Jewellery is any item that can be worn in the amulet/necklace equipment slot or the ring equipment slot, plus bracelets which are worn in the glove slot. Jewellery can be enchanted to gain special properties. Unenchanted jewellery is purely decorative. Most jewellery can be made using the Crafting skill. Non-members may only craft, enchant or use amulets up to diamond, and cannot use any functional necklaces or rings. If you have the magic level to enchant jewellery, but not the Crafting level to make it, then see what you can buy at Grum's in Port Sarim.
Normal (unenchanted) jewellery[]
Gold can be crafted into plain rings, necklaces, bracelets, or amulets. A player can also craft gold jewellery together with cut gems such as sapphire, emerald, ruby, diamond, dragonstone, onyx, and zenyte. Meanwhile silver jewellery can only be crafted with cut opal, jade, or red topaz. Gem jewellery can be enchanted as noted below.
Unenchanted jewellery | ||||
---|---|---|---|---|
Gemstone | Ring | Necklace | Bracelet (m) | Amulet |
None | Gold | Gold | Gold | Gold |
Opal | Opal | Opal | Opal | Opal |
Jade | Jade | Jade | Jade | Jade |
Red topaz | Topaz | Topaz | Topaz | Topaz |
Sapphire | Sapphire | Sapphire | Sapphire | Sapphire |
Emerald | Emerald | Emerald | Emerald | Emerald |
Ruby | Ruby | Ruby | Ruby | Ruby |
Diamond | Diamond | Diamond | Diamond | Diamond |
Dragonstone | Dragonstone | Dragonstone | Dragonstone | Dragonstone |
Onyx | Onyx | Onyx | Onyx | Onyx |
Zenyte | Zenyte | Zenyte | Zenyte | Zenyte |
Silver can also be crafted into plain tiaras which can be made into replacements for Runecrafting talismans by using the tiara with its corresponding talisman at a Runecrafting altar.
Crafting[]
Name | Materials | Materials cost | Item price | Profit/loss | gold/hour |
---|---|---|---|---|---|
Opal ring | Silver bar Opal | −334 | 561 | 227 | 147,550 |
Opal necklace | Silver bar Opal | −334 | 573 | 239 | 155,350 |
Opal bracelet | Silver bar Opal | −334 | 536 | 202 | 131,300 |
Opal amulet (u) | Silver bar Opal | −334 | 440 | 106 | 68,900 |
Jade ring | Silver bar Jade | −356 | 725 | 369 | 239,850 |
Jade necklace | Silver bar Jade | −356 | 702 | 346 | 224,900 |
Jade bracelet | Silver bar Jade | −356 | 596 | 240 | 156,000 |
Jade amulet (u) | Silver bar Jade | −356 | 719 | 363 | 235,950 |
Topaz ring | Silver bar Red topaz | −4,413 | 3,947 | −466 | −302,900 |
Topaz necklace | Silver bar Red topaz | −4,413 | 1,389 | −3,024 | −1,965,600 |
Topaz bracelet | Silver bar Red topaz | −4,413 | 4,633 | 220 | 143,000 |
