Old School RuneScape Wiki
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{{Monster
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| interwiki = {{External|rs}}
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|name = Kruk
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|image = [[File:Kruk.png|180px]]
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|release = 6 December [[2004]]
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|update = Monkey Madness
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|members = Yes
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|cb = 149
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|hp = 210
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|slaylvl = No
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|max hit = 37
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|aggressive = Yes
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|poisonous = No
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|attack speed = 6
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|weakness = Melee, Ranged
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|attack style = [[Melee]] (slash), [[Magic]], [[Ranged]]
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|always drops = Nothing
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|examine = A large ninja monkey wielding two scimitars.
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|immunepoison = Yes
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|immunevenom = Yes
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|att = 130
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|str = 153
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|def = 150
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|mage = 130
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|range = 170
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|astab = 0
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|aslash = 0
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|acrush = 0
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|amagic = 0
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|arange = 150
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|dstab = 100
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|dslash = 100
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|dcrush = 100
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|dmagic = 250
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|drange = 100
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|strbns = 90
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|rngbns = 70
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|attbns = 160
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}}
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[[File:Kruk chathead.png|left]]
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'''Kruk''' is a [[monkey]] that is the head of the [[Monkey Guard (ninja)|Ninja Monkey Guards]] of [[Marim]], and is located on the east side of the gate, up on the hill. He is the monkey that shouts for the gates to be opened when you approach in monkey form. He is involved in the [[Monkey Madness I]] quest, and players must talk to him before meeting [[King Awowogei]] to make an alliance with him. Although he has a [[combat level]], he cannot be attacked until a certain stage in [[Monkey Madness II]], nor does he directly attack the player (he simply knocks the player out instead).
   
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He also looks bigger than the other monkey ninjas. If you are caught wandering in [[Marim]] as a [[human]], he will knock you out with the aid of his two guards and place you in the jail where you must escape. To reach Kruk, you can go to the cliff opposite of where Kruk is—there should be an opening allowing you to walk up the hill. Next, climb the ladder at the top of the cliff, cross the bridge, and go down the other ladder.
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He is also involved in the [[Monkey Madness II]] quest, in which the player navigates through a large [[Kruk's Dungeon|dungeon]] to kill him in order to retrieve a [[Kruk's paw|paw]] from his corpse, which is used to make a [[Kruk monkey greegree]] in order to impersonate Kruk when talking to [[Awowogei]].
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When being fought, Kruk will use all three [[combat style]]s: [[melee]], [[ranged]] and [[magic]]. Kruk's melee attack is very powerful, capable of hitting up to '''30s.'''
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Can be [[safe-spot]]ted and killed without taking damage by [[flinching]] with melee. Lure Kruk to north then run to the south-west wall.
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'''<span style="color:red">Warning:</span>''' The fight with him is instanced—if you die while fighting him, you '''will lose''' your dropped items; '''beware'''!
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{{Monkey Madness I}}
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{{Monkey Madness II}}
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[[Category:Ape Atoll]]
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[[Category:Monkeys]]

Latest revision as of 10:00, 8 June 2019

Kruk chathead

Kruk is a monkey that is the head of the Ninja Monkey Guards of Marim, and is located on the east side of the gate, up on the hill. He is the monkey that shouts for the gates to be opened when you approach in monkey form. He is involved in the Monkey Madness I quest, and players must talk to him before meeting King Awowogei to make an alliance with him. Although he has a combat level, he cannot be attacked until a certain stage in Monkey Madness II, nor does he directly attack the player (he simply knocks the player out instead).

He also looks bigger than the other monkey ninjas. If you are caught wandering in Marim as a human, he will knock you out with the aid of his two guards and place you in the jail where you must escape. To reach Kruk, you can go to the cliff opposite of where Kruk is—there should be an opening allowing you to walk up the hill. Next, climb the ladder at the top of the cliff, cross the bridge, and go down the other ladder.

He is also involved in the Monkey Madness II quest, in which the player navigates through a large dungeon to kill him in order to retrieve a paw from his corpse, which is used to make a Kruk monkey greegree in order to impersonate Kruk when talking to Awowogei.

When being fought, Kruk will use all three combat styles: melee, ranged and magic. Kruk's melee attack is very powerful, capable of hitting up to 30s.

Can be safe-spotted and killed without taking damage by flinching with melee. Lure Kruk to north then run to the south-west wall.

Warning: The fight with him is instanced—if you die while fighting him, you will lose your dropped items; beware!