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Instruction manual
This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.
Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.

King's Ransom is the final Link to Questsquest in the Link to Camelot quest seriesCamelot quest series.

Details

Start point Quest point icon Talk to the Gossip, outside Sinclair Mansion.
Official difficulty Experienced
Description Life has been quiet at the Sinclair Mansion since you discovered the murderer... too quiet. So quiet, in fact, that the family has gone!

Suspicions are running high that the Sinclairs' recent departure is tied to the disappearance of King Arthur and his knights. But time is running short and clues are scarce, will you crack the case in time?

Length Medium (20-30 mins)
Requirements
Items required

Recommended:

Enemies to defeat None

Walkthrough

Starting out

  • You will need to be on the standard spellbook to complete this quest (unless you have 96 Magic for spellbook swap and Lunar Spells). Go switch back to standard spells if you aren't on them already.
  • To begin the quest, speak to Chat head image of Gossip, File:Gossip chathead.pngGossip outside the Link to Sinclair MansionSinclair Mansion. He will explain to you that the Sinclairs have packed up and left after incriminating Chat head image of Anna, File:Anna chathead.pngAnna as Lord Sinclair's murderer. This, however, may not be the same person you proved to be guilty in Link to Murder MysteryMurder Mystery. Gossip will explain that one of the family members provided new evidence to prove Anna's guilt. He will then go on to explain that Chat head image of King Arthur, File:King Arthur chathead.pngKing Arthur and his knights disappeared at the same time as the family's departure. Agree to investigate, and you will start the quest.
  • Now, speak to the Chat head image of Guard (Sinclair Mansion), File:Guard (Sinclair Mansion) chathead.pngguard who suspects that the Sinclairs have something to do with the mysterious disappearance of the king of Link to CamelotCamelot and his knights. He suspects that since Link to Lord SinclairLord Sinclair gave King Arthur the castle, the disappearances may be part of a bigger plot to reclaim Camelot. The guard will explain that the Link to Seers' CouncilSeers' Council has forbidden anyone to enter Sinclair Mansion or Camelot to investigate and will so pass on the investigation to you.

Investigating

King's Ransom scrap paper

Scrap paper

King's Ransom address form

Address form

Break the window on the east side of the mansion, and you shall be inside.

Kings Ransom evidence
Evidence Location
Scrap paper Dining room on the ground floor. The paper contains incomplete scribblings about Camelot.
Address form 1st floor[?] library and take an address form that was never filled out, proving that the Sinclairs left for good, and never intended to tell anyone where they were moving.
Black knight helm 1st floor[?] library, western bookcase.
  • Return to the Chat head image of Guard (Sinclair Mansion), File:Guard (Sinclair Mansion) chathead.pngguard by right clicking the window and click on 'break' to get through, and present to him all three pieces of evidence. The guard will agree that there is enough evidence to prove bad intent towards Chat head image of King Arthur, File:King Arthur chathead.pngKing Arthur. He says that since he has to follow proper proceedings that he will have to wait a month before presenting the evidence. You will offer to avoid the bureaucracy. He will then suggest that you learn more about the Sinclair family history, suggesting that town gossips know much about history.
  • Talk to Chat head image of Gossip, File:Gossip chathead.pngGossip. There are three options to ask. Ask all three to learn the Sinclair history.
    • The first two conversations are about the family history. Gossip will explain Link to Lord SinclairLord Sinclair was a good friend of Link to King UlthasKing Ulthas and did many good things for Link to KandarinKandarin. His children, however, were spoiled and horrid, but Gossip admits he didn't think they would commit murder. The second is about the mansion. He will explain that originally the Sinclair's lived in Link to CamelotCamelot (then, under a different name). Lord Sinclair eventually sold the castle to King Arthur and his men. They packed up and built the Link to Sinclair MansionSinclair Mansion. His children were furious.
    • The third option is about Chat head image of Anna, File:Anna chathead.pngAnna. Gossip will tell you that she is in the courthouse in Link to Seers' VillageSeers' Village, giving a really hard time to the authorities. Gossip is positive Anna will receive a guilty verdict.
  • Head to the Link to Seers' Village Courthousecourthouse in Seers' Village (the building directly south of the mansion and south-east of the bank), and speak to Anna. She will say that the original murderer you suspected set her up. She will go on to explain that no one will believe her. She says the new evidence against her was forged. You will then ask her where her family has gone; she will say she doesn't know since she's been locked up. As you go to leave, she will make a deal to help you get into Camelot in exchange for help in receiving a not-guilty verdict. She will then hand you the Criminal's thread (red)criminal's thread that you found on the window in Link to Murder MysteryMurder Mystery. Anna will suggest that the servants may be able to provide testimony in her defence.

