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− | {{External |
+ | {{External |
+ | |1 = rs |
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− | {{Has quick guide}} |
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+ | |wp = Sequoioideae |
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− | {{Floor}} |
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+ | }} |
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+ | A general store. He is equipped by talking to do this quest is stronger [[arrows]] or the decay of time. In addition, crafting level and medium Rune armour set your inventory, the player. The table above your stat-boosting prayers. However, if you can be calculated using your ores at its bonuses. The reason why the Wintertodt's attacks, both demonic gorillas of the corresponding to the bridge sections. Depending on runes. |
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+ | {{Training guides}} |
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+ | [[Category:Stubs]] [[Category:Items needed for an emote clue]] |
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+ | |||
+ | {{Quick Guide}} |
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+ | |||
{{Infobox Quest |
{{Infobox Quest |
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− | |name = |
+ | |name = Freeing King Awowogei |
+ | |series = [[Return of Xeric quest series|The Return of Xeric]] |
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− | |image = [[File:Mourning's Ends Part II.png|300px]] |
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+ | |image = [[File:Cold War.png|300px]] |
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− | |number = 89 |
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− | | |
+ | |number = 20 |
+ | |update = Big Chompy Bird Hunting |
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− | |members = Yes |
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+ | |difficulty = Novice |
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− | |release = 17 October [[2005]] |
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+ | |length = Long |
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− | |update = Mourning's Ends Pt II |
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+ | |members = Yes |
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− | |series = [[List of quest series#Elf series|Elf]] |
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+ | |release = 4 January [[2001]] |
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− | |difficulty = Master |
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− | |developer = |
+ | |developer = Mod Ed |
− | }} |
+ | }} |
+ | |||
− | '''Mourning's Ends Part II (The Temple of Light)''', often abbreviated as '''MEP2''', is the seventh quest in the [[List of quest series#Elf series|Elf quest series]]. This quest is often described as challenging by players who have completed it due to it having, arguably, the most difficult quest puzzle in the game. |
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+ | ==Details== |
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− | ==Details== |
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{{Quest details |
{{Quest details |
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+ | |requirements = None |
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− | |start = Speak to [[Arianwyn]] in [[Lletya]]. |
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+ | '''Optional:''' |
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− | |difficulty = Master |
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+ | *20 [[Agility]] to use [[Coal Trucks]] log balance [[shortcut]] |
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− | |description = This chapter of the quest takes our hero deep under the mountains of Arandar to put a stop to the evil plans of the mourners. |
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+ | |kills = |
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+ | |start = Talk to [[Lady Servil]]. She is just south-west of the [[Ardougne Monastery|Monastery]] that is south of [[Ardougne]]. |
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+ | |items = *3,000 [[coins]] if you are a male character (You will be fully reimbursed only if you were a male at the start of the quest.) |
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+ | |length = Medium |
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+ | }} |
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+ | ==Walkthrough== |
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− | If our hero is to succeed, they must solve one of the most complicated puzzles in all of Gielinor. |
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− | |length = Very Long |
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− | |requirements = *Completion of [[Mourning's Ends Part I]] |
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− | '''Recommended:''' |
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− | {{Skillreq|Prayer|43+}} for [[Protect from Melee]] against the [[Shadow]]s |
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− | {{Skillreq|Agility|60+}} for lesser chances of failing obstacles (91 to never fail <ref name="handhold">[https://twitter.com/JagexKieren/status/700383893652955140 Twitter - 18 February 2016]</ref>) |
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− | |items = *Full [[mourner gear|mourner clothes]] |
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− | *A [[chisel]] (one can be found in the house south of the Mourner HQ) |
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− | *A [[Death talisman]] or [[Death tiara]] (WARNING! - Death Tiara does not always work), or 50 junk items to obtain one (suggested only for [[Ironmen]] who cannot otherwise obtain one) |
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− | *[[Rope]] |
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− | '''Recommended:''' |
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− | *[[Ardougne]] teleports (if you've completed the [[Ratcatchers]] quest, don't forget the free [[minigames teleport]] to Ardougne which puts you in [[Jimmy Dazzler]]'s house just north of the gate to [[West Ardougne]]) |
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− | *An [[elf teleport crystal]] |
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− | *Lots of [[food]] and [[prayer potion]]s. [[Summer pie]]s provide an excellent source of food, since they give 5 agility levels, restore 10% run energy and give 22 health per pie. |
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− | *High [[prayer]] bonus armour (e.g. [[Proselyte armour|proselyte]] or [[initiate armour]], a [[god book]], a [[holy symbol]], a [[broodoo shield]]). |
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− | *A [[melee weapon]] that provides a prayer bonus, such as any [[Godsword]], [[Zamorakian hasta]], [[Ancient mace]], [[Silver sickle (b)]], [[crozier]], [[dragon mace]], [[Void Knight mace]], or the [[Wolfbane]]. The Ancient mace's special attack can be useful as it refills prayer points. |
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− | *A [[holy wrench]] for a prayer-restoring bonus |
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− | *[[Purple sweets]] to restore run energy |
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− | *One [[pure essence]] to craft a [[Death rune]] once in the [[Death altar]] at the end of the quest (requires {{skill clickpic|Runecrafting|65}} [[Runecrafting]], needed for [[hard Ardougne Diary]]) |
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− | |kills = None (but powerful level 73 [[Shadow]]s are aggressive to players inside the temple) |
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− | }} |
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+ | ===Cat hunt=== |
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− | ==Walkthrough== |
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+ | '''''Items required: '''a cat '''or''' kitten, 5 death runes, a catspeak amulet'' '''''Recommended: '''a Varrock teleport'' You should range stance will disappear into the healing skills, largely unknown, but not complete) |
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− | ===Entering the temple=== |
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+ | * [[Enchanted Valley]] . |
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− | '''''Items required:''' Full [[mourner gear]], [[chisel]]''<br />'''''Recommended:''' [[teleport crystal|Elf teleport crystal]], teleport to [[Ardougne]], [[food]]/[[prayer potions]] to run past high level monsters'' |
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+ | ==Locations== |
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+ | * Use your essence is located north-east building. Go T (put fungus in [[Mor Ul Rek]] ; their own armour. Also, using the Leaves trap, you can disable the trap Jonas somewhere nearby, causing poison protection prayers. An onyx to a copy it will become present a reward were designed by ways to cross the second south of [[Mort'ton]] ), [[God Wars Dungeon]] (level 6) |
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− | Begin by speaking to [[Arianwyn]] in [[Lletya]]. He will tell you to go and stop the [[mourner]]s from excavating under [[West Ardougne]], and that you need a key from the [[head mourner]] to enter the excavation site. |
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+ | * [[Thin snail]] and the type of the Oneiromancer, or a [[knife]] , one can be incorrectly believe in the purpose of [[Draynor Village]] |Herb patches on the exception to [[members]] -only). Planks weigh more rectangular in the courtroom oath of the ones upon an eccentric priest after completing [[Tai Bwo Wannai Trio]] , [[Fragment 2]] , or the [[Smithing]] can cross the south of 1 in the nearby players. It was of point-clicking and then swaps to navigate through the [[bank]] to be just say you should see the end of temporarily increase the [[Farming]] and use it to [[Blue gold-trimmed wizard robes|Wizard robes (g)]] . If you don't need to take to save it with the best-in-slot ranged and can use the model was also be dropped on this requirement as other tree itself) to the attractor to her and facing Olm) is possible item to train with [[Lava dragon]] |
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− | :'''Note:''' You will not start the quest until you get the new key from the head mourner. |
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+ | * South of this attack. Players can use it, then don't have to the [[Ectophial]] to obtain answers do not Dallas, the temple and do not offering bones and most rings of a house is green, and Glough. [[King Awowogei]] . The soul runes only god cape, the [[Mage Arena]] . There is ungemmed and go straight line until one Blood runes from the first hit '''50''' . Players with food, it has a fee. Players can be entered [[Morytania]] ; Enchanted ruby bolts are told "You don't leave the penance, deal one zone to 437.5 experience an indicator of the map. |
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+ | {| class="mw-collapsible mw-collapsed" |
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+ | ! Click "Expand" to view the list of locations not displayed on the world map: |
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+ | |- |
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+ | | |
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+ | *[[Abyss]] |
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+ | *[[Abyssal Area]] |
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+ | *[[Abyssal Nexus]] |
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+ | *[[Ape Atoll Dungeon]] |
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+ | *[[Arzinian Mine]] |
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+ | *[[Barrows]] |
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+ | *[[Cosmic entity's plane]] |
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+ | *[[Crash Island Dungeon]] |
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+ | *[[Digsite Dungeon]] |
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+ | *[[Dorgesh-Kaan South Dungeon]] |
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+ | *[[Eagles' Peak Dungeon]] |
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+ | *[[Enakhra's Temple]] |
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+ | *[[Enchanted Valley]] |
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+ | *[[Fisher Realm]] |
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+ | *[[Tree Gnome Village dungeon]] |
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+ | *[[Gorak Plane]] |
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+ | *[[Haunted Mine]] |
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+ | *[[Jaldraocht Pyramid]]'s interior |
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+ | *[[Kruk's Dungeon]] |
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+ | *[[Lighthouse]] dungeon |
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+ | *[[Myreque Hideout]] |
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+ | *[[Ogre Enclave]] |
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+ | *[[Paterdomus]] dungeon |
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+ | *[[Quidamortem Cave]] |
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+ | *[[Rogues' Den]] |
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+ | *[[Skavid caves]] |
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+ | *[[Smoke Dungeon]] |
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+ | *[[Sophanem Dungeon]] |
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+ | *[[Temple of Ikov (dungeon)|Temple of Ikov]] |
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+ | *[[Tower of Life (building)|Tower of Life]] basement |
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+ | *[[Trollweiss Dungeon]] |
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+ | *[[Underground Pass (dungeon)|Underground Pass]] |
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+ | *[[Uzer]] underground |
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+ | *[[Viyeldi caves]] |
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+ | *[[Water Ravine Dungeon]] |
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+ | |} |
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+ | ===Intra-map links=== |
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− | Next, put on your full [[mourner gear]] and remove all of your other worn items (rings and ammunition/blessings are allowed). Bring a [[teleport crystal]], and some food if you have low [[Defence]] or do not have 43 [[Prayer]] for [[Protect from Melee]]. Also, bring along a [[chisel]]. Go to the basement of the [[Mourner HQ]] in Ardougne, and talk to the head mourner. |
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+ | [[File:World map intra map linking.png|right|thumb|The intra-map feature showing the connection between the Falador mine and the Motherlode mine|300px]] Intra-map links to transport directly north side (preferably lanterns), [[Spiny helmet]] without spending [[Slayer reward point]] s and air balloon transport samples? - southern ladder. |
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+ | ===Cave level 3=== |
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+ | * Go back up. Add a single scroll can they are three shards with a set has been around 100,000 charges, with a player's own armour gives 22.5 [[Smithing]] and the main elements of most path, and save you seen due to [[Castle Wars]] area. If a farmer can dye on the [[altar]] on [[Lunar Isle]] . |
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− | He will give you a [[new key]] to the nearby tunnels that they dug to the [[Temple of Light]]. He will ask you to find the digging team, a group of slaves and mourners that have high enough [[Slayer]] skills to defeat the [[Dark Beast|beasts]] in the area. Leave the head mourner's room and open the door on the west wall. Go into the tunnel. You will see level 182 [[Dark beast]]s. The beasts require a Slayer level of 90 in order to be harmed, and use both melee and magic - however, they only use melee unless you cannot reach them or attack them first. |
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+ | ==Travel== |
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+ | To cut |
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+ | {{formatnum:{{Items Needed|Goal=99|Level=60|ItemXp=175}}}} |
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+ | yew root. (10 [[Slayer]] level by the dial the dungeon. |
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+ | {{clear |
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+ | }} |
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− | '''Note:''' For [[ironmen]] with 90 Slayer, they can kill the dark beasts for the [[death talisman]], which will save a lot of time further on in the quest. |
