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Details

Start point Talk to Jorral in the outpost north-west of West Ardougne. Talk to Jorral in the outpost north-west of West Ardougne.
Official difficulty Intermediate
Description A secluded outpost has served the City of Ardougne for generations, playing stage to many exceptional events. It's current occupant wants to employ your skills to construct it's true history before time runs out and history itself is wiped away!
Length Medium (Long without teleports)
Requirements

Optional

Items required

If the player has not completed Ghosts Ahoy, he or she will need:

Recommended: Teleport runes for Ardougne Teleport, Ectophial, Ring of Dueling, access to Fairy Teleport Rings (or Home Teleport if player's house is in Rellekka)

Enemies to defeat None

Walkthrough

Talk to Jorral in the outpost just north-west of West Ardougne. In order to save the outpost from King Lathas, the player will need to talk to Erin the silver merchant, Droalak the ghost, and Dron the warrior. They can be visited in any order, and the player does not need to visit Jorral until meeting all the characters.

Erin the silver merchant

Go to East Ardougne and talk to Erin who works on the silver stall at the market. He will give the player a key. It is used to find a buried chest. The closer the player is to the chest, the warmer the key. There are six temperatures: freezing, very cold, warm, very hot, burning hot, and steaming hot. When the key is steaming hot, the player is on the right spot and will need to use the spade to recover the chest. The key will also tell the player whether it is hotter or colder since its last use.

Chest location for making history quest

Chest location

The key should lead the player to an area south of the observatory near the river, north of Castle Wars. The area to dig is on white flowers. Click the spade when the key is steaming hot. Use the Enchanted Key on the chest to open it to get a journal, and read it to learn about a Zamorakian that used to live in the outpost who played pranks on the people of Ardougne. Talk to Erin again.

The Enchanted Key cannot be used to find additional treasure until this quest is complete. If the player uses the key, he or she gets the message, "You have already found the chest" (if not opened to get the journal yet) or, "You have already found the journal". If the player has already given the journal to Jorral, the message is, "You've already delivered the journal."

Droalak the Ghost

Travel to Port Phasmatys (if Ghosts Ahoy has not been completed, pay two ecto-tokens to the town guards). Once inside, go to the general store and talk to Droalak. He will give the player a scroll if he or she gives his wife, Melina, a strung sapphire amulet. Melina is in the building north-east of Droalak. After giving her the amulet, the player must go back to Droalak to receive the scroll.

Dron the Warrior

Go to Rellekka. East of the long hall, near the cow field, talk to Dron's brother, Blanin. Go north-east of the market and speak to Dron. He will quiz the player on the information that Blanin gave him or her. Dron will ask various questions; these are the answers:

  • He wields an iron mace in battle.
  • He eats rats for breakfast.
  • He eats kittens for lunch.
  • He eats bunnies for tea.
  • His favourite drink is red spider blood.
  • He is 36 years, 8 months (21 days) old.
  • He studies the fourth and fifth ages.
  • His house is on the northeast side of town.
  • His pet cat is named Fluffy.
  • 5 and 7 is 12
  • His brother's name is Blanin.

After answering the questions, Dron will tell the player a story about two friends.

Back to Jorral

Give everything to Jorral. He'll give the player a letter to take to the king of East Ardougne. King Lathas can be found in his castle in Central Ardougne just across the river. He will give back a letter to take to Jorral, in which he promises not to tear down the outpost. After taking it to Jorral, Jorral will rearrange the outpost into a museum and reward the player!

Reward

Making History reward scroll

Trivia

  • If visiting Droakan after the quest, the player's character will tell Droakan that he or she has delivered the scroll and it was of good use. Droakan finally rests in peace.
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