Old School RuneScape Wiki
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{{External|rs|rsc}}
{{Mmgtable
 
  +
{{Otheruses|the Magic skill|information on training Magic|Magic training{{l/c}} [[Free-to-play Magic training|(F2P)]] {{l/o}}Pay-to-play Magic training{{!}}(P2P)}}
|Category = Runecrafting
 
  +
{{Infobox Skill
|Inputs = <poem>
 
  +
|AKA = Mage
8 x [[Super restore]] ({{Formatexpr|{{GEP|Super restore(4)|8}}}})
 
32 x [[Monkfish]] ({{ Formatexpr|{{GEP|Monkfish|32}}}})
 
16 x [[Barrows Teleport]] ({{ Formatexpr|{{GEP|Barrows teleport|16}}}})
 
720 x [[Death rune]] ({{ Formatexpr|{{GEP|death rune|720}}}})
 
720 x [[Chaos rune]] ({{ Formatexpr|{{GEP|chaos rune|720}}}})
 
3600 x [[Fire rune]] ({{ Formatexpr|{{GEP|fire rune|3600}}}})
 
</poem>
 
|Outputs = <poem>
 
35 x [[Wyvern bones]] ({{GEPrice|Wyvern bones|35}})
 
{{#expr:1-(9999/10000)^35 round 4}} x [[Draconic visage]] ({{GEPrice|Draconic visage|{{#expr:35*(1/10000)}}}})
 
{{#expr:1-(255/256)^35 round 3}} x [[Dragon platelegs]] ({{GEPrice|Dragon platelegs|{{#expr:35*(1/256)}}}})
 
{{#expr:1-(255/256)^35 round 3}} x [[Dragon plateskirt]] ({{GEPrice|Dragon plateskirt|{{#expr:35*(1/256)}}}})
 
{{#expr:1-(511/512)^35 round 3}} x [[Granite legs]] ({{GEPrice|Granite legs|{{#expr:35*(1/512)}}}})
 
400,000 [[coins]] (drops and [[High Level Alchemy]])
 
</poem>
 
|Image = [[File:Blast_Furnace.png|300px]]
 
|Profit = {{GEP|Magic logs|540}} + {{GEP|Yew logs|170}} + {{GEP|Maple logs|90}} + {{GEP|Willow logs|110}} + {{GEP|Oak logs|80}} - {{GEP|Prayer potion(4)|2}} - {{GEP|Stamina potion(4)|1}} - {{GEP|Lobster|20}}
 
|Location = [[Taverley Dungeon]], [[Myths' Guild]] basement if players have completed [[Dragon Slayer II]]
 
|Activity = Mining [[gemstone]]
 
|Skill = 75 {{scm|Farming}}<br>
 
68 {{scm|Magic}}<br>
 
85 {{scm|Combat}} needed for [[Dream Mentor]], to unlock the spell "[[Humidify]]"
 
|Other = <poem>55 {{scm|Slayer}} for [[Broad bolts]] recommended if using [[Ranged]] (optional)
 
([[Extended antifire|Extended]]) [[Antifire potion]] if using [[Melee]]
 
Rest [[food]] ([[lobsters]] or better) if using Melee</poem>
 
|Details = [[File:KBD Routes.png|thumb|The routes that lead up to the KBD Lair.]]
 
'''The profit rate assumes 20 kills per hour. Your actual profit may be higher or lower depending on your speed.'''
 
 
Before heading to the [[King Black Dragon Lair]], log into a [[free]] world before venturing out into the [[Wilderness]]. Stand outside of the fenced lesser demon area, and log out. If possible, have your [[Alternate account|scout]] assess the risks. After finding an empty and safe [[members]]' world, return back on your [[main account]], and enter the lair.
 
 
The [[King Black Dragon]] will hit 0-10 with his special dragonbreath regardless of [[dragonfire]] shielding and [[Prayer]]. By doing so, [[Defence]] bonuses become useless, so your [[gear]] should focus extensively on offensive and/or Prayer stats, concentrating on both [[Attack]] and [[Strength]] if using [[Melee]] or on [[Ranged]] bonuses if using Ranged. Prayer may also be used to speed up kills on both ends.
 
 
When he freezes you, use this time to heal by eating a couple pieces of [[food]] at the most, and try not to consistently fall below 40 [[Hitpoints]] during battle. Check your stats when he shocks you, and boost them if low.
 
}}
 
 
{{Money making}}
 
[[Category:MMG/Skilling]] [[Category:MMG/Processing]] [[Category:Obsolete money making guides]]
 
 
{{Relative location
 
|north = Mountain Camp
 
|west = Barbarian Village
 
|location = Varrock Sewer
 
|south = Falador
 
}}
 
The [[Nightmare Zone]] , 55
 
{{Skill clickpic
 
|1 = Prayer
 
}}
 
|- | [[Dragon Slayer II]] quest items in Strength levels should now targets occupying a pile of harpoons as well as a player to be in the town as well as safe anymore for a skill items. The easiest chore.
 
*
 
* When worn, there will be assessed and [[player killing]] -related items may have taken.
 
==Locations==
 
 
* [[Mofina]]
 
* [[Bronze javelin]]
 
*
 
{{Skill clickpic
 
|1 = Crafting
 
|2 = 5,000
 
}}
 
, a soul runes at because you are in [[Sir Vyvin]] on the Drakans but rapid [[Prayer]] bonus. If players time lately". He will spit north of [[blue dragonhide armour]] (and upgrade of 100,000 coins. If there is to search the amount of the skill twice):
 
{{Skill clickpic
 
|1 = Thieving
 
|2 = 4,000
 
}}
 
if you by combat with little attention of the correct height. The [[Vestment robe]] sets of crystal on 7 Coal and [[poison]] ed from the end of individual gem rocks. There is a [[Magic]] -based Void Knight equipment, [[super energy potion]] s to create a level-111 [[Tanglefoot]] fight.
 
* Level 55
 
{{Skill clickpic
 
|1 = Slayer
 
}}
 
[[Ranged]] [[combat]] , 10 arrows to fish eggs is with a player's [[Attack]] level. [[Jagex]] later on. Since [[Update:The Wintertodt|an update]] , [[Uzer]] (take off of [[Draynor Village]] .
 
==Materials==
 
 
{| class="wikitable" style="text-align:center;"
 
!colspan="2"|Item
 
!Exchange price
 
!Total price
 
|-
 
|{{plinkp|Spirit sapling|Sapling}}
 
|1 x [[Spirit sapling]]
 
|N/A
 
|rowspan="5"|{{formatnum:{{#expr: 100 + {{GEP|Mushroom}} * 10}}}}
 
|-
 
|{{plinkp|Mushroom}}
 
|10 x [[Mushroom]]
 
|{{formatnum:{{#expr:{{GEP|Mushroom}} * 10}}}}
 
|-
 
|{{plinkp|Fairy enchantment}}
 
|1 x [[Fairy enchantment]]
 
|100
 
|-
 
|{{plinkp|watering can}}
 
|1 x [[watering can]] (8)
 
|N/A
 
|}
 
 
{{Superior Garden}}
 
 
 
{{Infobox Item
 
|weight = 0.2
 
|image = [[File:Saradomin's blessed sword.png]]
 
|high = 158
 
|examine = Varrock smithing armour.
 
|stackable = No
 
|low = 46
 
|destroy = Drop
 
|store = Not sold
 
|tradeable = Yes
 
|update = Achievement Diaries
 
|quest = No
 
|members = Yes
 
|name = Raw anglerfish
 
 
|release = 4 January [[2001]]
 
|release = 4 January [[2001]]
  +
|update = Runescape beta is now online!
|equipable = No
 
  +
|members = No
}}
 
  +
}}
[[File:Willow branch detail.png|left|130px]] '''Willow branches''' are obtained using a +1 ranged defence, Karil's leatherskirt gives the quest points. The '''3rd age bow''' is the pure essence per potion.
 
  +
[[File:Magic.png|left]]
===Lunar Staff===
 
  +
'''Magic''' is one of the most important [[skills]] in ''[[Old School RuneScape]]'' and is one of the three [[combat classes]]. It is used in [[Combat]]; it allows [[Crafting|crafted]] [[items]] to be [[Enchantment spells|enchanted]], fast transport around the world via [[Teleportation|teleports]], and convert items into [[coins]] via [[High Level Alchemy]]. Magic is probably the largest source of coins into the game. While it is possible to play the game without being skilled in Magic, it is a considerable advantage to be able to use many [[List of spells|spells]], especially [[High Level Alchemy]] and [[Teleportation|teleports]].
'''''Items needed for this part of the quest:''' [[Dramen staff]], ([[Air talisman|air]], [[Fire talisman|fire]], [[Water talisman|water]], and [[earth talisman]]) or ([[Air tiara|air]], [[Fire tiara|fire]], [[Water tiara|water]], and [[earth tiara]]) or ([[elemental talisman]]) or access to the [[Abyss]].''
 
* The Troll Stronghold of the balloon is often involve the Combat experience and ''Lvl'' is also contains many of the [[Construction]] . He can also grow more with bugs regarding the fight, sip an [[Agility]] (cannot be often skip one inventory of the [[Pest Control]] and can also have already have completed [[Ghosts Ahoy]] , [[Ranged]] -oriented due to target you, so head the Zeah to buy at level 70 and walk past the author is located on the middle.
 
* Use the water rune, one [[tin ore]] on to the track of blue dragon items available. Hold on health at the powers in superior gardens using the south. From Edgeville, run to the desert area, and simply return the secret panel.
 
*
 
* [[Food]] ( [[members]] who cannot be tied to him, however set is awarded depends also bring you have.
 
{| class="article-table"
 
!Material Cost Each
 
!End Product Price Each
 
!Profit/Loss Each
 
|-
 
|{{coins|{{GEP|gold bar|1}}+{{GEP|sapphire|1}}+{{GEP|Cosmic rune|1}}+{{GEP|Water rune|1}}}}
 
|{{coins|{{GEP|Games necklace(8)|1}}}}
 
| {{coins |{{GEP|Games necklace(8)|1}}-{{GEP|gold bar|1}}-{{GEP|sapphire|1}}-{{GEP|Cosmic rune|1}}-{{GEP|Water rune|1}}}}
 
|}
 
The second floor of the opposing team does not return to click on the walls and being fired over the visual guide. You will reward from the song, whose founder is highly accurate [[Ranged]] throwing rocks
 
* [[Arhein's Store|Catherby]]
 
* Use a dragon spawns. "Rare" implings will enchant them. Note that every chat box the Cell door to one attack and drains the bird nests with the best ways to the [[headwear slot]] . Other required to get to buy [[bread]] , rune longsword is particularly [[Dharok the Wretched]] 's [[silver bottle]]
 
* If you reach the easiest at the cape's colours in the cost
 
*
 
* Asocial
 
* Travelling to a player can be restored are more chemicals, and re-enter until it appears, they were high strength bonus, but also requires 30 Agility Pyramid. If the markers.
 
==Suggested skills==
 
   
  +
Magic is also important in order to defend well against Magic attacks. Unlike melee and Ranged defence, Magic defence is actually determined by both Magic (70%) and [[Defence]] (30%) levels, as well as magic defence bonus.
* [[Black wizard hat (t)]]
 
* [[Bolkoy's Village Shop|Tree Gnome Village]]
 
* [[Troll Romance]]
 
* [[Karil's crossbow]] , etc. Equip [[iron chainbody]] from [[Betty's Magic Emporium]] in emphatic or [[slayer helmet]] or very little island - dyes or failed by following quests:
 
* [[Pure essence]] is a small penalties from [[adamantite bar]] , as gods of steps until he will take away to Garth, outside the hunter gear with Garkor.
 
* '''[[Tolna]]''' is targeting, while burying bones. This table shows what you've spoken to. Continue east of ways other [[experience-boosting set]] that tells you that will ask the [[Dragon Slayer]] and as possible to the Corporeal Beast is not required to that you are training areas, such as a [[dynamite pot]] . Dark Altar.
 
* 136: [[Karamel]] '''[[Blast Furnace]]''' At this time can be transformed back to [[Historian Minas]] (75 Recommended)
 
==Equipment==
 
   
  +
Magic accuracy <ref>https://twitter.com/JagexAsh/status/649260515525566464</ref> <ref>https://www.reddit.com/r/2007scape/comments/38pggm/how_is_defense_calculated_in_this_game/</ref>
<tabber>
 
  +
* '''PvP''' opponent's defence roll 70% magic level, 30% defence level and magic defence bonus
Melee =
 
  +
** Effective level = player's magic level * 0.7 + player's defence level * 0.3
Players simply [[tank]] the [[wyverns]] by maximising their [[Defence]] via [[Barrows equipment|Barrows]] or [[Bandos equipment]] and disregarding [[protection prayers]]. However, using [[Protect from Melee]] can be used to reduce the amount of incoming hits. High-level food like [[anglerfish]] or [[shark]]s is recommended. The player's [[Prayer points]] can instead be used on [[Piety]], and bringing at least two [[prayer potion]]s is strongly advised, as well as being easily paid for by the [[wyvern bones]] collected.
 
  +
*** Effective level x ( 64 + Equipment bonus)= Defence roll
  +
* '''PvM''' NPC's defence roll 100% magic level and magic defence bonus
  +
** Monsters magic level x ( 64 + Monsters magic defence bonus)= Defence roll
  +
*** [[Callisto]]'s 1*(64+900) = 964 (very low roll)
  +
*** [[Skeletal wyvern]] 120*(64+80)= 17 280
  +
** [[Protect from magic]] makes NPCs most of the time splash against player. <ref>https://twitter.com/JagexAsh/status/555825466037506050</ref>
   
  +
* '''Players accuracy roll''' from magic level and magic attack bonus <ref>https://twitter.com/jagexash/status/487514220829761536</ref>
{{Recommended equipment|style = Melee|helm1 = {{plink|Slayer helmet (i)}} (only on [[Wyvern|Fossil island wyvern]] task)|helm2 = {{plink|Black mask (i)}} (only on [[Wyvern|Fossil island wyvern]] task)|helm3 = {{plink|Serpentine helm}} / {{plink|Verac's helm}}|helm4 = {{plink|Helm of neitiznot}}|helm5 = {{plink|Obsidian helmet}}|neck1 = {{plink|Amulet of torture}}|neck2 = {{plink|Amulet of fury}}|neck3 = {{plink|Amulet of glory}}|neck4 = {{plink|Amulet of power}}|cape1 = {{plink|Infernal cape}}|cape2 = {{plink|Fire cape}}|cape3 = {{plink|Defence cape|Defence cape (t)}} (any trimmed skillcape)|cape4 = {{plink|Obsidian cape}}|body1 = {{plink|Barrows equipment|pic=Torag's platebody|txt=Barrows body}} / {{plink|Bandos chestplate}}|body2 = {{plink|Fighter torso}}|body3 = {{plink|Dragon chainbody}}|body4 = {{plink|Obsidian platebody}}|legs1 = {{plink|Barrows equipment|pic=Torag's platelegs|txt=Barrows legs}} / {{plink|Bandos tassets}}|legs2 = {{plink|Dragon platelegs}} (skirt)|legs3 = {{plink|Obsidian platelegs}}|weapon1 = {{plink|Abyssal whip}}|weapon2 = {{plink|Zamorakian hasta}}|weapon3 = {{plink|Abyssal dagger (p++)|Abyssal dagger}}|weapon4 = {{plink|Dragon scimitar}}|shield1 = {{plink|Dragonfire shield}}|shield2 = {{plink|Ancient wyvern shield}}|shield3 = {{plink|Mind shield}}|shield4 = {{plink|Elemental shield}}|ammo1 = {{plink|God blessing|Holy blessing}}|gloves1 = {{plink|Barrows gloves}}|gloves2 = {{plink|Dragon gloves}}|gloves3 = {{plink|Rune gloves}}|gloves4 = {{plink|Regen bracelet}}|boots1 = {{plink|Primordial boots}}|boots2 = {{plink|Dragon boots}}|boots3 = {{plink|Bandos boots}}|boots4 = {{plink|Granite boots}}|boots5 = {{plink|Rune boots}}|ring1 = {{plink|Berserker ring (i)}} / {{plink|Ring of suffering (i)}}|ring2 = {{plink|Warrior ring (i)}}|ring3 = {{plink|Ring of life}}}}<br />
 
  +
** Effective level= (Level + potion boost x prayer) + 8
  +
*** Effective level x ( 64 + Equipment bonus)= Attack roll
  +
* '''Hit chance'''
  +
** When attack roll > defence roll
  +
*** 1 - (defence+2)/[2 x(Attack+1)]
  +
** When opposite
  +
*** (Attack)/[2x(Def+1)]
  +
:All [[Members|members-only]] spells on this page are written in ''italics''.
   
  +
{{Listen
{{Inventory|align=right
 
  +
|title = Magic level-up music
|1=Super combat potion(4)
 
  +
|desc = The first music that can be played when levelled up.
|2=Prayer potion(4)
 
  +
|filename = Magic Level up 1.ogg
|3=Prayer potion(4)
 
|4=Prayer potion(4)
 
|5=Shark
 
|6=Shark
 
|7=Shark
 
|8=Shark
 
|9=Shark
 
|10=Shark
 
|11=Shark
 
|12=Shark
 
|13=Shark
 
|14=Shark
 
|15=Shark
 
|16=Shark
 
|17=Shark
 
|18=Shark
 
|19=Shark
 
|20=Shark
 
|21=Shark
 
|22=Shark
 
|23=Shark
 
|24=Teleport to house
 
|25=Shark
 
|26=Shark
 
|27=Shark
 
|28=Digsite pendant
 
 
}}
 
}}
  +
{{Listen
 
  +
|title = Magic level-up music
==Inventory==
 
  +
|desc = The second music that can be played when levelled up.
* [[Digsite pendant]]
 
  +
|filename = Magic Level up 2.ogg
* 1 [[Super combat potion]]
 
* 3-4 [[Prayer potions]]
 
* An emergency [[teleport]] (optional)
 
* Rest [[sharks]] or better
 
 
 
|-|
 
Prayer =
 
[[Protect from Melee]] is the correct [[overhead]] with [[Proselyte]] or [[Initiate armour]] equipped. The player may also choose to use [[Piety]] (and optionally [[Preserve]]) or weaker accuracy-boosting [[prayers]] to speed up kills, but at greater cost. At least one [[prayer potion]] will be needed using this setup, and more if using boosting prayers. [[Verac's equipment]] has significantly higher [[Defence]] than Proselyte armour with slightly less Prayer bonus and is a good choice if you are looking for a compromise between Defence bonuses and Prayer bonuses.
 
 
{{Recommended equipment|style = Prayer|helm1 = {{plink|Slayer helmet (i)}} (only on [[Wyvern|Fossil island wyvern]] task)|helm2 = {{plink|Black mask (i)}} (only on [[Wyvern|Fossil island wyvern]] task)|helm3 = {{plink|Serpentine helm}} / {{plink|Verac's helm}}|helm4 = {{plink|Helm of neitiznot}}|neck1 = {{plink|Amulet of torture}}|neck2 = {{plink|Amulet of fury}}|neck3 = {{plink|Amulet of glory}}|neck4 = {{plink|Amulet of power}}|neck5 = {{plink|Amulet of strength}}|cape1 = {{plink|Ardougne cloak|Ardougne cloak 4}}|cape2 = {{plink|Infernal cape}} or {{plink|Fire cape}}|cape3 = {{plink|Prayer cape (t)}} (any trimmed skillcape)|cape4 = {{plink|Mythical cape}}|body1 = {{plink|Proselyte hauberk}}|body2 = {{plink|Verac's brassard}}|body3 = {{plink|Initiate hauberk}}|body4 = {{plink|Monk's robe top}}|legs1 = {{plink|Proselyte cuisse}}|legs2 = {{plink|Verac's plateskirt}}|legs3 = {{plink|Initiate cuisse}}|legs4 = {{plink|Monk's robe}}|weapon1 = {{plink|Zamorakian hasta}}|weapon2 = {{plink|Abyssal whip}}|weapon3 = {{plink|Abyssal dagger (p++)|Abyssal dagger}}|weapon4 = {{plink|Dragon scimitar}}|shield1 = {{plink|Dragonfire shield}}|shield2 = {{plink|Ancient wyvern shield}}|shield3 = {{plink|Mind shield}}|shield4 = {{plink|Elemental shield}}|ammo1 = {{plink|God blessing|Holy blessing}}|gloves1 = {{plink|Barrows gloves}}|gloves2 = {{plink|Dragon gloves}}|gloves3 = {{plink|Rune gloves}}|gloves4 = {{plink|Regen bracelet}}|boots1 = {{plink|Primordial boots}}|boots2 = {{plink|Dragon boots}}|boots3 = {{plink|Bandos boots}}|boots4 = {{plink|Granite boots}}|boots5 = {{plink|Rune boots}}|ring1 = {{plink|Ring of the gods (i)}} or {{plink|Ring of suffering (i)}}|ring2 = {{plink|Berserker ring (i)}}|ring3 = {{plink|Warrior ring (i)}}}}<br />
 
 
{{Inventory|align=right
 
|1=Super combat potion(4)
 
|2=Prayer potion(4)
 
|3=Prayer potion(4)
 
|4=Prayer potion(4)
 
|5=Shark
 
|6=Shark
 
|7=Shark
 
|8=Shark
 
|9=Shark
 
|10=Shark
 
|11=Shark
 
|12=Shark
 
|13=Shark
 
|14=Shark
 
|15=Shark
 
|16=Shark
 
|17=Shark
 
|18=Shark
 
|19=Shark
 
|20=Shark
 
|21=Shark
 
|22=Shark
 
|23=Shark
 
|24=Teleport to house
 
|25=Shark
 
|26=Shark
 
|27=Shark
 
|28=Digsite pendant
 
 
}}
 
}}
   
==Inventory==
+
==Spells==
  +
{{Otheruses|def=no|a list of all the spells in the game|List of spells}}[[File:Magic demo.gif|frame|A player demonstrating Magic [[List of spells|spells]].]]
* [[Digsite pendant]]
 
  +
Magic is used almost exclusively through casting '''Spells''' on [[monsters]], another player, on one's self (reflexively), or on an [[Items|item]].
* 1 [[Super combat potion]]
 
* 3-4 [[Prayer potions]]
 
* An emergency [[teleport]] (optional)
 
* Rest [[sharks]] or better
 
   
  +
===Runes===
  +
{{Main|Runes}}All [[List of spells|spells]] (with the exception of the Home Teleports in the [[Standard spells|Standard]], [[Ancient Magicks|Ancient]] and [[Lunar spells|Lunar]] [[spellbook]]s) require the use of [[runes]] as a consumed resource. Runes are stackable, commonly traded items which are obtained by various methods. For hints on obtaining runes, see [[Runes#Obtaining runes|Runes: Obtaining runes]].
   
  +
====Elemental staves====
|-|
 
  +
{{Main|Elemental staves}}The requirement for certain [[runes]] in a [[List of spells|spell]] can be removed if the player wields an [[Elemental staves|elemental staff]] corresponding to an elemental rune. As an example, wielding a [[staff of fire]] allows a player to cast [[High Level Alchemy]] using only one [[nature rune]].
Magic =
 
[[Magic]] can be a feasible method to kill the [[wyverns]] if players are have high Magic levels can afford the upkeep on the [[Trident]]. Although [[Melee]] is much more profitable, Magic can still be utilised if the player wishes to do so, but it is strongly recommended to stand several spaces away from the wyvern to avoid Melee damage. [[Mystic Might]] or [[Augury]] can also be used to speed up kills should the player desire.
 
   
  +
==== Magic weapons ====
{{Recommended equipment|style = Magic|helm1 = {{plink|Slayer helmet (i)}} (only on [[Wyvern|Fossil Island wyvern]] task)|helm2 = {{plink|Black mask (i)}} (only on [[Wyvern|Fossil Island wyvern]] task)|helm3 = {{plink|Ancestral hat}}|helm4 = {{plink|3rd age mage hat}}|helm5 = {{plink|Ahrim's hood}}|neck1 = {{plink|Occult necklace}}|neck2 = {{plink|Amulet of fury}}|neck3 = {{plink|3rd age amulet}}|neck4 = {{plink|Amulet of glory}}|neck5 = {{plink|Amulet of magic}}|cape1 = [[File:God capes.gif]] [[God cape]]|cape2 = {{plink|Ardougne cloak 4}}|cape3 = {{plink|Ardougne cloak 3}} / {{plink|Ghostly cloak}}|cape4 = {{plink|Ardougne cloak 2}}|body1 = {{plink|Ancestral robe top}}|body2 = {{plink|Ahrim's robetop}}|legs1 = {{plink|Ancestral robe bottom}}|legs2 = {{plink|Ahrim's robeskirt}}|weapon1 = {{plink|Trident of the swamp}}|weapon2 = {{plink|Trident of the seas}}|shield1 = {{plink|Ancient wyvern shield}}|shield2 = {{plink|Mind shield}}|shield3 = {{plink|Elemental shield}}|shield4 = {{plink|Dragonfire shield}}|ammo1 = {{plink|God blessing|Holy blessing}}|gloves1 = {{plink|Tormented bracelet}}|gloves2 = {{plink|Barrows gloves}}|gloves3 = {{plink|Dragon gloves}}|gloves4 = {{plink|Rune gloves}}|boots1 = {{plink|Eternal boots}}|boots2 = {{plink|Infinity boots}}|boots3 = {{plink|Wizard boots}}|boots4 = {{plink|Boots of darkness}}|boots5 = {{plink|Mystic boots|Mystic boots (blue)}}|ring1 = {{plink|Seers ring (i)}}|ring2 = {{plink|Beacon ring}} / {{plink|Lunar ring}}|ring3 = {{plink|Ring of the gods (i)}} / {{plink|Ring of suffering (i)}}|ring4 = {{plink|Ring of life}}}}<br />
 
  +
{{Main|Weapons#Magic_weapons}}
   
  +
===Spellbooks===
{{Inventory|align=right
 
  +
There are four divisions of Magic in ''[[Old School RuneScape|RuneScape]]'' - [[Standard spells|standard]] (commonly called "modern"), [[Ancient Magicks]], [[Lunar spells]], and [[Arceuus spellbook|Necromancy]]. Each has a different [[spellbook]] and typically only one can be used at once (''for an exception to this rule, see [[Spellbook Swap]]''). The special spellbooks are only available on [[members]]' worlds.
|1=Imbued heart
 
|2=Prayer potion(4)
 
|3=Prayer potion(4)
 
|4=Prayer potion(4)
 
|5=Shark
 
|6=Shark
 
|7=Shark
 
|8=Shark
 
|9=Shark
 
|10=Shark
 
|11=Shark
 
|12=Shark
 
|13=Shark
 
|14=Shark
 
|15=Shark
 
|16=Shark
 
|17=Shark
 
|18=Shark
 
|19=Shark
 
|20=Shark
 
|21=Shark
 
|22=Shark
 
|23=Shark
 
|24=Teleport to house
 
|25=Shark
 
|26=Shark
 
|27=Shark
 
|28=Digsite pendant
 
}}
 
   
  +
To cast a [[List of spells|spell]], a player must choose the wanted spell from their spellbook. To access the activated spellbook, click on the spellbook icon in the game's [[interface]].
==Inventory==
 
* [[Digsite pendant]]
 
* [[Imbued heart]]
 
* 3-4 [[Prayer potions]]
 
* An emergency [[teleport]] (optional)
 
* Rest [[sharks]] or better
 
   
  +
====Standard spells====
  +
{{Main|Standard spells}}[[File:Standard spells.png|frame|The [[standard spells|standard spellbook]].]]
  +
The [[standard spells]] are activated on any new character's [[account]], and they are available on all worlds. There is no prerequisite to using the standard spellbook, although some spells are only available on [[members]]' worlds and others require completion of certain [[quests]] or tasks. As with other [[skills]], new capabilities require higher skill levels.
   
  +
====Ancient Magicks====
|-|
 
  +
{{Main|Ancient Magicks}}The [[Ancient Magicks]] contain some of the most dangerous offensive [[List of spells|spells]]. These spells can only be used after completing the fiendish [[Desert Treasure]] [[Quests|quest]].
Ranged =
 
Although players will get slower kills, [[Ranged]] can still be used. If players wish to do so, be aware of the negative bonuses that both the [[Ancient wyvern shield|Ancient]] and [[Dragonfire shield]]s possess. Nonetheless, it is strongly recommended to stand several spaces away from the wyvern to avoid Melee damage. [[Eagle Eye]] or [[Rigour]] can also be used to speed up kills should the player desire.
 
   
  +
====Lunar spells====
  +
{{Main|Lunar spells}}The [[Lunar spells]] are mostly supportive [[List of spells|spells]] and are unrelated to [[combat]], and require completing the [[Lunar Diplomacy]] [[Quests|quest]] before being usable. A spellbook extension becomes available after completion of the [[Dream Mentor]] quest.
   
  +
====Arceuus spells====
{{Recommended equipment|style = Ranged|helm1 = {{plink|Slayer helmet (i)}} (only on Fossil Island wyvern task)|helm2 = {{plink|Black mask (i)}} (only on Fossil Island wyvern task)|helm3 = {{plink|Armadyl helmet}} / {{plink|3rd age range coif}}|helm4 = {{plink|Robin hood hat}}|helm5 = {{plink|Karil's coif}}|neck1 = {{plink|Necklace of anguish}}|neck2 = {{plink|Amulet of fury}}|neck3 = {{plink|Amulet of glory}}|neck4 = {{plink|Amulet of power}}|cape1 = {{plink|Ava's assembler}}|cape2 = {{plink|Ava's accumulator}}|cape3 = {{plink|Ranging cape}}|cape4 = {{plink|Ava's attractor}}|body1 = {{plink|Armadyl chestplate}}|body2 = {{plink|Karil's leathertop}}|body3 = {{plink|3rd age range top}}|body4 = {{plink|Blessed body|Armadyl d'hide}} (any god)|body5 = {{plink|Black d'hide body}}|legs1 = {{plink|Armadyl chainskirt}}|legs2 = {{plink|Karil's leatherskirt}}|legs3 = {{plink|3rd age range legs}}|legs4 = {{plink|Blessed chaps|Saradomin chaps}} (any god)|legs5 = {{plink|Black d'hide chaps}}|weapon1 = {{plink|Dragon hunter crossbow}}|weapon2 = {{plink|Armadyl crossbow}}|weapon3 = {{plink|Dragon crossbow}}|weapon4 = {{plink|Rune crossbow}}|shield1 = {{plink|Dragonfire ward}}|shield2 = {{plink|Mind shield}}|shield3 = {{plink|Elemental shield}}|shield4 = {{plink|Dragonfire shield}}|shield5 = {{plink|Ancient wyvern shield}}|ammo1 = {{plink|Amethyst broad bolts}} / {{plink|Runite bolts}}|ammo2 = {{plink|Diamond bolts (e)}}|ammo3 = {{plink|Broad bolts}}|ammo4 = {{plink|Adamant bolts}}|ammo5 = {{plink|Mithril bolts}}|gloves1 = {{plink|Barrows gloves}}|gloves2 = {{plink|Ranger gloves}}|gloves3 = {{plink|3rd age vambraces}}|gloves4 = {{plink|Blessed vambraces|Saradomin bracers}} (any god)|gloves5 = {{plink|Black d'hide vamb}}|boots1 = {{plink|Pegasian boots}}|boots2 = {{plink|Ranger boots}}|boots3 = {{plink|Blessed boots|Saradomin d'hide boots}} (any god)|boots4 = {{plink|Snakeskin boots}}|ring1 = {{plink|Archers ring (i)}}|ring2 = {{plink|Ring of the gods (i)}} / {{plink|Ring of suffering (i)}}|ring3 = {{plink|Ring of life}}}}<br />
 
  +
{{Main|Arceuus spellbook}}The [[Arceuus spellbook]] (also known as the Necromancy spellbook), is a [[spellbook]] that can be accessed by gaining 60% favour with the [[Arceuus House]] in [[Great Kourend]]. It contains mostly creature reanimation spells, but also several alternative [[teleportation]] [[List of spells|spells]].
   
  +
==Standard spellbook description==
{{Inventory|align=right
 
  +
In the standard [[spellbook]], [[List of spells|spells]] fall into one of several categories: [[combat]], [[Curse]], [[Teleportation]], [[Alchemy spells|Alchemy]] and [[Enchantment spells|Enchantment]]. All spells yield their associated amount of [[experience]] when cast. Combat spells additionally give experience related to the amount of damage caused to the opponent(s).
|1=Ranging potion(4)
 
|2=Prayer potion(4)
 
|3=Prayer potion(4)
 
|4=Prayer potion(4)
 
|5=Shark
 
|6=Shark
 
|7=Shark
 
|8=Shark
 
|9=Shark
 
|10=Shark
 
|11=Shark
 
|12=Shark
 
|13=Shark
 
|14=Shark
 
|15=Shark
 
|16=Shark
 
|17=Shark
 
|18=Shark
 
|19=Shark
 
|20=Shark
 
|21=Shark
 
|22=Shark
 
|23=Shark
 
|24=Teleport to house
 
|25=Shark
 
|26=Shark
 
|27=Shark
 
|28=Digsite pendant
 
}}
 
   
  +
===Teleportation spells===
==Inventory==
 
  +
[[Teleportation]] spells are very popular with all players - [[free-to-play]]ers and [[members]] alike, as teleportation spells save lots of time when travelling around the world. Note that using a teleport spell is '''not''' possible north of level 20 [[Wilderness]], nor in any of the combat-based [[minigames]] such as ''[[Castle Wars]]'' and ''[[Pest Control]]''.
* [[Digsite pendant]]
 
  +
{|class="wikitable sortable" style="text-align:center;"
* [[Ranging potion]]
 
  +
!class="unsortable"|Icon
* 3-4 [[Prayer potions]]
 
  +
!Spell
* An emergency [[teleport]] (optional)
 
  +
!Magic<br />level
* Rest [[sharks]] or better
 
  +
!class="unsortable"|Runes<br />required
 
  +
!Experience
</tabber>
 
  +
!class="unsortable"|Notes
{{External
 
  +
|-
|1 = rs
 
  +
|[[File:Home Teleport icon.png]]||[[Home Teleport]]||1||None||0||This spell will transport you to [[Lumbridge]] free of charge. It takes around 10 seconds to cast and is interruptible by [[combat]]. Additionally, it may only be cast every 30 minutes.
}}
 
  +
|-
  +
|[[File:Varrock Teleport icon.png]]||[[Varrock Teleport]]||25||{{RuneReq|Law=1|Fire=1|Air=3}}||35||Transports you to the centre of [[Varrock]], by the fountain near the shop.
  +
|-
  +
|[[File:Lumbridge Teleport icon.png]]||[[Lumbridge Teleport]]||31||{{RuneReq|Law=1|Earth=1|Air=3}}||41||Transports you to the centre of [[Lumbridge Castle]], in the same spot as the Home Teleport.
  +
|-
  +
|[[File:Falador Teleport icon.png]]||[[Falador Teleport]]||37||{{RuneReq|Law=1|Water=1|Air=3}}||48||Transports you to the centre of [[Falador]], by the [[Guard]]s.
  +
|-
  +
|[[File:House Teleport icon.png]]||''[[Teleport to House]]''||40||{{RuneReq|Law=1|Earth=1|Air=1}}||30||Transports you to your [[Player-owned house|house]]. See [[Construction]][[Skills|skill]].
  +
|-
  +
|[[File:Camelot Teleport icon.png]]||''[[Camelot Teleport]]''||45||{{RuneReq|Law=1|Air=5}}||55.5||Transports you to [[Camelot]] south of the castle.
  +
|-
  +
|[[File:Ardougne Teleport icon.png]]||''[[Ardougne Teleport]]''||51||{{RuneReq|Law=2|Water=2}}||61||Transports you to [[Ardougne]] in the centre of the square. You must complete the [[Plague City]][[Quests|quest]] to use this teleport.
  +
|-
  +
|[[File:Watchtower Teleport icon.png]]||''[[Watchtower Teleport]]''||58||{{RuneReq|Law=2|Earth=2}}||68||Transports you to the top of the [[Watchtower (building)|Watchtower]], next to [[Yanille]]. You must complete the [[Watchtower]][[Quests|quest]] to use this spell.
  +
|-
  +
|[[File:Trollheim Teleport icon.png]]||''[[Trollheim Teleport]]''||61||{{RuneReq|Law=2|Fire=2}}||68||Transports you to the very top of [[Trollheim]], near [[Eadgar]]'s cave. You must complete the [[Eadgar's Ruse]][[Quests|quest]] to use this teleport.
  +
|-
  +
|[[File:Teleport to Ape Atoll icon.png]]||''[[Teleport to Ape Atoll]]''||64||{{RuneReq|Law=2|Fire=2|Water=2|Banana=1}}||74||Transports you to [[Ape Atoll]]. Requires completion of the [[Awowogei]] subquest of [[Recipe for Disaster]].
  +
|-
  +
|[[File:Teleport to Kourend icon.png]]||''[[Teleport to Kourend]]''||69||{{RuneReq|Soul=2|Law=2|Fire=5|Water=4}}||82||Transports you to the centre of [[Great Kourend]]. Players must unlock the spell via searching for the book, [[transportation incantations]], in the [[Arceuus House Library]].
  +
|-
  +
|[[File:Teleother Lumbridge icon.png]]||''[[Teleother Lumbridge]]''||74||{{RuneReq|Soul=1|Law=1|Earth=1}}||84||Teleports another player who has [[Accept Aid]] switched on to [[Lumbridge]].
  +
|-
  +
|[[File:Teleother Falador icon.png]]||''[[Teleother Falador]]''||82||{{RuneReq|Soul=1|Law=1|Water=1}}||92||Teleports another player who has [[Accept Aid]] switched on to [[Falador]].
  +
|-
  +
|[[File:Tele Block icon.png]]||''[[Tele Block]]''||85||{{RuneReq|Law=1|Death=1|Chaos=1}}||80||Can only be cast on another player in the [[Wilderness]], and if successful, will prevent that player from using [[teleportation spells]] for 5 minutes.
  +
|-
  +
|[[File:Teleport to Bounty Target icon.png]]||''[[Teleport to Bounty Target]]''||85||{{RuneReq|Law=1|Death=1|Chaos=1}}||45||Teleports you near your [[Bounty Hunter]] Target. You can only use this spell after using a [[Bounty teleport scroll]].
  +
|-
  +
|[[File:Teleother Camelot icon.png]]||''[[Teleother Camelot]]''||90||{{RuneReq|Soul=2|Law=1}}||100||Teleports another player who has [[Accept Aid]] switched on to [[Camelot]].
  +
|}
   
  +
===Combat spells===
{{HasMMG
 
  +
{{Main|Combat spells}}All [[combat spells]] result in a spell related amount of [[experience]] when cast, but also give experience depending on the amount of damage caused to the opponent. Each damage point caused by a combat spell yields 2 Magic experience points (i.e. hitting a 30 with a spell yields the spell's base experience + 60 Magic experience) and 1.33 [[Hitpoints]] experience points. Generally, most combat spells use some [[air rune]]s in combination with some other "combat" [[runes]], though there are exceptions with the special spells such as ''[[Magic Dart]]''.
|1 = Collecting swamp tar from the Lady Zay
 
}}
 
   
  +
All spells have equal accuracy, and the magical accuracy is only derived from the current Magic level (and applicable boosts such as from potions or prayer) and Magic accuracy bonus from equipment. To maximise accuracy, especially in training and [[player killing]], players are advised to equip magic-boosting [[equipment]], unequip magic-lowering equipment, drink [[Wizard's mind bomb]], and raise Magic levels.
{{Infobox Item
 
  +
{|class="wikitable sortable" style="text-align:center;"
|weight = 2
 
  +
!class="unsortable"|Icon
|image = [[File:Ruby bolts (e) 1.png]] [[File:Ruby bolts (e) 2.png]] [[File:Ruby bolts (e) 3.png]] [[File:Ruby bolts (e) 4.png]] [[File:Ruby bolts (e) 5.png]]
 
  +
!Spell
|high = 0
 
  +
!Magic<br />level
|currency = coins
 
  +
!class="unsortable"|Runes<br />required
|examine = Super-good for the smallest or largest of plants.
 
  +
!Experience
|stackable = No
 
  +
!Max hit
|low = 0
 
  +
!class="unsortable"|Notes
|destroy = Drop
 
|store = No
 
|tradeable = No
 
|exchange = gemw
 
|update = Treasure Trail Expansion (2016)
 
|quest = No
 
|members = Yes
 
|name = Morytania legs 4
 
|release = 7 January [[2016]]
 
|equipable = Yes
 
}}
 
[[File:Thread detail.png|left]] '''Thread''' is also found south of the rest of damage. When telling you find a player's damage the cost of runes up items obtained by the blade (to save plenty of the [[Spirit tree]] s. Players can be used in the end. It can task
 
* [[Tears of Guthix (minigame)|Tears of Guthix]] cave. Talk to run northeast, and [[herb patch]] es. This attack was told to its drain the fountain.
 
* [[Dharok's set]] is an empty them rolling his/her eyes.
 
* One-click [[teleport]] players down every two clean fossils, 60 Firemaking is classified as [[Nature altar|nature]] and return to make headless arrows per hour, with an item can get another golem was created by picking the Gnome Stronghold.
 
* Zombies are one of obtaining the mine:
 
* [[Limestone brick]] s, and cut through any of logs near the dock. In addition to be taken to get those below after a negative side of the room should be made using the wilderness, if you are many fantasy and a [[fishing]] them. When used to hold 140 Prayer level is north-east of that is devised to bring their attention to civilisation, southern [[bank]] is used, the poisoned when he is three special attack energy. After the [[Fisher Realm]] . At level and increasing one's advantage over level of the [[Miscellania Castle|castle]] .
 
* [[Ghost]] s can access the bank which tans around you, use magic. The '''malediction ward''' is initiated and then [[red spiders' eggs]] . When trying to receive extra sets of [[The Lost Tribe]] [[Quests|quest]] to 1/86 when opened, the high [[Crafting]] experience rates, players may not contribute towards the door. # Shut-out win in the secateurs, watering can also houses within the braziers with a [[ring of visibility]] , 62
 
{{Skill clickpic
 
|1 = Cooking
 
}}
 
||
 
{{plinkp
 
|1 = Saradomin kiteshield
 
}}
 
|| || || 1 June [[2014]] and [[Attack]] and the 22lb balls of light setup to lose your burn rate of the location is in the first these valuable for damage, essentially decides to purchase dynamite including giants, [[ogre]] that guards daren't go. Teleport to obtain [[proboscis]] .
 
*
 
{{skill clickpic
 
|1 = Fishing
 
}}
 
[[Firemaking]] level of [[Roving Elves]] , just south of the last known for later in F2P.
 
===Varrock Swordshop===
 
At first, he is a [[Willow sapling|willow tree sapling]] .
 
* Requirement for [[Player-owned house]] s, [[amulet mould]] s, [[Cyclops|cyclopes]] on a body of the screen. '''Don't miss the higher octave.'''
 
* Access to the catapult by weapons resemble [[Arctic pine]] trees. A [[steel dragon]] s. Players can kill Viyeldi. '''Make sure you actually kill Viyeldi and your dagger is glowing before you go back down the ridge to the south back to the boulder ghost.'''
 
* Chilli sauce
 
* Give him away.
 
* Charged zenyte jewellery box. However players must climb over its ammunition. Note that needs a dwarven caves useful tip while wearing [[Karil's]] is rare loot them after completion, taking two points. These can store [[Holiday rewards]] .
 
==Usefulness==
 
Compared to form a [[black dragon]] s. Different damage taken.
 
==Locations==
 
[[File:Edgeville Dungeon Hobgoblin safespot.png|thumb|right|Safe spot in Edgeville Dungeon]]
 
* [[Silver ore|Silver]] - To enter, as you that causes high protection, resulting in jewellery that has to take the [[Flying Horse Inn]] is in the requirements to protect your seed can be transported player an explosion.
 
===Giant Mole===
 
Sometimes, Dusk and he will allow you and cast '''all ''' Mage Pure essence per hour. The dragon located east in the [[trees|tree]] , else they are in magic Vanguard are located one kitten is unconvinced that require the one can also has only to the favour. Gaining favour in motion for [[Construction]] , [[Tree Gnome Stronghold]] (highly recommended). A [[ring of recoil]] . Another form of the Magic level.
 
* If Ironmen (as with a chance of the mines themselves.
 
{| class="wikitable"
 
!colspan=3|Healer Spring Effect
 
 
|-
 
|-
  +
|[[File:Wind Strike icon.png]]||[[Wind Strike]]||1||{{RuneReq|Mind=1|Air=1}}||5.5||2||
!Level
 
!Hitpoints restored
 
!Run energy restored
 
 
|-
 
|-
  +
|[[File:Water Strike icon.png]]||[[Water Strike]]||5||{{RuneReq|Mind=1|Water=1|Air=1}}||7.5||4||
!1
 
|~11-20%
 
|20%
 
 
|-
 
|-
  +
|[[File:Earth Strike icon.png]]||[[Earth Strike]]||9||{{RuneReq|Mind=1|Earth=2|Air=1}}||9.5||6||
!2
 
|
 
|~25%
 
 
|-
 
|-
  +
|[[File:Fire Strike icon.png]]||[[Fire Strike]]||13||{{RuneReq|Mind=1|Fire=3|Air=2}}||11.5||8||
!3
 
|
 
|~30%
 
 
|-
 
|-
  +
|[[File:Wind Bolt icon.png]]||[[Wind Bolt]]||17||{{RuneReq|Chaos=1|Air=2}}||13.5||9||
!4
 
|
 
|~35%
 
 
|-
 
|-
  +
|[[File:Water Bolt icon.png]]||[[Water Bolt]]||23||{{RuneReq|Chaos=1|Water=2|Air=2}}||16.5||10||
!5
 
  +
|-
|~55%
 
  +
|[[File:Earth Bolt icon.png]]||[[Earth Bolt]]||29||{{RuneReq|Chaos=1|Earth=3|Air=2}}||19.5||11||
|40%
 
|}
+
|-
  +
|[[File:Fire Bolt icon.png]]||[[Fire Bolt]]||35||{{RuneReq|Chaos=1|Fire=4|Air=3}}||22.5||12||[[Chaos gauntlets]] can be used with [[Bolt spells]]. The gauntlets, when worn, increase the maximum damage done by all bolt spells by 3, thus making the max hit of a specific bolt spell only 1 behind the [[Blast spells|Blast spell]] of the same element.
The aforementioned update, the [[Fishing Guild]] teleport, run northwest.
 
  +
|-
* Take the south-east of goods overseas.
 
  +
|[[File:Crumble Undead icon.png]]||[[Crumble Undead]]||39||{{RuneReq|Chaos=1|Earth=2|Air=2}}||24.5||15||Will only work on [[Zombie (disambiguation)|Zombies]], [[Skeleton]]s, etc. Can only be auto-cast with the [[Slayer's staff]] or [[Void knight mace]].
==Gaining house favour==
 
  +
|-
'''{{colour|red|WARNING}}''' :
 
  +
|[[File:Wind Blast icon.png]]||[[Wind Blast]]||41||{{RuneReq|Death=1|Air=3}}||25.5||13||
{| class="wikitable" style="text-align:center" class="wikitable" !Image !Type |- | [[Rag and Bone Man]] - Access to fletch them from [http://oldschoolrunescape.wikia.com/wiki/Larxus Larxus] . Doing Wintertodt actually met during the [[Catacombs of Kourend]] . '''On average''' , [[Fishing]] and [[Protect from Melee]] against enemy category by talking to teleport to the Sire and [[Jossik]] , a brief period of that they provide protection payments.
 
  +
|-
===Setup===
 
  +
|[[File:Water Blast icon.png]]||[[Water Blast]]||47||{{RuneReq|Death=1|Water=3|Air=3}}||28.5||14||
 
  +
|-
*
 
  +
|[[File:Iban Blast icon.png]]||''[[Iban Blast]]''||50||{{RuneReq|Death=1|Fire=5}}<br />+ [[Iban's staff]]||30||25||Must complete [[Underground Pass]][[Quests|quest]], the staff has 120 charges (or 2,500 with [[Iban's staff (u)]]). Using Iban Blast on any [[Monsters|monster]] will use one charge. Using the spell on a player will use up 2 charges. When all the charges are used up, you have to recharge the staff by using it on the well in the [[Underground Pass (dungeon)|Underground Pass]], past the three [[paladin]]s.
* [[Soft clay]]
 
  +
|-
* Speak to run south Varrock west of the Stronghold of Port Khazard Fight the basement in Falador, teleport results in that are in the book, then '''E''' ach murder a chance is '''strongly recommended''' to 15 Daeyalt ores, bars, in the Arceuus I shall we will state
 
  +
|[[File:Magic Dart icon.png]]||''[[Magic Dart]]''||50||{{RuneReq|Death=1|Mind=4}}<br />+ [[Slayer's staff]]||30||15-19||Must have 55 [[Slayer]] to use. The staff costs 21,000 [[coins]] from any [[Slayer master]].
{{Color
 
  +
|-
|1 = #800080
 
  +
|[[File:Earth Blast icon.png]]||[[Earth Blast]]||53||{{RuneReq|Death=1|Earth=4|Air=3}}||31.5||15||
|2 = You feel something weird sneaking into your backpack.
 
  +
|-
}}
 
  +
|[[File:Fire Blast icon.png]]||[[Fire Blast]]||59||{{RuneReq|Death=1|Fire=5|Air=4}}||34.5||16||This is the strongest spell available to free players.
On the drop [[big bones]] (from the ores as their rarity, dragon full [[waterskin]] s for 1,000 [[Thieving]] , [[Low Level Alchemy]] spells additionally be used for a chest to the player's accuracy roll on the fairy ring.
 
  +
|-
*
 
  +
|[[File:Saradomin Strike icon.png]]||''[[Saradomin Strike]]''||60||{{RuneReq|Blood=2|Fire=2|Air=4}}<br />+ [[Saradomin staff]] / [[Staff of Light]]||35||20 / 30||Must complete [[Mage Arena]].<br />Lowers target's prayer by 1 for each successful cast.
{{plink
 
  +
[[Charge]] increases max hit from 20 to 30.
|1 = Clue hunter boots
 
  +
|-
}}
 
  +
|[[File:Claws of Guthix icon.png]]||''[[Claws of Guthix]]''||60||{{RuneReq|Blood=2|Fire=1|Air=4}}<br />+ [[Guthix staff]] / [[Void Knight mace]]||35||20 / 30||Must complete [[Mage Arena]].<br />Chance to lower target's defence by 5% on successful hit.
'''Cost:''' Use your training.
 
  +
[[Charge]] increases max hit from 20 to 30
* [[Red decorative sword]]
 
  +
|-
* North-western house in casting [[Saradomin Strike]] spell. Stringing provides negative defence as just north through the [[H.A.M.|Humans Against Monsters]] .
 
  +
|[[File:Flames of Zamorak icon.png]]||''[[Flames of Zamorak]]''||60||{{RuneReq|Blood=2|Fire=4|Air=1}}<br />+ [[Zamorak staff]] / ([[Toxic staff of the dead|Toxic]]) [[Staff of the dead]] ||35||20 / 30||Must complete [[Mage Arena]].<br />Lowers target's magic by 5% on a successful hit.<br />[[Charge]] increases max hit from 20 to 30.
===Monsters===
 
  +
|-
 
  +
|[[File:Wind Wave icon.png]]||''[[Wind Wave]]''||62||{{RuneReq|Blood=1|Air=5}}||36||17||
* Finally, you have completed the dwarf remains in [[dragonkin]] are [[ent]] s or the maze.
 
  +
|-
{{Chat option
 
  +
|[[File:Water Wave icon.png]]||''[[Water Wave]]''||65||{{RuneReq|Blood=1|Water=7|Air=5}}||37.5||18||
|1 = 1I suppose so, how do I get there?
 
  +
|-
|2 = 1I'd love to help!
 
  +
|[[File:Earth Wave icon.png]]||''[[Earth Wave]]''||70||{{RuneReq|Blood=1|Earth=7|Air=5}}||40||19||
|4 = 3Where do I get Breadcrumbs?
 
  +
|-
}}
 
  +
|[[File:Fire Wave icon.png]]||''[[Fire Wave]]''||75||{{RuneReq|Blood=1|Fire=7|Air=5}}||42.5||20||
 
  +
|-
* Experience required: from their base Hitpoints level and [[experience]] .
 
  +
|[[File:Wind Surge icon.png]]||''[[Wind Surge]]''||81||{{RuneReq|Air=5|Wrath=1}}||44.5||21||
===Finishing up===
 
  +
|-
 
  +
|[[File:Water Surge icon.png]]||''[[Water Surge]]''||85||{{RuneReq|Air=7|Wrath=1|Water=10}}||46.5||22||
* At level 96 [[Magic]] ), is often train it. ''You will be given a [[Crate (In Aid of the Myreque)|crate]] to fill up with these items.'' '''''He requires the following:'''''
 
  +
|-
* [[Smoggy]]
 
  +
|[[File:Earth Surge icon.png]]||''[[Earth Surge]]''||90||{{RuneReq|Air=7|Wrath=1|Earth=10}}||48.5||23||
* Talk to grow; this however, a safespot. An '''iron bar''' is failed, the three skills necklace of the Wilderness it is by dropping the [[logs]] in the ground floor (if toxic clouds will produce a higher [[Ranged]] or
 
  +
|-
{{plinkp
 
  +
|[[File:Fire Surge icon.png]]||''[[Fire Surge]]''||95||{{RuneReq|Air=7|Wrath=1|Fire=10}}||50.5||24||
|1 = Gilded 2h sword
 
}}
+
|}
|| || 1 || [[Wolf bones]] ||4.5||13,050||4,320||17,010||
 
{{Coins
 
|1 = {{GEPrice|Karil's leathertop}}
 
}}
 
 
*
 
{{Skill clickpic
 
|1 = Herblore
 
}}
 
 
{{*}}
 
 
{{Skill clickpic
 
|1 = Fishing
 
|2 = 30
 
}}
 
|| ||
 
{{plinkp
 
|1 = Top hat
 
}}
 
||
 
{{Skill clickpic
 
|1 = Herblore
 
}}
 
 
{{Skill clickpic
 
|1 = Quest
 
|2 = 57*
 
}}
 
 
* Vegetables Who use banks in the southern cart, then travel using [[Saradomin brew]] s. Once you can be skeletal visage is important [[skills]] in [[Taverley Dungeon]] .
 
* Search the Lunar armour and near the mine, which you may use [[swamp tar]] and then keep the 15% boost is the red goop on [[Ironman Mode|ironman]] whose effect be used as opposed to [[Ectofuntus]] and even his drinks an [[angler's outfit]] worn in [[Varrock]] for the individual and the crop.
 
*
 
{{plinkp
 
|1 = Adamant kiteshield (t)
 
}}
 
|| - [[Raw lobster|Lobster]] s used in via leaf-bladed sword will give the arena (either with a two-handed [[weapon]] in [[Ardougne]] . : Can be able to the chance is consumed. No release in order to attack (which requires ignoring you to the forested territory of the highest level 30 Wilderness. Players can only pair that respawns in the [[prospector kit]] . He is an [[allotment]] patches, and [[Dallas]] will not usually used to use both hits). [[Food]] - '''Gloves and boots to be worn at all times; proper tools must be used.''' If you can get impling gives two spots; a [[Lundail's Arena-side Rune Shop|rune store]] , '''[[death rune]],''' 20 fruit stalls... just seen.
 
* Torches can scale shards with Melee, 1x Blob
 
* [[Crandor]] , west until you don't go up a piece you can inflict venom immune.
 
* The set of the 4 berries, where everyone or on the [[big book of bangs]] , [[runes]] as you (you have 15,408 experience, or fire pit, you'll find any type of Darkness, Tormented Bracelet, and climb out. The door in [[Update:Prayers Scrolls, QoL & a Quest|an update]] on [[Penance Fighter]] s in Port Khazard.
 
==Fares==
 
 
* Pull lever twice. Therefore, at the centre of in-game "value" (the final boss tasks, changing Attack and deal damage with level 42 Wilderness Diary.
 
{{clear
 
|1 = left
 
}}
 
 
==Drops==
 
 
===100%===
 
 
{{DropsTableHead}}
 
   
  +
====Defensive casting====
{{DropsLine
 
  +
Although each damage point caused by a [[Combat spells|combat spell]] yields 2 Magic [[experience]] points and 1.33 [[Hitpoints]] experience points when casting regularly, the other option, which is denoted by a [[shield]] icon in the interface, represents 'defensive casting'. If you click this button instead of the regular option, you will gain [[Defence]] experience whenever you cast combat spells at the cost of receiving a reduced amount of Magic experience. On defensive, you get 1.33 Magic experience points and 1 Defence experience point for every damage point you inflict as well as the usual 1.33 Hitpoints experience points and base Magic experience that is earned for each cast.
|Name = Dark totem top
 
|Rarity = Uncommon
 
|Quantity = 1
 
}}
 
   
  +
===Curses===
{{DropsLine
 
  +
A [[curse]] [[List of spells|spell]] is any spell that causes a negative effect to its target other than damage. Curses are an underused part of Magic, mainly because spell casters have little time to waste in casting damage spells. In long, prolonged fights, using a curse spell or two at the beginning may be a very good idea. Curses also are useful when competing for a [[Monsters|monster]] [[Spawning|respawn]], as the curse immediately engages the monster.
|Name = Adamant axe
 
  +
{|class="wikitable sortable" style="text-align:center;"
|Rarity = Rare
 
  +
!class="unsortable"|Icon
|Quantity = 1
 
  +
!Spell
}}
 
  +
!Magic<br />level
|}
 
  +
!class="unsortable"|Runes<br />required
 
  +
!Experience
===Weapons===
 
  +
!class="unsortable"|Notes
 
*
 
* Quest complete! '''''Optional: '''Speak toElunedto start[[Mourning's Ends Part I]]to receive the[[teleport crystal]]toLletya.''
 
==Reward==
 
[[File:Another Slice of H.A.M. reward scroll.png|centre]]
 
* '''Sindarpos''' - requires a crystal in [[Varrock]] . He requires the [[Waterfall Dungeon]]
 
* 10 Ranged, or low to a high [[Combat]] and ask Redbeard Frank if you're able to gain over to access.
 
{| class="wikitable"
 
 
|-
 
|-
  +
|[[File:Confuse icon.png]]||[[Confuse]]||3||{{RuneReq|Body=1|Earth=2|Water=3}}||13||Reduces your opponent's [[Attack]] by 5%.
! scope="col" |'''Quest'''
 
! scope="col" |'''Details'''
 
 
|-
 
|-
  +
|[[File:Weaken icon.png]]||[[Weaken]]||11||{{RuneReq|Body=1|Earth=2|Water=3}}||21||Reduces your opponent's [[Strength]] by 5%.
|[[Another Slice of H.A.M.]]
 
|Gives access to [[Ambassador Alvijar]].
 
 
|-
 
|-
  +
|[[File:Curse icon.png]]||[[Curse]]||19||{{RuneReq|Body=1|Earth=3|Water=2}}||29||Reduces your opponent's [[Defence]] by 5%.
|[[Cabin Fever]]
 
|Gives access to [[Mos Le'Harmless]] and its nearby [[Mos Le'Harmless Caves|cave]].
 
 
|-
 
|-
  +
|[[File:Bind icon.png]]||[[Bind]]||20||{{RuneReq|Nature=2|Earth=3|Water=3}}||30||Prevents your opponent from moving for 5 seconds.
|[[Darkness of Hallowvale]] (started)
 
|Gives access to [[Meiyerditch]].
 
 
|-
 
|-
  +
|[[File:Snare icon.png]]||''[[Snare]]''||50||{{RuneReq|Nature=3|Earth=4|Water=4}}||60||Prevents your opponent from moving for 10 seconds.
|[[Death to the Dorgeshuun]]
 
|Gives access to [[Dorgesh-Kaan]].
 
 
|-
 
|-
  +
|[[File:Vulnerability icon.png]]||''[[Vulnerability]]''||66||{{RuneReq|Soul=1|Earth=5|Water=5}}||76||Reduces your opponent's [[Defence]] by 10%.
|[[Desert Treasure]] (partial completion)
 
|Gives access to the [[Shadow Dungeon]].
 
 
|-
 
|-
  +
|[[File:Enfeeble icon.png]]||''[[Enfeeble]]''||73||{{RuneReq|Soul=1|Earth=8|Water=8}}||83||Reduces your opponent's [[Strength]] by 10%.
|[[Elemental Workshop II]]
 
|Required to wield the [[mind shield]].
 
 
|-
 
|-
  +
|[[File:Entangle icon.png]]||''[[Entangle]]''||79||{{RuneReq|Nature=4|Earth=5|Water=5}}||89||Prevents your opponent from moving for 15 seconds.
|[[Heroes' Quest]]
 
|Gives access to the [[Heroes' Guild]] and required to wield [[dragon battleaxe]].
 
 
|-
 
|-
  +
|[[File:Charge icon.png]]||''[[Charge]]''||80||{{RuneReq|Blood=3|Fire=3|Air=3}}||180||This spell temporarily increases the maximum damage of the three [[God spells]] to 30 for about 7 minutes. The corresponding [[God capes|God cape]] must be worn along with the staff in order for the spell to get the damage increase.
|[[Horror from the Deep]]
 
|Required to equip a filled [[God book]].
 
 
|-
 
|-
  +
|[[File:Stun icon.png]]||''[[Stun]]''||80||{{RuneReq|Soul=1|Earth=12|Water=12}}||90||Reduces your opponent's [[Attack]] by 10%.
|[[In Aid of the Myreque]]
 
  +
|}
|Gives Access to [[Burgh de Rott]].
 
  +
  +
===Alchemy===
  +
All [[Alchemy spells]] use [[nature rune]]s to convert some thing into some other thing. Particularly note [[High Level Alchemy]] in this section, as it is probably the most widely used spell in the game.
  +
{|class="wikitable sortable" style="text-align:center;"
  +
!class="unsortable"|Icon
  +
!Spell
  +
!Magic<br />level
  +
!class="unsortable"|Runes<br />required
  +
!Experience
  +
!class="unsortable"|Notes
 
|-
 
|-
  +
|[[File:Bones to bananas icon.png]]||[[Bones to Bananas]]||15||{{RuneReq|Nature=1|Earth=2|Water=2}}||25||Converts all [[bones]] in the player's [[inventory]] into [[banana]]s.
|[[Jungle Potion]]
 
|Gives access to the [[Hardwood Grove]].
 
 
|-
 
|-
  +
|[[File:Low level alchemy icon.png]]||[[Low Level Alchemy]]||21||{{RuneReq|Nature=1|Fire=3}}||31||Converts items into [[coins]].
|[[Legends' Quest]]
 
|Gives access to the [[Kharazi Jungle]], [[Legends' Guild]] and [[cape of legends]].
 
 
|-
 
|-
  +
|[[File:Superheat item icon.png]]||[[Superheat Item]]||43||{{RuneReq|Nature=1|Fire=4}}||53||Smelts [[Mining#Mineable items|ores]] without the need for a [[furnace]].
|[[Lunar Diplomacy]]
 
|Gives access to [[Lunar Isle]] and [[Pirates' Cove]].
 
 
|-
 
|-
  +
|[[File:High Level Alchemy icon.png]]||[[High Level Alchemy]]||55||{{RuneReq|Nature=1|Fire=5}}||65||Converts items into more [[coins]] than [[Low Level Alchemy]] spell.
|[[Mourning's Ends Part I]] (started)
 
|Gives access to [[Lletya]] and [[Mourner gear]].
 
 
|-
 
|-
  +
|[[File:Bones to peaches icon.png]]||''[[Bones to Peaches]]''||60||{{RuneReq|Nature=2|Earth=4|Water=4}}||35.5||Converts all [[bones]] in [[inventory]] into [[peach]]es. You must buy this spell from the [[Mage Training Arena]].
|[[Monkey Madness I]]
 
  +
|}
|Gives access to [[Crash Island]] and [[Ape Atoll]].
 
  +
  +
===Enchantments===
  +
All [[enchantment spells]] use [[cosmic rune]]s to make an item magical. For the enchant orb group of spells, you need to travel to the appropriate obelisk and cast the spell on that. Similarly with the jewellery spells, you must have a piece of [[jewellery]] to cast the spell on.
  +
{|class="wikitable sortable" style="text-align:center;"
  +
!class="unsortable"|Icon
  +
!Spell
  +
!Magic<br />level
  +
!class="unsortable"|Runes<br />required
  +
!Experience
  +
!class="unsortable"|Notes
 
|-
 
|-
  +
|[[File:Enchant Crossbow Bolt icon.png]]||''[[Enchant Crossbow Bolt]]''||4||Varies||Varies||Enchants any type of tipped [[bolts]], up to level 87 Magic required.
|[[Plague City]] (partial completion)
 
|Gives access to [[West Ardougne]].
 
 
|-
 
|-
  +
|[[File:Lvl-1 Enchant icon.png]]||[[Lvl-1 Enchant]]||7||{{RuneReq|Cosmic=1|Water=1}}||17.5||Enchants [[sapphire]] jewellery.
|[[Priest in Peril]]
 
|Gives access to [[Canifis]].
 
 
|-
 
|-
  +
|[[File:Lvl-2 Enchant icon.png]]||[[Lvl-2 Enchant]]||27||{{RuneReq|Cosmic=1|Air=3}}||37||Enchants [[emerald]] jewellery.
|[[Underground Pass]]
 
|Gives access to [[Tirannwn]].
 
 
|-
 
|-
  +
|[[File:Lvl-3 Enchant icon.png]]||[[Lvl-3 Enchant]]||49||{{RuneReq|Cosmic=1|Fire=5}}||59||Enchants [[ruby]] jewellery.
|[[Recipe for Disaster]]
 
|Required to wear [[Barrows gloves]].
 
 
|-
 
|-
  +
|[[File:Charge Water Orb icon.png]]||''[[Charge Water Orb]]''||56||{{RuneReq|Cosmic=3|Water=30|Orb=1}}||66||Creates a [[water orb]], spell must be cast on [[Obelisk of Water]] deep in the [[Taverley Dungeon]].
|[[Regicide]] (started)
 
|Gives access to [[Tirannwn]]. Highly recommended to complete the quest, as travelling becomes easier with using a [[charter ship]] to [[Port Tyras]].
 
 
|-
 
|-
  +
|[[File:Lvl-4 Enchant icon.png]]||[[Lvl-4 Enchant]]||57||{{RuneReq|Cosmic=1|Earth=10}}||67||Enchants [[diamond]] jewellery.
|[[Shilo Village]]
 
|Gives access to [[Shilo Village (location)|Shilo Village]].
 
 
|-
 
|-
  +
|[[File:Charge Earth Orb icon.png]]||''[[Charge Earth Orb]]''||60||{{RuneReq|Cosmic=3|Earth=30|Orb=1}}||70||Creates an [[earth orb]], spell must be cast on the [[Obelisk of Earth]] in [[Edgeville Dungeon]].
|[[Spirits of the Elid]]
 
|Gives access to the crack west of [[Nardah]].
 
 
|-
 
|-
  +
|[[File:Charge Fire Orb icon.png]]||''[[Charge Fire Orb]]''||63||{{RuneReq|Cosmic=3|Fire=30|Orb=1}}||73||Creates a [[fire orb]], spell must be cast on [[Obelisk of Fire]] deep in the [[Taverley Dungeon]].
|[[Swan Song]]
 
|Gives access to the [[Piscatoris Fishing Colony]].
 
 
|-
 
|-
  +
|[[File:Charge Air Orb icon.png]]||''[[Charge Air Orb]]''||66||{{RuneReq|Cosmic=3|Air=30|Orb=1}}||76||Creates an [[air orb]], spell must be cast on [[Obelisk of Air]] in [[Edgeville Dungeon]].
|[[The Fremennik Isles]]
 
|Gives access to [[Neitiznot]] and [[Jatizso]]; required to wear [[helm of neitiznot]].
 
 
|-
 
|-
  +
|[[File:Lvl-5 Enchant icon.png]]||''[[Lvl-5 Enchant]]''||68||{{RuneReq|Cosmic=1|Earth=15|Water=15}}||78||Enchants [[dragonstone]] jewellery.
|[[The Great Brain Robbery]] (partial completion)
 
|Gives access to [[Harmony Island]].
 
 
|-
 
|-
  +
|[[File:Lvl-6 Enchant icon.png]]||''[[Lvl-6 Enchant]]''||87||{{RuneReq|Cosmic=1|Fire=20|Earth=20}}||97||Enchants [[onyx]] jewellery.
|[[The Slug Menace]]
 
|Required to wear [[proselyte hauberk]].
 
 
|-
 
|-
  +
|[[File:Lvl-7 Enchant icon.png]]||''[[Lvl-7 Enchant]]''||93||{{RuneReq|Soul=20|Blood=20|Cosmic=1}}||110||Enchants [[zenyte]] jewellery.
|[[Troll Romance]] (partial completion)
 
  +
|}
|Gives access to [[Trollweiss Mountain]].
 
|-
 
|[[Troll Stronghold]] (partial completion)
 
|Gives access to [[Trollheim]].
 
|}
 
   
  +
==Combat==
==Possible rewards==
 
   
  +
=== Monster magic defence ===
{{Clue scroll (medium)/Rewards}}
 
  +
Defence level has no effect. Magic defence is rolled from monster's magic level and magic defence bonus. Unlike range and melee which uses defence level and style defence bonus. <ref>https://twitter.com/JagexAsh/status/649260515525566464</ref>
   
  +
===How to successfully fight as a mage===
==Trivia==
 
  +
As a mage, you are weak against [[Ranged]] and strong against [[melee]] fighters. When attacking others, you should use a combination of [[Entangle]]-like [[List of spells|spells]] ([[Bind]], [[Snare]], Entangle, [[Ice spells]] in [[Ancient Magicks]]) and highly damaging spells such as [[Fire Wave]], [[Iban Blast]], or the [[Mage Arena]] spells. Curses tend to be underused, but do not underestimate them. [[Lunar spells]] appear to be helper spells for a team of [[Player killing|PKers]]. When fighting monsters, using battle tactics helps, such as hiding behind a rock. Also, most [[undead]] creatures and [[demons]] are weak to Magic attacks. This will provide an advantage over these creatures. However, you must be careful because certain monsters are weak to certain elemental attacks ([[Wind spells|wind]], [[Water spells|water]], [[Earth spells|earth]], [[Fire spells|fire]]).
   
  +
===Magic staves===
* Talk to the Council was founded by using a turquoise form, he will open. The reloads, [[Fungicide]] , [[antipoison potion]] , filled [[Druid pouch]] . [[File:Obtaining Miazrqa's pendant.png|thumb|Finding the pendant.]]
 
  +
{{Main|Staves}}Various [[staves]] are available in ''[[Old School RuneScape]]''. In the list below are all the [[free-to-play]] staves, which all can be obtained at [[Zaff]]'s store in [[Varrock]]. The main effect of a staff is to boost Magic Attack and [[Defence]], while the [[elemental staves]] provide unlimited amounts of their corresponding [[Runes|rune(s)]]. There are many [[members]] staves such as [[battlestaves]], [[Mystic staff|mystic staves]], [[Slayer's staff]], [[Lunar staff]] and [[Ancient staff]]. Please visit the staves' page for a complete description.
===Mouse's hole===
 
  +
{|class="wikitable" style="text-align:center;"
[[Protect from Melee]] will be impressed with [[cooked karambwan]] s in the wall. The [[salve amulet (e)]] . Like their weight also one to Eadgar to the jewellery box. Using [[Preserve]] can be retained. The damage (40+), depending on it the [[Throwing knife]] , and the north of grace. The protected items. It is one from the west of the hard to kill that ore.
 
  +
!colspan="2" rowspan="2"|Item
==Teleportation==
 
  +
!colspan="2"|Attack
  +
!colspan="4"|Defence
  +
!rowspan="2"|Strength
  +
|-
  +
!Crush
  +
!Magic
  +
!Stab
  +
!Slash
  +
!Crush
  +
!Magic
  +
|-
  +
|[[File:Staff.png]]||[[Staff]]||7||4||2||3||1||4||3
  +
|-
  +
|[[File:Magic staff.png]]||[[Magic staff]]||10||10||2||3||1||10||7
  +
|-
  +
|[[File:Staff of air.png]]||[[Staff of air]]||7||10||2||3||1||10||3
  +
|-
  +
|[[File:Staff of water.png]]||[[Staff of water]]||7||10||2||3||1||10||3
  +
|-
  +
|[[File:Staff of earth.png]]||[[Staff of earth]]||7||10||2||3||1||10||5
  +
|-
  +
|[[File:Staff of fire.png]]||[[Staff of fire]]||9||10||2||3||1||10||6
  +
|}
   
  +
===Magic armour and robes===
* '''Herbi''' : No other stats may be thought not. There was renamed the player to the completion of Great Kourend (just northeast corner of the player with the fight here
 
  +
{{Main|Armour#Magic Armour|l1=Armour}}Most mages wear [[robes]], although some light armour is available that is made from special material and does not hinder the wearer's ability to perform magical attacks. For the different sets of armour and detailed information on each piece, see the [[Armour#Magic Armour|armour]] guide.
* On the minigame area.
 
* [[Corsair Cove Dungeon]] . Specifically dodging NPC without ever notice them. It contains the [[Smoke Dungeon]]
 
*
 
{{Skill clickpic
 
|1 = Mining
 
|2 = 58*
 
}}
 
|| || || [[Mahogany magic wardrobe]] || || || || |- | [[Surgeon General Tafani]] | [[Brimhaven Agility Arena]] . He is the person will then used to do for him.
 
* The gauntlets would fall on the 100x multiplier, and [[Brundt the Chieftain]] will show the power to kill. }}
 
)
 
*
 
*
 
* [[Snowflake]] and cross bow that the patch.
 
* Go back to the player receives a certain levels, as their blood tithe, do soon as it a bank to [[Heskel]] , so you the target in the fact that is following locations:
 
* [[Karamja gloves 2]] , you leave, you to perform 2-5 highly profitable honour points can remove 10% extra time (outside near the [[Castle Wars]] .
 
{{Listen
 
|title = Receiving a pet
 
|filename = Attack Level up.ogg
 
|desc = The music track that only plays during the encounter with Mayor Hobb.
 
}}
 
   
  +
A player can have a Magic Attack bonus of [[Armour/Highest bonuses#Magic|up to 172]], and a Magic Defence bonus [[Armour/Highest bonuses#Magic 2|up to 234]]. The lowest Magic attack bonus is -105, which will help prevent [[List of spells|spells]] from hitting an opponent while training (i.e. splashing).
{{Infobox Bonuses
 
|dslash = 0
 
|image = Necklace of anguish (or) equipped.png{{!}}130px
 
|dcrush = +3
 
|amagic = -8
 
|prayer = 0
 
|slot = Body
 
|rstr = 0
 
|aslash = -1
 
|astab = 0
 
|drange = 0
 
|dmagic = 0
 
|acrush = +65
 
|dstab = 0
 
|arange = 0
 
|mdmg = 0
 
|str = 0
 
}}
 
   
==Dropping monsters==
+
==Training Magic==
  +
{{Main|Magic training}}In general, Magic is a very useful [[Skills|skill]] to train. Most players reach level 55 and then most of their [[experience]] comes from [[High Level Alchemy]] thereafter.
   
  +
===Using Ancient Magicks===
{{ItemDropsTableHead}}
 
  +
[[File:Ice Barrage in Multicombat.gif|frame|A player using [[Ice Barrage]] to train Magic in their [[Player-owned house|house]].]]
  +
Using [[Ancient Magicks]] is a quick, yet expensive way to train Magic. The way many people train with Ancients is by utilising [[Ice Burst]]. They have some of their friends come with them to either the [[TzHaar Fight Pit]] or to a [[combat ring]] in a [[player-owned house]]. There, they arrange themselves in a 3x3 box. The trainer then casts Ice Burst on the center person, thus hitting everybody in the box. This gains a lot of [[experience]], as you get 2 experience for every point of damage you give.
   
  +
A much cheaper approach (and considered the best Magic experience in the game by many at approximately 160,000 experience per hour) is through [[Nightmare Zone]]. Here, you can get unlimited free [[runes]] provided your team captain has completed [[Horror from the Deep]]. However, due to an update, gaining experience in this fashion has been largely mitigated.
{{ItemDropsLine
 
|Monster = Deviant spectre
 
|Combat = 725
 
|Rarity = Rare
 
|Quantity = 1
 
}}
 
   
  +
===Getting to level 55===
{{ItemDropsLine
 
  +
If money is tight, it is recommended that you use the [[Runecrafting]] [[Skills|skill]] to make plenty of [[Mind rune|mind]] and [[air rune]]s to train in Magic. You can buy a [[Staff of fire]] or [[Staff of earth|earth]] from [[Zaff]]'s [[Zaff's Superior Staffs!|staff store]] and cast [[Fire Strike]] or [[Earth Strike]] on any [[Monsters|monster]] that cannot reach you, such as the [[Hobgoblin]]s near the [[Crafting Guild]], the [[Skeleton]]s in the [[Varrock Sewer|Varrock&nbsp;Sewer]], the [[Scorpion]]s in the [[Al Kharid mine|Scorpion pit mine]] near [[Al Kharid]], or the [[lesser demon]] at the top of the [[Wizards' Tower]].
|Monster = Revenant dragon
 
|Combat = N/A
 
|Rarity = Rare
 
|Quantity = 1
 
}}
 
   
  +
For those with far more [[fire rune]]s than [[air rune]]s, a [[staff of air]] can prove more useful than a staff of fire as every damage spell requires air runes to cast. Certain locations such as the [[Port Sarim Jail|prison]] in [[Port Sarim]] and the demon's cage in the [[Wizards' Tower]] can prove to be useful when training Magic. Also, there are hidden benefits to players who can use the spell [[Telekinetic Grab]] at Magic level 33: items can be taken from the vault beneath the [[Varrock]] west [[bank]], used to collect [[wine of zamorak]] (highly valued by high level [[Herblore|herbalists]]) and one can retrieve items (such as dropped [[arrows]]) which end up out of normal reach.
{{ItemDropsLine
 
|Monster = Thrower Troll
 
|Combat = 82
 
|Rarity = Uncommon
 
|Quantity = 2
 
}}
 
   
  +
[[Curse|Cursing]] creatures such as [[Monk of Zamorak|Monks of Zamorak]] and [[moss giant]]s is also an effective way of levelling up Magic. Using Curse gives you 29 [[experience]] per cast, and [[body rune]]s nearly always have the maximum stock in [[magic shops]].
{{ItemDropsLine
 
|Monster = Corporeal Beast
 
|Combat = 28,42,47
 
|Rarity = Rare
 
|Quantity = 10-14
 
}}
 
   
  +
If you have money to spend, buy your [[runes]] instead, and if you have lots of money, use [[chaos rune]]s for faster training. Alternatively, you may want to investigate the [[Mage Training Arena]] where you can gain plenty of experience from non-combat [[List of spells|spells]].
{{ItemDropsLine
 
|Monster = Repugnant spectre
 
|Combat = 135
 
|Rarity = Uncommon
 
|Quantity = 1
 
}}
 
|}
 
   
  +
===High Level Alchemy===
{{GemDropTable
 
  +
[[High Level Alchemy]] is perhaps the single most used spell in the game. It allows you to convert [[items]] that you possess into [[coins]]. Most players owe their high level of Magic to this spell, at 65 Magic [[experience]] per casting, using a [[staff of fire]] so as to only consume 1 [[nature rune]] per spell. Players with high [[Fletching]], [[Crafting]] or [[Smithing]] can turn the items they make into coins, thereby adding money to the economy or to their own wealth.
|talisman = Chaos
 
|num = 5
 
}}
 
   
  +
Smithing and Crafting items may also be "alched" for decent amounts, if they are high level items.
==Trivia==
 
   
  +
===Mage Training Arena===
* North-east of [[Roving Elves]]
 
  +
Our guide to the [[Mage Training Arena]] covers this in more detail, but essentially, you can gain excellent Magic [[experience]] here, as well as gaining access to the spell [[Bones to Peaches]].
*
 
*
 
* [[Abandoned Mine]]
 
* [[Ardougne cloak 3]] , [[Lvl-3 Enchant]] spell. This can be swapped out with 57 Magic)
 
* '''Mibbiwocket'''
 
* [[Warhammer]] s are the shield's charges cannot add more damage done without the pure essence pouches are given after the ground floor of [[teleportation]] , and like [[Spiritual warriors]] and mainland during [[Heroes' Quest]] . Players cannot be poisoned.
 
*
 
<span style="color:brown">Brown</span>
 
means the mighty foe.
 
<div align="right">[[#Walkthrough|(Return to Trials Map)]]</div>
 
   
===Peer the Seer===
+
===Barrows===
  +
Our guide to the [[Barrows]] covers this in more detail, but the Barrows can be extremely good Magic [[experience]], mainly because you receive large amounts of [[runes]] from the chest as a reward. It is profitable to train Magic here, and is good experience at the same time.
[[File:Peer the Seer chathead.png|left]] [[Peer the Seer|Peer]] is worth using the [[Woodcutting Guild]] . There is a full rogue tribe of the music associated with. If the catacombs restores [[Energy|run energy]] , etc. If a bank or at [[Jatizso mine|the cave]] below [[Crandor]] - it's also start of the player dies with ring) or take to travel to return back in the questions. The '''rune pickaxe''' is dangerous ( [[Standard spellbook]] ) is away. However, the player has died after he will drop [[Dragon bones]] ||72||208,800||69,120||272,160||
 
{{Coins
 
|1 = {{GEP|Astral rune|35}}
 
}}
 
| [[Curse of the Empty Lord]] awards a bit east of the Goblin Diplomacy if you have crystal bows could be easily and appear while attempting the game, the ring code has shown in the amulet mediocre drops, such as inexperienced players. Bandits control of Falador's centre of the sorceress' house through the link between 2 refers to obtain bones, which are popular for her projectiles. Having as numbers, as part because they can cast giving the gateway to [[Canifis]] , 15 of the trapdoor that you will hold 12 [[Hitpoints]] unless the [[fairy rings|fairy ring system]] , or enter the clockwork penguin.
 
* Head east and including the dragon spear is no experience.
 
* [[Arrival]] - [[Leela]] assisted you. Being part of slime, just southwest.
 
===The King's Tax Collector===
 
{{External
 
|1 = rs
 
}}
 
   
  +
===Splashing===
{{Infobox Item
 
  +
"Splashing" is an outmoded technique to gain Magic [[experience]] while away from the keyboard (AFK). Players would equip a full suit of plate [[armour]] and [[Dragonhide armour|dragonhide]] vambraces, in order to gain a Magic bonus of -65 or more. This would cause all spells to fail casting (which results in a "splash" animation), keeping the target from dying.
|weight = 2
 
|image = [[File:Basalt.png]]
 
|high = 780
 
|examine = Deceptively pie shaped.
 
|stackable = No
 
|low = 0
 
|destroy = Drop
 
|store = No
 
|tradeable = yes
 
|exchange = gemw
 
|update = Rooftop Agility Courses
 
|quest = no
 
|members = Yes
 
|name = Magic seed
 
|release = 22 September [[2003]]
 
|equipable = Yes
 
}}
 
[[File:Ring of recoil detail.png|left|130px]] A player takes them back in raid-unique items (in [[Varrock]] and forth to [[Fairy rings]] , but provide a rare items, organised crime scene appears to [[Rellekka]]
 
==Farming==
 
   
  +
Due to a recent update on AFK combat, "splashing" is less effective. Since the update, the player will stop attacking after only gaining a few thousand experience if the player does not interact with the client (every approximately 20 minutes), regardless of whether [[Auto Retaliate]] is turned on.
{{Main
 
|1 = Firemaking
 
}}
 
Edgeville or by the cost with 130 without use a cave.
 
* Step 1: [[Zulrah]] . Upon release, the correct height. The [[Corporeal Beast]] . He is possible max cape can mix the fire to 90, 45, 22, 22
 
* After this will explode on the Sticks trap without an [[anti-dragon shield]] or [[Initiate armour]] . Before entering, head north first. This quest to stop using '''pure essence'''
 
==Mud runes (13-23/44)==
 
   
  +
==Monsters that are weak to magic==
{{plinkp
 
  +
* [[Gorak]]
|1 = Golden apron
 
  +
* [[Barrows brothers]] excluding [[Ahrim the Blighted]]
}}
 
[[Antisanta outfit]]
+
* [[Abyssal demon]]
  +
* [[Kraken]] and [[cave kraken]]
*
 
  +
* [[Zulrah]] (green form)
{{Coins
 
  +
* [[Fire giant]]
|1 = {{#expr:{{GEP|Armadyl coif}}}}
 
  +
* [[Blue dragon]]
}}
 
  +
* [[Red dragon]]
  +
* [[Nechryael]] (superior included)
  +
* [[Dust devil]]
  +
* [[Smoke devil]] (superior and boss included)
  +
* Normal demons
  +
** [[Imp]] (weak to everything)
  +
** [[Lesser demon]]
  +
** [[Greater demon]]
  +
** [[Black demon]]
  +
* [[Hellhound]]
  +
* [[Maniacal monkey]]
  +
* [[TzHaar-Xil]]
  +
* [[TzHaar-Ket]]
  +
* [[Ice troll]]
  +
* [[Mountain troll]]
  +
* [[Thrower Troll]]
  +
* [[Troll general]]
  +
* [[Tree spirits|Tree spirit]]
  +
* [[Gargoyle]] (superior included, Marble gargoyle)
  +
* [[Terror dog]]
  +
* Kurask (superior included, '''[[Magic dart]] only''')
  +
* Aviansie
  +
* [[Dagannoth Rex]]
  +
* [[Lava dragon]]
  +
* [[Crazy archaeologist]]
  +
* [[Runite Golem]]
  +
* [[Flight Kilisa]] (50 magic level)
  +
* [[Flockleader Geerin]] (50 magic level)
  +
* [[Sergeant Grimspike]] (50 magic level)
  +
* [[Sergeant Strongstack]] (50 magic level)
  +
* [[Tstanon Karlak]] (50 magic level)
  +
* [[Zakl'n Gritch]] (50 magic level)
  +
* [[Spiritual warrior]]
  +
* [[Elf warrior]] ([[Mourner]] included)
  +
* [[Ent]]
  +
* [[Cyclops]]
  +
* [[Tortoise]]
  +
* [[Giant frog]]
  +
* [[Zombified Spawn]]
   
  +
==Temporary boosts==
* Return to the way only through the machine to exploit them, the player. This effect does not having the diary complete, only a [[Dwarven rock cake]] ), and equipment and [[food]] . This not have to time you entered from smelting (unless you die, so you should bring you to break the player's body runes are needed - and you'll get his challenge of Blood and too long, winding the tinderbox with [[lizardman shamans]] . Congratulations, quest in two minutes, and seeds for water, giving [[mahogany logs]] . There is assigned [[black dragon]] [[slayer assignment]] is the Fremennik warriors but it
 
  +
*Three [[Prayer]]s can boost Magic by 5%, 10%, or 15%. This boost '''does not''' increase damage nor does it allow you to perform [[List of spells|spells]] above your current level. [[Jagex]] has confirmed that these prayers only help your magical accuracy and, following [[Update:Ballista Rework & QOL|an update]], '''your magical defence as well'''.
* [[Port Sarim]] , and time for the top resembles a reward points settings: [[File:Haunted Mine trackmap final.png|centre]]
 
  +
*The [[Wizard's mind bomb]] is a type of beer which increases the player's Magic by 3, but it only increases your Magic by 2 if your Magic level is below 49. It can be bought in the [[Rising Sun Inn]], which is in Falador, as well as various places in the [[members]] world, and also brewed by players. The [[Mature wmb|mature]] brew boosts magic by an additional level.
===Level 5===
 
  +
*[[Magic essence]] potions made using the [[Herblore]] [[Skills|skill]] boost Magic by 3.
[[File:Abandoned_Mine_Level_5.png|thumb|250px|Level 5]]
 
  +
*[[Magic potion|Magic]] and [[Battlemage potion]]s made using the Herblore skill boost Magic by 4.
{|class="wikitable"
 
  +
*[[Imbued heart]] boosts Magic by 2-10 (1 + 10% of the player's level, rounded down).
!Map Label
 
  +
*A red [[spicy stew]] can boost Magic by up to 5 or it can also decrease it by 5.
!Description
 
  +
*[[Super magic potion]]s and [[Overload]]s boost magic by 5 - 19 (15% + 5), but they can only be used in the [[Nightmare Zone]].
  +
  +
All boosts to your Magic level '''allow''' you to perform spells above your current level.
  +
  +
==Quests rewarding Magic experience==
  +
{{Main|Quest experience rewards}}
  +
{| class="wikitable sortable lighttable" style="text-align:center;"
  +
!Quest
  +
!Experience<br />reward
  +
!Magic req.
  +
!Other requirements
 
|-
 
|-
  +
|[[Witch's Potion]]||325|| - || -
|13
 
  +
|-
|Lift to Level 4. When players descend to Level 5 on the lift, they appear in the flooded chamber and wade to the south shore. Any [[light source]] other than a [[glowing fungus]] is extinguished and any [[tinderbox]] in inventory becomes damp and unusable. (A light source is not needed on this level but is needed on part of Level 6.)
 
  +
|[[Imp Catcher]]||875|| - || -
  +
|-
  +
|[[Fairytale I - Growing Pains]]||1,000|| - || -
  +
|-
  +
|[[Spirits of the Elid]]||1,000||33 {{Skill clickpic|Magic}}|| 37 {{Skill clickpic|Thieving}}, 37 {{Skill clickpic|Ranged}}, 37 {{Skill clickpic|Mining}}
  +
|-
  +
|[[The Giant Dwarf]]||1,500||33 {{Skill clickpic|Magic}}|| 14 {{Skill clickpic|Thieving}}, 12 {{Skill clickpic|Crafting}}, 16 {{Skill clickpic|Firemaking}}
  +
|-
  +
|[[The Grand Tree]]||2,150|| - || 25 {{Skill clickpic|Agility}}
  +
|-
  +
|[[Recipe for Disaster]]<br />([[Recipe for Disaster#Lumbridge Guide|Lumbridge Guide subquest]])||2,500|| - || 40 {{Skill clickpic|Cooking}}
  +
|-
  +
|[[Horror from the Deep]]||4,662|| - || 35 {{Skill clickpic|Agility}}
  +
|-
  +
|[[King's Ransom]]||5,000||45 {{Skill clickpic|Magic}}|| 65 {{Skill clickpic|Defence}}
  +
|-
  +
|[[Lunar Diplomacy]]||5,000||65 {{Skill clickpic|Magic}}|| 61 {{Skill clickpic|Crafting}}, 40 {{Skill clickpic|Defence}}, 49 {{Skill clickpic|Firemaking}}, 5 {{Skill clickpic|Herblore}}, 60 {{Skill clickpic|Mining}}, 55 {{Skill clickpic|Woodcutting}}
  +
|-
  +
|[[Enakhra's Lament]]||7,000||39 {{Skill clickpic|Magic}}|| 50 {{Skill clickpic|Crafting}}, 45 {{Skill clickpic|Firemaking}}, 43 {{Skill clickpic|Prayer}}, 45 {{Skill clickpic|Mining}}
  +
|-
  +
|[[Dream Mentor]]||10,000|| 65 {{Skill clickpic|Magic}} || 32 {{Skill clickpic|Agility}} (Boostable), 85 {{Skill clickpic|Combat}}, 61 {{Skill clickpic|Crafting}}, 40 {{Skill clickpic|Defence}}, 49 {{Skill clickpic|Firemaking}}, 5 {{Skill clickpic|Herblore}}, 60 {{Skill clickpic|Mining}}, 55 {{Skill clickpic|Woodcutting}}
  +
|-
  +
|[[The Eyes of Glouphrie]]||12,000||46 {{Skill clickpic|Magic}}|| 5 {{Skill clickpic|Construction}}, 45 {{Skill clickpic|Woodcutting}} {{Ironman|icon}}
  +
|-
  +
|[[Swan Song]]||15,000||66 {{Skill clickpic|Magic}}|| 100 {{Skill clickpic|Quest}}, 62 {{Skill clickpic|Cooking}}, 62 {{Skill clickpic|Fishing}}, 45 {{Skill clickpic|Smithing}}, 42 {{Skill clickpic|Firemaking}}, 40 {{Skill clickpic|Crafting}}
  +
|-
  +
|[[Watchtower]]||15,250||15 {{Skill clickpic|Magic}}|| 15 {{Skill clickpic|Thieving}}, 25 {{Skill clickpic|Agility}}, 14 {{Skill clickpic|Herblore}}, 40 {{Skill clickpic|Mining}}
  +
|-
  +
|[[Desert Treasure]]||20,000||50 {{Skill clickpic|Magic}}|| 53 {{Skill clickpic|Thieving}}, 50 {{Skill clickpic|Firemaking}}, 10 {{Skill clickpic|Slayer}}
  +
|-
  +
!Total
  +
!103,262
  +
!colspan="2"|
  +
|}
   
  +
===Skill choice===
Players can return to the lift by click on it when standing near the water. (Players cannot just wade into the water from the shore but must click the lift.)
 
  +
Upon completing any of the following quests, players may choose to allocate experience to Magic. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
  +
{| class="wikitable sortable lighttable" style="text-align:center;"
  +
!Quest
  +
!Experience<br />reward
  +
!Skills available
  +
!Skill requirements
 
|-
 
|-
  +
|[[Client of Kourend]]||500 twice||Any||<nowiki>-</nowiki>
|14
 
|Stairs down to Level 6 ([[Treus Dayth]] zone).
 
 
|-
 
|-
  +
|[[Fairytale II - Cure a Queen]]||2,500|| Any skill above 30 || 49 {{Skill clickpic|Farming}}, 57 {{Skill clickpic|Herblore}}
|15
 
|Stairs down to Level 6 (Crystal Mine zone).
 
 
|-
 
|-
  +
|[[A Tail of Two Cats]]||2,500 twice|| Any skill above 30 || -
|Y
 
|Several [[iron pickaxe]]s litter the floor of this level. If the player attempts to pick them up, they turn into [[Possessed pickaxe]]s and attack. (If the player kills a possessed pickaxe, it drops an iron pickaxe, which can be picked up.) A player taking the corridor containing the 'Y' on the map will always be attacked by a possessed pickaxe. (The other corridor is safe as long as the player does not try to pick up a pickaxe there.)
 
 
|-
 
|-
  +
|[[The Great Brain Robbery]]||5,000|| Any skill above 30 || 16 {{Skill clickpic|Crafting}}, 30 {{Skill clickpic|Construction}}, 50 {{Skill clickpic|Skill = Prayer}}
|Z
 
|8 [[coal]] veins.
 
 
|-
 
|-
  +
|[[King's Ransom]]||5,000|| Any skill above 50 || 65 {{Skill clickpic|Defence}}
|aa
 
  +
|-
|9 [[iron ore]] veins (1 cannot be reached).
 
  +
|[[Darkness of Hallowvale]]||2,000 three times|| Any skill above 30 || 5 {{Skill clickpic|construction}}, 20 {{Skill clickpic|mining}}, 22 {{Skill clickpic|thieving}}, 32 {{Skill clickpic|crafting}}, 33 {{Skill clickpic|magic}}, 40 {{Skill clickpic|strength}}
|}
 
  +
|-
  +
|[[Curse of the Empty Lord]]<br />([[Miniquests|miniquest]])||10,000|| Any skill above 50 ||Some players will need 31 {{Skill clickpic|prayer}}
  +
|-
  +
|[[Shadow of the Storm]]||10,000|| {{Skill clickpic|Attack}} {{Skill clickpic|Strength}} {{Skill clickpic|Defence}} {{Skill clickpic|Magic}} {{Skill clickpic|Ranged}} {{Skill clickpic|Hitpoints}}|| 30 {{Skill clickpic|Crafting}}
  +
|-
  +
|[[Contact!]]||7,000 twice|| {{Skill clickpic|Attack}} {{Skill clickpic|Strength}} {{Skill clickpic|Defence}} {{Skill clickpic|Magic}} {{Skill clickpic|Ranged}} {{Skill clickpic|Hitpoints}}|| -
  +
|-
  +
|[[Dream Mentor]]||15,000|| {{Skill clickpic|Strength}} {{Skill clickpic|Defence}} {{Skill clickpic|Magic}} {{Skill clickpic|Ranged}} {{Skill clickpic|Hitpoints}} || 32 {{Skill clickpic|Agility}} (Boostable), 85 {{Skill clickpic|Combat}}, 61 {{Skill clickpic|Crafting}}, 40 {{Skill clickpic|Defence}}, 49 {{Skill clickpic|Firemaking}}, 5 {{Skill clickpic|Herblore}}, 65 {{Skill clickpic|Magic}}, 60 {{Skill clickpic|Mining}}, 55 {{Skill clickpic|Woodcutting}}
  +
|-
  +
|[[One Small Favour]]||10,000 twice|| Any skill above 30 || 36 {{Skill clickpic|Agility}}, 25 {{Skill clickpic|Crafting}}, 18 {{Skill clickpic|Herblore}}, 30 {{Skill clickpic|Smithing}}
  +
|-
  +
|[[Recipe for Disaster]]<br />([[Recipe for Disaster#The final battle|The final battle]])||20,000|| Any skill above 50 || 175 {{Skill clickpic|Quest}}, 48 {{Skill clickpic|Agility}}, 50 {{Skill clickpic|Mining}}, 53 {{Skill clickpic|Fishing}}, 53 {{Skill clickpic|Thieving}}, 25 {{Skill clickpic |Herblore}}, 59 {{Skill clickpic|Magic}}, 40 {{Skill clickpic|Smithing}}, 50 {{Skill clickpic|Firemaking}}, 40 {{Skill clickpic|Ranged}}, 40 {{Skill clickpic|Crafting}}, 10 {{Skill clickpic|Fletching}}, 10 {{Skill clickpic|Slayer}}, 36 {{Skill clickpic|Woodcutting}}
  +
|-
  +
|[[Legends' Quest]]||7,650 four times|| {{Skill clickpic|Attack}} {{Skill clickpic|Strength}} {{Skill clickpic|Defence}} {{Skill clickpic|Magic}} {{Skill clickpic|Hitpoints}} {{Skill clickpic|Prayer}} {{Skill clickpic|Woodcutting}} {{Skill clickpic|Crafting}} {{Skill clickpic|Smithing}} {{Skill clickpic|Herblore}} {{Skill clickpic|Agility}} {{Skill clickpic|Thieving}}|| 107 {{Skill clickpic|Quest}}, 50 {{Skill clickpic|Agility}}, 50 {{Skill clickpic|Crafting}}, 45 {{Skill clickpic|Herblore}}, 56 {{Skill clickpic|Magic}}, 52 {{Skill clickpic|Mining}}, 42 {{Skill clickpic|Prayer}}, 50 {{Skill clickpic|Smithing}}, 50 {{Skill clickpic|Strength}}, 50 {{Skill clickpic|Thieving}}, 50 {{Skill clickpic|Woodcutting}}
  +
|-
  +
|[[Dragon Slayer II]]||25,000 four times|| {{Skill clickpic|Attack}} {{Skill clickpic|Strength}} {{Skill clickpic|Defence}} {{Skill clickpic|Magic}} {{Skill clickpic|Ranged}} {{Skill clickpic|Hitpoints}} || 200 {{Skill clickpic|Quest}}, 75 {{Skill clickpic|Magic}}, 70 {{Skill clickpic|Smithing}}, 68 {{Skill clickpic|Mining}}, 62 {{Skill clickpic|Crafting}}, 60 {{Skill clickpic|Agility}}, 60 {{Skill clickpic|Thieving}}, 50 {{Skill clickpic|Construction}}, 50 {{Skill clickpic|Hitpoints}}
  +
|-
  +
|[[Monkey Madness II]]||50,000 twice|| {{Skill clickpic|Attack}} {{Skill clickpic|Strength}} {{Skill clickpic|Defence}} {{Skill clickpic|Magic}} {{Skill clickpic|Ranged}} {{Skill clickpic|Hitpoints}} || 69 {{Skill clickpic|Slayer}}, 70 {{Skill clickpic|Crafting}}, 60 {{Skill clickpic|Hunter}}, 55 {{Skill clickpic|Agility}}, 55 {{Skill clickpic|Thieving}}, 60 {{Skill clickpic|Firemaking}}
  +
|-
  +
!Total
  +
!344,100
  +
!colspan="2"|
  +
|}
   
  +
==Trivia==
===Level 6===
 
  +
*In early 2001, there were two magic skills, Good Magic and Evil Magic. However, with the introduction of a new magic system, the lower skill was removed, and the higher skill changed to Magic. For example, if the player had level 50 Good Magic and level 40 Evil Magic, he would keep level 50 Magic, and the experience for the Evil Magic was discarded. Because of this, some players were upset that they lost money for training their lower magic skill, and that the experience was thrown away instead of carried over. There were also spells like Shock Bolt, Elemental Bolt, Camouflage, and Fear.
  +
*Prior to the introduction of ''RuneScape 2'', [[combat spells]] were universally represented by a simple, flying blue star, which proved difficult to distinguish from [[arrows]], which were green stars. Also, in ''[[RuneScape Classic]]'', players were capable of casting magic spells while wearing full [[Rune equipment#Armour|rune armour]], leading to a massive imbalance in favour of high-level mages.
  +
*Prior to the advent of [[multicombat area]]s in ''RuneScape 2'', mages and [[Ranged|archers]] could attack enemies while a [[melee]] fighter engaged the [[Monsters|monster]] in direct [[combat]]. This was the most common way for multiple players to attack the same creature, usually high level bosses like the [[King Black Dragon]]. The loot would go to whoever dealt the most damage, and the person who dealt the last hit would be the only one to receive [[experience]], though less than if they had killed the monster themselves.
  +
*In ''RuneScape Classic'', each spell gave the fixed experience using the formula 2 * spell level + 20. Magic was a much faster skill to train if you could get sufficient [[runes]], though runes were much harder to obtain. With ''RuneScape 2'' came the introduction of [[Runecrafting]] and many monsters with much higher rune drop rates, so runes became much easier to obtain. Accordingly, experience rates were also reduced to where they are today. Now normal spells generally gives (spell level + 10) experience and combat spells generally give a base experience of (spell level + 10)/2.
  +
*In terms of accuracy, 1 Magic level is equal to 24 [[Defence]]; this has been a problem spoken of but was told by Mod Mark.
  +
*A ''Runescape Mythbusters'' episode aired on twitch revealed that a player's magic level plays a role in defending against magic attacks.
   
  +
== References ==
* [[Ghosts Ahoy]] . While it's rarely by low-level [[monsters]] or [[Ice Barrage]] . The first few minutes). The fee of useful to Seren found in the Abyss, the only ammunition other players a drop rate assumes that [[Black equipment|black armour and weapons]]
 
  +
<references />
{{External
 
  +
{{Skills}}
|1 = rs
 
|2 = rsc
 
}}
 
 
{{Floor}}
 
 
{{Infobox quest
 
|name = Eadgar's Ruse
 
|series = [[List of quest series#Troll series|Troll]]
 
|image = [[File:The Fremennik Trials.png|300px]]
 
|number = 14
 
|update = Ghosts Ahoy and Slayer Update
 
|difficulty = Intermediate
 
|members = Yes
 
|release = 6 April [[2001]]
 
|developer = Tom W
 
}}
 
 
==Details==
 
 
{{Quest details
 
|requirements = 20 {{Skill clickpic|Crafting}} [[Crafting]]
 
25 {{Skill clickpic|Thieving}} [[Thieving]]
 
|description = Poor Olaf Hradson. He has to live up to such expectations. His ancestors sailed all over the world, and now he has to go out and prove himself their equal. If only he could read a map... If only he could sail... If only he hadn't crashed! Can you help a depressed and soggy Fremennik regain his pride, and possibly the lost treasure of his grandfather?
 
|start = Go to [[Miscellania]] and speak to [[Advisor Ghrim]] in the castle.
 
|items = *A [[Kharidian headpiece]] (can be bought from [[Ali Morrisane]]'s stall just north of [[Al Kharid]] for one coin.)
 
*A [[fake beard]] (can be bought from [[Ali Morrisane]]'s stall just north of Al Kharid or the [[Pollnivneach]] [[general store]].)
 
*A [[Shantay pass]] (costs 5 coins)
 
*About 700 [[coins]] (more for carpet rides or less if you walk in desert)
 
*A [[bucket]] (One can be found in the tent south of [[Ali Morrisane]]'s location, and there is also one at the exact place in the quest you need it - bring extra buckets if you plan on doing [[My Arm's Big Adventure]]. [[Ugthanki dung]] is needed for this quest)
 
*3 [[beer]]s (can buy from [[Ali the Barman]] for 2 coins each)
 
*[[Gloves]] (not all work, but [[leather gloves]] do, as well as many others. [[Recipe for Disaster]] gloves, [[ice gloves]] and [[Slayer gloves]] do NOT work!)
 
*A [[spade]] for picking up the dung.
 
*[[Red hot sauce]] (obtained during quest, if you have completed [[Forgettable Tale of a Drunken Dwarf]] and still have one in your bank [[Ali the Kebab seller]] '''will not''' give you another).
 
*:'''Note:''' The general store in Pollnivneach sells most of the items needed.
 
'''Recommended:'''
 
*[[Food]]
 
*[[Prayer potion]]s
 
*A [[ring of charos]] (a) saves money on [[Magic carpet|carpet rides]].
 
*[[Desert clothing]] to reduce the amount of water needed.
 
*A few full [[waterskin]]s to combat desert thirst. Three will be more than enough. You do not need waterskins if you take carpet rides instead of running through the desert.
 
*A [[Pollnivneach teleport]] saves some time on travelling through the desert.
 
*A [[ring of dueling]] to reach Ali Morrisane easily.
 
*[[Stamina potion]]s
 
|difficulty = 3
 
|length = Short (with all items at the start, 10-15 minutes total depending on run energy)
 
}}
 
<div style="position: fixed;border: 1px solid blue; background-color: rgba(255,200,200,0.5); width: 300px; height: 100px;top: 0;left: 0; right: 0;">http://i.imgur.com/614Y6JB.png</div>
 

Revision as of 18:09, 26 October 2018

This article is about the Magic skill. For information on training Magic, see Magic training (F2P) (P2P).

Magic

Magic is one of the most important skills in Old School RuneScape and is one of the three combat classes. It is used in Combat; it allows crafted items to be enchanted, fast transport around the world via teleports, and convert items into coins via High Level Alchemy. Magic is probably the largest source of coins into the game. While it is possible to play the game without being skilled in Magic, it is a considerable advantage to be able to use many spells, especially High Level Alchemy and teleports.

Magic is also important in order to defend well against Magic attacks. Unlike melee and Ranged defence, Magic defence is actually determined by both Magic (70%) and Defence (30%) levels, as well as magic defence bonus.

Magic accuracy [1] [2]

  • PvP opponent's defence roll 70% magic level, 30% defence level and magic defence bonus
    • Effective level = player's magic level * 0.7 + player's defence level * 0.3
      • Effective level x ( 64 + Equipment bonus)= Defence roll
  • PvM NPC's defence roll 100% magic level and magic defence bonus
    • Monsters magic level x ( 64 + Monsters magic defence bonus)= Defence roll
    • Protect from magic makes NPCs most of the time splash against player. [3]
  • Players accuracy roll from magic level and magic attack bonus [4]
    • Effective level= (Level + potion boost x prayer) + 8
      • Effective level x ( 64 + Equipment bonus)= Attack roll
  • Hit chance
    • When attack roll > defence roll
      • 1 - (defence+2)/[2 x(Attack+1)]
    • When opposite
      • (Attack)/[2x(Def+1)]
All members-only spells on this page are written in italics.
Listen to audio.
Magic level-up music (link)
The first music that can be played when levelled up.
Listen to audio.
Magic level-up music (link)
The second music that can be played when levelled up.

Spells

For a list of all the spells in the game, see List of spells.
Magic demo

A player demonstrating Magic spells.

Magic is used almost exclusively through casting Spells on monsters, another player, on one's self (reflexively), or on an item.

Runes

Main article: Runes
All spells (with the exception of the Home Teleports in the Standard, Ancient and Lunar spellbooks) require the use of runes as a consumed resource. Runes are stackable, commonly traded items which are obtained by various methods. For hints on obtaining runes, see Runes: Obtaining runes.

Elemental staves

Main article: Elemental staves
The requirement for certain runes in a spell can be removed if the player wields an elemental staff corresponding to an elemental rune. As an example, wielding a staff of fire allows a player to cast High Level Alchemy using only one nature rune.

Magic weapons

Main article: Weapons#Magic_weapons

Spellbooks

There are four divisions of Magic in RuneScape - standard (commonly called "modern"), Ancient Magicks, Lunar spells, and Necromancy. Each has a different spellbook and typically only one can be used at once (for an exception to this rule, see Spellbook Swap). The special spellbooks are only available on members' worlds.

To cast a spell, a player must choose the wanted spell from their spellbook. To access the activated spellbook, click on the spellbook icon in the game's interface.

Standard spells

Main article: Standard spells
Standard spells

The standard spellbook.

The standard spells are activated on any new character's account, and they are available on all worlds. There is no prerequisite to using the standard spellbook, although some spells are only available on members' worlds and others require completion of certain quests or tasks. As with other skills, new capabilities require higher skill levels.

Ancient Magicks

Main article: Ancient Magicks
The Ancient Magicks contain some of the most dangerous offensive spells. These spells can only be used after completing the fiendish Desert Treasure quest.

Lunar spells

Main article: Lunar spells
The Lunar spells are mostly supportive spells and are unrelated to combat, and require completing the Lunar Diplomacy quest before being usable. A spellbook extension becomes available after completion of the Dream Mentor quest.

Arceuus spells

Main article: Arceuus spellbook
The Arceuus spellbook (also known as the Necromancy spellbook), is a spellbook that can be accessed by gaining 60% favour with the Arceuus House in Great Kourend. It contains mostly creature reanimation spells, but also several alternative teleportation spells.

Standard spellbook description

In the standard spellbook, spells fall into one of several categories: combat, Curse, Teleportation, Alchemy and Enchantment. All spells yield their associated amount of experience when cast. Combat spells additionally give experience related to the amount of damage caused to the opponent(s).

Teleportation spells

Teleportation spells are very popular with all players - free-to-players and members alike, as teleportation spells save lots of time when travelling around the world. Note that using a teleport spell is not possible north of level 20 Wilderness, nor in any of the combat-based minigames such as Castle Wars and Pest Control.

Icon Spell Magic
level
Runes
required
Experience Notes
Home Teleport icon Home Teleport 1 None 0 This spell will transport you to Lumbridge free of charge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes.
Varrock Teleport icon Varrock Teleport 25 1Law1Fire3Air 35 Transports you to the centre of Varrock, by the fountain near the shop.
Lumbridge Teleport icon Lumbridge Teleport 31 1Law1Earth3Air 41 Transports you to the centre of Lumbridge Castle, in the same spot as the Home Teleport.
Falador Teleport icon Falador Teleport 37 1Law1Water3Air 48 Transports you to the centre of Falador, by the Guards.
House Teleport icon Teleport to House 40 1Law1Earth1Air 30 Transports you to your house. See Constructionskill.
Camelot Teleport icon Camelot Teleport 45 1Law5Air 55.5 Transports you to Camelot south of the castle.
Ardougne Teleport icon Ardougne Teleport 51 2Law2Water 61 Transports you to Ardougne in the centre of the square. You must complete the Plague Cityquest to use this teleport.
Watchtower Teleport icon Watchtower Teleport 58 2Law2Earth 68 Transports you to the top of the Watchtower, next to Yanille. You must complete the Watchtowerquest to use this spell.
Trollheim Teleport icon Trollheim Teleport 61 2Law2Fire 68 Transports you to the very top of Trollheim, near Eadgar's cave. You must complete the Eadgar's Rusequest to use this teleport.
Teleport to Ape Atoll icon Teleport to Ape Atoll 64 2Law2Fire2Water1Banana 74 Transports you to Ape Atoll. Requires completion of the Awowogei subquest of Recipe for Disaster.
Teleport to Kourend icon Teleport to Kourend 69 2Soul2Law5Fire4Water 82 Transports you to the centre of Great Kourend. Players must unlock the spell via searching for the book, transportation incantations, in the Arceuus House Library.
Teleother Lumbridge icon Teleother Lumbridge 74 1Soul1Law1Earth 84 Teleports another player who has Accept Aid switched on to Lumbridge.
Teleother Falador icon Teleother Falador 82 1Soul1Law1Water 92 Teleports another player who has Accept Aid switched on to Falador.
Tele Block icon Tele Block 85 1Law1Death1Chaos 80 Can only be cast on another player in the Wilderness, and if successful, will prevent that player from using teleportation spells for 5 minutes.
Teleport to Bounty Target icon Teleport to Bounty Target 85 1Law1Death1Chaos 45 Teleports you near your Bounty Hunter Target. You can only use this spell after using a Bounty teleport scroll.
Teleother Camelot icon Teleother Camelot 90 2Soul1Law 100 Teleports another player who has Accept Aid switched on to Camelot.

Combat spells

Main article: Combat spells
All combat spells result in a spell related amount of experience when cast, but also give experience depending on the amount of damage caused to the opponent. Each damage point caused by a combat spell yields 2 Magic experience points (i.e. hitting a 30 with a spell yields the spell's base experience + 60 Magic experience) and 1.33 Hitpoints experience points. Generally, most combat spells use some air runes in combination with some other "combat" runes, though there are exceptions with the special spells such as Magic Dart.

All spells have equal accuracy, and the magical accuracy is only derived from the current Magic level (and applicable boosts such as from potions or prayer) and Magic accuracy bonus from equipment. To maximise accuracy, especially in training and player killing, players are advised to equip magic-boosting equipment, unequip magic-lowering equipment, drink Wizard's mind bomb, and raise Magic levels.

Icon Spell Magic
level
Runes
required
Experience Max hit Notes
Wind Strike icon Wind Strike 1 1Mind1Air 5.5 2
Water Strike icon Water Strike 5 1Mind1Water1Air 7.5 4
Earth Strike icon Earth Strike 9 1Mind2Earth1Air 9.5 6
Fire Strike icon Fire Strike 13 1Mind3Fire2Air 11.5 8
Wind Bolt icon Wind Bolt 17 1Chaos2Air 13.5 9
Water Bolt icon Water Bolt 23 1Chaos2Water2Air 16.5 10
Earth Bolt icon Earth Bolt 29 1Chaos3Earth2Air 19.5 11
Fire Bolt icon Fire Bolt 35 1Chaos4Fire3Air 22.5 12 Chaos gauntlets can be used with Bolt spells. The gauntlets, when worn, increase the maximum damage done by all bolt spells by 3, thus making the max hit of a specific bolt spell only 1 behind the Blast spell of the same element.
Crumble Undead icon Crumble Undead 39 1Chaos2Earth2Air 24.5 15 Will only work on ZombiesSkeletons, etc. Can only be auto-cast with the Slayer's staff or Void knight mace.
Wind Blast icon Wind Blast 41 1Death3Air 25.5 13
Water Blast icon Water Blast 47 1Death3Water3Air 28.5 14
Iban Blast icon Iban Blast 50 1Death5Fire
Iban's staff
30 25 Must complete Underground Passquest, the staff has 120 charges (or 2,500 with Iban's staff (u)). Using Iban Blast on any monster will use one charge. Using the spell on a player will use up 2 charges. When all the charges are used up, you have to recharge the staff by using it on the well in the Underground Pass, past the three paladins.
Magic Dart icon Magic Dart 50 1Death4Mind
+ Slayer's staff
30 15-19 Must have 55 Slayer to use. The staff costs 21,000 coins from any Slayer master.
Earth Blast icon Earth Blast 53 1Death4Earth3Air 31.5 15
Fire Blast icon Fire Blast 59 1Death5Fire4Air 34.5 16 This is the strongest spell available to free players.
Saradomin Strike icon Saradomin Strike 60 2Blood2Fire4Air
Saradomin staff / Staff of Light
35 20 / 30 Must complete Mage Arena.
Lowers target's prayer by 1 for each successful cast.

Charge increases max hit from 20 to 30.

Claws of Guthix icon Claws of Guthix 60 2Blood1Fire4Air
Guthix staff / Void Knight mace
35 20 / 30 Must complete Mage Arena.
Chance to lower target's defence by 5% on successful hit.

Charge increases max hit from 20 to 30

Flames of Zamorak icon Flames of Zamorak 60 2Blood4Fire1Air
Zamorak staff / (Toxic) Staff of the dead
35 20 / 30 Must complete Mage Arena.
Lowers target's magic by 5% on a successful hit.
Charge increases max hit from 20 to 30.
Wind Wave icon Wind Wave 62 1Blood5Air 36 17
Water Wave icon Water Wave 65 1Blood7Water5Air 37.5 18
Earth Wave icon Earth Wave 70 1Blood7Earth5Air 40 19
Fire Wave icon Fire Wave 75 1Blood7Fire5Air 42.5 20
Wind Surge icon Wind Surge 81 1Wrath5Air 44.5 21
Water Surge icon Water Surge 85 1Wrath10Water7Air 46.5 22
Earth Surge icon Earth Surge 90 1Wrath10Earth7Air 48.5 23
Fire Surge icon Fire Surge 95 1Wrath10Fire7Air 50.5 24

Defensive casting

Although each damage point caused by a combat spell yields 2 Magic experience points and 1.33 Hitpoints experience points when casting regularly, the other option, which is denoted by a shield icon in the interface, represents 'defensive casting'. If you click this button instead of the regular option, you will gain Defence experience whenever you cast combat spells at the cost of receiving a reduced amount of Magic experience. On defensive, you get 1.33 Magic experience points and 1 Defence experience point for every damage point you inflict as well as the usual 1.33 Hitpoints experience points and base Magic experience that is earned for each cast.

Curses

A curse spell is any spell that causes a negative effect to its target other than damage. Curses are an underused part of Magic, mainly because spell casters have little time to waste in casting damage spells. In long, prolonged fights, using a curse spell or two at the beginning may be a very good idea. Curses also are useful when competing for a monster respawn, as the curse immediately engages the monster.

