Lunar Diplomacy is a quest focusing on the feud between the mainland
Fremennik and the
Moon Clan. Completion grants access to
Lunar Isle, and a new
spellbook.
Details[]
Start point | ![]() |
Official difficulty | Experienced |
Description | Can you make it to Moonclan Island and make peace between the Moonclan and the Fremenniks? |
Length | Long |
Requirements | No boosts allowed:
|
Items required |
Recommended:
|
Enemies to defeat |
Walkthrough[]
Warning[]
You must keep your Seal of passage, once obtained, on you at all times while on the Lunar Isle. If you do not, you will be teleported off of the isle if you try to talk to any
NPC.
Part 1 - The Ship[]
Items needed for this part of the quest: Tinderbox and Swamp Tar. Recommended: House teleport tablet or runes, Bullseye lantern.
Note: If you already have a Bullseye lantern (unf) in your bank, you will have to bring it with you, or else
Cabin Boy will not give you one.
- Take your
tinderbox, your choice of transport to
Rellekka and an extra for Rellekka, and talk to
Lokar Searunner on the westernmost dock of Rellekka. He will tell you about the
Moon Clan.
- Talk to
Brundt the Chieftain in the longhall, and get a
Seal of passage. Keep it with you at all times when you're on the
Lunar Isle or any related areas, or else you'll get teleported back to Rellekka, even when the quest is over. NOTE: If you lose your seal of passage and Brundt doesn't give you a replacement, go to your bank and clear the seal of passage placeholder before talking to him again.
- Talk to
Lokar again to sail to the
Pirates' Cove. You can board the
Lady Zay from here by going to the top most level of the dock. There are also plenty of
moss giants and
pirates to fight.
- Talk to
Captain Bentley. When you ask him to sail you to the Lunar Islands, the ship will only go around in a circle.
- Talk to the navigator,
'Birds-Eye' Jack on the lower deck.
- Talk to the captain again to ask what happened, and suggest it was the navigator's fault.
- Talk to the navigator again — he will mention a jinx being put on the ship.
- Talk to the captain, and he will tell you to talk to members of the crew for help.
- Talk to
'Eagle-eye' Shultz (on the same deck as the captain, northern end of the ship after going through a northern room). He will tell you about jinxes.
- Talk to the
cabin boy up one deck from the captain (south).
- Talk to
'Beefy' Burns on the lowest most deck — you have to go down one level from the deck; then, go north and climb down a ladder into the lowest deck — go south to the galley (kitchen) area to find him.
- Talk to
'Lecherous' Lee next to the cabin boy.
- Talk to
First mate 'Davey-boy' (same deck as the captain).
- Talk to the cabin boy, who will now confess to placing the jinx.
- Note: If you already have a functional bullseye lantern, you can simply swap the lenses and skip the next step. The swamp tar and oil step isn't required at all if you already had a functional lantern and simply swapped the lens. Do not go to Rimmington; simply, skip this final step.
- You should now have an
emerald lantern lens and
lantern; use them with each other to get an
emerald lantern. Use a tinderbox on the lantern to light it.
- If using the lens on a
Bullseye lantern (finished), you will swap out the emerald lens with the existing one and can light it immediately. If using on a
Bullseye lantern (empty), you must fill it with oil using the still inside the
Chemist's House in
Rimmington and a
swamp tar.
Swamp tar can be retrieved from the barrel in the lowest deck of the ship, north of the ladder.
- Note: If you don't have space, talk to the cabin boy, and he will give you a lens and lantern. You may have to talk to him twice. Also, if you have a
Bullseye lantern (unf) in your bank, he may not give you another lantern.
- If using the lens on a
- Next, you need to return to the ship and find five symbols and wipe them all away.

A player finds a jinx.
The seals are on the following locations (use your lantern on the object to reveal the symbol):
- Big and metal: The eastern cannon by the cabin boy. (If this didn't work try the other cannon)
- Wallchart: Same floor as Captain, towards the rear of the ship in the First Mate's cabin. Use your lantern on the northwestern wallchart.
- Container: Chest on the lowest deck, near the stairs.
- Box: Crate on the lowest deck, near the cook.
- Support: Support column on the lowest deck, near the cook.
When all the seals are wiped, talk to the captain again, and sail to Moonclan Island!
Part 2 - Moonclan Island[]

