(Created page with "{{otheruses4|a ranger's maximum hit|other uses|Maximum hit}} '''Maximum ranged hit''' is a term used to describe the highest amount of damage rangers can inflict. Currently th...") Tag: rte-source |
(Max ranged hit is capped at 100.) Tags: Visual edit apiedit |
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{{otheruses4|a ranger's maximum hit|other uses|Maximum hit}} |
{{otheruses4|a ranger's maximum hit|other uses|Maximum hit}} |
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− | '''Maximum ranged hit''' is a term used to describe the highest amount of damage rangers can inflict. Currently the maximum ranged hit is |
+ | '''Maximum ranged hit''' is a term used to describe the highest amount of damage rangers can inflict. Currently the maximum ranged hit is 100, because jagex capped it at that. |
==Maximum hit conditions== |
==Maximum hit conditions== |
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*Armour: None |
*Armour: None |
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*Other: Corporeal beast must be at full health. |
*Other: Corporeal beast must be at full health. |
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− | As the Corporeal beast has 2,000 hitpoints, in theory Ruby bolts (e) would be capable of hitting a 400, assuming no hitpoints from the Corporeal beast was lost. |
+ | As the Corporeal beast has 2,000 hitpoints, in theory Ruby bolts (e) would be capable of hitting a 400, assuming no hitpoints from the Corporeal beast was lost. However, jagex capped it at 100, to counter ruby bolts (e) being overpowered at corp. |
Note that the max hit with ruby bolts (e) is a special effect of the bolts, not due to equipment bonuses and ranged level. |
Note that the max hit with ruby bolts (e) is a special effect of the bolts, not due to equipment bonuses and ranged level. |
Revision as of 13:48, 4 May 2015
Maximum ranged hit is a term used to describe the highest amount of damage rangers can inflict. Currently the maximum ranged hit is 100, because jagex capped it at that.
Maximum hit conditions
- Weapon: Adamant crossbow or higher
- Ammunition: Ruby bolts (e)
- Opponent: Corporeal Beast
- Armour: None
- Other: Corporeal beast must be at full health.
As the Corporeal beast has 2,000 hitpoints, in theory Ruby bolts (e) would be capable of hitting a 400, assuming no hitpoints from the Corporeal beast was lost. However, jagex capped it at 100, to counter ruby bolts (e) being overpowered at corp.
Note that the max hit with ruby bolts (e) is a special effect of the bolts, not due to equipment bonuses and ranged level.
Calculating your maximum ranged hit
With the addition of Ranged strength values, calculating a maximum ranged hit is now fairly easy.
Note: The trunc (truncate) function is used throughout the formula - this simply means ignore any decimal places of the number being truncated.
Step one: Calculate the effective strength level
See the following table for the various bonuses values:
Condition | Bonus/Multiplier |
---|---|
Potion (note: addition not multiplier) | |
Ranging potion | 4 + floor(10% of level) |
Prayer | |
Sharp Eye | 1.05 |
Hawk Eye | 1.1 |
Eagle Eye | 1.15 |
Other | |
Void ranger armour | 1.2 |
Style (note: addition not multiplier) | |
Accurate | 3 |
Rapid/Longrange | 0 |
Step two: Calculate the base damage
If you are not using a special attack or effect:
Otherwise, continue to step three.
Step three: Calculate the bonus damage
The following special attack/effect bonuses apply (note: the various bolts bonuses only apply when the special effect activates):
Attack/Effect | Multiplier |
---|---|
Special attacks | |
Dark bow (dragon arrows) | 1.5 |
Dark bow (other arrows) | 1.3 |
Bolts' Special effects | |
Diamond bolts (e) | 1.15 |
Dragon bolts (e) | 1.45 |
Onyx bolts (e) | 1.15 |
Opal bolts (e) | 1.25 |