Topaz amulet (u) | Silver bar Red topaz | −4,413 | 4,733 | 320 | 208,000 |
Gold ring | Gold bar | −46 | 115 | 69 | 96,600 |
Gold necklace | Gold bar | −46 | 112 | 66 | 92,400 |
Gold bracelet | Gold bar | −46 | 134 | 88 | 123,200 |
Gold amulet (u) | Gold bar | −46 | 115 | 69 | 96,600 |
Sapphire ring | Gold bar Sapphire | −417 | 533 | 116 | 75,400 |
Sapphire necklace | Gold bar Sapphire | −417 | 501 | 84 | 54,600 |
Sapphire bracelet | Gold bar Sapphire | −417 | 499 | 82 | 53,300 |
Sapphire amulet (u) | Gold bar Sapphire | −417 | 461 | 44 | 28,600 |
Emerald ring | Gold bar Emerald | −580 | 679 | 99 | 64,350 |
Emerald necklace | Gold bar Emerald | −580 | 700 | 120 | 78,000 |
Emerald bracelet | Gold bar Emerald | −580 | 764 | 184 | 119,600 |
Emerald amulet (u) | Gold bar Emerald | −580 | 700 | 120 | 78,000 |
Ruby ring | Gold bar Ruby | −1,006 | 1,055 | 49 | 31,850 |
Ruby necklace | Gold bar Ruby | −1,006 | 1,118 | 112 | 72,800 |
Ruby bracelet | Gold bar Ruby | −1,006 | 1,166 | 160 | 104,000 |
Ruby amulet (u) | Gold bar Ruby | −1,006 | 1,090 | 84 | 54,600 |
Diamond ring | Gold bar Diamond | −1,937 | 1,947 | 10 | 6,500 |
Diamond necklace | Gold bar Diamond | −1,937 | 2,019 | 82 | 53,300 |
Diamond bracelet | Gold bar Diamond | −1,937 | 2,043 | 106 | 68,900 |
Diamond amulet (u) | Gold bar Diamond | −1,937 | 1,992 | 55 | 35,750 |
Dragonstone ring | Gold bar Dragonstone | −11,978 | 12,035 | 57 | 37,050 |
Dragon necklace | Gold bar Dragonstone | −11,978 | 12,093 | 115 | 74,750 |
Dragonstone bracelet | Gold bar Dragonstone | −11,978 | 12,029 | 51 | 33,150 |
Dragonstone amulet (u) | Gold bar Dragonstone | −11,978 | 11,767 | −211 | −137,150 |
Onyx ring | Gold bar Onyx | −2,928,519 | 1,580,261 | −1,348,258 | −876,367,700 |
Onyx necklace | Gold bar Onyx | −2,928,519 | 2,618,791 | −309,728 | −201,323,200 |
Onyx bracelet | Gold bar Onyx | −2,928,519 | 2,746,922 | −181,597 | −118,038,050 |
Onyx amulet (u) | Gold bar Onyx | −2,928,519 | 2,697,179 | −231,340 | −150,371,000 |
Zenyte ring | Gold bar Zenyte | −15,734,589 | 18,442,622 | 2,708,033 | 1,760,221,450 |
Zenyte necklace | Gold bar Zenyte | −15,734,589 | 18,549,252 | 2,814,663 | 1,829,530,950 |
Zenyte bracelet | Gold bar Zenyte | −15,734,589 | 18,521,947 | 2,787,358 | 1,811,782,700 |
Zenyte amulet (u) | Gold bar Zenyte | −15,734,589 | 14,260,504 | −1,474,085 | −958,155,250 |
Enchanted jewellery[]
Amulets[]
Amulets are normally associated with a combat statistics advantage, while other jewellery has less defined roles. Amulets do not wear out, although the Amulet of glory needs its additional powers recharged after four uses.
