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Inferno logo

The Inferno is a solo minigame similar in fashion to the TzHaar Fight Caves that was added to Old School RuneScape on the 1 June 2017, along with an update to the city of Mor Ul Rek.

In order to access the Inferno, players must give TzHaar-Ket-Keh a fire cape. This is a one-time fee, so after giving a fire cape to him, TzHaar-Ket-Keh will allow players to enter as much as they want. It should be noted that purple sweets cannot be consumed in the Inferno.

According to TzHaar-Ket-Keh, he explains that the Inferno was originally a large incubation pool for newly hatched TzHaar to regain memories of their ancestors. The TzHaar found out that the deeper they placed the eggs, the TzHaar emerging from them would gain memories and knowledge of their old ancestors. Unfortunately, they went too far and completely drained the lava, finding an ancient incubation chamber. They decided to place eggs in there, but it completely backfired and caused the creation of new, volatile TzHaar creatures that were extremely aggressive and fought for dominance. The TzHaar struggle against these new monsters and are hesitant to allow JalYt to tackle them.

Logging out during waves will save your progress similar to the fight caves.

Monsters[]

There are new monsters encountered within the Inferno. Several of these monsters are similar to Fight Caves counterpart, while others are completely new.

Lvl Image Name HP Defence icon Defence Magic icon Magic Attack(s) Max Hit Notes
32
Jal-Nib
Jal-Nib 10 15 15 Melee (Crush) 4 Attacks the pillars in the room. If they manage to destroy them the pillar is useless for safespotting.
85
Jal-MejRah
Jal-MejRah 25 55 120 Ranged 19 Much like the Tz-Kih, but drains run energy and stats instead of prayer.
165
Jal-Ak
Jal-Ak 40 95 160 Magic, Ranged 29 Much like the Tz-Kek, but attacks with magic and ranged. The style is the opposite of the player's current prayer, but has a delay so switching before the projectile is launched provides full protection. Spawns three smaller versions of itself on death using each side of the combat triangle. (Jal-AkRek-Xil, Jal-AkRek-Mej, Jal-AkRek-Ket)
240
Jal-ImKot
Jal-ImKot 75 120 120 Melee (Slash) 49 Performs high damage melee attacks. If unable to attack the player, it will burrow down and pop up near the player to attack them.
370
Jal-Xil
Jal-Xil 130 60 90 Ranged, Melee 46 Much like the Tok-Xil.
490
Jal-Zek
Jal-Zek 220 260 300 Magic, Melee 70 Like a Ket-Zek, but can revive slain monsters in the current round they appear in.

The revived monsters have half health and are only revived once.

141
Yt-HurKot
Yt-HurKot 90 100 150 Melee 18

A stronger variant of the Yt-HurKot that are found in the TzHaar Fight Caves.

They are summoned when JalTok-Jad is at half health similarly to how it works in the Fight Caves

900
JalTok-Jad
JalTok-Jad 350 480 510 Magic, Melee, Ranged 113 A much stronger version of TzTok-Jad, and can summon healers when it reaches half health.
1400
TzKal-Zuk
TzKal-Zuk 1200 260 150 Magic, Ranged 251 The final boss in the Inferno.
250
Jal-MejJak
Jal-MejJak 80 100 Ground-targeted AoE 10 Summoned when TzKal-Zuk falls to 240 health.

Wave breakdown[]

Each wave displays which monster will spawn. There are 69 waves in total. From waves 1 to 66 are three pillars which the Jal-Nibs attempt to destroy. Any remaining pillars by the end of wave 66 are automatically destroyed by the start of wave 67.