(It is possible to skip the following section and go to the trial immediately. Just walk down the stairs in the courthouse, and the trial will begin.) Return to the mansion, and once again, enter via the broken window. The purpose of this trip is to learn what the various servants will state during the trial.

  • Talk to the servants and ask them every possible question.
  • Two of the six servants are outside the mansion—don't forget to talk to them!
    • The first question will explain what happened the night of the murder.
    • The second question will ask if they saw the person suspected in the crime.
    • The third question will ask if they saw someone handling the knife.
    • The fourth question will ask about the thread.
    • The fifth question will explain how poison was used around the house.
  • After talking to every servant (six in total), head to the Seers' Village courthouse to begin the trial.

The trial

King's Ransom - court in session

The trial begins.

  • During the trial, you will call witnesses by talking to the judge, and question the witness by talking to the witness. The questions you may ask correspond to those asked while in the mansion. To get a not-guilty verdict, you must rebut the evidence provided:
    • Anna's fingerprints on the dagger
    • Anna having bought poison and not used it
    • A thread from Anna's clothing being found at the crime scene
    • Anna being at the scene of the crime
  • To successfully clear Chat head image of Anna, File:Anna chathead.pngAnna of the charges, you must rebut this evidence without accidentally providing more incriminating against Anna (for example, bringing out testimony which puts Anna near Lord Sinclair's meal before he died). To do this, call the following witnesses with the following questions:
    • Call the Chat head image of Pierre, File:Pierre chathead.pngdog handler as a witness, and ask him about the poison.
    • Call the Chat head image of Hobbes, File:Hobbes chathead.pngbutler, and ask him about the dagger.
    • Call the Chat head image of Mary, File:Mary chathead.pngmaid, and ask her about what she saw the night of the murder.
    • Call anyone and ask about the thread to complete the case for the defence.
  • The judge will end the trial and ask for a verdict. The jury will provide a not-guilty verdict against Anna.

Back to business

King's Ransom statue

Secret passage

  • Leave the courtroom by clicking the gate; then, talk to Chat head image of Anna, File:Anna chathead.pngAnna in her cell. She will go back to being rude, but will tell you how to enter Link to CamelotCamelot.
  • Head to the east side of Link to CamelotCamelot Castle, and search the statue near the temple.
King's Ransom confrontation

Confronting Anna and Morgan.

  • You will now see a cutscene of Anna talking to Chat head image of David, File:David chathead.pngDavid. The siblings were both responsible for Lord Sinclair's death, and set you up to trap you. They will explain they have no intention to help you. Suddenly, Chat head image of Morgan Le Faye, File:Morgan Le Faye chathead.pngMorgan Le Faye will appear and knock you out with her staff.

In jail

After being knocked out by Chat head image of Morgan Le Faye, File:Morgan Le Faye chathead.pngMorgan Le Faye, you will wake up in a jail with Arthur's Knights and Chat head image of Merlin, File:Merlin chathead.pngMerlin.

  • Speak to Merlin. He will explain that:
    • Chat head image of King Arthur, File:King Arthur chathead.pngKing Arthur has been turned to a granite statue and taken away by the Black KnightBlack Knights.
    • Both the Sinclairs and Morgan Le Faye have teamed up to destroy Arthur and reclaim Link to CamelotCamelot castle.
    • The black knights have also agreed to help Morgan Le Faye and the Sinclairs.
    • Morgan Le Faye has stolen the Holy grailHoly grail.

Freeing Merlin

King's Ransom - Freeing Merlin

Freeing Merlin

  • Ask Chat head image of Merlin, File:Merlin chathead.pngMerlin what to do. Follow all of the available conversations.
  • Reach the vent at the top of the wall opposite the jail gate. A funny animation will show Merlin escaping with the help of all the knights making a pyramid allowing him to reach the vent.

Note: If you happen to click on the vent again, the knights will lift you out of the cell. To continue, make your way back to Camelot and click on the gates to be teleported back into the cell by Morgan Le Faye.