Moonclan Island, aka Lunar Isle
Make sure to keep your Seal of Passage in your inventory at all times!
There is a bank and a
general store on
Moonclan Island, so you can get items here. Find
Meteora in the village; she is on the southwestern side of the village by the wall. She will tell you that although they don't have a leader, the
Oneiromancer will be able to help you more than anyone. Walk to the southeastern part of the island, and find the Oneiromancer (near the
Astral altar), who tells you that you will need three things (which must be done in the following sequence).
Waking sleep potion[]
Items needed for this part of the quest: Guam leaf, marrentill, pestle and mortar, and a suqah tooth.
Talk to Baba Yaga in the chicken house in the village (north of the bank in the fenced area — it walks like a chicken). She will give you a special potion bottle, and tell you that you need a
guam leaf,
marrentill and a crushed
Suqah tooth.
First, fill the empty vial with water; then travel to the south-east again, and kill a
Suqah (level 111). The tooth does not drop every time, but it's fairly common. Make sure to also pick up their hides, as you will need four (4) of them later on. (Note that you do not need to get all four hides now, as you will be killing more
Suqah to obtain the
amulet later.) They also drop guam and marrentill herbs. Once you have a tooth, add the guam leaf and marrentill to the vial, and then crush the Suqah tooth with the
pestle and mortar to get a
ground tooth. Add the ground tooth to the vial and then talk to the
Oneiromancer again to give her the potion.

A player enchanting the Dramen staff.
Lunar staff[]
Items needed for this part of the quest: Dramen staff (that you are willing to lose), (air, fire, water, and earth talisman) or (air, fire, water, and earth tiara) or (elemental talisman) or (access to the Abyss).
Talk to the Oneiromancer to give her the potion before starting the staff. You won't be able to make lunar staves after this next part (and must pay 30,000 coins for more), so it is advisable to make more than one. Take your dramen staff (or staves) to all four elemental altars in this order:
Air,
Fire,
Water and
Earth. Once there, 'use' the staff on each of the four altars.
The lunar staff or staves you create will change names depending on which step you are currently on in enchanting it. Only enchanting it with the air element labels the staff 'Lunar staff pt 1', with air and fire 'Lunar staff pt 2' and so on and so forth.
After the fourth enchantment of earth, it becomes a lunar staff that you are unable to equip until you are able to wear clothes of the Moon Clan. Worse yet, the Oneiromancer will temporarily take it from you until later on. (If using
fairy rings to transport yourself, bring one regular dramen staff with you to use for fairy rings. However, once you give a lunar staff to the Oneiromancer, any extra you made will become equipable AND can be used to access fairy rings). Take the staff to the Oneiromancer.
Ceremonial clothes[]
Items needed for this part of the quest: 400 coins, a pickaxe, hammer, a needle, 2 thread, 4 suqah hide, Seal of passage, and a spade.

Mining the stalagmite for the helm.
These consist of eight different items:
Helm - Take your
pickaxe and
hammer, and travel to the north-east of the island, and you should find a
dungeon. You must run past some
Suqah, which may cast
Ice Barrage, to reach it. Once inside, mine any stalagmite to get some
lunar ore. You can only mine one, but one is all you need for the helmet. There is a furnace and anvil in
Rellekka where you can
smith the helm. You can return to Rellekka quickly by destroying the
Seal of passage, and speaking to any of the lunar citizens. (Remember to speak to
Brundt for another seal, before you return to the island.)
Cape - Talk to
Pauline Polaris to the northwestern side of the village. You have to guess her name; first guess Pauline and then after receiving a clue, choose Jane Blud-Hagic-Maid.
Amulet - Talk to
Meteora in south part of the village. She'll tell you that she'll swap her amulet for her
tiara that she lost to one of the Suqah. Kill Suqah to get it back (it can take five or more Suqah kills to get the tiara) and keep the hides until you have four (you will need them for the next step), and then exchange the tiara for the amulet.
Torso,
Gloves,
Boots and
Legs - Speak to
Rimae Sirsalis at the clothes shop; she will tell you that she can tan the
Suqah hides for 400 coins. Collect four Suqah hides if you haven't already, get them tanned, and with some
thread, use a
needle on the
Suqah leather to make the four items. (She sells needles and thread.)