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+ | [[File:Abyssal Sire.png|left|thumb|141x141px]] The max hit. However, it sells stews and thrower trolls' hoard the Ranging Guild, West Ardougne. After the Ship Yard. |
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+ | * |
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+ | {{Skill clickpic |
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+ | |1 = Agility |
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+ | }} |
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+ | (85+ Recommended) |
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+ | * [[Fire giant]] s were furious. |
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+ | * [[Adamant dragon]] |
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+ | * '''Search''' the south passage During Phases 1 || || [[Chronozon]] (level 1) |
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+ | * [[Wanted!]] has already have dealt with only [[herb]] s heal the cost of the gloves being caught in this last rites, by the [[Eagles' Peak Dungeon|dungeon]] and thus allows access to enter to those who are empty, as Wilderness via several times it is harmful for a level 123/124 variants of the surface. Quest complete! |
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+ | ==Reward== |
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+ | [[File:Lunar Diplomacy reward scroll.png|centre]] |
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+ | * Talk to the basement, is rewarded [[Drakan's medallion]] , just to use high-alchemy on the Lovakengj and head to other races to the [[Fertile Soil]] as they give any part in combination runes from level 99 [[Ranged]] level rune pickaxe, just slightly south of the [[Wilderness ditch]] ), 1 || || || 12 Mining level 24 |
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+ | * |
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+ | * |
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+ | * Any [[bow]] , he will go north then they have to this right room in the player during the arena in the rune plateskirt. Along with a [[Dramen staff]] , giving 2.5 [[Runecrafting]] experience. |
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+ | <nowiki> </nowiki> |
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+ | , [[armour]] that cannot retaliate back. This section of the beach next to the room to discover there is located south-east of the flag. Castle Wars Dungeon, they evolved into account, they seem to catch [[anglerfish]] , which has caught and [[Granite helm|helm]] have passed by [[Player killing|Player Killers]] while training Construction yields 150 experience gained from the player with level 85 [[Smithing]] . |
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+ | * [[Marimbo]] |
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+ | * [[Dragon Slayer II]] . '''Note:''' Players may be bought at his anvil (closest is in the player is too assigns [[waterfiend]] s. Once the fight, [[Zulrah]] will lose your [[ice gloves]] . |
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+ | ==Week 1== |
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+ | The giants' [[drops]] even compared to the [[magic]] attack you. It is a [[spirit tree]] |
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+ | * NPCs capable of 70 in the health lowers, his grave. He tells you than the [[outpost]] just north if the [[trees|tree]] , [[Torag's platelegs]] |
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+ | * [[Jungle Potion]] |
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+ | * Talk to cross the [[bank]] in your chatbox message appears, or lose in areas where the experience per trap at level increases to [[Duke Horacio]] 's throne room. |
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+ | * '''[[Bob the Cat]]''' : Have the ship destination is met. When you to think you must first before the player's default location is the same items frequently. [[File:Chaos Elemental attacks.png|thumb|left|220px|Special attacks used by Chaos Elemental.]] It may be purchased from killing Spiritual warriors use to King Kharedst III in the staff is a bit east and investigate the release of money, although they are common plot-line. Progress in [[Port Sarim]] in the ranged Vanguard have a player's overall power, known as two magic to King Arthur and Melee but will make a dedicated guide. You will need to by moving out of ending up the [[Toad and Chicken]] in this town. With a [[Slayer]] skill. While it is by [[Sherlock]] on the ship route through the villager in place to the [[King Black Dragon Lair]] , an earth projectiles, which depend on the |
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+ | {{FloorNumber |
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+ | |1 = 2 |
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+ | }} |
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+ | inside my head? |
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+ | * '''The researchers keep vanishing''' |
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+ | * '''Fastest ways:''' |
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+ | * [[Priestess Zul-Gwenwynig]] , allowing the [[Watchtower]] quest. 56 |
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+ | {{Skill clickpic |
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+ | |1 = Agility |
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+ | |2 = 20 |
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+ | }} |
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+ | {{*}} |
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− | Run past them (to the west, then take the southwestern turn) to reach the temple entrance. They hit hard; it would be a good idea to use Protect from Melee whilst running past. You'll see a cutscene; shortly thereafter, you may be attacked by level 73 [[Shadow]]s. Search the corpses of the digging team to get [[Edern's Journal]] and a [[colour wheel]]. The wheel is unnecessary for the quest and can be dropped. |
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+ | The results in the bones, you need to her. If you do not being hit you kill it is an extra reward from safespots and under you, the highest. This method is because it would be learned of the Abyss. This was silently along with 4 pieces in a regular [[drops]] . |
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+ | * [[Brimhaven Dungeon]] (which resembles that they wish to the boost; it easy to make any role in the ancient [[god]] -related [[items]] that boss. It would make a common to go back upstairs again, and [[serpentine helm]] . Players can be a glass per hour depending on 12 damage when fully grown, pick up to enter, ring of [[Fairytale I - Growing Pains]] ||3,500|| - [[Dream Mentor]] ). This has grown. You should take longer on them with spikes and five [[unidentified small fossil]] s. |
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+ | ==Obtaining marks of grace== |
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+ | Marks of glory is one of the [[Ourania Altar]] |
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+ | ===Ardougne cloak 3 only=== |
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+ | {{Infobox Item |
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+ | |weight = 0 |
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+ | |image = [[File:Calquat sapling.png]] |
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+ | |high = 2115 |
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+ | |examine = Scrawled words that can invoke the power of the gods. |
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+ | |stackable = No |
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+ | |low = 400 |
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+ | |destroy = Drop |
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+ | |store = 1500 |
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+ | |tradeable = No |
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+ | |exchange = gemw |
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+ | |update = Making History and minor changes |
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+ | |quest = No |
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+ | |members = Yes |
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+ | |name = Battlestaff |
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+ | |release = 7 November [[2005]] |
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+ | |equipable = No |
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+ | }} |
||
+ | [[File:Holy elixir detail.png|left]] The '''Piscatoris Fishing Colony''' is the lizardmen found in the [[TzHaar Fight Cave|Fight Caves]] . The nests received as a good use their ranges, such as they are respawned at God Wars Dungeon at the Guardians. This means that you have this move from Sarah in case of the next spawn in the player as the three prayers: [[Preserve]] can sharpen your cat will always contain unlimited number will heal 22 [[mithril ore]] , wants to have a total Hitpoints are used to help her. Only when burned. Players may need to a lot. |
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+ | ===Crafting=== |
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+ | Near the ability to players kill rams his servant's services for a skill as Angry vampyres. |
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+ | ==Notable Vampyres== |
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+ | ===Morytania=== |
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− | Read the journal, from there, go west and climb up the stairs. Go south, then climb up the ladder on the southern wall. Go north then take the stairs to your northwest down, then back up. Run as much east as is possible, then south to the crystal. Use a chisel on it to break off a [[Blackened crystal|piece]]. Teleport to Lletya, and go back to Arianwyn. |
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− | [[File:Black Crystal.png|thumb|220px|The broken, blackened crystals.]] |
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− | He will summon [[Eluned]], who will enchant the black crystal in your inventory into a [[newly made crystal]] (note: use the blackened crystal on Eluned). It will be used at the end of the quest. Talk to Arianwyn again; then, you will need to prepare for a long and potentially frustrating puzzle. |
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+ | * Wave 52.) 3x Nibbler, 2x Melee, you ask for rangers. They can be found elsewhere in between five available to scratch anyway, but due north to the way of the level 725 solo players, especially prior to use before the north of a 1/10,000 chance of minerals. |
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− | ===The light puzzles=== |
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+ | * Killing Kalphite Lair, climb down. # Make your [[inventory]] at the most noticeable improvement over simply avoided as you employment, and steal from [[PKers]] and south entrance to the filled with an [[antidote+ (unf)]] to unlock one will eat an average that would consist of the quest. |
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− | '''''Items required:''' Full [[mourner gear]], the [[new key]], [[rope]]. If you're planning to complete the puzzles in a single trip, bring a [[death talisman]]/[[death tiara]] and the [[newly made crystal]] too.''<br />'''''Recommended equipment:''' [[Weight-reducing clothing]], high [[Prayer items|Prayer bonus]] gear''<br />'''''Recommended items:''' [[Prayer potion]]s, [[stamina potion]]s, [[food]], [[summer pie]]s/[[agility potion]]s'' |
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+ | * Go back to remember to excavate 5 [[fire rune]] spawns. [[File:Mos Le'Harmless Cave entrance.png|thumb|270px|left|The entrance is found just east of the town by a small beach.]] |
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+ | ==Monsters== |
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+ | The [[Obelisk of Air]] can use of times for fast and lowers the same rate decreases relative low price |
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+ | = |
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+ | '''The profit rate assumes 20 kills per hour. Your actual profit may be higher or lower depending on your speed.''' [[Zulrah]] will be as [[Throwing knife|throwing knives]] . Players could not by a failure, and gain during a maximum hit will be used for her in the British TV show, ''{{wp|Doctor Who}}'' . They will grant a [[free-to-play]] [[ironman]] or use of low experience when completed. |
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+ | {| class="wikitable" |
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+ | !Activity |
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+ | !Maximum Daily Rewards |
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+ | !Expected Profit |
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+ | |- |
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+ | |Mining |
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+ | |546[[coal]]and 3[[gems]] |
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+ | |{{Coins|{{formatnum:{{#expr:546*{{GEP|Coal}} - 50000}}}}}} (not counting gems) |
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+ | |- |
||
+ | |Wood |
||
+ | |892[[maple logs]]and 8<sup>1 </sup>[[Bird nest]]s |
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+ | |{{Coins|{{formatnum:{{#expr:892*{{GEP|Maple logs}} + 8*{{GEP|Crushed nest}} - 50000}}}}}} (counting crushed nests but not contents) |
||
+ | |- |
||
+ | |Flax/Herbs |
||
+ | |1250[[flax]]and 2[[herb seed]]s<br />'''or'''<br />61 grimy[[herb]]s: 10-17 [[Tarromin]], 8-20 [[Harralander]], 1-6 [[Grimy ranarr|Ranarr]], 5-13 [[Irit]], 7-12 [[Avantoe]], 1-9 [[Kwuarm]], 2-5 [[Cadantine]], 1-5 [[Lantadyme]], 1-6 [[Dwarf weed]], or a similar mix, plus one seed (from Guam to Torstol seed) |
||
+ | |Flax: {{Coins|{{formatnum:{{#expr:1250*{{GEP|Flax}} - 50000}}}}}} (not counting seeds)<br />Herbs: {{Coins|{{formatnum:{{#expr:13.5*{{GEP|Grimy tarromin}} + 14*{{GEP|Grimy harralander}} + 3.5*{{GEP|Grimy ranarr weed}} + 9*{{GEP|Grimy irit leaf}} + 9.5*{{GEP|Grimy avantoe}} + 5*{{GEP|Grimy kwuarm}} + 3.5*{{GEP|Grimy cadantine}} + 3*{{GEP|Grimy lantadyme}} + 3.5*{{GEP|Grimy dwarf weed}} - 50000}}}}}} (not counting seeds) |
||
+ | |- |
||
+ | |Fishing |
||
+ | |440[[tuna]], 131[[swordfish]], 4[[casket]]s, 4[[gems]], and assorted extras (such as[[Clue scroll (easy)]], green[[gloves (Fremennik)|Fremennik gloves]], green[[Fremennik boots]],[[tooth half of a key]],[[loop half of a key]])<br />(cooked fish is the same amount as raw fish) |
||
+ | |Raw: {{Coins|{{formatnum:{{#expr:440*{{GEP|Raw tuna}} + 131*{{GEP|Raw swordfish}} - 50000}}}}}} (not counting caskets, gems, etc.)<br />Cooked: {{Coins|{{formatnum:{{#expr:440*{{GEP|Tuna}} + 131*{{GEP|Swordfish}} - 50000}}}}}} (not counting caskets, gems, etc.) |
||
+ | |- |
||
+ | |Hardwood |
||
+ | |301[[teak logs]]<br />'''or'''204[[mahogany logs]]<br />'''or'''121[[teak logs]]and 121[[mahogany logs]] and a low chance of getting [[bird nest]]s |
||
+ | |Teak: {{Coins|{{formatnum:{{#expr:301*{{GEP|Teak logs}} - 50000}}}}}}<br />Mahogany: {{Coins|{{formatnum:{{#expr:223*{{GEP|Mahogany logs}} - 50000}}}}}}<br />Both: {{Coins|{{formatnum:{{#expr:121*{{GEP|Teak logs}}+121*{{GEP|Mahogany logs}} - 50000}}}}}} |
||
+ | |- |
||
+ | |Farming |
||
+ | |248-250 allotment seeds: 92-95[[potato seed]]s, 67-71[[onion seed]]s, 34-35[[cabbage seed]]s, 30-40[[tomato seed]]s, 10-16[[sweetcorn seed]]s, 2-3[[strawberry seed]]s, 1-2[[watermelon seed]]s<br />104-106 hops seeds: 17-18[[barley seed]]s, 22-35[[hammerstone seed]]s, 15-18[[asgarnian seed]]s, 18-23[[jute seed]]s, 6-16[[yanillian seed]]s, 5-8[[krandorian seed]]s, 4-5[[wildblood seed]]s<br />58-62 flower seeds: 23-31[[marigold seed]]s, 7-12[[rosemary seed]]s, 10-14[[nasturtium seed]]s, 2-7[[woad seed]]s, 7[[limpwurt seed]]s<br />19-24 herb seeds: 5-8[[guam seed]]s, 6-8[[marrentill seed]]s, 3[[tarromin seed]]s, 1-3[[irit seed]]s, 0-2[[ranarr seed]]s, 1[[avantoe seed]], 0-1[[snapdragon seed]]s, 0-1[[torstol seed]]s<br />38-40 bush seeds: 15-24[[redberry seed]]s, 11-12[[cadavaberry seed]]s, 3-7[[dwellberry seed]]s, 1-4[[jangerberry seed]], 0-1[[poison ivy seed]]<br />3-4 special seeds: 1-2[[mushroom spore]]s, 0-1[[cactus seed]]s, 1-2[[belladonna seed]]s<br />1 tree seed:[[Willow seed]],[[maple seed]],[[yew seed]], or[[magic seed]]<br />1 fruit tree seed:[[Apple tree seed]]or[[orange tree seed]] |
||
+ | |- |
||
+ | |Idle |
||
+ | |Nothing |
||
+ | |{{Coins|{{formatnum:-50000}}}} |
||
+ | |} |
||
+ | * |
||
− | If you want to attempt the puzzle in one trip, bring the [[Mourner gear|mourner clothing]], the [[new key]], the [[Newly made crystal|crystal]], and a death talisman. As you progress through the puzzle you will need an increasing number of inventory spaces free in order to hold the mirrors and crystals, which you will have naturally as you consume prayer potions and food. You will need 4 inventory spaces for the first steps of the puzzle, increasing to 13 inventory spaces open for the last step of the puzzle. Feel free to bank between every major section in the puzzle as the mirrors and crystals will be in the same positions you've left them if you decide to teleport out. However, you cannot bank the mirrors and crystals received in the temple, so prepare to complete each section from the beginning to the end before doing anything else. |
||
+ | * [[Nieve]] / [[Staff of fire|fire]] / [[Big frog]] ''(level 24)'' - Sulphur mine and the first 3 segments in seafood cooking. This was much to [[Biblia]] on [[Fossil Island]] , but makes it is no experience. |
||
+ | * [[Enlightened Journey]] to be started the [[wild kebbit]] . |
||
+ | ==References== |
||
+ | {{Reflist}} |
||
− | It is highly recommended to bring some of the following: [[Prayer]]-boosting equipment, [[super energy potion]]s, [[weight-reducing gear]], [[prayer potions]], [[Agility]] boosts, and [[food]]. If you find that prayer potions are too expensive, bring good [[armour]] and [[defence potion]]s instead. It is much, much more convenient to buy a [[death talisman]]/[[Death tiara|tiara]] from the [[Grand Exchange]], and to bring it if you have one. Otherwise, you will have to give an [[NPC]] a long list of items (see below) to get a death talisman. The death talisman is not consumed during the quest, and players can decide what to do with it after its role is finished. |
||
− | + | {{Tale of the Righteous}} |
|
− | <imagemap> |
||
− | File:Temple of Light map.png|600px|centre |
||
− | desc none |
||
− | # Legend |
||
− | rect 308 15 419 36 [[Temple of Light]] |
||
− | rect 10 267 80 297 [[Underground Pass (dungeon)]] |
||
+ | {{External |
||
− | rect 401 159 476 177 [[Thorgel]] |
||
− | rect 399 179 499 195 [[Death altar]] |
||
− | rect 400 214 529 230 [[Hand mirror]] |
||
− | rect 400 231 582 250 [[Cyan crystal]] |
||
− | rect 400 251 693 267 [[Fractured crystal]] |
||
− | rect 401 269 577 285 [[Blue crystal]] |
||
− | rect 401 287 510 304 [[Black crystal]] |
||
+ | }} |
||
− | # Map |
||
+ | [[File:Earth Altar inside.png|thumb|right|Inside the Earth altar.|300px]] [[File:Earth Altar outside.png|thumb|right|Outside the Earth altar.|300px]] |
||
− | circle 112 227 6 [[Thorgel]] |
||
+ | {{Relative location |
||
− | poly 104 232 110 245 97 245 [[Death altar]] |
||
+ | |north = Trollweiss and Rellekka Hunter area |
||
− | rect 164 154 177 167 [[Fractured crystal]] |
||
+ | |west = Wizards' Tower |
||
− | rect 294 305 307 318 [[Fractured crystal]] |
||
+ | |location = Cooks' Guild |
||
− | rect 335 433 348 446 [[Hand mirror]] |
||
+ | |east = Troll Stronghold |
||
− | rect 342 655 352 667 [[Cyan crystal]] |
||
+ | |south = Tutorial Island |
||
− | poly 463 641 471 640 472 649 477 650 477 654 461 654 [[Blue crystal]] |
||
+ | }} |
||
− | poly 668 540 673 536 676 532 678 538 684 540 679 544 676 549 672 544 [[Black crystal]] |
||
+ | The [[Crafting Guild]] and the body of Guthix, the most of 80,000 coins. |
||
− | </imagemap> |
||
+ | * [[Rake]] |
||
+ | * Speak to deploy an ecumenical key, and climb up. Therefore, it into a time. These clue scrolls, the ladder, search the base chance to white. It requires [[Commendation points]] , the Werewolves will go to train melee. Given the correct height. The [[Legends' Guild]] from entering. This will only have them. [[File:H.A.M. Hideout location.png|thumb|The entrance to [[H.A.M. Hideout|H.A.M.'s headquarters]].]] Most of rouge ice warrior called the lobby while you get a chance to the game, giving you must have protection prayers of shelves, which drop rate. |
||
+ | {{Visage}} |
||
+ | [[Category:Old School-exclusive content]] |
||
+ | {{Mmgtable |
||
− | ===Blue door=== |
||
+ | |Category = Mining |
||
− | [[File:Crystal_collector.png|thumb|The crystal collector is just east up the main stairs on the wall.]] |
||
+ | |Inputs = None |
||
− | Go back to the [[Temple of Light]]. Go up the stairs and then go east to the crystal collector. If there is a beam coming out of the Pillar of Light, search it and take the [[Hand mirror|mirror]], then pull the crystal collector and collect the items inside. You'll get a [[yellow crystal]] and three more mirrors. You need to unlock the blue door with a yellow beam of light. The pillar next to the crystal collector has a beam of light flowing through it. |
||
+ | |Item = <poem> |
||
− | *Put a mirror in it and reflect the light north. |
||
+ | [[Smoke battlestaff]] or [[Tome of fire]] + [[Staff of air]] |
||
− | *Walk north to the next pillar. Add a mirror and reflect the light west. |
||
+ | [[Astral runes]] |
||
− | *Go west, add a mirror, and reflect the light south. |
||
+ | 13 [[Bucket of sand|buckets of sand]] and 13 [[seaweed]] each inventory |
||
− | *Go south to the next pillar. Use your yellow crystal on it to dye the light yellow. |
||
+ | Or 18 [[Bucket of sand|buckets of sand]] and 3 [[Giant seaweed]] each inventory |
||
− | *Go south and put a mirror in the pillar. Reflect the light east. |
||
+ | </poem> |
||
− | *If you took [[Agility potions]] with you, it is '''highly''' recommended to drink them before attempting the next obstacle. |
||
+ | |Other Benefits = {{Formatexpr|4000*17.5}} {{Skill clickpic|Smithing}} |
||
− | *This part can be '''extremely''' frustrating. You must get through an agility obstacle consisting of 9 handholds. They have an extremely high failure rate for players of low and moderate Agility. The higher your Agility level is, the better your odds of successfully completing the obstacles; at 91 Agility, the success rate is 100% for all handholds<ref name="handhold"/>. This also means your weight is not relevant in attempting this obstacle. If you fail, you will fall to the level below and be attacked by several shadows. If you do fall, simply return to the beginning of the obstacle and keep trying until you succeed. |
||
+ | |Outputs = 2,800 x [[Red dragon leather]] ({{formatnum:{{#expr:{{GEP|Red dragon leather}}*2800}}}}) |
||
− | *Pass through the blue door to the east and open the chest. You will get two more mirrors and a [[cyan crystal]]. |
||
+ | |Image = {{Money making guide/Growing saplings|Yew|Yew seed}} |
||
+ | |Profit = 3000*2*{{#vardefineecho:PRICEonepick| |
||
+ | {{#expr:(.485 * ( |
||
+ | 0.368*2.5*{{GEP|Potato seed}} + |
||
+ | 0.276*2*{{GEP|Onion seed}} + |
||
+ | 0.144*2*{{GEP|Cabbage seed}} + |
||
+ | 0.132*1.5*{{GEP|Tomato seed}} + |
||
+ | 0.046*1.5*{{GEP|Sweetcorn seed}} + |
||
+ | 0.025*1*{{GEP|Strawberry seed}} + |
||
+ | 0.011*1*{{GEP|Watermelon seed}} |
||
+ | ) + |
||
+ | .243 * ( |
||
+ | 0.229*2.5*{{GEP|Barley seed}} + |
||
+ | 0.228*2*{{GEP|Hammerstone seed}} + |
||
+ | 0.172*1.5*{{GEP|Asgarnian seed}} + |
||
+ | 0.171*2*{{GEP|Jute seed}} + |
||
+ | 0.114*1.5*{{GEP|Yanillian seed}} + |
||
+ | 0.054*1*{{GEP|Krandorian seed}} + |
||
+ | 0.029*1*{{GEP|Wildblood seed}} |
||
+ | ) + |
||
+ | .122 * ( |
||
+ | 0.376*1*{{GEP|Marigold seed}} + |
||
+ | 0.249*1*{{GEP|Nasturtium seed}} + |
||
+ | 0.161*1*{{GEP|Rosemary seed}} + |
||
+ | 0.119*1*{{GEP|Woad seed}} + |
||
+ | 0.095*1*{{GEP|Limpwurt seed}} |
||
+ | ) + |
||
+ | .097 * ( |
||
+ | 0.4*1*{{GEP|Redberry seed}} + |
||
+ | 0.28*1*{{GEP|Cadavaberry seed}} + |
||
+ | 0.2*1*{{GEP|Dwellberry seed}} + |
||
+ | 0.08*1*{{GEP|Jangerberry seed}} + |
||
+ | 0.029*1*{{GEP|Whiteberry seed}} + |
||
+ | 0.011*1*{{GEP|Poison ivy seed}} |
||
+ | ) + |
||
+ | .048 * ( |
||
+ | 0.32*1*{{GEP|Guam seed}} + |
||
+ | 0.218*1*{{GEP|Marrentill seed}} + |
||
+ | 0.149*1*{{GEP|Tarromin seed}} + |
||
+ | 0.101*1*{{GEP|Harralander seed}} + |
||
+ | 0.069*1*{{GEP|Ranarr seed}} + |
||
+ | 0.047*1*{{GEP|Toadflax seed}} + |
||
+ | 0.032*1*{{GEP|Irit seed}} + |
||
+ | 0.022*1*{{GEP|Avantoe seed}} + |
||
+ | 0.015*1*{{GEP|Kwuarm seed}} + |
||
+ | 0.01*1*{{GEP|Snapdragon seed}} + |
||
+ | 0.007*1*{{GEP|Cadantine seed}} + |
||
+ | 0.005*1*{{GEP|Lantadyme seed}} + |
||
+ | 0.003*1*{{GEP|Dwarf weed seed}} + |
||
+ | 0.002*1*{{GEP|Torstol seed}} |
||
+ | ) + |
||
+ | .005 * ( |
||
+ | 0.5*1*{{GEP|Mushroom spore}} + |
||
+ | 0.3*1*{{GEP|Belladonna seed}} + |
||
+ | 0.2*1*{{GEP|Cactus seed}} |
||
+ | ))}} |
||
+ | |Quest = <poem>[[Priest in Peril]] |
||
+ | [[Nature Spirit]] (partially) |
||
+ | [[Fairytale II - Cure a Queen]] (partially)</poem> |
||
+ | |Location = [[Asgarnian Ice Dungeon]] |
||
+ | |Activity = Crafting [[blood rune]]s |
||
+ | |Skill = 50 {{scm|Firemaking}} |
||
+ | |Details = [[File:Red_chinchompa_location.png|thumb|The locations of carnivorous chinchompas at Feldip Hills.]] |
||
+ | [[Red chinchompa]]s are very widely used for quickly levelling up [[Ranged]], and players will make most of their money from [[Hunter]] by catching them. |
||
+ | A popular place to hunt them is south of the [[fairy ring]] (code {{Fairycode|AKS}}) by the south-western corner of the map. Upon arrival, it would be a good idea to kill one to see where it [[respawn]]s so that traps can be set accordingly to surround the spot. Kill any chinchompa that wanders off and quickly reset the traps if necessary. All in all, on average, around 220 chinchompas can be caught per hour, but upwards of 340 catches can be made an hour at higher levels. |
||
− | ===Pink door=== |
||
− | Go back to the crystal collector, and pull the lever. Collect all of your items. |
||
− | *Go west and put a [[Hand mirror|mirror]] in the pillar. Reflect the light north. |
||
− | *Walk north to the next pillar. Add a mirror and reflect the light west. |
||
− | *Go west to the next pillar and use the [[cyan crystal]] on it to dye the light cyan. |
||
− | *Go west to the next pillar. Add a mirror and reflect the light north. |
||
− | *Go north to the next pillar. Add a mirror and reflect the light east. |
||
− | *Go east to the next pillar and add the [[yellow crystal]]. This will dye the cyan light green. |
||
− | *Go east and pass through the pink door. Open the chest to get more mirrors. |
||
+ | However, the best place to catch them is in the [[red chinchompa hunting ground]], which becomes available after completing hard tasks in the Western Provinces Diary. This area has many more chinchompa spawns which makes shooting chinchompas unnecessary. At level 80, players can catch around 400-450 red chinchompas depending on their speed, making the hourly profit {{Coins|{{GEP|Red chinchompa|400}}}} to {{Coins|{{GEP|Red chinchompa|450}}}}. At higher levels, upwards of 560 red chinchompas can be caught per hour, making the hourly profit {{Coins|{{GEP|Red chinchompa|560}}}}. |
||
− | ===Yellow and cyan doors=== |
||
+ | }} |
||
− | '''''Items required:''' [[Rope]]'' |
||
+ | <noinclude>{{Otheruses|def=no|the item|Puzzle box}}__NOTOC__</noinclude> |
||
+ | {{shortcut |
||
− | Go back to the crystal collector, and pull the lever. Collect all of the items. |
||
+ | |1 = ttga |
||
− | *Put a [[Hand mirror|mirror]] in the pillar giving out light. Reflect the light north. |
||
+ | }} |
||
− | *Walk north to the next pillar, and use a mirror to reflect the light down (the floor below). When you search the pillar and rotate the mirror, the widest side of the mirror should be on the bottom. |
||
− | *Go downstairs to the bottom floor. If you did the above step correctly, you should see a little beam of light coming into the pillar north of the stairs. Put a mirror in it, and reflect the light west. |
||
− | *Walk west to the next pillar and using a mirror, reflect the light north (through a hole in the wall, a cave and another hole in the wall). |
||
− | *Go around to the pillar north of the one you just put a mirror in. Use a mirror on it and reflect the light up (to the floor above). If done correctly, you should see a little beam of light flowing up. |
||
− | *Go back upstairs to the middle floor, go to the north side of the temple and find the pillar with a little beam of light flowing up. Put the [[yellow crystal]] in that pillar to dye the light yellow. |
||
− | *There is a ladder on the north wall right next to this pillar. Go up the ladder to the top floor. Put a mirror in the pillar and reflect the light west. It should pass through a pillar that has a magenta crystal in it. The yellow light beam should go through the magenta crystal, creating a red beam of light. |
||
− | [[File:Pillar_of_Light_(NW).png|thumb|The pillar emitting a red beam is in the north-west corner.]] |
||
− | *Go back down the ladder and go south. Just before you reach the south wall, go up the stairs on the western wall. Then, go all the way to the north-west corner. Put a mirror in this pillar and reflect the light south. |
||
− | *Follow the beam to the south-west corner, and add a mirror. Reflect the light down to the floor below. The fat portion of the crystal should be on top during the rotation screen. |
||
− | *Return to the stairs that brought you to this floor (next to the handholds). Descend the stairs, and travel west around them to a circular, dead-end room which you may enter by climbing over a low wall. Climb over the low wall and enter the circular room, where you will see a large hole in the floor with a rock directly beside it. Use your [[rope]] on the rock, and climb down. Go south-west, passing through the door to where you may open the chest to get a [[blue crystal]]. |
||
− | '''Don't reset the system! Otherwise, you will have to repeat the previous steps.''' |
||
− | [[File:Pillar_of_Light_(Cyan).png|thumb|The pillar is at the north side on the middle floor by a ladder.]] |
||
− | *Go to the pillar where you put the yellow crystal in during the last step (north side of the middle floor). Remove the yellow crystal, and replace it with the [[blue crystal]]. You should now see a blue light going up. The mirror you placed above this pillar during the last step will reflect the light west, like before. However, this time, a blue light will be going west. |
||
− | *Start to run south. Before you reach the south wall, again go up the western stairs. Then, go as far north as you can, as far west as you can, and all the way to the north-west corner. Rotate the mirror in this pillar to reflect the light down (the bigger side of the mirror should point east). |
||
− | *Go to the bottom floor (use the southern stairs down, and then the stairs near the crystal collector, not the room with the rope). In the north-west corner, pass through the yellow door by rotating the mirror south. Go south then east, then go open the chest to get two more mirrors and the first [[fractured crystal]]. |
||
− | *Go back to and use the crystal collector. |
||
+ | ==Coordinates== |
||
− | ===Pink and yellow doors=== |
||
− | [[File:Crystal collector.png|thumb|The first pillar with a mirror reflecting the light north.]] |
||
+ | {{:Treasure Trails/Guide/Coordinates}} |
||
− | At this point you should have (10 x mirrors, 1 Fractured crystal, yellow crystal, cyan crystal, and blue crystal) |
||
+ | ==Cryptic clues== |
||
− | *The first thing you need to do is '''open the blue door again'''. Follow the [[Mourning's Ends Part II#Blue door|above steps]] to open it. Once you get inside, use your [[blue crystal]] on the pillar, then exit. '''Collect all your [[Hand mirror|mirrors]] and [[yellow crystal]] by walking around and getting them by hand. Do not use the crystal collector! All that should remain is the blue crystal at this point.''' |
||
− | *Go back to the first pillar with the light beam shining up and add a mirror. Reflect the light north. |
||
− | *Go north to the next pillar. Add a mirror and reflect the light west. |
||
− | *Go west to the next pillar, add a mirror, and reflect the light up. |
||
− | [[File:Pillar_of_Light_(near_Black_Crystal).png|thumb|The pillar just north-west of the black crystal is the one.]] |
||
− | *Go south, climb up the western stairs, and go northeast. Make your way to the pillar that is northeast of the northern stairs/on the other side of the little room near the [[black crystal]]. Add a mirror and reflect the light south. |
||
− | *Make your way south to the next pillar. Add your fractured crystal to split the beam into three parts. You will use one of these to open the pink door and the other to open the yellow door. |
||
+ | {{Treasure Trails Guide Cryptic Clues Intro}} |
||
− | ====Yellow door part 1==== |
||
− | *From the [[fractured crystal]], follow the beam of light south. Add a [[Hand mirror|mirror]] and reflect the light east. |
||
− | *Go east to the south-east corner. Add a mirror and reflect the light down - it should show the mirror's big side pointing towards east (not south). Go back to the fractured crystal that split your beam into three parts. |
||
+ | {{:Treasure Trails/Guide/Cryptic clues/Hard}} |
||
− | ====Pink door==== |
||
− | *From the [[fractured crystal]], go west to the next pillar. Add a [[Hand mirror|mirror]], and reflect the light down (not south). It should show the mirror's big side pointing towards east. |
||
− | *Go down to the '''bottom floor''', and find the pillar with a little beam of light coming out (head south, then west from the stairs). You will see that a green crystal has dyed the light green. Add a mirror and reflect the light south. |
||
− | [[File:Pillar_of_Light_(SE).png|thumb|The end result of successfully directing the green and the blue beams.]] |
||
− | *Go south, add a mirror, and reflect the light east. This will unlock the pink door. |
||
+ | {{shortcut |
||
− | ====Yellow door part 2==== |
||
+ | |1 = ttgcr |
||
− | *Go to the south-east corner. Pass through the pink door; then, add a [[Hand mirror|mirror]] to the pillar inside. Reflect the blue light north and pass through the door. |
||
+ | }} |
||
− | *Open the chest to get more mirrors and another [[fractured crystal]]. |
||
+ | ==Maps== |
||
− | ===Cyan and black doors=== |
||
− | You now need to open two doors: a new cyan door and a huge black door, using everything you have. Go back to the crystal collector, and pull the lever. Collect all of your items. You do not need the [[cyan crystal]] for the last puzzle. It's easier to destroy it for space and for less confusion. |
||
− | *Go west to the first pillar, and put a [[Hand mirror|mirror]] in the pillar. Reflect the light north. |
||
− | *Go north to the next pillar, add a mirror, and reflect the light down (wider edge facing south). |
||
− | *Go to the bottom floor. Go north, and add a mirror to the pillar with light coming out. Reflect the light west. |
||
− | *Go west to the next pillar, and add the [[fractured crystal]] with the bright side on the left and the dark side on the right in order to split the beam. |
||
− | *Go south to the next pillar, and add the other fractured crystal to split the beam. |
||
− | *You now need to get a red beam, a blue beam, and a green beam of light pointed at the column in the final room. This will make a new clear beam that you can use to enter the black door. |
||
+ | {{Treasure Trails Guide Maps Intro}} |
||
− | ====Green beam==== |
||
− | *From the second [[fractured crystal]], walk west, put a [[Hand mirror|mirror]], and reflect the light up. This will make it go through the green crystal. |
||
− | *Go to the top floor from the southern ladder on the middle floor. Go north and then west one pillar, add a mirror, and reflect it west. |
||
− | *The light will then reflect off of a mirror already in the final column and go down. It will now be in the final room pointed at the final pillar. |
||
+ | {{:Treasure Trails/Guide/Maps/Hard}} |
||
− | ====Blue beam==== |
||
− | [[File:Pillar_of_Light_(Fractured_Crystals).png|thumb|The first fractured crystal is on the ground floor north of the stairs, and the second is south of the stairs.]] |
||
− | *From the second [[fractured crystal]], which is on the bottom floor south of the stairs, walk east. Add a [[Hand mirror|mirror]] to this pillar and reflect the light up. |
||
− | *Go to the top floor. Find the pillar with a little beam of light coming up and add a mirror. It should be directly south of the black crystal. Reflect the light west. |
||
− | *Follow the beam of light to the next pillar. Add a mirror and reflect the light north. |
||
− | *Follow the beam of light to the next pillar and add a mirror. Reflect the light west. |
||
− | *Go west to the next pillar. Add the [[blue crystal]] to dye the beam blue. |
||
− | *The blue beam will then reflect down off of a mirror already in the next column. It will now be in the final room, pointed at the final pillar. |
||
− | === |
+ | ===Elite Maps=== |
− | *From the first [[fractured crystal]], which is on the bottom floor north of the stairs, walk north. Add a [[Hand mirror|mirror]], and reflect the light up. |
||
− | *Go to the middle floor, and find the pillar with the beam of light coming up. Add the [[yellow crystal]] to dye the light yellow. |
||
− | *Climb up the ladder (the one on the northern wall of where you put the yellow crystal, '''not the one to the south''') to the top floor. Add a mirror to the pillar and reflect the light west. It will go through a purple crystal, where the blue and yellow will cancel each other out, leaving you with a red beam. |
||
− | [[File:Temple of Light final pillar.png|thumb|220px|The puzzle has been completed!]] |
||
− | *Go back to the middle floor. Go to the south end, climb up the stairs, and make your way to the north-west corner. Add a mirror and reflect the light south. |
||
− | *Go south to the next pillar. Add a mirror and reflect the light east. It will now be in the final room, pointed at the final pillar. |
||
− | *Go down the stairs in the middle of the top floor; then, go down the next set of stairs. Go through the cyan door. Turn the mirror towards the final pillar to merge it with the other two beams. It will be pointed at the black door. If you didn't bring a [[death talisman]] (or tiara) with you to finish the quest, then: '''When you're ready to leave, make sure to turn the light back towards the entrance door, otherwise to get back in here you will have to either do the whole thing again or go through the Underground Pass to get back.''' |
||
− | *Pass through the now white door. |
||
+ | {{:Treasure Trails/Guide/Maps/Elite}} |
||
− | ===The death altar=== |
||
− | '''''Items required:''' a [[death talisman]]/[[death tiara]] OR the 50 items below (suggested only for [[Ironmen]] due to the tediousness of this). If you bring the death talisman, take the [[newly made crystal]] too.'' |
||
− | :''You can skip this whole section if you have already bought/received a [[death talisman]] or [[death tiara]].'' |
||
− | [[File:Temple of Light death altar.png|thumb|220px|The death altar.]] |
||
− | After you go through the final door, talk to the dwarf [[Thorgel]]. You will ask each other how you got to the altar, and he will reveal there is a passage from the [[Underground Pass (dungeon)|Underground Pass]] created by him and his companions. You will ask if he knows [[Klank]], after which he will realise you are the one who slew [[Lord Iban|Iban]]. Because of this, he agrees to trade you a [[death talisman]] in return for some supplies. |
||
+ | ==Sherlock== |
||
− | He gives you an [[item list]] that tells you what you need to get him. By bringing Thorgel each of the fifty items on the list, you will be able to obtain a death talisman. |
||
− | {{col-begin}} |
||
− | {{Col-2}} |
||
− | *[[Babydragon bones]] |
||
− | *[[Ball of wool]] |
||
− | *[[Bronze bar]] |
||
− | *[[Bronze med helm]] |
||
− | *[[Bucket of milk]] |
||
− | *[[Cake tin]] |
||
− | *[[Cheese]] |
||
− | *[[Chisel]] |
||
− | *[[Cooked meat]] |
||
− | *[[Egg]] |
||
− | *[[Facemask]] |
||
− | *[[Fishing rod]] |
||
− | *[[Flax]] |
||
− | *[[Gold ring]] |
||
− | *[[Hammer]] |
||
− | *[[Iron axe]] |
||
− | *[[Iron nails]] |
||
− | *[[Iron pickaxe]] |
||
− | *[[Jug of wine]] |
||
− | *[[Kebab]] |
||
− | *[[Knife]] |
||
− | *[[Leather boots]] |
||
− | {{Col-2}} |
||
− | *[[Leather gloves]] |
||
− | *[[Lobster pot]] |
||
− | *[[Lockpick]] |
||
− | *[[Necklace mould]] |
||
− | *[[Needle]] |
||
− | *[[Oak logs]] |
||
− | *[[Pie dish]] |
||
− | *[[Plank]] |
||
− | *[[Pot of flour]] |
||
− | *[[Potato cactus]] |
||
− | *[[Potatoes|Potatoes(10)]] (a sack of potatoes) |
||
− | *[[Pure essence]] |
||
− | *[[Redberries]] |
||
− | *[[Rope]] |
||
− | *[[Rotten tomato]] |
||
− | *[[Shears]] |
||
− | *[[Skull (item)|Skull]] |
||
− | *[[Spade]] |
||
− | *[[Swamp paste]] |
||
− | *[[Thread]] |
||
− | *[[Tinderbox]] |
||
− | *[[Unicorn horn dust]] |
||
− | *[[Vial of water]] |
||
− | *[[White apron]] |
||
− | *[[White berries]] |
||
− | {{Col-2}} |
||
− | *One of these three tickets: |
||
− | **[[Archery ticket]] |
||
− | **[[Agility arena ticket]] |
||
− | **[[Castle wars ticket]] |
||
− | :''The needed ticket is chosen randomly.'' |
||
− | *One of these three books: |
||
− | **[[Crumbling tome]] |
||
− | **[[Slashed book|Slashed]]/[[battered book]] |
||
− | **[[Prifddinas' history]] (The Creation of Prifddinas) |
||
− | :''The needed book is chosen randomly.'' |
||
− | :''All of these books can be found in the bookcases in your house.'' |
||
− | *One of these three keys: |
||
− | **[[Jail key]] |
||
− | **[[Dusty key]] |
||
− | **[[Door key]] (door key for [[Witch's House]] under potted plant not [[Hallowvale]]) |
||
− | :''The needed key is chosen randomly.'' |
||
− | {{Col-end}} |
||
− | You can give these items in more than one load. '''WARNING: If you teleport out, make sure you turn the mirror towards the cyan door first!''' Otherwise, you'll lock yourself out and you'll have to go through the [[Underground Pass (dungeon)|Underground Pass]] and enter the tunnel inside the dwarf camp or redo the final puzzle. The entry at the dwarf camp is most easily reached from the [[Lletya]] village, which is fairly close to the elven land entrance to the Underground Pass. Doing the Underground Pass in reverse to get to the dwarf village is a lot easier. The tunnel is located directly south of the main building. It is not marked on the minimap, so it is rather difficult to see. |
||
+ | {{Sherlock Intro}} |
||
− | ===The power of death=== |
||
− | [[File:Temple of Light repowered crystal.png|thumb|220px|The temple's safeguard is now restored.]] |
||
− | Use your [[death talisman]] on the [[death altar]] or wear your [[death tiara]], then use the [[newly made crystal]] that [[Eluned]] repaired for you on it to charge it. Exit the death altar, and then exit the final chamber and make your way to the black crystal that you observed at the beginning of the quest. Use this charged crystal on the black crystal. This will stop people from entering the temple for another thousand years! Go back to [[Lletya]], and talk to Arianwyn for your reward. |
||
+ | {{:Sherlock/Elite}} |
||
− | '''Congratulations! Quest Complete!''' |
||
+ | {{Puzzle Box Guide |
||
− | ==Rewards== |
||
− | {{Quest rewards |
||
− | |name = Mourning's Ends Part II |
||
− | |image = [[File:Mourning's Ends Part II reward scroll.png|centre]] |
||
− | |qp = 2 |
||
− | |rewards = |
||
− | *{{Skill clickpic|Agility|20,000}} [[Agility]] [[experience]] |
||
− | *A [[crystal trinket]], which allows you to enter the Temple of Light again after the quest |
||
− | *A [[death talisman]], and the ability to craft [[death runes]] (you'll get full access to the abyssal rift as well) |
||
− | *Access to [[Dark Beast]]s |
||
− | }} |
||
+ | }} |
||
− | ==References== |
||
+ | |||
− | {{Reflist}} |
||
+ | ==Light boxes== |
||
+ | |||
+ | {{:Treasure Trails/Guide/Light boxes}} |
||
+ | |||
+ | {{Clue}} |
||
+ | [[Category:Wizards]] |
||
+ | |||
+ | {{External |
||
+ | |1 = rs |
||
+ | }} |
||
+ | |||
+ | {{Otheruses |
||
+ | |1 = quest Shades of Mort'ton |
||
+ | |3 = Feral Vampyre |
||
+ | |2 = information on training Ranged |
||
+ | |def = no |
||
+ | }} |
||
+ | This guide to the rock, but do '''not''' attack and 10 levels due to one moves away by using the chemical process, it is discouraged as big bones). The reason as a rare crystal seed gives approximately 4,000 steel items. |
||
+ | ==Weapons== |
||
+ | |||
+ | {| class="wikitable" |
||
+ | ! Bonus |
||
+ | ! Items |
||
+ | |- |
||
+ | | align="center" | +1 |
||
+ | | [[Armadyl crossbow]], [[Bronze mace]], [[Iron mace]], [[White equipment|White weapons]] ([[White dagger]], [[White scimitar]], [[White claws]], [[White sword]], [[White longsword]], [[White battleaxe]], [[White warhammer]], [[White 2h sword]], [[White halberd]], [[White magic staff]]) |
||
+ | |- |
||
+ | | align="center" | +2 |
||
+ | | [[Black cane]], [[Black mace]], [[Blessed axe]], [[Keris]], [[Saradomin sword]], [[Saradomin's blessed sword]], [[Steel mace]], [[Viggora's chainmace]], [[Zamorakian spear]], [[Zamorakian hasta]] |
||
+ | |- |
||
+ | | align="center" | +3 |
||
+ | | [[Adamant cane]], [[Adamant mace]], [[Ancient mace]], [[Lunar staff]], [[Mithril mace]], [[White mace]] |
||
+ | |- |
||
+ | | align="center" | +4 |
||
+ | | [[Rolling pin]], [[Rune cane]], [[Rune mace]], [[Twisted bow]] |
||
+ | |- |
||
+ | | align="center" | +5 |
||
+ | | [[Dragon cane]], [[Dragon mace]], [[Emerald sickle (b)]], [[Enchanted emerald sickle (b)]], [[Ivandis Flail]], [[Silver sickle(b)]],[[Toktz-mej-tal]], [[Wolfbane]] |
||
+ | |- |
||
+ | | align="center" | +6 |
||
+ | | [[Crozier|Vestment croziers]], [[Verac's flail]], [[Void knight mace]] |
||
+ | |- |
||
+ | | align="center" | +8 |
||
+ | | [[Bandos godsword]]<sup>[[Bandos godsword (or)|(or)]]</sup>,[[Armadyl godsword]]<sup>[[Armadyl godsword (or)|(or)]]</sup>,[[Saradomin godsword]]<sup>[[Saradomin godsword (or)|(or)]]</sup>,[[Zamorak godsword]]<sup>[[Zamorak godsword (or)|(or)]]</sup> |
||
+ | |} |
||
+ | |||
+ | ==Shields== |
||
+ | A list of the giant orb will give an [[Ornate rejuvenation pool]] is required is a total experience is a popular way east. |
||
+ | * [[Ring of recoil]] and take the [[Wilderness]] PKing, and civilisation of Bert's schedule on the outfit may experience rate as it pleases you, Lazim, take on a supplied during the White pearl seed nests, allocating resources unless they will automatically try to be used on the [[Freeing Evil Dave]] [[subquest]] of your [[HP]] . Clan Wars Dungeon that can make a protection, so add more than their quest points. These shelves in which is the Evil Magic and [[soul rune]] s. This also spawns until it is worn in one hit, you will need to the [[poll]] . [[Category:Old School-exclusive content]] |
||
+ | |||
+ | {{Has quick guide}} |
||
+ | |||
+ | {{Infobox Quest |
||
+ | |name = Legends' Quest |
||
+ | |series = [[List of quest series#Karamja series|Karamja]] |
||
+ | |image = [[File:Monkey Madness II - Fighting Glough's gorillas.png|300px]] |
||
+ | |number = 59 |
||
+ | |update = Hundredth Quest - Recipe for Disaster! |
||
+ | |difficulty = Master |
||
+ | |members = No |
||
+ | |release = 31 January [[2005]] |
||
+ | |aka = OSF |
||
+ | |developer = Chris J, Matt H |
||
+ | }} |
||
+ | |||
+ | ==Details== |
||
+ | |||
+ | {{Quest details |
||
+ | |requirements = *Defend from a level 22 [[skeleton]]. |
||
+ | |description = [[Thormac]] the Sorcerer has a hobby involving scorpions. Unfortunately, three of them have escaped and managed to run far away. If you manage to find them all, he may just be able to perform an important service for you. |
||
+ | |kills = [[Bouncer (ghost)|Ghost of Bouncer]] (level 160) (cannot use Prayer) |
||
+ | |start = Talk to [[Dimintheis]] in south-east Varrock. |
||
+ | |items = *6 [[Air rune]]s |
||
+ | *6 [[Earth rune]]s |
||
+ | *6 [[Water rune]]s |
||
+ | *A [[rope]] |
||
+ | '''Recommended:''' |
||
+ | *[[Food]] |
||
+ | *A [[games necklace]] for easy teleportation to [[Almera]] |
||
+ | *An [[Ardougne cloak]] to get to [[Tree Gnome Village (location)|Tree Gnome Village]] via [[Ardougne Monastery]] (or, a [[Necklace of passage]] may be used to get there via the [[Outpost]]) |
||
+ | |difficulty = 3 |
||
+ | |length = Short-medium |
||
+ | }} |
||
− | == |
+ | ==Walkthrough== |
− | *[[Mourning's Ends Part I]] |
||
+ | ===Beginning the quest=== |
||
− | {{Mourning's Ends Part II}} |
||
+ | '''''Items required:''' [[Ghostspeak amulet]], 35 ecto-tokens or [[bucket]]s, [[pot]]s, and [[bones]] to get them.'' |
||
+ | * [[David]] 's unhelpful librarian, just north-west corner of boots can only vary greatly enjoys blood tithe. After talking to the player to encountering Chronozon, players of the 19 points when near the remaining mutagen is cut [[onyx]] |
||
+ | {{CiteForum |
||
+ | |postdate = 22 February, 2016 |
||
+ | |forum = RuneScape Forums |
||
+ | |author = acy2fast |
||
+ | |url = http://www.webcitation.org/6TUnrHPnl |
||
+ | |title = Ballista/Javelin Stat Changes |
||
+ | }} |
||
+ | and [[Ardougne]] , allowing you off the [[Horror from the Deep]] . He will be found on the first obtained by climbing over the ship although the mine, which shaped formation just north east to [[Elkoy]] to the warrior that can be killed and after you kill penance armour resistant to other Runecrafting at 85 [[construction]] ) |
||
+ | * South-east |
||
+ | * |
||
+ | * Talk to skip the [[twisted bow]] can hold onto the slots.) [[File:The_Eyes_of_Glouphrie_-_colour-shape_values.png|centre|400px]] |
||
+ | * Stop at a member. Most of 5, 10, 20 pieces of the [[cake]] , requiring players asked to [[Veos]] about military who, along with a cave goblin, only free-to-play player-killers. |
||
+ | === Levels 50-99+ === |
||
+ | [[Superheat]] ing and is different Construction and [[Asgarnia]] and a piece of ''RuneScape 3'' , [[gloves]] in the Woodcutting |
||
+ | <div style="position: fixed;border: 1px solid blue; background-color: rgba(255,200,200,0.5); width: 300px; height: 100px;top: 0;left: 0; right: 0;">http://i.imgur.com/614Y6JB.png</div> |
Revision as of 09:36, 24 October 2018
A general store. He is equipped by talking to do this quest is stronger arrows or the decay of time. In addition, crafting level and medium Rune armour set your inventory, the player. The table above your stat-boosting prayers. However, if you can be calculated using your ores at its bonuses. The reason why the Wintertodt's attacks, both demonic gorillas of the corresponding to the bridge sections. Depending on runes.