Click "Expand" to see who the names below refer to in game:
  •  Wave 1.) 3x Nibbler, 1x Bat
  •  Wave 2.) 3x Nibbler, 2x Bat
  •  Wave 3.) 6x Nibbler
    • Jal-Ak (Blob) will start to appear in the next round.
  •  Wave 4.) 3x Nibbler, 1x Blob
  •  Wave 5.) 3x Nibbler, 1x Bat, 1x Blob
  •  Wave 6.) 3x Nibbler, 2x Bat, 1x Blob
  •  Wave 7.) 3x Nibbler, 2x Blob
  •  Wave 8.) 5x Nibbler
    • Jal-ImKot (Melee) will start to appear in the next round.
  •  Wave 9.) 3x Nibbler, 1x Melee
  •  Wave 10.) 3x Nibbler, 1x Bat, 1x Melee
  •  Wave 11.) 3x Nibbler, 2x Bat, 1x Melee
  •  Wave 12.) 3x Nibbler, 1x Blob, 1x Melee
  •  Wave 13.) 3x Nibbler, 1x Bat, 1x Blob, 1x Melee
  •  Wave 14.) 3x Nibbler, 2x Bat, 1x Blob, 1x Melee
  •  Wave 15.) 3x Nibbler, 2x Blob, 1x Melee
  •  Wave 16.) 3x Nibbler, 2x Melee
  •  Wave 17.) 5x Nibbler
    • Jal-Xil (Ranger) will start to appear in the next round.
  •  Wave 18.) 3x Nibbler, 1x Ranger
  •  Wave 19.) 3x Nibbler, 1x Bat, 1x Ranger
  •  Wave 20.) 3x Nibbler, 2x Bat, 1x Ranger
  •  Wave 21.) 3x Nibbler, 1x Blob, 1x Ranger
  •  Wave 22.) 3x Nibbler, 1x Bat, 1x Blob, 1x Ranger
  •  Wave 23.) 3x Nibbler, 2x Bat, 1x Blob, 1x Ranger
  •  Wave 24.) 3x Nibbler, 2x Blob, 1x Ranger
  •  Wave 25.) 3x Nibbler, 1x Melee, 1x Ranger
  •  Wave 26.) 3x Nibbler, 1x Bat, 1x Melee, 1x Ranger
  •  Wave 27.) 3x Nibbler, 2x Bat, 1x Melee, 1x Ranger
  •  Wave 28.) 3x Nibbler, 1x Blob, 1x Melee, 1x Ranger
  •  Wave 29.) 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Ranger
  •  Wave 30.) 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Ranger
  •   Wave 31.) 3x Nibbler, 2x Blob, 1x Melee, 1x Ranger
  •  Wave 32.) 3x Nibbler, 2x Melee, 1x Ranger
  •  Wave 33.) 3x Nibbler, 2x Ranger
  •  Wave 34.) 5x Nibbler
    • Jal-Zek (Mage) will start to appear in the next round.
  •  Wave 35.) 3x Nibbler, 1x Mage
  •  Wave 36.) 3x Nibbler, 1x Bat, 1x Mage
  •  Wave 37.) 3x Nibbler, 2x Bat, 1x Mage
  •  Wave 38.) 3x Nibbler, 1x Blob, 1x Mage
  •  Wave 39.) 3x Nibbler, 1x Bat, 1x Blob, 1x Mage
  •  Wave 40.) 3x Nibbler, 2x Bat, 1x Blob, 1x Mage
  •  Wave 41.) 3x Nibbler, 2x Blob, 1x Mage
  •  Wave 42.) 3x Nibbler, 1x Melee, 1x Mage
  •  Wave 43.) 3x Nibbler, 1x Bat, 1x Melee, 1x Mage
  •  Wave 44.) 3x Nibbler, 2x Bat, 1x Melee, 1x Mage
  •  Wave 45.) 3x Nibbler, 1x Blob, 1x Melee, 1x Mage
  •  Wave 46.) 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Mage
  •  Wave 47.) 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Mage
  •  Wave 48.) 3x Nibbler, 2x Blob, 1x Melee, 1x Mage
  •  Wave 49.) 3x Nibbler, 2x Melee, 1x Mage
  •  Wave 50.) 3x Nibbler, 1x Ranger, 1x Mage
  •  Wave 51.) 3x Nibbler, 1x Bat, 1x Ranger, 1x Mage
  •  Wave 52.) 3x Nibbler, 2x Bat, 1x Ranger, 1x Mage
  •  Wave 53.) 3x Nibbler, 1x Blob, 1x Ranger, 1x Mage
  •  Wave 54.) 3x Nibbler, 1x Bat, 1x Blob, 1x Ranger, 1x Mage
  •  Wave 55.) 3x Nibbler, 2x Bat, 1x Blob, 1x Ranger, 1x Mage
  •  Wave 56.) 3x Nibbler, 2x Blob, 1x Ranger, 1x Mage
