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{{Infobox Item |name=Lockpick
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{{Item
  +
| interwiki = {{External|rs|rsc}}
|image=[[File:Lockpick.png]]
 
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|exchange = gemw
|members= Yes
 
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|name = Lockpick
|quest= Yes
 
 
|image = [[File:Lockpick.png]]
|tradeable= Yes
 
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|release = 30 April [[2002]]
|stackable=No
 
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|update = Latest RuneScape News (30 April 2002)
|destroy=No
 
 
|members = Yes
|high=12
 
 
|quest = No
|low=8
 
 
|tradeable = Yes
|store=20
 
  +
|equipable = No
|street=1000
 
 
|stackable = No
|examine=For picking tough locks.
 
 
|high = 12
|weight=1
 
 
|low = 8
 
|destroy = Drop
 
|store = 20
  +
|seller = Martin Thwait's Lost and Found
 
|examine = For picking tough locks.
 
|weight = 0
 
}}
 
}}
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[[File:Lockpick detail.png|left|120px]]
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A '''lockpick''' is an item that players can use to open locked doors more easily. Some locked doors even require a lockpick to open them. They can be obtained by picking [[Bandit (Kharidian Desert)|bandits]] or [[rogue]]s' pockets using the [[Thieving]] skill. They can also be bought from [[Martin Thwait]] in the [[Rogues' Den]]; however, level 50 Thieving and 50 [[Agility]] are required to buy them from him. There is also a spawn just before the agility obstacle to reach [[Salarin the twisted]], which can be useful for [[Ironmen]]. It's a common loot from Young implings (easiest method to obtain for Ironmen).
   
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==Uses of lockpicks==
'''Lockpicks''' can be obtained by [[thieving|picking rogues' pockets]]. Lockpicks can also be obtained by trading with an NPC in the [[Rogues' Den]], however the player must have at least 50 [[Thieving]] and 50 [[Agility]] to trade with this character. Lockpicks make opening locks easier, and some locks actually require them.
 
 
*A gate leading to a small mining area in [[Ardougne Sewers]].
 
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*A door on the {{FloorNumber|2}} of [[Ardougne Castle]].
Some doors that require lockpicks are:
 
 
*Two doors near the [[Ardougne Marketplace]].
* The Chaos Druid Tower near Ardounge, this is also the door that needs to be unlocked to access the Blood Chest.
 
 
*The [[Hemenster]] arrow chest requires a lockpick to open.
* A gate leading to a small mining area in Ardounge Sewers.
 
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*[[Pirates' Hideout]] in [[Deep Wilderness]].
* A door in the second floor Ardounge Castle.
 
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*Opening chests in [[Dorgesh-Kaan]].
* Two doors near the Ardounge Marketplace.
 
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*A door during [[Legends' Quest]].
* The Hemenster arrow Chest requires a lockpick to open.
 
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*A chest during [[Desert Treasure]].
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*Entrance to the [[H.A.M. Hideout]].
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*H.A.M. store room doors.
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*Doors in [[Pyramid Plunder]].
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*Breaking and entering houses in [[Piscarilius House]] (with 75% favour).
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*Escaping the prison cell in [[Ape Atoll]]. Mainly during [[Monkey Madness I]].
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*Entering the house above the [[Resource Area]] in level 56 wilderness. This hut is primarily used for [[Krystilia]]'s wilderness slayer tasks.

Latest revision as of 12:27, 3 March 2019

Lockpick detail

A lockpick is an item that players can use to open locked doors more easily. Some locked doors even require a lockpick to open them. They can be obtained by picking bandits or rogues' pockets using the Thieving skill. They can also be bought from Martin Thwait in the Rogues' Den; however, level 50 Thieving and 50 Agility are required to buy them from him. There is also a spawn just before the agility obstacle to reach Salarin the twisted, which can be useful for Ironmen. It's a common loot from Young implings (easiest method to obtain for Ironmen).

Uses of lockpicks