Item | Gem | Attack | Defence | Strength | Prayer | Notes | ||||
---|---|---|---|---|---|---|---|---|---|---|
Melee | Magic | Range | Melee | Magic | Range | |||||
Amulet of accuracy | Cannot be crafted; however can get another; see notes for more info. | 4 | 4 | 4 | 0 | 0 | 0 | 0 | 0 | A reward for Imp Catcher quest, useful for all combat classes, including ranged which does not have a specialised amulet. Not actually "enchanted". Players may reclaim more amulets after the quest by speaking to Wizard Mizgog with a complete set of beads (black, red, white, and yellow). |
Amulet of magic | Sapphire | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | A high magic attack bonus for a low level amulet. |
Amulet of defence | Emerald | 0 | 0 | 0 | 7 | 7 | 7 | 0 | 0 | Perfect for miners in monster-infested mines. |
Amulet of nature | Emerald, strung with magic string | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | It can be used to monitor the state of a farming patch. |
Amulet of strength | Ruby | 0 | 0 | 0 | 0 | 0 | 0 | 10 | The "amulet of hitting harder" for melee fighters. | |
Amulet of power | Diamond | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 1 | The top free-to-play amulet, with good balance for most classes of combat, though a little weaker for a mage attacking targets that cannot reach them. |
Amulet of glory | Dragonstone | 10 | 10 | 10 | 3 | 3 | 3 | 6 | 3 | Stronger in attack than defence, but otherwise the premier amulet with additional charge and teleport bonuses, until the Fury. The teleport capability is effective up to level 30 Wilderness, while the normal teleport spells fail beyond level 20 |
Amulet of fury | Onyx | 10 | 10 | 10 | 15 | 15 | 15 | 8 | 5 | The same attack, better strength and much better defence than the "Glory", also higher prayer bonus - no teleports. |
Amulet of torture | Zenyte | 15 | 15 | 15 | 0 | 0 | 0 | 10 | 2 | Requires 75 Hitpoints to equip. Offers the highest attack bonuses and tied for highest strength bonus, but offers no defence bonuses. |
Not amulets, but similar in effect | ||||||||||
Holy symbol | 0 | 0 | 0 | 2 | 2 | 2 | 0 | 8 | ||
Unholy symbol | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 8 | Members only |
Non-combat, specialised amulets:
Item | Gem | Lasts for | Notes |
---|---|---|---|
Amulet of bounty | Opal | 10 uses | 25% chance to save seeds when planting them in allotment patches. |
Amulet of chemistry | Jade | 5 uses | 5% chance to create a four-dosed potion when brewing potions. |
Burning amulet | Topaz | 5 uses | Can teleport the player to various locations in the Wilderness. |
Other amulets:
- Amulet of ghostspeak: Used in the The Restless Ghost and Ghosts Ahoy quests
- Amulet of humanspeak: Was used only during the "Evil Bob" random event and not retained; no longer exists
- Amulet of catspeak: A members only amulet used in one or more cat-related quests
- M'speak amulet" A members only amulet used in Monkey Madness I quest
- Camulet: A members only amulet used in Enakhra's Lament's quest
Necklaces[]
At one time, the most limited category of enchantable items, but the full range are now enchantable by members.
Item | Gem | Lasts for | Description |
---|---|---|---|
Games necklace | Sapphire | 8 uses | Transport to Burthorpe Games Room, Barbarian Assault minigame, Corporeal Beast's Cave, Tears of Guthix (after completion of the Tears of Guthix quest), or Wintertodt Camp (must have visited Zeah). |
Dodgy necklace | Opal | 10 uses | 25% chance to prevent the player from being stunned and damaged while pickpocketing NPCs. |
Necklace of binding | Emerald | 16 uses | 100% success in making combination runes. |
Necklace of passage | Jade | 5 uses | Can teleport the player to Wizards' Tower, Jorral's Outpost, and the Desert eagle station of the eagle transport system. |
Digsite pendant | Ruby | 5 uses | Transport to Dig Site and Fossil Island. The spell to enchant it is learned during Varrock Museum miniquest |
Necklace of faith | Topaz | 1 use | Automatically restores the wearer's prayer points by 10% if their hitpoints drop below 20%. Degrades to dust after use. |
Phoenix necklace | Diamond | 1 use | Automatically restores Hitpoints equivalent to 30% of the max stat if wearer drops below 20%. Has priority over Ring of life. |
Necklace of skills | Dragonstone | 4 teleports | Allows wearer to teleport to Fishing, Mining, Crafting and Cooking Guilds. Slightly increases chance of getting a casket when big net fishing. Can be recharged at totem in Legends' Guild. |
Berserker necklace | Onyx | Strength raised by 7. Stab Attack, Slash Attack and Crush Attack reduced by 10. Stab Defence, Slash Defence, Crush Defence, Magic Defence and Ranged Defence reduced by 20. Increases the amount of damage wearer does when wielding an obsidian melee weapon by 20%. |
Rings[]
Many rings have a limited number of uses before they are destroyed. Charges (uses) cannot transfer to other players; so if you only have one charge left, and you trade rings with someone who has full charges, your new ring will still disappear after one more use, and the other person will still get full use out of his. All enchanted rings are members only.