  •  Wave 57.) 3x Nibbler, 1x Melee, 1x Ranger, 1x Mage
  •  Wave 58.) 3x Nibbler, 1x Bat, 1x Melee, 1x Ranger, 1x Mage
  •  Wave 59.) 3x Nibbler, 2x Bat, 1x Melee, 1x Ranger, 1x Mage
  •  Wave 60.) 3x Nibbler, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
  •  Wave 61.) 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
  •  Wave 62.) 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
    • Last appearance of Jal-MejRah (Bat).
  •  Wave 63.) 3x Nibbler, 2x Blob, 1x Melee, 1x Ranger, 1x Mage
    • Last appearance of Jal-Ak (Blob).
  •  Wave 64.) 3x Nibbler, 2x Melee, 1x Ranger, 1x Mage
    • Last appearance of Jal-ImKot (Melee).
  •  Wave 65.) 3x Nibbler, 2x Ranger, 1x Mage
  •  Wave 66.) 3x Nibbler, 2x Mage
    • Any remaining pillars collapse at the end of the wave and do 49 damage if you're one block away from it.
  •  Wave 67.) 1x Jad 5x lv141 healers spawn when JalTok-Jad is at half health
  •  Wave 68.) 3x Jad 3x lv141 healers spawn when each JalTok-Jad is at half health
    • Last wave before TzKal-Zuk.
  •  Wave 69.) 1x TzKal-Zuk
    • Small waves of 1x Rangers & 1x Mages spawn periodically throughout the round.
      • First spawn ~75 game ticks after the fight begins
      • After that they spawn again every ~350 game ticks for the rest of the fight (with an exception, explained below)
      • When boss goes below 600 hp the next spawn is paused
      • When Jad spawns they are able to spawn again the next spawn is delayed by ~175 game ticks
    • 1x Jad (with 3x healers) spawns when TzKal-Zuk is at 480 HP.
    • 4x Jal-MejJaks (Zuk's healers) appear when TzKal-Zuk is at 240 HP.

Rewards[]

Infernal cape detail

The infernal cape.

Once players manage to defeat TzKal-Zuk, they will be rewarded with the infernal cape. Tokkul is also given, with increasing amounts based on the wave they were defeated on (16,440 maximum; this is doubled if the player has completed the elite tier of the Karamja Diary).

There is also a 1/100 chance of receiving a Jal-nib-rek pet upon defeating it. Outside, players may give TzHaar-Ket-Keh any unwanted infernal capes for a second chance at a Jal-nib-rek, having also a 1/100 chance.

Trivia[]

Inferno login screen

The log in screen upon the release of the Inferno.

  • Upon release, Jagex started a competition where the first three players to obtain an Infernal cape would be rewarded. The first player to obtain it would get a real-life version of the Infernal cape, a RuneFest 2017 ticket & travel, and lifetime membership. The second player would get the same as the first player barring the real-life Infernal cape. The third player would get a RuneFest 2017 ticket and lifetime membership.
    • Woox was the first player to complete the Inferno.
    • Kelvino was the second player to complete the Inferno.
    • Cpl Erik was the third player to complete the Inferno.

References[]


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