Old School RuneScape Wiki
m (→‎General Strategy: 6-hour log)
Tags: Visual edit apiedit
(gp/xp -> table)
Tag: rte-source
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|-
 
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|Ancestral hood
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|Ancestral hat
 
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|Ancestral hood
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|Ancestral hat
 
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*Cost per hour using Master wand: {{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085}}}}
 
*Cost per hour using Master wand: {{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085}}}}
   
Defensive casting (with Kodai wand):
 
*180400 magic experience/hr
 
*103000 defence experience/hr
 
*137000 hitpoints experience/hr
 
*Magic+Defence+Hitpoints gp/xp: {{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2)*0.85*1085/(180400+103000+137000)}}}}
 
*Magic+Defence gp/xp: {{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2)*0.85*1085/(180400+103000)}}}}
 
*Magic gp/xp: {{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2)*0.85*1085/(180400)}}}}
 
   
  +
{| class="wikitable" width=100%
Normal casting with Kodai wand:
 
  +
|-
*249400 magic experience/hr
 
  +
!Items
*137000 hitpoints experience/hr
 
  +
!Max hit
*Magic+Hitpoints gp/xp: {{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2)*0.85*1085/(249400+137000)}}}}
 
  +
!colspan="3"|Experience/hour
*Magic gp/xp: {{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2)*0.85*1085/(249400 )}}}}
 
  +
!colspan="2"|Gp/xp
 
  +
|-
Defensive casting (with Master wand (no Ancestral hat needed):
 
  +
!
*Estimated based on Kodai wand experience rates by scaling damage using a max hit of 25. Experience is likely slightly higher given the low total healthpoints of Maniacal monkeys.
 
  +
!
*161500 magic experience/hr
 
  +
!{{Skill clickpic|Magic}}
*88800 defence experience/hr
 
  +
!{{Skill clickpic|Defence}}
*118100 hitpoints experience/hr
 
  +
!{{Skill clickpic|Hitpoints}}
*Magic+Defence+Hitpoints gp/xp: {{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085/(161500+88800+118100)}}}}
 
  +
!{{Skill clickpic|Magic}}
*Magic+Defence gp/xp: {{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085/(180400+103000)}}}}
 
  +
!{{Skill clickpic|Magic}}+{{Skill clickpic|Defence}}
*Magic gp/xp: {{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085/(161500)}}}}
 
  +
|-
 
  +
|{{plinkp|Occult necklace}}{{plinkp|Tormented bracelet}}{{plinkp|Kodai wand}}{{plinkp|Ancestral hat}} (def)
Normal casting with Master wand (no Ancestral hat needed):
 
  +
|29
*Estimated based on Kodai wand experience rates by scaling damage using a max hit of 25. Experience is likely slightly higher given the low total healthpoints of Maniacal monkeys.
 
  +
|180400
*221000 magic experience/hr
 
  +
|103000
*118100 hitpoints experience/hr
 
  +
|137000
*Magic+Hitpoints gp/xp: {{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085/(221000+118100)}}}}
 
*Magic gp/xp: {{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085/(221000)}}}}
+
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2)*0.85*1085/(180400)}}}}
 
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2)*0.85*1085/(180400+103000)}}}}
  +
|-
  +
|{{plinkp|Occult necklace}}{{plinkp|Tormented bracelet}}{{plinkp|Kodai wand}} (def)
  +
|28
  +
|{{#expr:40*1085+137000/29*28 round -2}}
  +
|{{#expr:103000/29*28 round -2}}
  +
|{{#expr:137000/29*28 round -2}}
 
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2)*0.85*1085/(40*1085+137000/29*28)}}}}
 
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2)*0.85*1085/(40*1085+(137000+103000)/29*28)}}}}
  +
|-
  +
|{{plinkp|Occult necklace}}{{plinkp|Tormented bracelet}} (def)
  +
|25
  +
|{{#expr:40*1085+137000/29*25 round -2}}
  +
|{{#expr:103000/29*25 round -2}}
  +
|{{#expr:137000/29*25 round -2}}
 
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085/(40*1085+137000/29*25)}}}}
  +
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085/(40*1085+(137000+103000)/29*25)}}}}
  +
|-
  +
|{{plinkp|Occult necklace}} (def)
  +
|24
  +
|{{#expr:40*1085+137000/29*24 round -2}}
  +
|{{#expr:103000/29*24 round -2}}
  +
|{{#expr:137000/29*24 round -2}}
 