Item | Gem | Lasts for | Description |
---|---|---|---|
Ring of recoil | Sapphire | 40 damage | Recoils 10% of the damage done to you onto your attacker, lasts for 40 returned damage. |
Ring of pursuit | Opal | 10 uses | 25% chance to reveal the entire track of hunter creatures caught via noose wand. |
Ring of dueling | Emerald | 8 uses | Teleport to the Duel Arena, also a quick way to get to Al-Kharid, near the Fire altar. An alternative teleport location is Castle Wars, with a convenient bank nearby. |
Ring of returning | Jade | 5 uses | The player will be teleported to their respawn point. |
Ring of forging | Ruby | 140 bars | Smelt iron with 100% success, instead of 50% - this makes iron excellent Smithing experience for members if you can buy or make these rings. |
Efaritay's aid | Topaz | 200 uses | The player will be able to attack vampyric creatures with any weapon. The ring consumes one charge per attack. |
Ring of life | Diamond | 1 use | An automatic teleport to Lumbridge (or Falador upon completion of Recruitment Drive) if you have less than 10% hitpoints remaining - can be a lifesaver, unless your opponent deals fatal damage from more than 10%. Ineffective beyond level 30 Wilderness, as with the Amulet of glory. |
Ring of wealth | Dragonstone | Increased chance of obtaining a rare drop upon hitting the rare drop table on monster kills. | |
Ring of stone | Onyx | Turns the wearer into a rock. Effects: Can only talk or unmorph, attempting to move or being attacked will also unmorph. Poison damage and prayer drain are halted while morphed (probably all recovery as well). | |
Easter ring | A reward for completing an Easter holiday event. Similar in effect to the Ring of stone, but turns the wearer into an Easter egg. Effects: Can only talk or unmorph, attempting to move or being attacked will also unmorph. Poison damage and prayer drain are halted while morphed (probably all recovery as well). |
Bracelets[]
Bracelets are worn in the place of gloves. All enchanted bracelets are members only.
Item | Gem | Lasts for | Description |
---|---|---|---|
Bracelet of clay | Sapphire | 28 clay | Wearer will mine soft clay rather than hard clay while wearing bracelet. |
Expeditious bracelet | Opal | 30 uses | There is a chance to count one of its wearer's slayer assignment kills to count as two instead, but granting no additional experience. Must be worn on the killing blow to count. |
Castle wars bracelet | Emerald | 3 games | Wielder will do extra 20% of damage against a bearer of their side's flag. Castle Wars bandages heals 50% more to wielders of the bracelet. |
Flamtaer bracelet | Jade | 80 uses | Each build at the Shades of Mort'ton temple will become substantially more effective. |
Inoculation bracelet | Ruby | 275 damage | Protects the wearer from an amount of disease damage. Breaks when protection has been used up. |
Bracelet of slaughter | Topaz | 30 uses | There is a 25% chance for a slayer assignment kill to not count as a kill towards it, but still granting the appropriate Slayer experience. Must be worn on the killing blow to count. |
Abyssal bracelet | Diamond | 5 uses | Prevents wearer from being skulled when entering the Abyss. Player still suffers from Prayer drain. |
Bracelet of combat | Dragonstone | 4 teleports | Allows wearer to teleport to Warriors', Champions' and Ranging Guild as well as the Monastery. Updates wearer with their Slayer totals every tenth target they need to kill. Can be recharged at totem in Legends' Guild. |
Bracelet of regeneration | Onyx | Doubles the natural Hitpoint recovery. |