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Killing Vorkath
Requirements Vorkath
Skills

Combat skill recommendations:
90+ Ranged iconHitpoints icon
80+ Attack iconStrength iconDefence icon
75+ Prayer iconMagic icon
Various others required for quests

Items
Quest
Other

200 quest points, Elite Fremennik Diary for Fremennik sea boots 4 for unlimited teleports to Rellekka (optional)

Intensity

High

Results
Profit Experience gained
2,437,200 per hour

~60,000 Ranged icon
~20,000 Hitpoints icon

Inputs Outputs

  ~1000 x Zulrah's scales Zulrah's scales (207,000)
  ~300 x Adamant dart Adamant darts (29,400)
  ~100 x Manta ray Manta ray (112,300)
  Various potions

40 x Superior dragon bones Superior dragon bones (471,200)
64 x Blue dragonhide Blue dragonhide (112,320)
Numerous

This guide assumes 20 kills per hour. Rates may and will vary between players.

Vorkath is a high-level boss available after completion of Dragon Slayer II. He is located on the island of Ungael, which is travelled to with a boat at the docks of Rellekka. Quickest means of transportation to there are Rellekka seaboots 4 and Teletabs redirected to Rellekka. Should the player die during the fight, Torfinn at the docks will offer to return any lost items for a fee of 100,000 gp.

Right before the fight players should boost their stats with respective potions and weaken Vorkath's defence with Dragon warhammer's or Bandos godsword's special attack. Anti-venom+ and Extended super antifire provide vital protection against Vorkath's fiery and venomous attacks. After intervals of 7 attacks Vorkath will perform a special attack in the form of either spawning venom pools or a Zombified spawn. In case of venom pools players must either walk around the area and thus avoiding Vorkath's special dragonfire attack, which is able to kill the player within ticks. The "moonwalk" is also an option (refer to Vorkath/Strategies for details). The zombified spawn is disposed of with a single Crumble Undead. If not killed, it will deal heavy damage. Amongst normal attacks is a bombard attack, which is very distinctive. If not dodged by moving 2 tiles or more, it will deal deadly amounts of damage.


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