Lunar ring location
Ring - Speak to
Selene near the center of the village; she will give you a riddle. Take a
spade, and travel round outside the southern side of the village to the west until you come to a bridge. Dig on the blue flowers to the very south-west of the island, as shown in the picture. Make sure you complete the dialogue or else you will not receive the ring.
Take all items back to the Oneiromancer, and she will give you all your obtained items back (make sure you have 11 free inventory spots), plus some
kindling that was obtained from the first ever
magic tree.
- Important: Do not take any "combat items" with you (shields, potions, weapons) aside from an axe you are willing to lose.
Return to the village and from the bank grab runes to cast Combat spells on the boss, some food and possibly
Agility boosts (e.g.
Agility potion),
tinderbox, and if you wish, an
axe of any type (but not necessary because one is obtainable later). Make sure you don't bank the seal of passage or you will have to go get it from another bank before you can continue the quest. Equip all of the lunar items that you acquired, including the lunar staff; if not, when you use the kindling on the brazier, it will not work and you have to get another kindling and take another
waking sleep vial from the Oneiromancer. It is recommended to use the kindling on the potion, drop the
soaked kindling, and talk to the Oneiromancer again to obtain an potion and kindling in case of a disconnect.
Enter a long building on the western side of the village that has a ceremonial brazier and a staircase inside. You cannot change your equipment within the Dream World, so it is recommended to bring runes to cast Combat spells on the boss. Use your waking sleep vial on your kindling, light the brazier with your tinderbox, and use the kindling on the brazier.
- Note: If you logout while in the Dreamland, you will have to go get another set of potion kindling from the Oneiromancer. (Your progress in the Dreamland will be saved.)
Part 3 - Dream World[]

A player entering the Dream World.
You are now in the Dream World. Talk to the
Ethereal Man or
Ethereal Lady at the centre of the Dreamworld, and he or she will tell you that you need to face six puzzles. At the edges of Dreamland are stone portal-like things; step into them to attempt each puzzle. After completing each puzzle, talk to the man or lady in the centre again to discuss what the challenge has taught you.

1. A game of chance (yellow southwestern platform) - The Ethereal Fluke's challenge involves dice, but the dice only have two possible combinations when you roll them:
Centre dice: 1 or 6
East dice: 4 or 3
West dice 5 or 2.
You need to get the dice to add up to the numbers that the dream guide gives you. The dice are all either: 4 or 3, 6 or 1, 2 or 5.
Number | Answer |
---|---|
12 | 1, 1, 2, 2, 3, 3 |
13 | 1, 1, 2, 2, 3, 4 |
14 | 1, 1, 2, 2, 4, 4 |
15 | 1, 1, 2, 5, 3, 3 |
16 | 1, 1, 2, 5, 3, 4 |
17 | 1, 1, 2, 5, 4, 4 |
18 | 1, 1, 5, 5, 3, 3 |
19 | 1, 1, 5, 5, 3, 4 |
20 | 1, 1, 5, 5, 4, 4 |
21 | 1, 6, 2, 5, 3, 4 |
22 | 1, 6, 2, 5, 4, 4 |
23 | 1, 6, 5, 5, 3, 3 |
24 | 1, 6, 5, 5, 3, 4 |
25 | 1, 6, 5, 5, 4, 4 |
26 | 6, 6, 2, 5, 3, 4 |
27 | 6, 6, 2, 5, 4, 4 |
28 | 6, 6, 5, 5, 3, 3 |
29 | 6, 6, 5, 5, 3, 4 |
30 | 6, 6, 5, 5, 4, 4 |
Once finished, you'll be taken back to the center. Tell the Ethereal Man/Lady what you've learned and enter the next puzzle.

2. Communicating in numbers (pink southeastern platform) - The Ethereal Numerator's challenge is where you complete mathematical sequences by pressing the correct floating numbers. For example, if the pattern is 1, 4, 2, 5 the first answer is 3 (1, 4, 2, 5, 3) and the next answer is 6 (1, 4, 2, 5, 3, 6). Sequences:
If you want to understand rather than just complete this task, every sequence is different and you won't find a guide for everything. If you really want to do it yourself in sequences such as 0,1 .. 3, 4, the number 2 was left out, which means between the next pair 5 will be left out, so the next pair will be 6,7. All of the sequences are like this.
Sequences:
Sequence | Answer |
---|---|
0, 1, 3, 4 | 6, 7 |
1, 1, 1, 2, 1, 3, 1, 4 | 1, 5 |
1, 1, 2, 2, 3 | 3, 4 |
1, 1, 2, 3, 1, 1, 4 | 5, 1 |
1, 2, 3 | 4, 5 |
1, 3, 5 | 7, 9 |
1, 4, 2, 5 | 3, 6 |
1, 6, 2, 5 | 3, 4 |
1, 9, 2, 8 | 3, 7 |
2, 3, 5, 6 | 8, 9 |
2, 6, 3, 7 | 4, 8 |
3, 4, 2, 5 | 1, 6 |
7, 3, 6, 2 | 5, 1 |
8, 6, 4 | 2, 0 |
9, 7, 5 | 3, 1 |
9, 8, 7, 6 | 5, 4 |

