**Maximum ranged hit** is a term used to describe the highest amount of damage rangers can inflict. Currently the maximum ranged hit is 100 in PvM. PvP max hit is 72 with dragonstone dragon bolts (e) and max range damage% gear.

## Maximum hit conditions

- Weapon: Adamant crossbow or higher
- Ammunition: Ruby bolts (e)
- Opponent: Corporeal Beast
- Armour: None
- Other: Corporeal beast must be at full health.

As the Corporeal beast has 2,000 hitpoints, in theory Ruby bolts (e) would be capable of hitting a 400, assuming no hitpoints from the Corporeal beast was lost. However, it has been capped at a maximum of 100 to prevent the bolts from being overpowered.

Note that the max hit with ruby bolts (e) is a special effect of the bolts, not due to equipment bonuses and ranged level.

## Calculating your maximum ranged hit

With the addition of Ranged strength values, calculating a maximum ranged hit is now fairly easy.

**Note:** The *trunc* (truncate) function is used throughout the formula - this simply means ignore any decimal places of the number being truncated.

### Step one: Calculate the *effective strength* level

$ Effective\ Strength=trunc((Ranged\ Level+PotionBonus)\times Prayer\ Bonus\times Other\ Bonus)+Style\ Bonus $

See the following table for the various bonuses values:

Condition | Bonus/Multiplier |
---|---|

Potion (note: addition not multiplier) | |

Ranging potion | 4 + floor(10% of level) |

Prayer | |

Sharp Eye | 1.05 |

Hawk Eye | 1.1 |

Eagle Eye | 1.15 |

Other | |

Void ranger armour | 1.1 |

Elite void ranger armour | 1.125 |

Style (note: addition not multiplier) | |

Accurate | 3 |

Longrange | 1 |

Rapid | 0 |

### Step two: Calculate the *base damage*

$ Base\ Damage=1.3+\frac{Effective\ Strength}{10}+\frac{Ranged\ Strength}{80}+\frac{Effective\ Strength\times Ranged\ Strength}{640} $

If you are not using a special attack or effect:

$ Max\ Hit=trunc(Base\ Damage) $

Otherwise, continue to step three.

### Step three: Calculate the *bonus damage*

$ Max\ Hit=floor(Base\ Damage\times Special\ Bonus) $

The following special attack/effect bonuses apply (note: the various bolts bonuses only apply when the special effect activates):

Attack/Effect | Multiplier |
---|---|

Special attacks | |

Dark bow (dragon arrows) | 1.5 |

Dark bow (other arrows) | 1.3 |

Bolts' Special effects | |

Diamond bolts (e) | 1.15 |

Dragon bolts (e) | 1.45 |

Onyx bolts (e) | 1.15 |

Opal bolts (e) | 1.25 |