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This article is about the maximum hit with Magic. For other uses, see Maximum hit.
Staff of the dead equipped

The Staff of the dead gives a 15% boost to magic damage.

There are various methods by which players can increase their potential maximum magic damage. The effects of most equipped items can be seen at the bottom of the stats window (labelled Magic damage: +x%).

Temporarily increasing your magic level only increases your accuracy, but not damage (with the exception of the trident of the seas or swamp).

Damage-boosting Equipment

Icon Equipment Damage boost Requirements to wear Shows in Stats Conditions/Notes
Ahrim's staff Ahrim's armour set 30% 70 Attack icon
70 Magic icon
70 Defence icon
No Only has a 25% chance to occur. Both the set and amulet must be worn to get the damage boost.
Amulet of the damned Amulet of the damned
Emerald bracelet Castlewar brace 20% None No Useful in Castle Wars against a bearer of a flag. Must be worn before the game starts, not during the game.
Tormented bracelet Tormented bracelet 5% 75 Hitpoints icon Yes None
Staff of the dead Staff of the dead 15% 75 Attack icon
75 Magic icon
Yes Can also cast Slayer dart and autocast Flames of Zamorak. Toxic version can inflict venom.
Toxic staff of the dead Toxic staff of the dead
Ancestral hat Ancestral hat 2%
each
75 Magic icon
65 Defence icon
Yes None
Ancestral robe top Ancestral robe top
Ancestral robe bottom Ancestral robe bottom
Slayer helmet Slayer helmet (i) 15% 40 Multicombat
20 Strength icon
10 Defence icon
Yes Only works against monsters assigned as a slayer task.
Black mask Black mask (i) 40 Multicombat
20 Strength icon
Occult necklace Occult necklace 10% 70 Magic icon Yes None
Smoke battlestaff Smoke Battlestaff 10% 30 Attack icon
30 Magic icon
No Only affects spells in the standard spellbook.
Chaos gauntlets Chaos gauntlets +3 Completion of Family Crest. No Only affects Bolt spells.
Tome of fire Tome of fire 50% 50 Magic icon No Only affects Fire spells. Also provides unlimited fire runes.

*Kodai Wand is missing from this, not sure how to add it so hope someone comes across this and does it.

  • It is important to note that items with a magic attack bonus such as the Ahrim's hood does not boost your max hit, just your accuracy. Similarly, items with a magic defence bonus, such as the black d'hide body don't affect the maximum damage you will take from spells, just your opponent's accuracy.
  • A full set of Mage void armour will not raise your max hit, only your accuracy.
  • Prayers such as Mystic Will, Mystic Might and Augury only increase accuracy, not max hit.

Special Circumstances

  • Charge is a spell which temporarily increases the maximum damage of the three God spells by 10 (providing the player is wearing the corresponding god cape). The spell requires a magic level of 80.

Trident of the seas/swamp

Tridents work differently to other staves, as it has the ability to increase its damage with magic potions. It is also dependent on the player's Magic level.

At level 75 magic, the base damage is 20, this increases up to 28 at level 99 (29 if boosted). Likewise, stat-reductions will lower the damage, but the minimum max hit will never fall below 20; even if the player's Magic level is reduced below 75.

The table below assumes you are only using the trident without any Magic damage bonuses.

Magic icon Magic levels Maximum hit[1]
75-77 20
78-80 21
81-83 22
84-86 23
87-89 24
90-92 25
93-95 26
96-98 27
99-101 28
102-104 29
105-107 30
108+ 31
  1. Using a trident of the swamp increases the damage by +3.

Maximum Magic hit

  • The maximum total theoretical damage from one spell is 368, achieved by hitting nine targets with Ice Barrage for 48 damage to the flag bearer and surrounding players for 40 damage each during a Castle Wars game.
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