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085/(40*1085+137000/29*24)}}}}
  +
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085/(40*1085+(137000+103000)/29*24)}}}}
  +
|-
  +
|(def)
  +
|22
  +
|{{#expr:40*1085+137000/29*22 round -2}}
  +
|{{#expr:103000/29*22 round -2}}
  +
|{{#expr:137000/29*22 round -2}}
 
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085/(40*1085+137000/29*22)}}}}
  +
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085/(40*1085+(137000+103000)/29*22)}}}}
  +
|-
  +
|{{plinkp|Occult necklace}}{{plinkp|Tormented bracelet}}{{plinkp|Kodai wand}}{{plinkp|Ancestral hat}}
  +
|29
  +
|{{#expr:40*1085+103000*2 round -2}}
  +
|
  +
|137000
 
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2)*0.85*1085/(40*1085+103000*2)}}}}
  +
|
  +
|-
  +
|{{plinkp|Occult necklace}}{{plinkp|Tormented bracelet}}{{plinkp|Kodai wand}}
  +
|28
  +
|{{#expr:40*1085+103000*2/29*28 round -2}}
  +
|
  +
|{{#expr:137000/29*28 round -2}}
 
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2)*0.85*1085/(40*1085+103000*2/29*28)}}}}
  +
|
  +
|-
  +
|{{plinkp|Occult necklace}}{{plinkp|Tormented bracelet}}
  +
|25
  +
|{{#expr:40*1085+103000*2/29*25 round -2}}
  +
|
  +
|{{#expr:137000/29*25 round -2}}
 
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085/(40*1085+103000*2/29*25)}}}}
  +
|
  +
|-
  +
|{{plinkp|Occult necklace}}
  +
|24
  +
|{{#expr:40*1085+103000*2/29*24 round -2}}
  +
|
  +
|{{#expr:137000/29*24 round -2}}
  +
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085/(40*1085+103000*2/29*24)}}}}
  +
|
  +
|-
  +
|
  +
|22
  +
|{{#expr:40*1085+103000*2/29*22 round -2}}
  +
|
  +
|{{#expr:137000/29*22 round -2}}
  +
|{{Coins|{{#expr:({{GEP|Chaos rune}}*4+{{GEP|Death rune}}*2+{{GEP|Water rune}}*4)*1085/(40*1085+103000*2/29*22)}}}}
  +
|
  +
|}
   
   
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|-
|Kodai wand (sell the hood)
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|Kodai wand (sell the hat)
 
|4
 
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|39
 
|39

Revision as of 05:30, 23 July 2017

Maniacal monkeys are the best spot for training Ranged with chinchompas or Magic with the Ice Burst spell. Given their low magic defence and low physical defence, the strategy is generally to maximize your max hit. They provide unlimited prayer potions when training using Protect from Melee and so are a low click-intensity form of training, somewhere on par with the Nightmare Zone

Requirements

You must have started Monkey Madness 2 and reached the point in Chapter 2 where you must enter Kruk's Dungeon.

Location

Maniacal Monkey Training Spot Map

Route to Maniacal Monkeys. The yellow square indicates the spot to which to run when the monkeys lose aggro

To reach the best spot to kill Maniacal monkeys, navigate to the second hole with vines, marked as a "2" in the map of Kruk's Dungeon. Climb down and head southeast until you reach a large room.


General Strategy

Once you reach the location indicated by the map, you can use Ice Burst or Ice Barrage, or throw chinchompas at stacks of Maniacal monkeys.

There are different methods to stack the Maniacal monkeys. Higher click-intensity methods may provide higher experience rates as you will hit larger amounts of monkeys. While Ice Burst and Ice Barrage hit a maximum of 9 targets, chinchompas have no limit, and so the high-intensity methods are more important when training Ranged compared to Magic.

Use Protect from Melee and loot the Prayer potion(1) that are dropped by the Maniacal monkeys to replenish your prayer indefinitely. Although you may create full-dose potions (4), it may be more efficient to simply pick up and use the individually-dosed potions.

When the Maniacal monkeys stop aggroing you, run west along the south passage to the yellow box. Once the adjacent Maniacal monkeys start attacking you, the aggro has been reset and you may return to your training spot. This may happen before or after the bend in the path.

Note that as chinchompas are live animals, if you die, they will not drop onto the ground, and so you will lose your whole stack of chinchompas. For that reason, it is recommended not to bring very large amounts of chinchompas and to instead bank when necessary. On the other hand, when training Magic, you have 60 minutes to pick up your items from the ground and so there is no problem with bringing as many runes as you would like, as long as you are able to return pick up your items.

Generally the 6-hour log should not present a real danger as long as your stats are not particularly low. Simply turn on Protect from Melee when you log back in.

