk to Razvan again, he will ask that you fix the furnace.
  • Take two steel bars, a tinderbox, a hammer and one coal and repair the furnace to the south-east side of the city. Bring your silver weapon along with you.
  • Use a steel bar on the broken furnace to repair it.
  • Put the coal inside of the newly fixed furnace, and light it with the tinderbox. You will then see a cutscene.

Vanstrom notices the furnace has been lit!

  • After the cutscene, you will need to prepare for a fight with your silver weapon or any weapon wearing the ring. Go to the general store, and talk to Gadderanks and then Wiskit. Talk to one of the Vampyre Juvinates and Gadderanks will try to kill you.
  • Kill Gadderanks (he's fairly easy), and then kill the Vampyre juvinates with your silver weapon. During the fight, Veliaf will come and assist you by taking on one of the vampyres.
  • Talk to Gadderanks again, and he will tell you of the vampyre's weaknesses and then die. You will get his hammer, which is similar to a Granite maul but stronger against Shades. (If your inventory has no room for the hammer, you can speak to Aurel to receive it later.)
  • Talk to Veliaf, and he will tell you to meet him back at his hideout in the Hollows.

Transporting Ivan

Items required: Armour, food (also the salmon or snails if you got them), and a weapon (those that work are specified below) in order to defeat the vampyres. You may now bring the steel equipment (med helm, chain, legs), including the sickle, but do not bring the food before entering Canifis, as ghasts will still rot the food on the way back to Canifis.

The player and Ivan are ambushed by juvinates.

You get to choose between two routes through Mort Myre Swamp. You will be attacked on both the 'long' and the 'short' routes. On the long route, you need to fight four level 50 Vampyre Juvinates while on the short route, you'll be attacked by two level 75 ones. The 'short' route is probably easier than the 'long' route because it's easier to defend Ivan, despite the fact that you have a harder fight. If you can, try and get Ivan behind you so he can't be attacked by the juvinates.

WARNING: The area is instanced; if you die, you will lose all your items except untradeables and the 3 most valuable items (4 if Protect Item Prayer is activated). Do not bring anything you don't want to risk losing!

  • Strategy: When you first enter the fight area, don't move. Bring any attack spell with you, and use it to lure the first vampyre to you and kill it. Remember to use your silver weapon to fight the vampyres OR equip the ring mentioned earlier! The second vampyre will always attack Ivan at the same point, so just hope that Ivan survives until you finish off the first one. It is possible to finish this part without giving Ivan anything, but it is difficult, and it will often require several attempts just to keep Ivan alive. Therefore, it is highly recommended to give Ivan armour and food. It should also be noted that Ivan does NOT receive protection from the player's Protect from Melee prayer.
  • If Ivan's health becomes too low (or after he runs out of food), he will teleport out. At this point, you might as well leave the area because killing the remaining vampyres will not let you progress. When you leave, you will reappear somewhere around Canifis, so make your way back to where you spoke to Ivan to try again (make sure to collect food via the bank on your way back to him as he will need more). Once you defeat the vampyres, you will complete the trek and appear outside the Temple of the Salve.
  • If you take the short route with 2 level 75 Vampyre Juvinates, you can keep Ivan safe by walking west once the fight starts into a spot with 3 seaweeds surrounding it, and then keep walking back and forth to the east and west until Ivan decides to go into that spot. Wait for the Vampyre Juvinates to get close to you before attacking. This way, you can protect Ivan without giving him any supplies.

The rod of ivandis

Items required: Hammer, soft clay, mithril bar, silver bar, 1 water rune (or water staff), 1 cosmic rune (make sure you have the normal spellbook activated for lvl-1 Enchant), a cut sapphire, and a rope. (First go and talk to Drezel, you can bank later when you get back to canifis)

Recommended: Ectophial.

Drezel's library.

  • After successfully escorting Ivan, talk to Drezel (inside the temple) at the River Salve, and get the key to the library from him (using chat option 1, 1, 2, 3, 4, 3). Mention that the lives of Morytania rest on his decision.

The tomb of Ivandis.

The furnished basement, repurposed as a base of operations for the Myreque.

  • Search the keyhole on the east side of the room Drezel is in. Use your key on the keyhole. Go down the trapdoor into the library, and search all the bookcases to the west side to get all the books; the one you want is called "Ancient book", titled inside The Sleeping Seven. The book tells you where to find Ivandis' grave.
  • Go back to Canifis, and enter the trapdoor behind the pub. Search the south wall. Now, directly to your east you should see two wooden boards covering an entrance - use a hammer on the boards to get through and you should see a tomb that looks like a coffin.
  • Use some soft clay on the top of the coffin to get a Rod clay mould.
  • Go to a furnace (the closest one is Port Phasmatys after Ghosts Ahoy; using an Ectophial is the fastest way there. An alternative is to use the Zanaris furnace or the Burgh de Rott furnace you fixed earlier), and use a silver bar, mithril bar, and cut sapphire to make a Silvthrill rod and enchant it using Lvl-1 Enchant.
  • Take the enchanted Silvthrill rod and a rope back to the Temple of the Salve, use the rod with the well (in the room next to Drezel) to create the Rod of ivandis(10).
  • Take the Rod of ivandis to Burgh de Rott, go into the cellar of the pub, and give it to Veliaf to complete the quest.

Congratulations! Quest complete!


In Aid of the Myreque reward scroll.png

Required for completing

Completion of In Aid of the Myreque is required for the following: