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{{Mmgtable
 
{{Mmgtable
 
|Activity = Killing [[Skeletal Wyvern]]s
 
|Activity = Killing [[Skeletal Wyvern]]s
|Image = [[File:Wyvern door safe-spots.png|300px]][[File:Wyvern southern safe-spots.png|300px]]
+
|Image = [[File:Killing skeletal wyverns.png|350px]]
  +
|Profit = (400000 + {{GEP|Wyvern bones|35}} + {{GEP|Draconic visage|0.0035}} + {{GEP|Dragon platelegs|0.128}} + {{GEP|Dragon plateskirt|0.128}} + {{GEP|Granite legs|0.066}} - {{GEP|Prayer potion(4)|4}} - {{GEP|Super combat potion(4)|3}}) round -5
|Profit = 700000
 
 
|Skill = <poem>
 
|Skill = <poem>
  +
72 {{scm|Slayer}}
 
80+ {{scm|Attack}}{{scm|Strength}}{{scm|Defence}} recommended for [[Melee]]
 
80+ {{scm|Attack}}{{scm|Strength}}{{scm|Defence}} recommended for [[Melee]]
 
80+ {{scm|Ranged}} recommended for [[Ranged]]
 
80+ {{scm|Ranged}} recommended for [[Ranged]]
44 {{scm|Prayer}} for Ranged/70+ {{scm|Prayer}} for Melee
+
44+ {{scm|Prayer}} (70+ recommended especially for Melee)
72 {{scm|Slayer}} required
+
55 {{scm|Magic}} ([[High Level Alchemy]])
 
</poem>
 
</poem>
 
|Item = <poem>
 
|Item = <poem>
 
Level 70+ [[weaponry]] and [[gear]]
 
Level 70+ [[weaponry]] and [[gear]]
[[Elemental shield|Elemental]], [[Mind shield|Mind]] or [[Dragonfire shield]]
+
[[Elemental shield|Elemental]]/[[Mind shield|Mind]]/[[Dragonfire shield|Dragonfire]]/[[Ancient wyvern shield]]
Some [[food]] (4-6 [[lobsters]] or better if using [[Ranged]]; 20-24 lobsters or better if using [[Melee]]) and 2-4 [[Prayer potion]]s
+
Some [[food]] (4-6 [[lobsters]] or better if using [[Ranged]]; 20-24 lobsters or better if using [[Melee]])
  +
2-4 [[Prayer potion]]s
4-5 [[Ranging potion]]s or 2 [[Super set]]/[[Super combat potion]]s (optional)
+
4-5 [[Ranging potion]]s or 1-2 [[Super set]]/[[Super combat potion]]s (optional)
 
[[Dramen staff|Dramen]] or [[Lunar staff]] (optional)
 
[[Dramen staff|Dramen]] or [[Lunar staff]] (optional)
  +
[[Runes]] to cast [[High Level Alchemy]]
 
</poem>
 
</poem>
|Quest = None
+
|Quest = <poem>
  +
Completed [[Elemental Workshop I]] and/or [[Elemental Workshop II|II]] if not using [[Dragonfire shield]]
  +
Started [[Fairytale II - Cure a Queen]] for [[Fairy rings]] (optional)
  +
Completed [[Lost City]] for [[Dramen staff]] or the elite [[Lumbridge & Draynor Diary]] (optional)
  +
</poem>
  +
|Intensity = Low
 
|Other = [[Player-owned house]] located in [[Rimmington]] or [[Fairy ring]] code {{Fairycode|AIQ}} for easier access to the [[Asgarnian Ice Dungeon|dungeon]]
 
|Other = [[Player-owned house]] located in [[Rimmington]] or [[Fairy ring]] code {{Fairycode|AIQ}} for easier access to the [[Asgarnian Ice Dungeon|dungeon]]
 
|Other Benefits = <poem>
 
|Other Benefits = <poem>
25,000 - 30,000 {{scm|Combat}} experience
+
{{Formatexpr|30*200*4}} - {{Formatexpr|35*200*4}} {{scm|Combat}}
8,400 - 10,000 {{scm|Hitpoints}} experience
+
{{Formatexpr|30*200*1.33}} - {{Formatexpr|35*200*1.33}} {{scm|Hitpoints}}
 
</poem>
 
</poem>
|Inputs =
+
|Inputs = <poem>
 
4 x [[Prayer potion]] ({{GEPrice|Prayer potion(4)|4}})
 
4 x [[Prayer potion]] ({{GEPrice|Prayer potion(4)|4}})
  +
3 x [[Super combat potion|Super combat]]/[[Ranging potion]] ({{GEPrice|Super combat potion(4)|3}}/{{GEPrice|Ranging potion(4)|3}})
  +
</poem>
 
|Outputs = <poem>
 
|Outputs = <poem>
 
35 x [[Wyvern bones]] ({{GEPrice|Wyvern bones|35}})
 
35 x [[Wyvern bones]] ({{GEPrice|Wyvern bones|35}})
0.0035 x [[Draconic visage]] ({{GEPrice|Draconic visage|{{#expr:35*(1/10000)}}}})
+
{{#expr:1-(9999/10000)^35 round 4}} x [[Draconic visage]] ({{GEPrice|Draconic visage|{{#expr:35*(1/10000)}}}})
0.068 x [[Dragon platelegs]] ({{GEPrice|Dragon platelegs|{{#expr:35*(1/512)}}}})
+
{{#expr:1-(255/256)^35 round 3}} x [[Dragon platelegs]] ({{GEPrice|Dragon platelegs|{{#expr:35*(1/256)}}}})
0.068 x [[Dragon plateskirt]] ({{GEPrice|Dragon plateskirt|{{#expr:35*(1/512)}}}})
+
{{#expr:1-(255/256)^35 round 3}} x [[Dragon plateskirt]] ({{GEPrice|Dragon plateskirt|{{#expr:35*(1/256)}}}})
0.068 x [[Granite legs]] ({{GEPrice|Granite legs|{{#expr:35*(1/512)}}}})
+
{{#expr:1-(511/512)^35 round 3}} x [[Granite legs]] ({{GEPrice|Granite legs|{{#expr:35*(1/512)}}}})
490,000 [[coins]] and various other drops
+
400,000 [[coins]] (drops and [[High Level Alchemy]])
 
</poem>
 
</poem>
 
|Location = [[Asgarnian Ice Dungeon]]
 
|Location = [[Asgarnian Ice Dungeon]]
 
|Category = Combat/High
 
|Category = Combat/High
  +
|Details = [[File:Wyvern door safe spot.png|thumb|The door safe spot.]]
|Details = '''The profit rate assumes 35 kills per hour. Your actual profit may be higher or lower depending on your speed.'''
 
  +
[[File:Wyvern southern safe spot.png|thumb|The pillar safe spot.]]
 
'''The profit rate assumes 35 kills per hour. Your actual profit may be higher or lower depending on your speed.'''
  +
  +
[[Skeletal wyvern]]s are [[Slayer monster]]s with a high [[Combat level]] that require high-level [[gear]] and 72 [[Slayer]]. They are commonly killed for their profitability due to valuable drops, such as 35 noted [[magic logs]], 10 noted [[battlestaves]], and 10 noted [[adamant bar]]s in addition to a chance at [[dragon armour]] pieces and the elusive [[Draconic visage]]. Profits at wyverns depend heavily on [[Combat]] stats, but {{Coins|800000}} per hour (if [[melee]]'ing) and {{Coins|400000}} (if ranging) per hour have been reported. At higher levels, it is easily possible to attain upwards of 45 kills per hour, banking as needed.
  +
 
Although wyverns are highly resistant to [[Ranged]] attacks, players commonly attack them using Ranged via utilising the door [[safespot]]s by trapping a wyvern on one side of the cave entrance and ranging it from there only after the wyverns become [[tolerant]]. It is also a viable yet slower option for killing wyverns as there are multiple safe spots including additional ranging safe spots at the huge pillar to the south. Typical ranger gear includes [[Dragonhide armour]] or [[Void Knight equipment]], but [[Armadyl armour]] is highly recommended provided that players can afford it and possess the stats to wear it.
   
 
When using [[Protect from Missiles]], no damage will be taken as long as players are at least seven spaces away ranging. The range of the wyverns' icy breath attack is 6, while the range of the player's Ranged attack is 7, thus making Ranged a viable method of killing them from afar at said safe spots.
[[Skeletal wyvern]]s are commonly killed for their profitability. At higher levels, it is easily possible to get upwards of 45 kills per hour, banking as needed. Although wyverns are highly resistant to [[Ranged]] attacks, players commonly attack them using Ranged by utilising the door [[safespot]]s by trapping a wyvern on one side of the entrance cave and ranging it from there after the wyverns become [[tolerant]]. There's also another ranging safespot at the huge pillar to the south. Typical ranger gear includes [[Dragonhide armour]] or [[Void Knight equipment]], but [[Armadyl armour]] is recommended provided that players can afford it and possess the stats to wear it.
 
   
  +
Melee, on the other hand, is the most effective [[combat style]] to use against them, so players should have at least 80 [[Attack]], [[Strength]] and [[Defence]] before attempting to kill wyverns as they will be exposed to all attacks including an ice breath attack which can freeze. Bringing [[Barrows armour|Barrows]]/[[Bandos armour]] and an [[Abyssal whip]] is good enough to kill wyverns as they are equally weak against [[slashing]] and [[crushing]] attacks, despite being skeletal. Players should be wary if they are frozen by the ice breath as the wyvern may change [[aggression]] towards another player, and there is more than enough time for another player to [[kill-steal]] it.
When using [[Protect from Missiles]], no damage will be taken as long as players are at least seven spaces away ranging. The range of the wyverns' icy breath attack is 6, while the range of the player's Ranged attack is 7, thus making Ranged a viable method of killing them from afar at said safespots.
 
   
  +
Additionally, as [[fire spells]] are one of their weaknesses, [[Magic]] also works. However, as magical defensiveness is based on the target's Magic and not Defence level, spells may splash often. Players will also most likely lose profit if using high-levelled spells to fight wyverns, even though the [[Trident]] is capable of safe-spotting wyverns.
[[Melee]]rs, on the other hand, can take a more gung-ho approach and attack the wyverns straight up, eating when necessary. With decent stats, [[Dragon equipment]] will suffice, and 20-24 [[lobsters]] or better should be on hand. [[Wyvern bones]] should be banked to maximise profit.
 
 
}}
 
}}
 
{{Money making}}
 
{{Money making}}
  +
[[Category:MMG/Combat]]

Latest revision as of 12:37, 3 March 2019

Killing Skeletal Wyverns
Requirements Killing skeletal wyverns
Skills

72 Slayer icon
80+ Attack iconStrength iconDefence icon recommended for Melee
80+ Ranged icon recommended for Ranged
44+ Prayer icon (70+ recommended especially for Melee)
55 Magic icon (High Level Alchemy)

Items

Level 70+ weaponry and gear
Elemental/Mind/Dragonfire/Ancient wyvern shield
Some food (4-6 lobsters or better if using Ranged; 20-24 lobsters or better if using Melee)
2-4 Prayer potions
4-5 Ranging potions or 1-2 Super set/Super combat potions (optional)
Dramen or Lunar staff (optional)
Runes to cast High Level Alchemy

Quest

Completed Elemental Workshop I and/or II if not using Dragonfire shield
Started Fairytale II - Cure a Queen for Fairy rings (optional)
Completed Lost City for Dramen staff or the elite Lumbridge & Draynor Diary (optional)

Other

Player-owned house located in Rimmington or Fairy ring code AIQ for easier access to the dungeon

Intensity

Low

Results
Profit Experience gained
500,000 per hour

24,000 - 28,000 Multicombat
7,980 - 9,310 Hitpoints icon

Inputs Outputs

4 x Prayer potion (40,224)
3 x Super combat/Ranging potion (29,037/2,040)

35 x Wyvern bones (95,375)
0.0035 x Draconic visage (17,291.19)
0.128 x Dragon platelegs (22,033.8671875)
0.128 x Dragon plateskirt (22,030.44921875)
0.066 x Granite legs (2,708.80859375)
400,000 coins (drops and High Level Alchemy)

Wyvern door safe spot

The door safe spot.

Wyvern southern safe spot

The pillar safe spot.

The profit rate assumes 35 kills per hour. Your actual profit may be higher or lower depending on your speed.

Skeletal wyverns are Slayer monsters with a high Combat level that require high-level gear and 72 Slayer. They are commonly killed for their profitability due to valuable drops, such as 35 noted magic logs, 10 noted battlestaves, and 10 noted adamant bars in addition to a chance at dragon armour pieces and the elusive Draconic visage. Profits at wyverns depend heavily on Combat stats, but 800,000 per hour (if melee'ing) and 400,000 (if ranging) per hour have been reported. At higher levels, it is easily possible to attain upwards of 45 kills per hour, banking as needed.

Although wyverns are highly resistant to Ranged attacks, players commonly attack them using Ranged via utilising the door safespots by trapping a wyvern on one side of the cave entrance and ranging it from there only after the wyverns become tolerant. It is also a viable yet slower option for killing wyverns as there are multiple safe spots including additional ranging safe spots at the huge pillar to the south. Typical ranger gear includes Dragonhide armour or Void Knight equipment, but Armadyl armour is highly recommended provided that players can afford it and possess the stats to wear it.

When using Protect from Missiles, no damage will be taken as long as players are at least seven spaces away ranging. The range of the wyverns' icy breath attack is 6, while the range of the player's Ranged attack is 7, thus making Ranged a viable method of killing them from afar at said safe spots.

Melee, on the other hand, is the most effective combat style to use against them, so players should have at least 80 Attack, Strength and Defence before attempting to kill wyverns as they will be exposed to all attacks including an ice breath attack which can freeze. Bringing Barrows/Bandos armour and an Abyssal whip is good enough to kill wyverns as they are equally weak against slashing and crushing attacks, despite being skeletal. Players should be wary if they are frozen by the ice breath as the wyvern may change aggression towards another player, and there is more than enough time for another player to kill-steal it.

Additionally, as fire spells are one of their weaknesses, Magic also works. However, as magical defensiveness is based on the target's Magic and not Defence level, spells may splash often. Players will also most likely lose profit if using high-levelled spells to fight wyverns, even though the Trident is capable of safe-spotting wyverns.


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