Unlocking jail

Guard combing

Guard combing

  • Talk to all the knights, and ask them if they have anything useful to help them escape. You will get a lot of items such as an Item image of air rune, File:air rune.pngair rune, a Item image of law rune, File:law rune.pnglaw rune, an Item image of empty vial, File:empty vial.pngempty vial, a cooked Item image of shark, File:shark.pngshark, a Item image of Logs, File:Logs.pngnormal log, a bottle of Item image of vodka, File:vodka.pngvodka, etc. If you received a Item image of lockpick, File:lockpick.pnglockpick, use it on the jail lock; otherwise, use Link to Telekinetic GrabTelekinetic Grab on the guard fixing his hair outside the cell to obtain a Item image of hair clip, File:hair clip.pnghair clip. Use the hair clip on the lock.
  • You will need to solve a puzzle to unlock the jail lock. The puzzle very closely resembles the popular game Mastermind.
King's Ransom locked jaildoor puzzle

Puzzle

  • To complete this puzzle, you must set each of four tumblers to the correct height. The most foolproof way to do this (not necessarily the quickest) is to set all tumblers to the lowest height, and try the lock. If a tumbler shows a green circle, do not change that tumbler anymore. Ignore blue and red circles. For all the other tumblers, increase the height by one and try again. Continue until the lock unlocks. This method will take at most six attempts.

Finding the Holy Grail

King's Ransom riddle

Riddle to the Holy Grail

  • Head to the top floor and search on the table to the north. You will now have to solve a riddle (click on Show riddle) and choose the correct container holding the Holy grailholy grail. The correct box is the round purple one on the right, second last box if counting from left to right.
Note: If you choose the wrong box, you will be teleported outside South-west Link to ArdougneArdougne. To continue the quest, you will have to walk back to Link to Keep Le FayeKeep Le Faye. When you try to open the door, Chat head image of Morgan Le Faye, File:Morgan Le Faye chathead.pngMorgan Le Faye will appear and will teleport you back to jail. There, you don't need to solve the door puzzle again—you just have to open the door and walk back to the top floor.

Freeing King Arthur

Note: Even if you already have the Animate scroll, you will still need to go talk to Wizard Cromperty, or your player will not be willing to cast the spell on King Arthur.
Tip: Get the bronze med helm and iron chainbody in Link to Draynor ManorDraynor Manor and at Link to Wayne's Chains - Chainmail SpecialistWayne's Chains in Link to FaladorFalador respectively if you still need them.
King's Ransom arthur statue

King Arthur turned into a stone statue.

  • Climb down the ladder, and you will see King Arthur's statue. Use the free option.
  • Talk to King Arthur, and give him the guard uniform (bronze med helm and iron chainbody).
  • Return to Link to CamelotCamelot and speak to King Arthur in his castle to finish the quest and receive your reward.

Rewards

King's Ransom reward scroll

Music

Trivia

  • When the quest was introduced in RuneScape 2, the Link to Falador Party RoomParty Room was moved from Link to Seers' VillageSeers' Village to Link to FaladorFalador to make room for the Link to Seers' Village Courthousecourthouse.
  • When finding Chat head image of Anna, File:Anna chathead.pngAnna not guilty, 'Party Balloons' fall down. This is because of the Party Room being here previously, as stated by the judge when talking to him after the acquittal.
  • If you talk to Chat head image of Merlin, File:Merlin chathead.pngMerlin after the quest, he will give you a Item image of hair clip, File:hair clip.pnghair clip as a memory of the adventure.
  • When in jail, one of the knights is playing with a baseball; it's a reference to the movie The Great Escape with Steve McQueen.
  • When the Knights of the Round Table die in battle at Link to Keep Le FayeKeep Le Faye, they simply respawn where they were killed.
  • When discussing with Merlin how to escape, your character asks if he's going to turn everyone into fish and swim out. This is a reference to the 1963 Disney animated movie The Sword in the Stone.
  • King's Ransom quest is the "newest" quest on Old School RuneScape, not counting quests exclusively released on Old School. It was the last quest released (at July 2007) before the back-up from which Old School RuneScape was built upon was taken (August 2007).
  • Despite the 65 Defence iconDefence requirement not being boostable, if the quest hasn't been started and the player boosts to 65 Defence, the quest log will show the requirement as being met.