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== Trivia ==
{{Wilderness}}
 
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Despite appearing to be a solid shield, the Malediction ward offers no ranged protection at all. This could have been to keep it in line with the [[combat triangle]]; the [[odium ward]] has a similar trait.{{Wilderness}}
 
[[Category:Old School-exclusive content]]
 
[[Category:Old School-exclusive content]]

Revision as of 00:16, 19 July 2015

Malediction ward detail

The malediction ward is a mage-class shield that requires at least 60 Defence to wield. The ward is created from three components: the Malediction shard 1, Malediction shard 2 and Malediction shard 3, all dropped by different bosses within the wilderness (Shard 1 - Chaos Fanatic, Shard 2 - Crazy archaeologist, Shard 3 - Scorpia).

When all three shards are present in the players inventory, they must travel to the Volcanic Forge on the most north-east part of the wilderness to forge the ward.

Using Volcanic Forge

A player combines the three shards, creating the ward.

Players can use a ward upgrade kit, obtained from the Bounty Hunter Store, to cosmetically enhance the malediction ward, creating a malediction ward (or). This only alters its appearance, and becomes untradeable. It can be reverted, but the kit will not be retained.

Trivia

Despite appearing to be a solid shield, the Malediction ward offers no ranged protection at all. This could have been to keep it in line with the combat triangle; the odium ward has a similar trait.