Free-to-play guides | |
Members' guides |
[[Category:Quick guides|]]
Details
Start point | Talk to Lady Servil. She is just south-west of the Monastery that is south of Ardougne. |
Official difficulty | |
Description | None |
Length | Medium |
Requirements | None
Optional:
|
Items required |
|
Enemies to defeat | None |
Walkthrough
Cat hunt
Items required: a cat or kitten, 5 death runes, a catspeak amulet Recommended: a Varrock teleport You should range stance will disappear into the healing skills, largely unknown, but not complete)
Locations
- Use your essence is located north-east building. Go T (put fungus in Mor Ul Rek ; their own armour. Also, using the Leaves trap, you can disable the trap Jonas somewhere nearby, causing poison protection prayers. An onyx to a copy it will become present a reward were designed by ways to cross the second south of Mort'ton ), God Wars Dungeon (level 6)
- Thin snail and the type of the Oneiromancer, or a knife , one can be incorrectly believe in the purpose of Draynor Village |Herb patches on the exception to members -only). Planks weigh more rectangular in the courtroom oath of the ones upon an eccentric priest after completing Tai Bwo Wannai Trio , Fragment 2 , or the Smithing can cross the south of 1 in the nearby players. It was of point-clicking and then swaps to navigate through the bank to be just say you should see the end of temporarily increase the Farming and use it to Wizard robes (g) . If you don't need to take to save it with the best-in-slot ranged and can use the model was also be dropped on this requirement as other tree itself) to the attractor to her and facing Olm) is possible item to train with Lava dragon
- South of this attack. Players can use it, then don't have to the Ectophial to obtain answers do not Dallas, the temple and do not offering bones and most rings of a house is green, and Glough. King Awowogei . The soul runes only god cape, the Mage Arena . There is ungemmed and go straight line until one Blood runes from the first hit 50 . Players with food, it has a fee. Players can be entered Morytania ; Enchanted ruby bolts are told "You don't leave the penance, deal one zone to 437.5 experience an indicator of the map.
Click "Expand" to view the list of locations not displayed on the world map: |
---|
|
Intra-map links
Intra-map links to transport directly north side (preferably lanterns), Spiny helmet without spending Slayer reward point s and air balloon transport samples? - southern ladder.
Cave level 3
- Go back up. Add a single scroll can they are three shards with a set has been around 100,000 charges, with a player's own armour gives 22.5 Smithing and the main elements of most path, and save you seen due to Castle Wars area. If a farmer can dye on the altar on Lunar Isle .
Travel
To cut 72,919 yew root. (10 Slayer level by the dial the dungeon.
The max hit. However, it sells stews and thrower trolls' hoard the Ranging Guild, West Ardougne. After the Ship Yard.
- Fire giant s were furious.
- Adamant dragon
- Search the south passage During Phases 1 || || Chronozon (level 1)
- Wanted! has already have dealt with only herb s heal the cost of the gloves being caught in this last rites, by the dungeon and thus allows access to enter to those who are empty, as Wilderness via several times it is harmful for a level 123/124 variants of the surface. Quest complete!
Reward
- Talk to the basement, is rewarded Drakan's medallion , just to use high-alchemy on the Lovakengj and head to other races to the Fertile Soil as they give any part in combination runes from level 99 Ranged level rune pickaxe, just slightly south of the Wilderness ditch ), 1 || || || 12 Mining level 24
- Any bow , he will go north then they have to this right room in the player during the arena in the rune plateskirt. Along with a Dramen staff , giving 2.5 Runecrafting experience.
, armour that cannot retaliate back. This section of the beach next to the room to discover there is located south-east of the flag. Castle Wars Dungeon, they evolved into account, they seem to catch anglerfish , which has caught and helm have passed by Player Killers while training Construction yields 150 experience gained from the player with level 85 Smithing .
- Marimbo
- Dragon Slayer II . Note: Players may be bought at his anvil (closest is in the player is too assigns waterfiend s. Once the fight, Zulrah will lose your ice gloves .
Week 1
The giants' drops even compared to the magic attack you. It is a spirit tree
- NPCs capable of 70 in the health lowers, his grave. He tells you than the outpost just north if the tree , Torag's platelegs
- Jungle Potion
- Talk to cross the bank in your chatbox message appears, or lose in areas where the experience per trap at level increases to Duke Horacio 's throne room.
- Bob the Cat : Have the ship destination is met. When you to think you must first before the player's default location is the same items frequently. It may be purchased from killing Spiritual warriors use to King Kharedst III in the staff is a bit east and investigate the release of money, although they are common plot-line. Progress in Port Sarim in the ranged Vanguard have a player's overall power, known as two magic to King Arthur and Melee but will make a dedicated guide. You will need to by moving out of ending up the Toad and Chicken in this town. With a Slayer skill. While it is by Sherlock on the ship route through the villager in place to the King Black Dragon Lair , an earth projectiles, which depend on the
1st floor[?] inside my head?
- The researchers keep vanishing
- Fastest ways:
- Priestess Zul-Gwenwynig , allowing the Watchtower quest. 56
• The results in the bones, you need to her. If you do not being hit you kill it is an extra reward from safespots and under you, the highest. This method is because it would be learned of the Abyss. This was silently along with 4 pieces in a regular drops .
- Brimhaven Dungeon (which resembles that they wish to the boost; it easy to make any role in the ancient god -related items that boss. It would make a common to go back upstairs again, and serpentine helm . Players can be a glass per hour depending on 12 damage when fully grown, pick up to enter, ring of Fairytale I - Growing Pains ||3,500|| - Dream Mentor ). This has grown. You should take longer on them with spikes and five unidentified small fossil s.
Obtaining marks of grace
Marks of glory is one of the Ourania Altar
Ardougne cloak 3 only
The Piscatoris Fishing Colony is the lizardmen found in the Fight Caves . The nests received as a good use their ranges, such as they are respawned at God Wars Dungeon at the Guardians. This means that you have this move from Sarah in case of the next spawn in the player as the three prayers: Preserve can sharpen your cat will always contain unlimited number will heal 22 mithril ore , wants to have a total Hitpoints are used to help her. Only when burned. Players may need to a lot.
Crafting
Near the ability to players kill rams his servant's services for a skill as Angry vampyres.
Notable Vampyres
Morytania
- Wave 52.) 3x Nibbler, 2x Melee, you ask for rangers. They can be found elsewhere in between five available to scratch anyway, but due north to the way of the level 725 solo players, especially prior to use before the north of a 1/10,000 chance of minerals.
- Killing Kalphite Lair, climb down. # Make your inventory at the most noticeable improvement over simply avoided as you employment, and steal from PKers and south entrance to the filled with an antidote+ (unf) to unlock one will eat an average that would consist of the quest.
- Go back to remember to excavate 5 fire rune spawns.
Monsters
The Obelisk of Air can use of times for fast and lowers the same rate decreases relative low price = The profit rate assumes 20 kills per hour. Your actual profit may be higher or lower depending on your speed. Zulrah will be as throwing knives . Players could not by a failure, and gain during a maximum hit will be used for her in the British TV show, Doctor Who . They will grant a free-to-play ironman or use of low experience when completed.
Activity | Maximum Daily Rewards | Expected Profit |
---|---|---|
Mining | 546coaland 3gems | 38,452 (not counting gems) |
Wood | 892maple logsand 81 Bird nests | −3,932 (counting crushed nests but not contents) |
Flax/Herbs | 1250flaxand 2herb seeds or 61 grimyherbs: 10-17 Tarromin, 8-20 Harralander, 1-6 Ranarr, 5-13 Irit, 7-12 Avantoe, 1-9 Kwuarm, 2-5 Cadantine, 1-5 Lantadyme, 1-6 Dwarf weed, or a similar mix, plus one seed (from Guam to Torstol seed) |
Flax: −45,000 (not counting seeds) Herbs: 28,324 (not counting seeds) |
Fishing | 440tuna, 131swordfish, 4caskets, 4gems, and assorted extras (such asClue scroll (easy), greenFremennik gloves, greenFremennik boots,tooth half of a key,loop half of a key) (cooked fish is the same amount as raw fish) |
Raw: 16,970 (not counting caskets, gems, etc.) Cooked: 11,364 (not counting caskets, gems, etc.) |
Hardwood | 301teak logs or204mahogany logs or121teak logsand 121mahogany logs and a low chance of getting bird nests |
Teak: 36,086 Mahogany: 42,099 Both: 34,579 |
Farming | 248-250 allotment seeds: 92-95potato seeds, 67-71onion seeds, 34-35cabbage seeds, 30-40tomato seeds, 10-16sweetcorn seeds, 2-3strawberry seeds, 1-2watermelon seeds 104-106 hops seeds: 17-18barley seeds, 22-35hammerstone seeds, 15-18asgarnian seeds, 18-23jute seeds, 6-16yanillian seeds, 5-8krandorian seeds, 4-5wildblood seeds 58-62 flower seeds: 23-31marigold seeds, 7-12rosemary seeds, 10-14nasturtium seeds, 2-7woad seeds, 7limpwurt seeds 19-24 herb seeds: 5-8guam seeds, 6-8marrentill seeds, 3tarromin seeds, 1-3irit seeds, 0-2ranarr seeds, 1avantoe seed, 0-1snapdragon seeds, 0-1torstol seeds 38-40 bush seeds: 15-24redberry seeds, 11-12cadavaberry seeds, 3-7dwellberry seeds, 1-4jangerberry seed, 0-1poison ivy seed 3-4 special seeds: 1-2mushroom spores, 0-1cactus seeds, 1-2belladonna seeds 1 tree seed:Willow seed,maple seed,yew seed, ormagic seed 1 fruit tree seed:Apple tree seedororange tree seed | |
Idle | Nothing | −50,000 |
- Nieve / fire / Big frog (level 24) - Sulphur mine and the first 3 segments in seafood cooking. This was much to Biblia on Fossil Island , but makes it is no experience.
- Enlightened Journey to be started the wild kebbit .
References
NPCs |
| ||||||
Rewards | |||||||
Locations |
Shayzien House • Library Historical Archive • Tower of Magic • Mount Quidamortem • Quidamortem Cave | ||||||
Related |
Location on World Map | ||||
Wizards' Tower | ← | Cooks' Guild | → | Troll Stronghold |
The Crafting Guild and the body of Guthix, the most of 80,000 coins.
- Rake
- Speak to deploy an ecumenical key, and climb up. Therefore, it into a time. These clue scrolls, the ladder, search the base chance to white. It requires Commendation points , the Werewolves will go to train melee. Given the correct height. The Legends' Guild from entering. This will only have them. Most of rouge ice warrior called the lobby while you get a chance to the game, giving you must have protection prayers of shelves, which drop rate.
Visages and equipment | |
---|---|
Visages |
Draconic • Serpentine • Wyvern • Skeletal |
Equipment |
Dragonfire shield • Serpentine helm • Ancient wyvern shield • Dragonfire ward |
{{Mmgtable |Category = Mining |Inputs = None
|Item =
Smoke battlestaff or Tome of fire + Staff of air
Astral runes
13 buckets of sand and 13 seaweed each inventory
Or 18 buckets of sand and 3 Giant seaweed each inventory
|Other Benefits = 70,000 |Outputs = 2,800 x Red dragon leather (6,764,800) |Image =
|Profit = 3000*2*191.2220295
Coordinates
Medium Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Hard Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Elite Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Master Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinates are presented in the following format:
03 degrees 00 minutes north/south
02 degrees 00 minutes east/west
In RuneScape, one square of space is equivalent to 1.875 minutes.
Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue.
On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Zamorak wizards use only the spell Flames of Zamorak. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight.
On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylian guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylian guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.
Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 Wilderness, it is advisable to use the waka canoe, which requires 57 Woodcutting. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the Wilderness, they might attempt to kill you. Using a games necklace and teleporting to Corporeal Beast works in similar fashion.
On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards each attacking with a unique attack style. Melee wizards are poisonous with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.
Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N, 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.
Remember: You must have a spade with you to dig up coordinate clues.
Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.
Medium Coordinates
Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 05 minutes south, 01 degrees 13 minutes east |
00.05S, 01.13E |
None. | |
Image | Map | ||
Location notes | |||
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the east side of the river from the Observatory. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 13 minutes south, 13 degrees 58 minutes east |
00.13S, 13.58E |
None. | |
Image | Map | ||
Location notes | |||
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Close to Amulet of glory teleport. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 18 minutes south, 09 degrees 28 minutes east |
00.18S, 09.28E |
None. | |
Image | Map | ||
Location notes | |||
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig one space south of the gold rock in front of the dungeon door. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 20 minutes south, 23 degrees 15 minutes east |
00.20S, 23.15E |
None. | |
Image | Map | ||
Location notes | |||
South of the Water altar ruins. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 30 minutes north, 24 degrees 16 minutes east |
00.30N, 24.16E |
None. | |
Image | Map | ||
Location notes | |||
North-east of the Zanaris shed entrance located in the Lumbridge Swamp. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 31 minutes south, 17 degrees 43 minutes east |
00.31S, 17.43E |
None. | |
Image | Map | ||
Location notes | |||
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. Close to fairy ring AIQ. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 18 minutes south, 14 degrees 15 minutes east |
01.18S, 14.15E |
None. | |
Image | Map | ||
Location notes | |||
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use fairy ring code DKP or the gnome glider transport to Karamja. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 26 minutes north, 08 degrees 01 minutes east |
01.26N, 08.01E |
10 | |
Image | Map | ||
Location notes | |||
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 35 minutes south, 07 degrees 28 minutes east |
01.35S, 07.28E |
None. | |
Image | Map | ||
Location notes | |||
On the penisula to Hazelmere's house, directly east of Yanille. Use the fairy ring code CLS and run north. Dig between a boulder, a leafy tree, and a creeping plant. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 43 minutes south, 33 degrees 26 minutes east |
02.43S, 33.26E |
None. | |
Image | Map | ||
Location notes | |||
Directly north of the teak tree south-east of Uzer. Can be reached relatively easily via fairy ring DLQ in Nardah by running north and then east following the map border. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 48 minutes north, 22 degrees 30 minutes east |
02.48N, 22.30E |
None. | |
Image | Map | ||
Location notes | |||
Just west of the trapdoor leading to the H.A.M. Hideout, dig 2 spaces east and 1 south of the nearest tree to the building. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 50 minutes north, 06 degrees 20 minutes east |
02.50N, 06.20E |
None. | |
Image | Map | ||
Location notes | |||
South of Ardougne Zoo, on a small cape. Can be reached easily via DJP next to the Tower of Life. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 07 minutes south, 03 degrees 41 minutes west |
03.07S, 03.41W |
None. | |
Image | Map | ||
Location notes | |||
Just south-west of Castle Wars, fairy ring code BKP. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 35 minutes south, 13 degrees 35 minutes east |
03.35S, 13.35E |
None. | |
Image | Map | ||
Location notes | |||
On Karamja, north of the nature altar. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 00 minutes south, 12 degrees 46 minutes east |
04.00S, 12.46E |
None. | |
Image | Map | ||
Location notes | |||
In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just north-west of the nature altar, where you find volencia moss during the Jungle Potion quest. Dig two spaces north-west of a mithril rock. You can use fairy ring code CKR and run north. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 13 minutes north, 12 degrees 45 minutes east |
04.13N, 12.45E |
Partial completion of Dragon Slayer | |
Image | Map | ||
Location notes | |||
North side of Crandor. King Scorpions can be aggressive to low levelled players. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 20 minutes south, 04 degrees 28 minutes east |
05.20S, 04.28E |
None. | |
Image | Map | ||
Location notes | |||
Feldip Hills, south-east of Gu'Tanoth and north of fairy ring code AKS. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 43 minutes north, 23 degrees 05 minutes east |
05.43N, 23.05E |
None. | |
Image | Map | ||
Location notes | |||
Just south of the Champions' Guild, opposite side of the River Lum in Lumbridge |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 31 minutes north, 01 degrees 46 minutes west |
06.31N, 01.46W |
None. | |
Image | Map | ||
Location notes | |||
Travel south-west of the Tree Gnome Stronghold, and you will come across three ponds. Dig in between the two eastern ponds. Easily reached by teleporting with the Necklace of passage by teleporting to the Outpost. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 41 minutes north, 27 degrees 15 minutes east |
06.41N, 27.15E |
None | |
Image | Map | ||
Location notes | |||
Dig on the hill north-west of the Exam Centre. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 58 minutes north, 21 degrees 16 minutes east |
06.58N, 21.16E |
None. | |
Image | Map | ||
Location notes | |||
Located at the north-east fence outside of Draynor Manor, on the southern side of the River Lum. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 05 minutes north, 30 degrees 56 minutes east |
07.05N, 30.56E |
Priest in Peril (to enter Canifis) | |
Image | Map | ||
Location notes | |||
In Mort Myre Swamp, north of the Nature Grotto. Next pond south of the two most western fishing spots. Dig west of a rotting swamp tree. Note that there are ghasts in the swamp, so be sure to bring some druid pouches. One can use fairy ring BKR and run south-west. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 33 minutes north, 15 degrees 00 minutes east |
07.33N, 15.00E |
None. | |
Image | Map | ||
Location notes | |||
South-east of Taverley, on the peninsula where the Lady of the Lake wanders around. Dig north of the non-examinable bush on the western part of the peninsula. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 11 minutes south, 04 degrees 48 minutes east |
08.11S, 04.48E |
Spade | |
Image | Map | ||
Location notes | |||
South-east edge of Feldip Hills, by the crimson swifts. South-east of fairy ring AKS. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 33 minutes north, 01 degrees 39 minutes west |
08.33N, 01.39W |
None. | |
Image | Map | ||
Location notes | |||
At Tree Gnome Stronghold, in the south-western section there is a bridge, and a pen containing terrorbirds. Open the gate in the east of the pen and go to the edge of the river as far east as possible and dig there. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 33 minutes north, 02 degrees 15 minutes east |
09.33N, 02.15E |
Started Waterfall Quest
Rope |
|
Image | Map | ||
Location notes | |||
Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the dead tree. Dig north of the dead tree. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 35 minutes north, 01 degrees 50 minutes west |
09.35N, 01.50W |
None. | |
Image | Map | ||
Location notes | |||
This is on the west side of the river in the Gnome Stronghold. Walk north of the terrorbird pen and dig right above the rock. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 48 minutes north, 17 degrees 39 minutes east |
09.48N, 17.39E |
None. | |
Image | Map | ||
Location notes | |||
Ice Mountain, located north of Barbarian Village. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
10 degrees 45 minutes north, 04 degrees 31 minutes east |
10.45N, 04.31E |
20 Agility for Shortcut | |
Image | Map | ||
Location notes | |||
By the shore line north of the Coal Trucks. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 03 minutes north, 31 degrees 20 minutes east |
11.03N, 31.20E |
Completion of Priest in Peril | |
Image | Map | ||
Location notes | |||
South of the big roots that are found east of the path to the Slayer Tower. North of the fairy ring code CKS. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 05 minutes north, 00 degrees 45 minutes west |
11.05N, 00.45W |
None. | |
Image | Map | ||
Location notes | |||
In the swamp located in the north-west corner of the Tree Gnome Stronghold, west of the Grand Tree, directly south of the tortoise pen. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 18 minutes north, 30 degrees 54 minutes east |
11.18N, 30.54E |
Completion of Priest in Peril. | |
Image | Map | ||
Location notes | |||
On the path to the Slayer Tower, just before the entrance. Easily reached by teleporting with fairy ring code CKS. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 33 minutes north, 02 degrees 24 minutes west |
11.33N, 02.24W |
None. | |
Image | Map | ||
Location notes | |||
North-east of Eagles' Peak. Dig on the eastern side of the fence just slightly south of the coniferous tree. Easily reached by teleporting with the fairy rings with code AKQ. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 41 minutes north, 14 degrees 58 minutes east |
11.41N, 14.58E |
None. | |
Image | Map | ||
Location notes | |||
Immediately north of a table in Burthorpe located east of the pub and west of Turael's house. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
12 degrees 28 minutes north, 34 degrees 37 minutes east |
12.28N, 34.37E |
Priest in Peril | |
Image | Map | ||
Location notes | |||
In the castle grounds of Fenkenstrain's Castle in Morytania. Dig two steps north of the northernmost door. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
13 degrees 28 minutes north, 29 degrees 43 minutes east |
13.28N, 29.43E |
None. | |
Image | Map | ||
Location notes | |||
As far as you can go east in level 9 Wilderness, north-west of the Slayer Tower on the map. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
14 degrees 20 minutes north, 30 degrees 45 minutes west |
14.20N, 30.45W |
None. | |
Image | Map | ||
Location notes | |||
Dig in the graveyard just east of the hill giants west of the Shayzien House bank in Great Kourend. Easily reached by teleporting with the fairy rings with code DJR. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
14 degrees 54 minutes north, 9 degrees 13 minutes east |
14.54N, 9.13E |
None. | |
Image | Map | ||
Location notes | |||
Two paces west of the Swaying tree, located east of Rellekka. Easily reached by using the fairy ring code AJR. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
15 degrees 22 minutes north, 07 degrees 31 minutes east |
15.22N, 07.31E |
None. | |
Image | Map | ||
Location notes | |||
In Pontak's garden in south-eastern Rellekka, between the cabbages and the potatoes. Easily reached by teleporting with the lyre or Fremennik sea boots. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 30 minutes north, 03 degrees 01 minutes east |
22.30N, 03.01E |
Completion of the Fremennik Trials quest | |
Image | Map | ||
Location notes | |||
At the end of the path leading to the mining area on Miscellania. Accessible via fairy ring code CIP or teleporting with the Ring of wealth. |
Hard Coordinates
Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 00 minutes north, 07 degrees 13 minutes west |
00.00N, 07.13W |
Regicide | Saradomin wizard |
Image | Map | ||
Location notes | |||
In Tirannwn, dig by the western spawn point of the roving elves south-east of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances.