Chopping dream trees.
3. Chop, Chop, Chop away! (blue northeastern platform) - This is a simple Woodcutting game. Just chop more logs than your opponent, the
Ethereal Perceptive. The goal is to be the first one to stack 20 logs in the center on the "Deposit Log pile". (If you're limited on inventory spaces, just chop a few at a time and then stack them and continue cutting, but note that once you have deposited 20 logs that you will be unable to pick up your items!) He supplies a
bronze axe if you don't have an axe of your own. This is one of the easier challenges.

Hopping around the dreamy puffs.
4. Where am I? (white northwestern platform) - This challenge tests your memory. Speak to the Ethereal Guide, and you will discover this challenge is similar to the spike pits in the
Underground Pass, you have to jump between platforms hoping not to find the false platforms that will collapse and return you to the start. You take no damage from falling. The path is different for everyone.

Jumping the hurdles.
5.The race is on! (yellow eastern platform) - A simple Agility test. Beat the
other guy to the end of the passage by jumping four hurdles whilst he walks a straight path. This is fairly easy though an
Agility potion and a small amount of food might help because failing a hurdle will cost you 8
Hitpoints.

Mimicking the Mimic.
6. Anything you can do... (green southeastern platform) - A mime-copying game, very similar to the mime
random event. Simply copy the emotes the
Ethereal Mimic uses. After each emote, the mime will nod if you are correct or shake no — don't copy this yes or no emote!
The fight[]

Fighting Me.
- Note: If the fight doesnt start after the white screen, you will need to try again for a few times (up to 10-15?), it will eventually let you in. Also, try dropping your axe and then talking to the guide, or dropping your axe and picking it up again before talking to the guide.
Once you've completed all the challenges, talk to the guide in the centre, and he will ask if you are ready to face the ultimate challenge. Say that you are, and you get to face " Me", a level 79 opponent who's pretty easy and is geared to your
stats. You will occasionally be teleported around this arena, but this is more annoying than dangerous. The chats are quite amusing from "Me", so listen out!
Once you have defeated "Me", talk to the guide at the centre of the Dream World, then exit via the lectern, and go and talk to the
Oneiromancer again.
Congratulations! Quest complete!
Rewards[]

- 2
Quest points
- 5,000
Magic experience
- 5,000
Runecrafting experience
- A seal of passage
- Access to Lunar Isle and Lunar equipment
- Access to the Lunar spellbook
- Access to the Astral altar
- 50 Astral runes
Required for completing[]
Completion of Lunar Diplomacy is required for the following:
Trivia[]
- After you give
Meteora her Special Tiara, she still seems to be wearing the
Lunar amulet on her head on her chathead and in-game.
- Meteora's dialogue is a subtle reference to the way a peasant speaks to King Arthur in the movie "Monty Python and the Holy Grail".
- Having the
Book o' piracy in your inventory at the start of the quest modifies some of the pirate's conversation with you.
- Before you enter the dream, if you re-obtain the
kindling and
potion from the
Oneiromancer and then soak the kindling and drop it, you are left with an
empty lunar vial; you can fill this up with water again and mix in a
guam leaf and a
marrentill once more for 84
Herblore
experience per herb, though you cannot empty out the
vials. Unfortunately, getting more vials requires passing through tedious dialogue. It is not known whether this is a bug.
- At a certain point when speaking to Captain Bentley you start the dialogue by saying "Oh captain, my captain" which is a reference to the poem of the same name by Walt Whitman. The phrase was popularized by the film Dead Poets Society.
- Captain Bentley says he stole the ship from Karamjan port and that the doors were too small for his crew. This is a reference to the Monkey Madness quest, in which Glough, a gnome, commissioned ships for his gnome army.