Old School RuneScape Wiki
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{{Infobox Item
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{{Item
 
|exchange = gemw
 
|exchange = gemw
 
|name = Malediction ward
 
|name = Malediction ward
 
|image = [[File:Malediction ward.png]]
 
|image = [[File:Malediction ward.png]]
|release = 13 March 2014
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|release = 13 March [[2014]]
 
|update = Rejuvenating the Wilderness: More risk, more reward
 
|update = Rejuvenating the Wilderness: More risk, more reward
 
|members = Yes
 
|members = Yes
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|weight = 3
 
|weight = 3
 
}}
 
}}
[[File:Malediction ward detail.png|left]]
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[[File:Malediction ward detail.png|left|130px]]
The '''malediction ward''' is a mage-class shield that requires at least 60 [[Defence]] to wield. The ward is created from three components: the [[Malediction shard 1]], [[Malediction shard 2]] and [[Malediction shard 3]], all dropped by different bosses within the wilderness (Shard 1 - [[Chaos Fanatic]], Shard 2 - [[Crazy archaeologist]], Shard 3 - [[Scorpia]]).
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The '''malediction ward''' is a mage-class shield that requires at least 60 [[Defence]] to wield. It offers the fourth best magic attack bonus for the off-hand slot in the game, succeeded by the [[mage's book]], the [[ancient wyvern shield]] and the [[arcane spirit shield]].
   
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In terms of stats, the ward provides [[melee]] defence identical to that of a [[dragon square shield]] but provides a moderate amount of [[magic]] defence instead of providing ranged defence. The shield carries a substantial magic attack bonus but negative melee and ranged attack bonuses. Because of this the shield is ideal for mages, but unsuitable for other combat.
When all three shards are present in the players inventory, they must travel to the [[Volcanic Forge]] on the most north-east part of the [[wilderness]] to forge the ward.
 
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[[File:Using_Volcanic_Forge.gif|frame|right|A player combines the three shards, creating the ward.]]
 
Players can use a [[ward upgrade kit]], obtained from the [[Bounty Hunter Store]], to cosmetically enhance the malediction ward, creating a [[malediction ward (or)]]. This only alters its appearance, and renders it untradeable. It can be reverted, but the kit will not be retained.
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Players can use a [[ward upgrade kit]], obtained from the [[Bounty Hunter Store]], to cosmetically enhance the malediction ward, creating a [[malediction ward (or)]]. This only alters its appearance, and becomes untradeable. It can be reverted, but the kit '''will not''' be returned.
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==Creating the ward==
 
[[File:Using_Volcanic_Forge.gif|thumb|200px|left|A player combines the three shards, creating the ward.]]
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The ward is created from three components: the [[malediction shard 1]], [[malediction shard 2|2]], and [[malediction shard 3|3]], dropped by the [[Chaos Fanatic]], [[Crazy archaeologist]], and [[Scorpia]], respectively.
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When all three shards are present in the players inventory, they must travel to the [[Volcanic Forge]] on the most north-eastern part of the [[wilderness]] to forge the ward.
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
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|drange = 0
 
|drange = 0
 
|str = 0
 
|str = 0
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|rstr = 0
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|mdmg = 0
 
|prayer = 0
 
|prayer = 0
 
}}
 
}}
   
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{{Magic armour}}
==Trivia==
 
*Despite appearing to be a solid shield, the Malediction ward offers no ranged protection at all. This could have been to keep it in line with the [[combat triangle]]; the [[odium ward]] has a similar trait.
 
 
 
{{Wilderness}}
 
{{Wilderness}}
 
[[Category:Old School-exclusive content]]
 
[[Category:Old School-exclusive content]]
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[[Category:Magic armour]]

Latest revision as of 12:38, 3 March 2019

Malediction ward detail

The malediction ward is a mage-class shield that requires at least 60 Defence to wield. It offers the fourth best magic attack bonus for the off-hand slot in the game, succeeded by the mage's book, the ancient wyvern shield and the arcane spirit shield.

In terms of stats, the ward provides melee defence identical to that of a dragon square shield but provides a moderate amount of magic defence instead of providing ranged defence. The shield carries a substantial magic attack bonus but negative melee and ranged attack bonuses. Because of this the shield is ideal for mages, but unsuitable for other combat.

Players can use a ward upgrade kit, obtained from the Bounty Hunter Store, to cosmetically enhance the malediction ward, creating a malediction ward (or). This only alters its appearance, and becomes untradeable. It can be reverted, but the kit will not be returned.

Creating the ward

Using Volcanic Forge

A player combines the three shards, creating the ward.

The ward is created from three components: the malediction shard 1, 2, and 3, dropped by the Chaos Fanatic, Crazy archaeologist, and Scorpia, respectively.

When all three shards are present in the players inventory, they must travel to the Volcanic Forge on the most north-eastern part of the wilderness to forge the ward.