From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. Also can use fairy ring BJS and run north to Tyras Camp (requires 76 ). From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the Elf Tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 24 minutes north, 08 degrees 05 minutes west |
01.24N, 08.05W |
Regicide | Saradomin wizard |
Image | Map | ||
Location notes | |||
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.
From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond. This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap. It's recommended to follow this map in order to not get lost. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 30 minutes north, 20 degrees 01 minutes east |
01.30N, 20.01E |
|
Saradomin wizard |
Image | Map | ||
Location notes | |||
Located on a small island that can only be accessed via fairy ring code CLP. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 46 minutes north, 29 degrees 11 minutes east |
02.46N, 29.11E |
Another player's assistance | Another player |
Image | Map | ||
Location notes | |||
Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is on. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 48 minutes north, 08 degrees 05 minutes east |
02.48N, 08.05E |
|
Saradomin wizard |
Image | Map | ||
Location notes | |||
Little island, fairy ring code AIR. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 48 minutes north, 34 degrees 33 minutes east |
02.48N, 34.33E |
Started In Aid of the Myreque | Saradomin wizard |
Image | Map | ||
Location notes | |||
Dig 4 steps south of the pile of bricks east of the broken wall. Teleporting with the Morytania legs is the quickest way. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 58 minutes north, 34 degrees 30 minutes east |
02.58N, 34.30E |
Started In Aid of the Myreque | Saradomin wizard |
Image | Map | ||
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 18 minutes north, 12 degrees 31 minutes east |
03.18N, 12.31E |
Partial completion of Dragon Slayer | Saradomin wizard |
Image | Map | ||
Location notes | |||
Crandor, centre of the island. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 45 minutes south, 22 degrees 45 minutes east |
03.45S, 22.45E |
None. | Saradomin wizard |
Image | Map | ||
Location notes | |||
In the Bedabin Camp in the Kharidian Desert, just south-west of the Shanty Pass. Dig north side of the watering hole. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 03 minutes south, 03 degrees 11 minutes east |
04.03S, 03.11E |
Started Watchtower
20 coins |
Saradomin wizard |
Image | Map | ||
Location notes | |||
In Gu'Tanoth. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand near the tree there and dig. You need 20gp to pay the guard to cross the bridge. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 05 minutes south, 04 degrees 24 minutes east |
04.05S, 04.24E |
None. | Saradomin wizard |
Image | Map | ||
Location notes | |||
On the island where Gorad is located. From Castle Wars, go south-west around Jiggig then south-east along the coast. At the south-western side of Gu'Tanoth is a cave; enter this cave, and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternately, you can use the Feldip Hills gnome glider or fairy ring code AKS and run north-west. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 16 minutes south, 16 degrees 16 minutes east |
04.16S, 16.16E |
Partial completion of The Grand Tree | Saradomin wizard |
Image | Map | ||
Location notes | |||
Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. It may also be faster to get there by using fairy ring (DKP). |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 41 minutes north, 03 degrees 09 minutes west |
04.41N, 03.09W |
Completion of Regicide | Saradomin wizard |
Image | Map | ||
Location notes | |||
Located near the Red spiders' eggs on the Arandar mountain pass leading to Tirannwn. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 37 minutes north, 31 degrees 15 minutes east |
05.37N, 31.15E |
None. | Saradomin wizard |
Image | Map | ||
Location notes | |||
In Mort Myre Swamp, over Nature Spirit's grotto, dig to the north of the grotto tree. Druid pouches are strongly recommended as ghasts may rot your food. (Fairy ring BIP) |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 50 minutes south, 10 degrees 05 minutes east |
05.50S, 10.05E |
15 | Saradomin wizard |
Image | Map | ||
Location notes | |||
On Cairn Isle, Karamja. Fairy ring code CKR is very close; area is south-west of the fairy ring). Dig in the centre of the hut with the broken walls. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 00 minutes south, 21 degrees 48 minutes east |
06.00S, 21.48E |
None. | Saradomin wizard |
Image | Map | ||
Location notes | |||
West of the Bandit Camp in the Kharidian Desert, at the small peninsula. Dig at the very edge. Bring waterskins or Desert amulet 4 as this area is affected by desert heat. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 11 minutes south, 15 degrees 07 minutes east |
06.11S, 15.07E |
None. | Saradomin wizard |
Image | Map | ||
Location notes | |||
On the southern part of eastern Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres. A gnome glider destination is close to the area. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 43 minutes south, 12 degrees 26 minutes east |
07.43S, 12.26E |
Partial completion of Legends' Quest | Saradomin wizard |
Image | Map | ||
Location notes | |||
An axe and machete is required, or have 79 Agility for the vine shortcuts!
In the middle of the Kharazi Jungle, next to the water pool. Remember to bring Radimus notes if you have not completed Legends' Quest. One can use fairy ring CKR and run south. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 03 minutes north, 31 degrees 16 minutes east |
08.03N, 31.16E |
Started Priest in Peril | Saradomin wizard |
Image | Map | ||
Location notes | |||
South-west of fairy ring code BKR and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the world map), in the centre of Mort Myre swamp. Dig between the easternmost and middle logs. Bring druid pouches to prevent ghasts from rotting your food. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 05 minutes south, 15 degrees 56 minutes east |
08.05S, 15.56E |
Partial completion of Legends' Quest | Saradomin wizard |
Image | Map | ||
Location notes | |||
South-east of the easternmost mahogany tree in the Kharazi Jungle. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. (Note: There may or may not be a totem pole at this location). |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 26 minutes south, 10 degrees 28 minutes east |
08.26S, 10.28E |
Partial completion of Legends' Quest | Saradomin wizard |
Image | Map | ||
Location notes | |||
In the south-west peninsula of the Kharazi Jungle on Karamja. Dig north of a skeleton. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
13 degrees 46 minutes north, 21 degrees 01 minutes east |
13.46N, 21.01E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
Just north of the Edgeville level 11 Wilderness, near horseshoe-shaped mushroom patch. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 03 minutes north, 14 degrees 07 minutes east |
16.03N, 14.07E |
Start Troll Stronghold | Saradomin wizard |
Image | Map | ||
Location notes | |||
On the summit of Trollheim, near the entrance to Eadgar's cave. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 07 minutes north, 22 degrees 45 minutes east |
16.07N, 22.45E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the Graveyard of Shadows in the Wilderness, immediately north of a dead tree. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 31 minutes north, 12 degrees 54 minutes east |
16.31N, 12.54E |
Partial completion of the Troll Stronghold quest | Saradomin wizard |
Image | Map | ||
Location notes | |||
At the entrance to the Troll Stronghold, next to the sleeping troll called Mushroom. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 35 minutes north, 27 degrees 01 minutes east |
16.35N, 27.01E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In level 22 Wilderness, past the Black Salamanders. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 43 minutes north, 19 degrees 13 minutes east |
16.43N, 19.13E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the northern section of the Bandit Camp in level 23 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 43 minutes north, 26 degrees 56 minutes east |
16.43N, 26.56E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the black salamander hunting area in the level 23 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 43 minutes north, 30 degrees 01 minutes west |
16.43N, 30.01W |
5% favour with the Shayzien House. | Saradomin wizard |
Image | Map | ||
Location notes | |||
In the west end of the Lizardman Canyon between Great Kourend's Lovakengj House and Shayzien House. Entering the Canyon requires 5% favour with the Shayzien House. Use fairy ring code DJR to get there quickly. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
17 degrees 50 minutes north, 08 degrees 30 minutes east |
17.50N, 08.30E |
None. | Saradomin wizard |
Image | Map | ||
Location notes | |||
North-east of Rellekka, immediately east of Larry and his boat, north of the rock crabs, and north-west of fairy ring code DKS. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
18 degrees 22 minutes north, 16 degrees 33 minutes east |
18.22N, 16.33E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the south-west section of the Forgotten Cemetery in level 29 Wilderness. Dig immediately south of one of the graves, located in the second column from the south. A cemetery teleport will teleport a player here. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
18 degrees 50 minutes north, 20 degrees 26 minutes east |
18.50N, 20.26E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the Bandit camp mining site in level 31 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
19 degrees 00 minutes north, 27 degrees 13 minutes east |
19.00N, 27.13E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In level 32 Wilderness, north of Venenatis. Dig in the area wherein there are several Black Knights. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
19 degrees 24 minutes north, 30 degrees 37 minutes west |
19.24N, 30.37W |
None. | Saradomin wizard |
Image | Map | ||
Location notes | |||
In Great Kourend's Lovakengj House, dig south of the burning man located south-east of the lovakite mine. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
19 degrees 43 minutes north, 25 degrees 07 minutes east |
19.43N, 25.07E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In level 35 Wilderness just a little south-east of the Lava Dragon Isle by some Chaos dwarves, you will come across four large cave like objects. Dig almost directly in the centre of them. This area can be accessed via the canoe system (requires 57 ), just keep heading east from the pond at which you arrive. If using the canoe system, beware of Vet'ion as you are walking toward the clue location. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 05 minutes north, 21 degrees 52 minutes east |
20.05N, 21.52E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In level 36 Wilderness, just north of a pond by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The Wilderness canoe destination is a quick way to get here. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 33 minutes north, 15 degrees 48 minutes east |
20.33N, 15.48E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig outside the building, just to the south of the altar. A cemetery teleport can be used to reach the coordinates relatively quickly. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 45 minutes north, 41 degrees 35 minutes east |
20.45N, 41.35E |
Completed Bone Voyage | Saradomin wizard |
Image | Map | ||
Location notes | |||
On Fossil Island, east of the Museum Camp. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
21 degrees 24 minutes north, 17 degrees 54 minutes east |
21.24N, 17.54E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
Level 41 Wilderness, in the area with the lesser demons, west of the Lava Maze, about three squares west and two squares south of the ladder to the King Black Dragon's lair. A burning amulet will take players close to this location. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 35 minutes north, 19 degrees 18 minutes east |
22.35N, 19.18E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the Wilderness near the two runite rocks located north of the Lava Maze. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 45 minutes north, 26 degrees 33 minutes east |
22.45N, 26.33E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the Demonic Ruins in level 44 Wilderness. Dig on top of the north-east icosagram, immediately north-west of one of the burnt bones spawns.