Setup

Maniacal monkeys have a Magic defence of 1. Therefore, increasing magical accuracy will increase the hit accuracy by no more than 1%. However, more time is wasted by collecting prayer potions. Therefore, the objective is to increase the max hit of the spell with the largest prayer bonus.

The base hit of Ice Burst is 22. The maximum hit with all magic damage bonuses is 29. Having a second or third piece of Ancestral robes equipped will *NOT* increase the max hit and so are unnecessary.

Items to bring for Ice bursting are prioritized as follows

  • Equipment that increases max hit
  • Equipment that increases prayer bonus
  • Equipment that increases magical accuracy

The best recommended equipment below provides the following: Max hit of 29, prayer bonus of 38, Magic attack bonus of 81

If you are on a budget, the order for which to buy the equipment is as follows:

No Staff of the dead Staff of the dead (no autocast)
Equipment Increase Max hit Equipment Increase Max hit
Occult necklace 2 24 Occult necklace 2 24
Tormented bracelet 1 25 Staff of the dead 3 27
Kodai wand 3 28 Tormented bracelet 1 28
Ancestral hat 1 29 Ancestral hat 1 29


Ancestral hat
Ardougne cloak 4
Occult necklace
Peaceful blessing
Kodai wand
Guthix robe top
Book of darkness
Guthix robe legs
Tormented bracelet
Holy sandals
Ring of the gods (i)
Ice bursting

Skills:

  • 70+ Magic icon
  • 43+ Prayer icon
Equipment
Slot Most effective -> Least effective
Head Ancestral hat Mitre Helm of neitiznot or Halo Magic armour with best Magic attack bonus
Neck Occult necklace Stole Unholy symbol Amulet of fury Amulet of glory
Body Vestment robe top Monk's robe (top)
Legs Vestment robe legs Monk's robe (bottom)
Feet Holy sandals White boots or Eternal boots Infinity boots Wizard boots Mystic boots
Cape Ardougne cloak 4 > 3 > 2 Skillcape (trimmed) Vestment cloak Ardougne cloak 1 God cape
Shield Book of darkness Unholy book Book of balance Broodoo shield Any other God book
Hands Tormented bracelet Holy wraps White gloves Barrows gloves or Infinity gloves
Ring Ring of the gods (i) Ring of suffering (i) Explorer's ring Seers ring (i)
Weapon Kodai wand Staff of the dead (no autocast) Master wand Ancient staff
Ammo God blessing


Royal seed pod Kandarin headgear 4 Rune pouch Holy wrench
Karamjan monkey greegree Death rune Chaos rune Water rune
Prayer potion(4) Prayer potion(4) Prayer potion(4) Prayer potion(4)


Inventory:

In order to reach maximum experience rates, you should actively stack the maniacal monkeys so that each spellcast hits 9 targets. However, by standing in the center of the room and playing the game using a low-intensity method, you can reach somewhat comparable experience rates. The following experience rate calculations are obtained from 6 hours of bursting at 86 Magic and 80 Prayer, assuming you are playing using a low-intensity method, with the best recommended gear. The Magic level should not significantly change experience rates, and the Prayer level only decreases the number of prayer potions that you need to collect. The number of casts/hr was 1085 as opposed to the theoretical maximum of 1200 given the time taken to loot prayer potions, position monkeys, as well as to leave and return to the area to restore aggro.

  • 1085 casts/hr
  • Cost per hour using Kodai wand: 702,754.5
  • Cost per hour using Master wand: 844,130


Items Max hit Experience/hour Gp/xp
Magic icon Defence icon Hitpoints icon Magic icon Magic icon+Defence icon
Occult necklaceTormented braceletKodai wandAncestral hat (def) 29 180400 103000 137000 3.9 2.48
Occult necklaceTormented braceletKodai wand (def) 28 175700 99400 132300 4 2.55
Occult necklaceTormented bracelet (def) 25 161500 88800 118100 5.23 3.37
Occult necklace (def) 24 156800 85200 113400 5.38 3.49
(def) 22 147300 78100 103900 5.73 3.74
Occult necklaceTormented braceletKodai wandAncestral hat 29 249400 137000 2.82
Occult necklaceTormented braceletKodai wand 28 242300 132300 2.9
Occult necklaceTormented bracelet 25 221000 118100 3.82
Occult necklace 24 213900 113400 3.95
22 199700 103900 4.23

Maniacal monkeys have a Magic defence of 1. Therefore, increasing magical accuracy will increase the hit accuracy by no more than 1%. However, more time is wasted by collecting prayer potions. Therefore, the objective is to increase the max hit of the spell with the largest prayer bonus.

