Short and magical, but still effective.
magic shortbow is a bow that requires level 50 Ranged in order to use, and is one of the few shortbows in the game with a Special attack. Because of this, it is often used for player killing and is usually the primary weapon of people training their Ranged level after level 50. The bow has an attack range of 7. Longrange increases attack range by 2.
To make this bow, players must use a
magic shortbow (u) on a bow string. This requires 80 Fletching, and grants 83 experience. They can also be received from hard clue scrolls, or as a rare drop from Spiritual rangers.
The magic shortbow can be
imbued by using a magic shortbow scroll on it to make a magic shortbow (i) The imbue increases its ranged attack bonus to +75 and lowers the special attack cost to 50%.
A player performing the magic shortbow's special attack,
This weapon also has a
special attack, Snapshot, which will shoot two arrows in rapid succession but with lowered accuracy, using 55% of a player's special attack energy. With perfect timing, this bow can hit three times in one game tick.
However, damage inflicted by
Snapshot is unaffected by ranged prayers (such as Eagle Eye) and the slayer helmet (i).
Comparison between other ranged weapons
Levels to equip
Ranged Attack bonus
passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes Uses arrows as ammunition up to and including
dragon Offers an attack speed of that of a longbow
Zulrah's scales (up to 16,383) and any unpoisoned darts to charge. Bonuses
stack with the darts that are used to charge the blowpipe (up to +78 ranged attack and +60 ranged strength with dragon darts). Has an attack speed of 7 (same as darts) in a non-pvp encounter or attack speed of 6 in a pvp encounter (same as
shortbows). Offers a
special attack where damage is increased by 50% and heals the wielder by 50% of the damage dealt. Costs 50% special attack energy. Has 25% chance to inflict venom on an opponent.
Has the highest ranged bonus of any ranged weapon, including a +15
Ranged Strength bonus. The ballista is 2-handed, forfeiting your options to use any type of shield.
Requires completion of
Monkey Madness II to equip. Only accepts
Javelins as ammunition
Ava's accumulator and device will not retrieve fired javelins, neither can they be picked up. Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
Has a slightly longer
attack range than other crossbows. It is the only crossbow that offers a
prayer bonus. Offers a special attack where the player's accuracy is increased by 100% (dependent on ranged level and gear used). Costs 40% special attack energy.
must be imbued or fully charged to maintain its highest ranged bonuses. Offers a ranged strength of +70 when imbued or in top condition.
Has the attack speed between that of a shortbow and crossbow.
Has the furthest attack range of any bow or crossbow in the game (tied with composite bows) of 10 squares.
It is the only two-handed crossbow in the game and is also the fastest crossbow.
Can only be fired with
bolt racks. If worn with the rest of
Karil the Tainted's equipment, it offers a set effect which lowers the target's agility level (only works on players). Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Dragon hunter crossbow
Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the
armadyl crossbow and dragon hunter crossbow Offers a special attack where the player can hit any target in a 3x3 area, while in a multicombat area, making it one of three range weapons that can hit multiple targets. This costs 60% of special attack bar.
Offers the third highest Ranged attack bonus in the game, behind the
Heavy ballista, which offers +125 ranged attack, and the crystal bow and armadyl crossbow, both offering +100 ranged attack. It is the slowest weapon in the game, offering only an attack speed of 2.
Has the ability to shoot two
arrows at a time. Offers a powerful special attack, where if used with dragon arrows, it increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow with a minimum hit of 5). Costs 55% special attack energy.
It is the only
shortbow to offer a special attack. The special attack fires 2 shots, but with reduced accuracy in rapid succession. Costs 55% special attack energy. The bow can be imbued by using a magic shortbow scroll on a normal magic shortbow. The imbued version increases accuracy to +75 and lowers the special attack cost to 50%.
65 ( Black)
+80 ( Black)
It is the only one of three ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage
ancient spells), the others being the special attack of the dragon crossbow, with a similar attack, and Rune thrownaxe, with a ricochet type attack. Regarded to be the best way of training Ranged at the cost of it being expensive.
Has the attack speed of 6 (same as
scimitars or the abyssal whip). If a player dies with chinchompas equipped or in their inventory, they will disappear as they are live animals. Dying with black chinchompas to a player in the wilderness does not make them disappear.