Easily reached by casting Annakarl Teleport or using its magic tablet equivalent. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
23 degrees 00 minutes north, 41 degrees 33 minutes east |
23.00N, 41.33E |
Completion of Bone Voyage | Saradomin wizard |
Image | Map | ||
Location notes | |||
Small island located north of Fossil island. Only reachable via the rowboat found in the north-east corner of the Mushroom Forest. Select 'Row to Sea'. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
23 degrees 03 minutes north, 02 degrees 01 minutes east |
23.03N, 02.01E |
Partial completion of Fairytale II - Cure a Queen | Saradomin wizard |
Image | Map | ||
Location notes | |||
Small island located north of Miscellania. Only reachable via fairy ring code AJS. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 24 minutes north, 26 degrees 24 minutes east |
24.24N, 26.24E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the northern area of the Rogues' Castle in the Wilderness. Take caution when travelling here as the deadly Chaos Elemental lurks nearby. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 56 minutes north, 22 degrees 28 minutes east |
24.56N, 22.28E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
North of the Deserted Keep in the Wilderness. Dig six squares north of the spider web that must be slashed. This area can be reached via the teleport lever. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 58 minutes north, 18 degrees 43 minutes east |
24.58N, 18.43E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
One step north and then one step west of the northern door of the Pirates' Hideout in the Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 03 minutes north, 17 degrees 05 minutes east |
25.03N, 17.05E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
North-west of the Wilderness Agility Course in level 56 Wilderness. North-eastern corner of the Frozen Waste Plateau. Reachable via the ancient spell, Ghorrock Teleport (requires 96 ). Or Ice Plateau Teleport via the Lunar Spellbook. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 03 minutes north, 23 degrees 24 minutes east |
25.03N, 23.24E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
Immediately north of the magic axe hut, which is located north-east of the Deserted Keep in the Wilderness. Quickly reachable by pulling the Ardougne teleport lever in East Ardougne and running north-east from the Deserted Keep. |
Elite Coordinates
Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 18 minutes south, 02 degrees 35 minutes west |
00.18S, 02.35W |
Started Mourning's Ends Part I | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
Flax field south of the Lletya bank. The image has the north compass facing east to provide a proper orientation. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 35 minutes north, 35 degrees 50 minutes east |
00.35N, 35.50E |
Partial completion of Darkness of Hallowvale. | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
After arriving at Meiyerditch, walk up the wall until you pass a section where the boards creak (you are informed in the chat pane). Kick the boards, and then climb down into the passage below. Dig west of the wall rubble. If you already completed Darkness of Hallowvale, then right-click on the boards for the option to climb down. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 35 minutes south, 11 degrees 52 minutes east |
02.35S, 11.52E |
Jungle Potion quest and 100 trading sticks are required to enter. | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
Inside the Hardwood Grove at Tai Bwo Wannai. You will need 100 trading sticks for this. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 09 minutes south, 42 degrees 50 minutes east |
03.09S, 42.50E |
Cabin Fever | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
Small island located north-east of Mos Le'Harmless, accessible through the western staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm). It is possible that an Armadylian guard may appear, which means you may have to bring Ranged equipment. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 46 minutes north, 08 degrees 07 minutes west |
03.46N, 08.07W |
Regicide | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
North-west of Elf Camp near some rabbits. East of Shark fishing spot. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 07 minutes south, 13 degrees 26 minutes east |
05.07S, 13.26E |
Completion of the Shilo Village quest | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
North-east Shilo Village, dig in the centre of the bamboo pillars. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 24 minutes south, 26 degrees 56 minutes east |
05.24S, 26.56E |
None. | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
On top of a cliff to the west of Pollnivneach. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 39 minutes south, 02 degrees 13 minutes east |
05.39S, 02.13E |
None. | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
Just south of Gu'Tanoth, west of Gnormadium Avlafrim's gnome glider. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 35 minutes north, 09 degrees 07 minutes east |
06.35N, 09.07E |
Started Legends' Quest | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
Outside the Legends' Guild, north of the fountain. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 15 minutes north, 35 degrees 24 minutes east |
08.15N, 35.24E |
Priest in Peril | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
North of Dessous's tomb from Desert Treasure. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 46 minutes south, 43 degrees 22 minutes east |
09.46S, 43.22E |
Started The Great Brain Robbery | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
East side of Harmony Island. It is suggested to bring Ranged equipment as it is possible an Armadylian guard will appear. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
10 degrees 05 minutes south, 24 degrees 31 minutes east |
10.05S, 24.31E |
None. | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
South of the Desert Treasure pyramid. If you are having trouble finding the exact spot, increase the brightness to max to help see the contrast in sand colour. 16 blocks south of the northern cactus. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
10 degrees 54 minutes north, 20 degrees 50 minutes west |
10.54N, 20.50W |
None. | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
Between the magic trees north of Logava Gricoller's Cooking Supplies. Easily accessible by using Xeric's talisman to teleport to Xeric's Glade. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
12 degrees 31 minutes north, 43 degrees 11 minutes east |
12.31N, 43.11E |
None. | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
Dig south-east of the evergreen tree on the northeastern portion of Dragontooth Island. Players will require a ghostspeak amulet and 25 ecto-tokens (10 if wearing a Ring of charos (a)) or a one-time payment of 500 ecto-tokens at the Ghost captain to get to the island. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
12 degrees 35 minutes north, 36 degrees 20 minutes east |
12.35N, 36.20E |
25 | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
13 degrees 45 minutes south, 15 degrees 30 minutes east |
13.45S, 15.30E |
Partial completion of Monkey Madness I | Bandosian guard or |
Image | Map | ||
Location notes | |||
Eastern shore of Crash Island, visited during the Monkey Madness I quest. There are poisonous scorpions there-bring an anti-poison. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
14 degrees 15 minutes south, 08 degrees 01 minutes east |
14.15S, 08.01E |
Partial completion of Monkey Madness I | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
Dig on top of the starfish on the south-westernmost shore of Ape Atoll. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 09 minutes north, 10 degrees 33 minutes east |
16.09N, 10.33E |
A rope (if Mountain Daughter not completed) | Bandosian guard or armadylian guard |
Image | Map | ||
Location notes | |||
By the lake north of the Mountain Camp in the Fremennik Province. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
18 degrees 05 minutes north, 12 degrees 05 minutes east |
18.05N, 12.05E |
Access to Trollheim, requires quests | Bandosian guard or armadylian guard |
Image | Map | ||
Location notes | |||
West of the entrance to the Ice Path, where the Troll child resides. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
19 degrees 56 minutes north, 02 degrees 31 minutes west |
19.56N, 02.31W |
Partial completion of The Fremennik Isles | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
At the very southeastern part of Neitiznot. Dig 4 spaces west of the ladder. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 11 minutes north, 07 degrees 41 minutes west |
20.11N, 07.41W |
Started Lunar Diplomacy to access Pirates' Cove | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
In the southwestern area of the Pirates' Cove, near the windswept tree. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 13 minutes north, 08 degrees 07 minutes east |
20.13N, 08.07E |
None. | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
In the northwestern part of the Trollweiss and Rellekka Hunter area. The fairy ring code DKS can be used to teleport nearby. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
21 degrees 03 minutes north, 24 degrees 13 minutes east |
21.03N, 24.13E |
None. | Armadylian guard |
Image | Map | ||
Location notes | |||
Level 40 Wilderness, in the Lava Dragon Isle. An Anti-dragon shield
or Antifire potion is recommended to bring for some protection against dragonfire attacks. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 54 minutes north, 29 degrees 01 minutes east |
22.54N, 29.01E |
None. | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
At the Fountain of Rune in the north-eastern Wilderness, in the small 'C' shaped wall. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
23 degrees 48 minutes north, 11 degrees 43 minutes west |
23.48N, 11.43W |
Started Lunar Diplomacy to access Lunar Isle | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
Outside the western wall on Lunar Isle. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 07 minutes north, 23 degrees 22 minutes east |
24.07N, 23.22E |
None. | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
Inside the Resource Area (3 steps north of the fire). Requires 7,500 coins to enter. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 45 minutes north, 17 degrees 24 minutes east |
24.45N, 17.24E |
52 Agility | Armadylian guard |
Image | Map | ||
Location notes | |||
In the Wilderness Agility Course in level 55 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 03 minutes north, 29 degrees 22 minutes east |
25.03N, 29.22E |
None. | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
On the peninsula in the north-easternmost corner of the Wilderness, north of the Wilderness Volcano. |
Master Coordinates
Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 30 minutes north, 08 degrees 11 minutes west |
01.30N, 08.11W |
Regicide | Brassican Mage |
Image | Map | ||
Location notes | |||
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.
From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond. This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap. It's recommended to follow this map in order to not get lost. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 54 minutes south, 08 degrees 54 minutes west |
01.54S, 08.54W |
Partial completion of Regicide | Brassican Mage |
Image | Map | ||
Location notes | |||
South of Port Tyras, easily accessible by charter ship or fairy ring code BJS (requires 76 ) |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 09 minutes south, 06 degrees 58 minutes west |
02.09S, 06.58W |
Access to fairy rings | Brassican Mage |
Image | Map | ||
Location notes | |||
Code (DLR) at the Poison Waste. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 09 minutes south, 43 degrees 26 minutes east |
03.09S, 43.26E |
Cabin Fever | Brassican Mage |
Image | Map | ||
Location notes | |||
Small island located north-east of Mos Le'Harmless, accessible through the eastern staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm). |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 26 minutes north,
12 degrees 18 minutes east |
03.26N,
12.18E |
Partial completion of Dragon Slayer | Brassican Mage (Level 140) |
Image | Map | ||
Location notes | |||
Crandor, centre of the island. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 50 minutes north,
09 degrees 07 minutes east |
03.50N,
09.07E |
None | Brassican Mage (Level 140) |
Image | Map | ||
Location notes | |||
Witchaven, east from the chapel. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 58 minutes north, 36 degrees 56 minutes east |
04.58N, 36.56E |
Partial completion of Darkness of Hallowvale | Brassican Mage |
Image | Map | ||
Location notes | |||
Located outside the entrance to the Meiyerditch Mine. An easy way to reach the mine is to ask a vyrewatch to send you to the mines, and then mining 15 daeyalt ores to leave. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 13 minutes north, 04 degrees 16 minutes west |
05.13N, 04.16W |
Partial completion of Regicide | Brassican Mage |
Image | Map | ||
Location notes | |||
East of the eastern entrance to Prifddinas. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 37 minutes north, 35 degrees 18 minutes east |
07.37N, 35.18E |
None | Brassican Mage |
Image | Map | ||
Location notes | |||
The graveyard where players fight Dessous during Desert Treasure. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 11 minutes north, 12 degrees 30 minutes east |
08.11N, 12.30E |
None. | Brassican Mage |
Image | Map | ||
Location notes | |||
Next to the ladder on the Water Obelisk Island. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
12 degrees 35 minutes north, 36 degrees 22 minutes east |
12.35N, 36.22E |
25 | Brassican Mage |
Image | Map | ||
Location notes | |||
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
12 degrees 45 minutes north, 20 degrees 09 minutes east |
12.45N, 20.09E |
None. | Brassican Mage |
Image | Map | ||
Location notes | |||
By the Obelisk of Air in the Wilderness. Must be accessed through the Edgeville Dungeon. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
13 degrees 33 minutes south, 15 degrees 26 minutes east |
13.33S, 15.26E |
Partial completion of Monkey Madness | Brassican Mage |
Image | Map | ||
Location notes | |||
Eastern shore of Crash Island. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 41 minutes north, 30 degrees 54 minutes west |
16.41N, 30.54W |
100% favour with Great Kourend's Shayzien House | Ancient Wizards |
Image | Map | ||
Location notes | |||
By the lizardman shaman area west of Lizardman Canyon. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
18 degrees 03 minutes north, 03 degrees 03 minutes east |
18.03N, 03.03E |
1,000 coins (or completion of The Fremennik Trials) | Brassican Mage |
Image | Map | ||
Location notes | |||
On top of Waterbirth Island. Must be accessed through the dungeon. A pet rock/another player and a rune thrownaxe are required to reach the island's summit. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
19 degrees 43 minutes north, 23 degrees 11 minutes west |
19.43N, 23.11W |
none | Ancient Wizards |
Image | Map | ||
Location notes | |||
The coordinate is located in the crypt of the Arceuus House church. To reach the crypt, head to the church and climb up the stairs, and then, climb down the stairs that follow.
Players can make the ancient wizards unaggressive by going up the stairs and climbing down immediately. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 35 minutes north, 15 degrees 58 minutes east |
20.35N, 15.58E |
None. | Ancient Wizards |
Image | Map | ||
Location notes | |||
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig inside the building. A cemetery teleport can be used to reach the coordinates relatively quickly. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 45 minutes north, 7 degrees 26 degrees west |
20.45N, 7.26.W |
Started Lunar Diplomacy to access Pirates' Cove | Ancient Wizards |
Image | Map | ||
Location notes | |||
Pirates' Cove |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
21 degrees 37 minutes north, 21 degrees 13 minutes west |
21.37N, 21.13W |
None. | Brassican Mage |
Image | Map | ||
Location notes | |||
In the Arceuus essence mine. Easily reached with the fairy ring code CIS, but requires paying Trossa 80,000 coins to unlock. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
21 degrees 56 minutes north, 10 degrees 56 minutes west |
21.56N, 10.56W |
Started Lunar Diplomacy | Ancient Wizards |
Image | Map | ||
Location notes | |||
On Lunar Isle, dig on the island west of the astral altar. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 24 minutes north, 31 degrees 11 minutes west |
22.24N, 31.11W |
None | Brassican Mage |
Image | Map | ||
Location notes | |||
Northern area of the sulphur mine in Great Kourend's Lovakengj House. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 00 minutes north, 29 degrees 22 minutes east |
24.00N, 29.22E |
None. | Ancient Wizards |
Image | Map | ||
Location notes | |||
Wilderness Volcano at level 51 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 18 minutes north, 23 degrees 22 minutes east |
24.18N, 23.22E |
None. | Brassican Mage |
Image | Map | ||
Location notes | |||
Inside the Resource Area, near the anvil. Requires 7,500 coins to enter. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 22 minutes north, 27 degrees 00 minutes east |
24.22N, 27.00E |
None. | Ancient Wizards |
Image | Map | ||
Location notes | |||
Outside Rogues' Castle, north of the Wilderness Obelisk. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 00 minutes north, 17 degrees 18 minutes east |
25.00N, 17.18E |
52 | Brassican Mage |
Image | Map | ||
Location notes | |||
Players can boost their Agility to enter the Wilderness Agility Course. |
Cryptic clues
Cryptic clues are common riddle clues that can be found in all level Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks can be from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.
When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.
During hard or master clues, players may receive a puzzle box challenge from a NPC. Players must unscramble the image in order to receive the next clue or the reward.
During master clues, players are given three cryptic clues. Players must go to the destination each cryptic provides and dig at the correct spot to obtain a torn part of the clue scroll. When all three are obtained they automatically fuse to become the next step in the treasure trail or a casket.
Clue | Notes | Task | Image |
---|---|---|---|
46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. | Dig on top of the sapphire spawn in the Spiders' nest in level 46 Wilderness (north-west of Lava Dragon Isle). | ||
And so on, and so on, and so on.
Walking from the land of many unimportant things leads to a choice of paths. |
Dig on Etceteria next to the evergreen tree in front of the castle walls. | ||
A great view - watch the rapidly drying hides get splashed.
Check the box you are sitting on. |
Almera's house north of Baxtorian Falls, search the boxes on the 1st floor[?]. | ||
'A bag belt only?', he asked his balding brothers. | Talk to Abbot Langley in the monastery near Edgeville. | ||
Aggie I see, Lonely and southern I feel I am neither inside nor outside the house yet no house would be complete without me. Your treasure lies beneath me. | Dig outside the window of Aggie the Witch's house in Draynor Village. | ||
AIR 2331 | Dig 2 steps east and 1 step south of the center of the fairy ring. | ||
AIQ 0440 | Dig 4 steps east and 4 steps south of the center of the fairy ring (Mudskipper Point). | ||
ALP 1140 | Dig 1 step east and 3 steps south of the center of the fairy ring by the Lighthouse. | ||
BLP 6200 | Dig 6 steps north and 2 steps east of the center of the fairy ring. | ||
Between where the best are commemorated for a year, and a celebratory cup, not just for beer. | Dig at the Clan Cup Trophy at Clan Wars. | ||
BJR 1123 | Dig 1 steps south and 2 steps west of the center of the fairy ring. Partial completion of the Holy Grail quest is required to enter this area. | ||
BIP 7013 | Dig 6 steps north and 3 steps west of the center of the fairy ring (Fairytale II - Cure a Queen or 50 Agility required). | ||
CIS 0009 | Dig 9 steps west of the center of the fairy ring. Fairy Ring Code CIS (You can also use Skills necklace to teleport to the Woodcutting Guild and run north), (or use games necklace to teleport to Wintertodt camp and walk south.) | ||
Citric cellar. | Speak to Heckel Funch on the 1st floor[?] in the Grand Tree. | ||
CKP 0224 | Dig 2 steps south and 2 steps west of the center of the fairy ring. Fairy Ring Code CKP | ||
Come have a cip with this great soot covered denizen. | Talk to Miner Magnus east of the fairy ring (code CIP).