The base hit of Ice Barrage is 30. The maximum hit with all magic damage bonuses is 40. Having a third piece of Ancestral robes equipped will *NOT* increase the max hit and so is unnecessary.

Items to bring for Ice barraging are prioritized as follows

  • Equipment that increases max hit
  • Equipment that increases prayer bonus
  • Equipment that increases magical accuracy

The best recommended equipment below provides the following: Max hit of 40, prayer bonus of 33, Magic attack bonus of 104

If you are on a budget, the order for which to buy the equipment is as follows:

No Staff of the dead Staff of the dead (no autocast)
Equipment Increase Max hit Equipment Increase Max hit
Occult necklace 3 33 Occult necklace 3 33
Tormented bracelet 1 34 Staff of the dead 4 37
Ancestral hat 1 35 Tormented bracelet 2 39
Kodai wand (sell the hat) 4 39 Ancestral hood + Ancestral robe bottom 1 40
Ancestral hood + Ancestral robe bottom 1 40


Ancestral hat
Ardougne cloak 4
Occult necklace
Peaceful blessing
Kodai wand
Guthix robe top
Book of darkness
Ancestral robe bottom
Tormented bracelet
Holy sandals
Ring of the gods (i)
Ice barraging

Skills:

  • 94+ Magic icon
  • 43+ Prayer icon
Equipment
Slot Most effective -> Least effective
Head Ancestral hat Mitre Helm of neitiznot or Halo Magic armour with best Magic attack bonus
Neck Occult necklace Stole Unholy symbol Amulet of fury Amulet of glory
Body Vestment robe top Monk's robe (top)
Legs Ancestral robe bottom Vestment robe legs Monk's robe (bottom)
Feet Holy sandals White boots or Eternal boots Infinity boots Wizard boots Mystic boots
Cape Ardougne cloak 4 > 3 > 2 Skillcape (trimmed) Vestment cloak Ardougne cloak 1 God cape
Shield Book of darkness Unholy book Book of balance Broodoo shield Any other God book
Hands Tormented bracelet Holy wraps White gloves Barrows gloves or Infinity gloves
Ring Ring of the gods (i) Ring of suffering (i) Explorer's ring Seers ring (i)
Weapon Kodai wand Staff of the dead (no autocast) Master wand Ancient staff
Ammo God blessing


Royal seed pod Kandarin headgear 4 Rune pouch Holy wrench
Karamjan monkey greegree Death rune Chaos rune Water rune
Prayer potion(4) Prayer potion(4) Prayer potion(4) Prayer potion(4)


Inventory:

In order to reach maximum experience rates, you should actively stack the maniacal monkeys so that each spellcast hits 9 targets. However, by standing in the center of the room and playing the game semi-afk you can reach somewhat comparable experience rates. A reasonable number of casts/hr is 1085 as opposed to the theoretical maximum of 1200 given the time taken to loot prayer potions, position monkeys, as well as to leave and return to the area to restore aggro.

  • 1085 casts/hr
  • Cost per hour using Kodai wand: 1,425,798.5
  • Cost per hour using Master wand: 1,703,450

In order to provide reference experience rates and costs, the experience per hour here is calculated by extrapolating from Ice bursting data (scaling based on damage). Note that the real experience per hour is expected to be less than the numbers here as the Maniacal monkeys will die more often and you will more often overkill the monkeys.

Defensive casting (with Kodai wand and Ancestral):

  • 245400 magic experience/hr
  • 142100 defence experience/hr
  • 189000 hitpoints experience/hr
  • Magic+Defence+Hitpoints gp/xp: 2.47
  • Magic+Defence gp/xp: 3.68
  • Magic gp/xp: 5.81

Normal casting with Kodai wand and Ancestral:

  • 340600 magic experience/hr
  • 189000 hitpoints experience/hr
  • Magic+Hitpoints gp/xp: 2.69
  • Magic gp/xp: 4.19

Defensive casting without Kodai wand but with Ancestral hood:

  • 221800 magic experience/hr
  • 124300 defence experience/hr
  • 165300 hitpoints experience/hr
  • Magic+Defence+Hitpoints gp/xp: 3.33
  • Magic+Defence gp/xp: 4.92
  • Magic gp/xp: 7.68

Normal casting without Kodai wand but with Ancestral hood:

  • Estimated based on Kodai wand experience rates by scaling damage using a max hit of 25. Experience is likely slightly higher given the low total healthpoints of Maniacal monkeys.
  • 305000 magic experience/hr
  • 165300 hitpoints experience/hr
  • Magic+Hitpoints gp/xp: 3.62
  • Magic gp/xp: 5.59

To be completed. Use void.