Mind Altar Teleport teleports the caster to the entrance of the Mind altar.
In order to cast this spell, players must have earned at least 60% favour with the Arceuus House to unlock the Arceuus spellbook.
Potential uses of the teleport include retrieving a lost Dwarf Cannon from the nearby dwarven mines or speaking to the oracle for a clue scroll.
Cost[]
Input | Cost |
---|---|
12 | 172 |
Teleports |
Arceuus Home • Lumbridge Graveyard • Draynor Manor • Mind Altar • Respawn point • Salve Graveyard • Fenkenstrain’s Castle • West Ardougne • Harmony Island • Forgotten Cemetery • Barrows • Ape Atoll Temple |
Reanimation |
Goblin • Monkey • Imp • Minotaur • Scorpion • Bear • Unicorn • Dog • Chaos Druid • Giant • Ogre • Elf • Troll • Horror • Kalphite • Dagannoth • Bloodveld • TzHaar • Demon • Crops • Aviansie • Abyssal Creature • Dragon |
Standard spellbook |
Lumbridge Home • Varrock • Lumbridge • Falador • House • Camelot • Ardougne • Watchtower • Trollheim • Ape Atoll • Great Kourend • Bounty Target | ||||
Teleother | |||||
Ancient Magicks |
Edgeville Home • Paddewwa • Senntisten • Kharyrll • Lassar • Dareeyak • Carrallangar • Annakarl • Ghorrock • Bounty Target | ||||
Lunar spells |
| ||||
Arceuus spellbook |
Arceuus Home • Lumbridge Graveyard • Draynor Manor • Mind Altar • Respawn point • Salve Graveyard • Fenkenstrain’s Castle • West Ardougne • Harmony Island • Forgotten Cemetery • Barrows • Ape Atoll Temple |