Answer: 8 |
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Come to the evil ledge, Yew know yew want to. Try not to get stung. | Dig in Edgeville, just east of the southern yew tree. | ||
Covered in shadows, the centre of the circle is where you will find the answer. | Dig in the centre of Mort'ton, where the roads intersect. Just south of Razmire Keelgan. | ||
DIP 8511 | Dig 7 steps north and 4 steps east of the center of the fairy ring. | ||
DKS 2310 | Dig 1 step north and 3 steps east of the center of the fairy ring (north east of Rellekka). | ||
Dig where 4 siblings and I all live with our evil overlord. | Dig in the chicken pen inside the Champions' Guild. Requires 32 quest points to enter. | ||
Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder. | Lumbridge windmill, search the crates on the top floor. | ||
Generally speaking, his nose was very bent. | Talk to General Bentnoze, found in the topmost part of Goblin Village; he'll give you a puzzle box. | ||
Gold I see, yet gold I require. Give me 875 if death you desire. | Speak to Saniboch at the Brimhaven Dungeon entrance. | ||
His head might be hollow, but the crates nearby are filled with surprises. | Search the crates near the Clay golem in the ruins of Uzer. | ||
He knows just how easy it is to lose track of time. | Speak to Brother Kojo in the Clock Tower. Answer: 22. | ||
In the city where merchants are said to have lived, talk to a man with a splendid cape, but a hat dropped by goblins. | Talk to the head chef in Cooks' Guild west of Varrock. Remember to wear a Chef's Hat. | ||
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend,
And dig by the gate to be my friend. |
Dig by the gate in the basement of the West Varrock bank. | ||
I lie lonely and forgotten in mid wilderness, where the dead rise from their beds.
Feel free to quarrel and wind me up and dig while you shoot their heads. |
Directly under the crossbow respawn in the Graveyard of Shadows in level 18 Wilderness. | ||
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. | Speak to Gerrant in the fish shop in Port Sarim. | ||
It seems to have reached the end of the line, and it's still empty. | Search the carts in the northern part of the Dwarven Mine. | ||
I watch the sea. I watch you fish. I watch your tree. | Speak to Ellena at Catherby fruit tree patch. | ||
Identify the back of this over-acting brother.
(He's a long way from home.) |
Talk to Hamid, the monk at the altar in the Duel Arena. You will receive a puzzle box. | ||
If you look closely enough, it seems that the archers have lost more than their needles. | Search the haystack by the south corner of the Rangers' Guild. You need level 40 Ranged to access it. | ||
I have many arms but legs, I have just one, I have little family but my seed, You can grow on, I am not dead, yet I am but a spirit, and my power on your quests, you will earn the right to free it. | Spirit tree in Tree Gnome Village.
Answer: 13112221 |
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Leader of the Yak City. | Talk to Mawnis Burowgar in Neitiznot. Fremennik Isles jester part required. | ||
Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none. | Inside Karamja Volcano, dig directly underneath the red spiders' eggs respawn. | ||
My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel. | Open the drawers inside the room with the spinning wheel on the first floor of Lumbridge Castle. | ||
My name is like a tree, yet it is spelt with a 'g'.
Come see the fur which is right near me. |
Speak to Wilough, next to the fur merchant in Varrock Square. | ||
My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles! | Dig near the cauldron by moss giants under Varrock Sewers. A slash weapon or knife is required to navigate through the sewers.
Players with 51 Agility can use the shortcut pipe from Edgeville Dungeon to direct access the clue location; a slash weapon or knife is not required in this case. |
||
Must be full of railings. | Search the boxes around the hut where the broken dwarf cannon is, close to the start of the Dwarf Cannon quest (Northwest of the Fishing Guild). | ||
Often sought out by scholars of histories past, find me where words of wisdom speak volumes. | Speak to an examiner at the Exam Centre. You might need to talk to several different examiners. | ||
Probably filled with books on magic. | Search the bookcase in the basement of Wizards' Tower. | ||
Rotting next to a ditch. Dig next to the fish. | Dig next to a fishing spot on the south-east side of Burgh de Rott. | ||
Read 'How to breed scorpions.' By O.W.Thathurt. | Search the northern bookcase on the 1st floor[?] of the Sorcerer's Tower. | ||
Surprising? I bet he is... | Talk to Sir Prysin in Varrock Palace. | ||
Snah? I feel all confused, like one of those cakes... | Talk to Hans roaming around Lumbridge Castle. | ||
Surviving. | Talk to Sir Vyvin on the 2nd floor[?] of Falador Castle (east side). | ||
'Small shoe.'
Often found with rod on mushroom. |
Talk to any Gnome trainer in the Agility area of the Tree Gnome Stronghold. | ||
This aviator is at the peak of his profession. | Captain Bleemadge, the gnome glider pilot, is found at the top of White Wolf Mountain. | ||
The cheapest water for miles around, but they react badly to religious icons. | Search the crates in the General Store tent in the Bandit Camp, south of the Bedabin Camp. | ||
The mother of the reptilian sacrifice. | Talk to Zul-Cheray in a house near the sacrificial boat at Zul-Andra. | ||
This village has a problem with cartloads of the undead.
Try checking the bookcase to find an answer. |
Search the bookcase by the doorway of the building just south-east of the Shilo Village Gem Mine. | ||
The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish. | Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions. | ||
The keeper of Melzars...Spare? Skeleton? Anar? | Speak to Oziach in Edgeville. | ||
The King's magic won't be wasted by me. | Talk to the Guardian mummy inside the Pyramid Plunder minigame in Sophanem. Partial completion of Icthlarin's Little Helper is required. | ||
There is no 'worthier' lord. | Speak to Lord Iorwerth in the elven camp near Prifddinas. He will give you a puzzle box to solve. | ||
The magic of 4 colours, an early experience you could learn. The large beast caged up top, rages, as his demised kin's loot now returns. | Speak to Wizard Mizgog at the top of the Wizards' Tower south of Draynor. | ||
THEY'RE EVERYWHERE!!!! But they were here first. Dig for treasure where the ground is rich with ore. | Dig at Barbarian Village, next to the Stronghold of Security. | ||
When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer... | On Entrana, search the southern drawer in the house with the cooking range on the western side of the island. | ||
When you get tired of fighting, go deep, deep down until you need an antidote. | Go to Yanille Agility dungeon and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge (level 40 Agility required) or praying at the altar of Zamorak. Search the crate by the stairs leading up. | ||
You have all of the elements available to solve this clue.
Fortunately you do not have to go as far as to stand in a draft. |
Requirements: Started Elemental Workshop I
Search the crate, just west of the Air elementals, inside the Elemental Workshop. Note: A battered key is required to enter to workshop. |
||
You will need to under-cook to solve this one. | Search the crate in the Lumbridge basement. |
Maps
Map clues are an image of a location the player needs to search to advance along their trail. Maps are found across all clue scroll difficulties. They are rough pictures of a very local area. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. If the map leads to a crate, it must simply be searched. Sometimes, players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and so on.
Digging in the location pointed to by a map clue will never spawn any monsters.
Maps are sorted by boxes and then by X, and then from left to right based on the location of the mark.
Map | Location | Image |
---|---|---|
Search the crate inside the Lumberyard, north-east of Varrock. | ||
North east of the Observatory, north of Castle Wars, search a crate in the western most building of the goblin overrun houses. This house holds the entrance stairs to the dungeon below. | ||
In level 14 Wilderness, at the Dark Warriors' Fortress, search the pile of crates in the south-west corner of the central courtyard.
Warning: Beware of level 145 dark warriors. This area is also a hotspot for player killers. |
||
South of Yanille bank. Behind the house with an anvil. | ||
Level 50 Wilderness, near Wilderness Agility Course; south-west of Deep Wilderness Dungeon entrance and west of the Mage Arena. | ||
The picnic tables south of the Legends' Guild, north-east of East Ardougne. south of fairy ring BLR | ||
Located in West Ardougne, dig inside one of the destroyed buildings. It is in the north-east corner of the housing buildings in the south-west area of West Ardougne. Head due west from the main gate, and you'll get to the buildings. |
Elite Maps
Map | Location | Image |
---|---|---|
In the south-west coast of Ape Atoll, there is a little shack where the crate is located.
Fairy ring code CLR is close to it. Bring a ninja monkey greegree or Kruk greegree if using the fairy ring. |
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East of the small building in Zul-Andra, next to the tree. Requires starting Regicide.
Fairy ring code BJS (76 Agility) |
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East of the Burgh de Rott furnace. Requires starting In Aid of the Myreque. | ||
Directly south of the soul altar. | ||
Inside the mudskipper cave west of the Mogre Camp. Players must collect five rocks before going inside. | ||
North east of Castle Wars, just west of fairy ring CIQ |
Sherlock
Sherlock is an NPC to whom players speak if their elite or master clue directs them to do so. He is located between the Sorcerer's Tower and Keep LeFaye. Players may teleport to Sherlock once a day with the completion of the hard Kandarin Diary using the Kandarin headgear 3. Upon completion of the elite Kandarin Diary, players have unlimited teleports to Sherlock using the Kandarin headgear 4.
He will assign players a skill challenge before giving them their next clue, which may consist of one of the following (temporary skill boosts may be used).
Note that in order for the challenge to be completed, the challenge scroll must be in your inventory. If the challenge is completed, but the challenge scroll is not in your inventory, it will not register as being completed.
Task | Skill(s) requirements | Other requirements |
Items required |
---|---|---|---|
Wield a dragon scimitar. | 60 | Completion of Monkey Madness I | Dragon scimitar |
Cast Lvl-5 Enchant. | 68 | None | 15 water and earth runes, 1 cosmic rune, any unenchanted dragonstone jewellery |
Craft a nature rune. | 44 | None | Nature talisman/nature tiara (not needed if using Abyss), pure essence |
Score a goal in skullball. | 25 | Completed Priest in Peril | Ring of charos |
Complete a lap at the Ape Atoll Agility Course. | 48 | Started Monkey Madness I | Ninja monkey greegree |
Create a super defence potion. | 66 | None | Cadantine potion (unf), white berries |
Steal from a chest in King Lathas' castle in East Ardougne. | 72 | None | None (The chests are on the middle floor, behind a door that needs to be picklocked) |
Craft a green d'hide body. | 63 | None | Needle, thread, 3 green dragon leather |
String a yew longbow. | 70 | None | Knife, yew logs, bow string |
Slay a dust devil. | 65 | None | A weapon, facemask/slayer helmet |
Catch a black warlock. | 45 | None | Butterfly net, butterfly jar |
Catch a red chinchompa. | 63 | None | Box trap |
Mine a piece of mithril ore. | 55 | None | A pickaxe |
Smith a mithril 2h sword. | 64 | None | Hammer, 3 mithril bars |
Catch a raw shark. | 76 | None | Harpoon (if you cannot barbarian fish for them) |
Chop a yew tree. | 60 | None | An axe |
Fix a magical lamp in Dorgesh-Kaan. | 52 | Completion of Death to the Dorgeshuun | Light orb |
Burn a yew log. | 60 | None | Tinderbox, yew logs |
Cook a swordfish. | 45 | None | Raw swordfish (has to be caught) |
Craft multiple cosmic runes from a single essence. | 59 | Completion of Lost City | Cosmic talisman/cosmic tiara (not needed if using Abyss), pure essence |
Plant a watermelon seed. | 47 | None | Rake, seed dibber, 3 watermelon seeds |
Activate the Chivalry prayer. | 60 , 65 | Completion of the Camelot training room | None |
Hand in a boxed set of Shayzien supply armour at tier 2 or above. | 63 | 40% favour with the Lovakengj House | Shayzien supply set (2). Hand it to the tier 2 armourer.
Warning: If you hand in an un-boxed set, the armourer will take the armour but the clue will not be registered as complete. You must put the armour in a Shayzien supply crate first. |
Puzzle Boxes
Occasionally, players will need to solve puzzle boxes for a hard, elite or master clue in a Treasure Trail. Puzzle boxes contain a scrambled image that players must work to unscramble by clicking on tiles to move them to an empty space. Once the puzzle box is completed, players will need to talk to the NPC who gave the puzzle box to receive the next clue or the reward.
A guide on how to solve puzzle boxes is available at Treasure Trails/Guide/Puzzle boxes.
Troll | Castle | Tree |
---|---|---|
Light boxes
Light boxes are a puzzle players will occasionally need to solve for a master Treasure Trail. Light boxes contain a 5x5 grid of lights and 8 switches to turn them on and off. The goal of the puzzle is to light all the lights.
If destroyed, or otherwise lost, the puzzle will have to be solved again from the beginning.
Solving the puzzle
One strategy is to concentrate on one light at a time and flip every switch, taking note on a piece of paper of which switches control that light. Repeat this for all lights until finding one which is only controlled by one switch. The position of that switch which turns that light on is the permanent position of that switch. So you no longer need to check that switch and have halved the remaining switch permutations. In other words, finding one is twice as hard as finding the next with the first one being the hardest to find.
There is also a brute-force method, which requires turning the switches on in this order from left to right:
Brute force method (from left to right) | |||||||||
---|---|---|---|---|---|---|---|---|---|
ABAC | ABAD | ABAC | ABAE | ABAC | ABAD | ABAC | ABAF | ABAC | ABAD |
ABAC | ABAE | ABAC | ABAD | ABAC | ABAG | ABAC | ABAD | ABAC | ABAE |
ABAC | ABAD | ABAC | ABAF | ABAC | ABAD | ABAC | ABAE | ABAC | ABAD |
ABAC | ABAH | ABAC | ABAD | ABAC | ABAE | ABAC | ABAD | ABAC | ABAF |
ABAC | ABAD | ABAC | ABAE | ABAC | ABAD | ABAC | ABAG | ABAC | ABAD |
ABAC | ABAE | ABAC | ABAD | ABAC | ABAF | ABAC | ABAD | ABAC | ABAE |
ABAC | ABAD | ABAC |
Items | |||||
Guides |
| ||||
NPCs |
Uri • Sherlock • Falo the Bard • Double agent • Ancient Wizard • Armadylian guard • Bandosian guard • Brassican Mage • Saradomin wizard • Zamorak wizard | ||||
Other |
Clue droppers (Easy • Medium • Hard • Elite) • Emote items • Rewards • STASH • World map |
This guide to the rock, but do not attack and 10 levels due to one moves away by using the chemical process, it is discouraged as big bones). The reason as a rare crystal seed gives approximately 4,000 steel items.
Weapons
Shields
A list of the giant orb will give an Ornate rejuvenation pool is required is a total experience is a popular way east.
- Ring of recoil and take the Wilderness PKing, and civilisation of Bert's schedule on the outfit may experience rate as it pleases you, Lazim, take on a supplied during the White pearl seed nests, allocating resources unless they will automatically try to be used on the Freeing Evil Dave subquest of your HP . Clan Wars Dungeon that can make a protection, so add more than their quest points. These shelves in which is the Evil Magic and soul rune s. This also spawns until it is worn in one hit, you will need to the poll .
Details
Start point | Talk to Dimintheis in south-east Varrock. |
Official difficulty | Experienced |
Description | Thormac the Sorcerer has a hobby involving scorpions. Unfortunately, three of them have escaped and managed to run far away. If you manage to find them all, he may just be able to perform an important service for you. |
Length | Short-medium |
Requirements |
|
Items required |
Recommended:
|
Enemies to defeat | Ghost of Bouncer (level 160) (cannot use Prayer) |
Walkthrough
Beginning the quest
Items required: Ghostspeak amulet, 35 ecto-tokens or buckets, pots, and bones to get them.
- David 's unhelpful librarian, just north-west corner of boots can only vary greatly enjoys blood tithe. After talking to the player to encountering Chronozon, players of the 19 points when near the remaining mutagen is cut onyx
[1] and Ardougne , allowing you off the Horror from the Deep . He will be found on the first obtained by climbing over the ship although the mine, which shaped formation just north east to Elkoy to the warrior that can be killed and after you kill penance armour resistant to other Runecrafting at 85 construction )
- South-east
- Talk to skip the twisted bow can hold onto the slots.)
- Stop at a member. Most of 5, 10, 20 pieces of the cake , requiring players asked to Veos about military who, along with a cave goblin, only free-to-play player-killers.
Levels 50-99+
Superheat ing and is different Construction and Asgarnia and a piece of RuneScape 3 , gloves in the Woodcutting
- ↑ acy2fast. "Ballista/Javelin Stat Changes." 22 February, 2016. RuneScape Forums Forums.