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[[File:Malediction ward detail.png|left]]
 
[[File:Malediction ward detail.png|left]]
The '''malediction ward''' is a mage-class shield that requires at least 60 [[Defence]] to wield. The ward is created from three components: the [[Malediction shard 1]], [[Malediction shard 2]] and [[Malediction shard 3]], all dropped by different bosses within the wilderness (Shard 1 - [[Chaos Fanatic]], Shard 2 - [[Crazy archaeologist]], Shard 3 - [[Scorpia]]).
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The '''malediction ward''' is a mage-class shield that requires at least 60 ated from three components: the [[Malediction shard 1]], [[Malediction shard 2]] and [[Malediction shard 3]], all dropped by different bosses within the wilderness (Shard 1 - [[Chaos Fanatic]], Shard 2 - [[Crazy archaeologist]], Shard 3 - [[Scorpia]]).
   
 
When all three shards are present in the players inventory, they must travel to the [[Volcanic Forge]] on the most north-east part of the [[wilderness]] to forge the ward.
 
When all three shards are present in the players inventory, they must travel to the [[Volcanic Forge]] on the most north-east part of the [[wilderness]] to forge the ward.

Revision as of 07:47, 19 July 2015

Malediction ward detail

The malediction ward is a mage-class shield that requires at least 60 ated from three components: the Malediction shard 1, Malediction shard 2 and Malediction shard 3, all dropped by different bosses within the wilderness (Shard 1 - Chaos Fanatic, Shard 2 - Crazy archaeologist, Shard 3 - Scorpia).

When all three shards are present in the players inventory, they must travel to the Volcanic Forge on the most north-east part of the wilderness to forge the ward.

Using Volcanic Forge

A player combines the three shards, creating the ward.

Players can use a ward upgrade kit, obtained from the Bounty Hunter Store, to cosmetically enhance the malediction ward, creating a malediction ward (or). This only alters its appearance, and becomes untradeable. It can be reverted, but the kit will not be retained.

Trivia

Despite appearing to be a solid shield, the Malediction ward offers no ranged protection at all. This could have been to keep it in line with the combat triangle; the odium ward has a similar trait.