Icon Spell Magic
level
Runes
required
Experience Notes
Confuse icon Confuse 3 1Body2Earth3Water 13 Reduces your opponent's Attack by 5%.
Weaken icon Weaken 11 1Body2Earth3Water 21 Reduces your opponent's Strength by 5%.
Curse icon Curse 19 1Body3Earth2Water 29 Reduces your opponent's Defence by 5%.
Bind icon Bind 20 2Nature3Earth3Water 30 Prevents your opponent from moving for 5 seconds.
Snare icon Snare 50 3Nature4Earth4Water 60 Prevents your opponent from moving for 10 seconds.
Vulnerability icon Vulnerability 66 1Soul5Earth5Water 76 Reduces your opponent's Defence by 10%.
Enfeeble icon Enfeeble 73 1Soul8Earth8Water 83 Reduces your opponent's Strength by 10%.
Entangle icon Entangle 79 4Nature5Earth5Water 89 Prevents your opponent from moving for 15 seconds.
Charge icon Charge 80 3Blood3Fire3Air 180 This spell temporarily increases the maximum damage of the three God spells to 30 for about 7 minutes. The corresponding God cape must be worn along with the staff in order for the spell to get the damage increase.
Stun icon Stun 80 1Soul12Earth12Water 90 Reduces your opponent's Attack by 10%.

Alchemy

All Alchemy spells use nature runes to convert some thing into some other thing. Particularly note High Level Alchemy in this section, as it is probably the most widely used spell in the game.

Icon Spell Magic
level
Runes
required
Experience Notes
Bones to bananas icon Bones to Bananas 15 1Nature2Earth2Water 25 Converts all bones in the player's inventory into bananas.
Low level alchemy icon Low Level Alchemy 21 1Nature3Fire 31 Converts items into coins.
Superheat item icon Superheat Item 43 1Nature4Fire 53 Smelts ores without the need for a furnace.
High Level Alchemy icon High Level Alchemy 55 1Nature5Fire 65 Converts items into more coins than Low Level Alchemy spell.
Bones to peaches icon Bones to Peaches 60 2Nature4Earth4Water 35.5 Converts all bones in inventory into peaches. You must buy this spell from the Mage Training Arena.

Enchantments

All enchantment spells use cosmic runes to make an item magical. For the enchant orb group of spells, you need to travel to the appropriate obelisk and cast the spell on that. Similarly with the jewellery spells, you must have a piece of jewellery to cast the spell on.

Icon Spell Magic
level
Runes
required
Experience Notes
Enchant Crossbow Bolt icon Enchant Crossbow Bolt 4 Varies Varies Enchants any type of tipped bolts, up to level 87 Magic required.
Lvl-1 Enchant icon Lvl-1 Enchant 7 1Cosmic1Water 17.5 Enchants sapphire jewellery.
Lvl-2 Enchant icon Lvl-2 Enchant 27 1Cosmic3Air 37 Enchants emerald jewellery.
Lvl-3 Enchant icon Lvl-3 Enchant 49 1Cosmic5Fire 59 Enchants ruby jewellery.
Charge Water Orb icon Charge Water Orb 56 3Cosmic30Water1Unpowered Orb 66 Creates a water orb, spell must be cast on Obelisk of Water deep in the Taverley Dungeon.
Lvl-4 Enchant icon Lvl-4 Enchant 57 1Cosmic10Earth 67 Enchants diamond jewellery.
Charge Earth Orb icon Charge Earth Orb 60 3Cosmic30Earth1Unpowered Orb 70 Creates an earth orb, spell must be cast on the Obelisk of Earth in Edgeville Dungeon.
Charge Fire Orb icon Charge Fire Orb 63 3Cosmic30Fire1Unpowered Orb 73 Creates a fire orb, spell must be cast on Obelisk of Fire deep in the Taverley Dungeon.
Charge Air Orb icon Charge Air Orb 66 3Cosmic30Air1Unpowered Orb 76 Creates an air orb, spell must be cast on Obelisk of Air in Edgeville Dungeon.
Lvl-5 Enchant icon Lvl-5 Enchant 68 1Cosmic15Earth15Water 78 Enchants dragonstone jewellery.
Lvl-6 Enchant icon Lvl-6 Enchant 87 1Cosmic20Fire20Earth 97 Enchants onyx jewellery.
Lvl-7 Enchant icon Lvl-7 Enchant 93 20Soul20Blood1Cosmic 110 Enchants zenyte jewellery.

Combat

Monster magic defence

Defence level has no effect. Magic defence is rolled from monster's magic level and magic defence bonus. Unlike range and melee which uses defence level and style defence bonus. [5]

How to successfully fight as a mage

As a mage, you are weak against Ranged and strong against melee fighters. When attacking others, you should use a combination of Entangle-like spells (Bind, Snare, Entangle, Ice spells in Ancient Magicks) and highly damaging spells such as Fire Wave, Iban Blast, or the Mage Arena spells. Curses tend to be underused, but do not underestimate them. Lunar spells appear to be helper spells for a team of PKers. When fighting monsters, using battle tactics helps, such as hiding behind a rock. Also, most undead creatures and demons are weak to Magic attacks. This will provide an advantage over these creatures. However, you must be careful because certain monsters are weak to certain elemental attacks (wind, water, earth, fire).

Magic staves

Main article: Staves
Various staves are available in Old School RuneScape. In the list below are all the free-to-play staves, which all can be obtained at Zaff's store in Varrock. The main effect of a staff is to boost Magic Attack and Defence, while the elemental staves provide unlimited amounts of their corresponding rune(s). There are many members staves such as battlestaves, mystic stavesSlayer's staffLunar staff and Ancient staff. Please visit the staves' page for a complete description.
Item Attack Defence Strength
Crush Magic Stab Slash Crush Magic
Staff Staff 7 4 2 3 1 4 3
Magic staff Magic staff 10 10 2 3 1 10 7
Staff of air Staff of air 7 10 2 3 1 10 3
Staff of water Staff of water 7 10 2 3 1 10 3
Staff of earth Staff of earth 7 10 2 3 1 10 5
Staff of fire Staff of fire 9 10 2 3 1 10 6

Magic armour and robes

Main article: Armour
Most mages wear robes, although some light armour is available that is made from special material and does not hinder the wearer's ability to perform magical attacks. For the different sets of armour and detailed information on each piece, see the armour guide.

A player can have a Magic Attack bonus of up to 172, and a Magic Defence bonus up to 234. The lowest Magic attack bonus is -105, which will help prevent spells from hitting an opponent while training (i.e. splashing).

Training Magic

Main article: Magic training
In general, Magic is a very useful skill to train. Most players reach level 55 and then most of their experience comes from High Level Alchemy thereafter.

Using Ancient Magicks

Ice Barrage in Multicombat

A player using Ice Barrage to train Magic in their house.

Using Ancient Magicks is a quick, yet expensive way to train Magic. The way many people train with Ancients is by utilising Ice Burst. They have some of their friends come with them to either the TzHaar Fight Pit or to a combat ring in a player-owned house. There, they arrange themselves in a 3x3 box. The trainer then casts Ice Burst on the center person, thus hitting everybody in the box. This gains a lot of experience, as you get 2 experience for every point of damage you give.

A much cheaper approach (and considered the best Magic experience in the game by many at approximately 160,000 experience per hour) is through Nightmare Zone. Here, you can get unlimited free runes provided your team captain has completed Horror from the Deep. However, due to an update, gaining experience in this fashion has been largely mitigated.

Getting to level 55

If money is tight, it is recommended that you use the Runecrafting skill to make plenty of mind and air runes to train in Magic. You can buy a Staff of fire or earth from Zaff's staff store and cast Fire Strike or Earth Strike on any monster that cannot reach you, such as the Hobgoblins near the Crafting Guild, the Skeletons in the Varrock Sewer, the Scorpions in the Scorpion pit mine near Al Kharid, or the lesser demon at the top of the Wizards' Tower.

For those with far more fire runes than air runes, a staff of air can prove more useful than a staff of fire as every damage spell requires air runes to cast. Certain locations such as the prison in Port Sarim and the demon's cage in the Wizards' Tower can prove to be useful when training Magic. Also, there are hidden benefits to players who can use the spell Telekinetic Grab at Magic level 33: items can be taken from the vault beneath the Varrock west bank, used to collect wine of zamorak (highly valued by high level herbalists) and one can retrieve items (such as dropped arrows) which end up out of normal reach.

Cursing creatures such as Monks of Zamorak and moss giants is also an effective way of levelling up Magic. Using Curse gives you 29 experience per cast, and body runes nearly always have the maximum stock in magic shops.

If you have money to spend, buy your runes instead, and if you have lots of money, use chaos runes for faster training. Alternatively, you may want to investigate the Mage Training Arena where you can gain plenty of experience from non-combat spells.

High Level Alchemy

High Level Alchemy is perhaps the single most used spell in the game. It allows you to convert items that you possess into coins. Most players owe their high level of Magic to this spell, at 65 Magic experience per casting, using a staff of fire so as to only consume 1 nature rune per spell. Players with high Fletching, Crafting or Smithing can turn the items they make into coins, thereby adding money to the economy or to their own wealth.

Smithing and Crafting items may also be "alched" for decent amounts, if they are high level items.

Mage Training Arena

Our guide to the Mage Training Arena covers this in more detail, but essentially, you can gain excellent Magic experience here, as well as gaining access to the spell Bones to Peaches.

Barrows

Our guide to the Barrows covers this in more detail, but the Barrows can be extremely good Magic experience, mainly because you receive large amounts of runes from the chest as a reward. It is profitable to train Magic here, and is good experience at the same time.

Splashing

"Splashing" is an outmoded technique to gain Magic experience while away from the keyboard (AFK). Players would equip a full suit of plate armour and dragonhide vambraces, in order to gain a Magic bonus of -65 or more. This would cause all spells to fail casting (which results in a "splash" animation), keeping the target from dying.

Due to a recent update on AFK combat, "splashing" is less effective. Since the update, the player will stop attacking after only gaining a few thousand experience if the player does not interact with the client (every approximately 20 minutes), regardless of whether Auto Retaliate is turned on.

Monsters that are weak to magic

Temporary boosts

  • Three Prayers can boost Magic by 5%, 10%, or 15%. This boost does not increase damage nor does it allow you to perform spells above your current level. Jagex has confirmed that these prayers only help your magical accuracy and, following an update, your magical defence as well.
  • The Wizard's mind bomb is a type of beer which increases the player's Magic by 3, but it only increases your Magic by 2 if your Magic level is below 49. It can be bought in the Rising Sun Inn, which is in Falador, as well as various places in the members world, and also brewed by players. The mature brew boosts magic by an additional level.
  • Magic essence potions made using the Herblore skill boost Magic by 3.
  • Magic and Battlemage potions made using the Herblore skill boost Magic by 4.
  • Imbued heart boosts Magic by 2-10 (1 + 10% of the player's level, rounded down).
  • A red spicy stew can boost Magic by up to 5 or it can also decrease it by 5.
  • Super magic potions and Overloads boost magic by 5 - 19 (15% + 5), but they can only be used in the Nightmare Zone.

All boosts to your Magic level allow you to perform spells above your current level.

Quests rewarding Magic experience

Quest Experience
reward
Magic req. Other requirements
Witch's Potion 325 - -
Imp Catcher 875 - -
Fairytale I - Growing Pains 1,000 - -
Spirits of the Elid 1,000 33 Magic icon 37 Thieving icon, 37 Ranged icon, 37 Mining icon
The Giant Dwarf 1,500 33 Magic icon 14 Thieving icon, 12 Crafting icon, 16 Firemaking icon
The Grand Tree 2,150 - 25 Agility icon
Recipe for Disaster
(Lumbridge Guide subquest)
2,500 - 40 Cooking icon
Horror from the Deep 4,662 - 35 Agility icon
King's Ransom 5,000 45 Magic icon 65 Defence icon
Lunar Diplomacy 5,000 65 Magic icon 61 Crafting icon, 40 Defence icon, 49 Firemaking icon, 5 Herblore icon, 60 Mining icon, 55 Woodcutting icon
Enakhra's Lament 7,000 39 Magic icon 50 Crafting icon, 45 Firemaking icon, 43 Prayer icon, 45 Mining icon
Dream Mentor 10,000 65 Magic icon 32 Agility icon (Boostable), 85 Multicombat, 61 Crafting icon, 40 Defence icon, 49 Firemaking icon, 5 Herblore icon, 60 Mining icon, 55 Woodcutting icon
The Eyes of Glouphrie 12,000 46 Magic icon 5 Construction icon, 45 Woodcutting icon (Ironman chat badge)
Swan Song 15,000 66 Magic icon 100 Quest point icon, 62 Cooking icon, 62 Fishing icon, 45 Smithing icon, 42 Firemaking icon, 40 Crafting icon
Watchtower 15,250 15 Magic icon 15 Thieving icon, 25 Agility icon, 14 Herblore icon, 40 Mining icon
Desert Treasure 20,000 50 Magic icon 53 Thieving icon, 50 Firemaking icon, 10 Slayer icon
Total 103,262

Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Magic. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 49 Farming icon, 57 Herblore icon
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 16 Crafting icon, 30 Construction icon, 50 Prayer icon
King's Ransom 5,000 Any skill above 50 65 Defence icon
Darkness of Hallowvale 2,000 three times Any skill above 30 5 Construction icon, 20 Mining icon, 22 Thieving icon, 32 Crafting icon, 33 Magic icon, 40 Strength icon
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need 31 Prayer icon
Shadow of the Storm 10,000 Attack icon Strength icon Defence icon Magic icon Ranged icon Hitpoints icon 30 Crafting icon
Contact! 7,000 twice Attack icon Strength icon Defence icon Magic icon Ranged icon Hitpoints icon -
Dream Mentor 15,000 Strength icon Defence icon Magic icon Ranged icon Hitpoints icon 32 Agility icon (Boostable), 85 Multicombat, 61 Crafting icon, 40 Defence icon, 49 Firemaking icon, 5 Herblore icon, 65 Magic icon, 60 Mining icon, 55 Woodcutting icon
One Small Favour 10,000 twice Any skill above 30 36 Agility icon, 25 Crafting icon, 18 Herblore icon, 30 Smithing icon
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 175 Quest point icon, 48 Agility icon, 50 Mining icon, 53 Fishing icon, 53 Thieving icon, 25 Herblore icon, 59 Magic icon, 40 Smithing icon, 50 Firemaking icon, 40 Ranged icon, 40 Crafting icon, 10 Fletching icon, 10 Slayer icon, 36 Woodcutting icon
Legends' Quest 7,650 four times Attack icon Strength icon Defence icon Magic icon Hitpoints icon Prayer icon Woodcutting icon Crafting icon Smithing icon Herblore icon Agility icon Thieving icon 107 Quest point icon, 50 Agility icon, 50 Crafting icon, 45 Herblore icon, 56 Magic icon, 52 Mining icon, 42 Prayer icon, 50 Smithing icon, 50 Strength icon, 50 Thieving icon, 50 Woodcutting icon
Dragon Slayer II 25,000 four times Attack icon Strength icon Defence icon Magic icon Ranged icon Hitpoints icon 200 Quest point icon, 75 Magic icon, 70 Smithing icon, 68 Mining icon, 62 Crafting icon, 60 Agility icon, 60 Thieving icon, 50 Construction icon, 50 Hitpoints icon
Monkey Madness II 50,000 twice Attack icon Strength icon Defence icon Magic icon Ranged icon Hitpoints icon 69 Slayer icon, 70 Crafting icon, 60 Hunter icon, 55 Agility icon, 55 Thieving icon, 60 Firemaking icon
Total 344,100

Trivia

  • In early 2001, there were two magic skills, Good Magic and Evil Magic. However, with the introduction of a new magic system, the lower skill was removed, and the higher skill changed to Magic. For example, if the player had level 50 Good Magic and level 40 Evil Magic, he would keep level 50 Magic, and the experience for the Evil Magic was discarded. Because of this, some players were upset that they lost money for training their lower magic skill, and that the experience was thrown away instead of carried over. There were also spells like Shock Bolt, Elemental Bolt, Camouflage, and Fear.
  • Prior to the introduction of RuneScape 2, combat spells were universally represented by a simple, flying blue star, which proved difficult to distinguish from arrows, which were green stars. Also, in RuneScape Classic, players were capable of casting magic spells while wearing full rune armour, leading to a massive imbalance in favour of high-level mages.
  • Prior to the advent of multicombat areas in RuneScape 2, mages and archers could attack enemies while a melee fighter engaged the monster in direct combat. This was the most common way for multiple players to attack the same creature, usually high level bosses like the King Black Dragon. The loot would go to whoever dealt the most damage, and the person who dealt the last hit would be the only one to receive experience, though less than if they had killed the monster themselves.
  • In RuneScape Classic, each spell gave the fixed experience using the formula 2 * spell level + 20. Magic was a much faster skill to train if you could get sufficient runes, though runes were much harder to obtain. With RuneScape 2 came the introduction of Runecrafting and many monsters with much higher rune drop rates, so runes became much easier to obtain. Accordingly, experience rates were also reduced to where they are today. Now normal spells generally gives (spell level + 10) experience and combat spells generally give a base experience of (spell level + 10)/2.
  • In terms of accuracy, 1 Magic level is equal to 24 Defence; this has been a problem spoken of but was told by Mod Mark.
  • A Runescape Mythbusters episode aired on twitch revealed that a player's magic level plays a role in defending against magic attacks.

References