Old School RuneScape Wiki
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{{External|rs|rsc=Thurgo's Peninsula}}
[[File:Mudskipper_Point.png|right|thumb|250px]]
 
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[[File:Mudskipper Point.png|thumb|300px|Mudskipper Point.]]
[[File:Mudskipper_point_map.png|frame|left|Location as it appears on the world map.]]Mudskipper point is a small peninsula south of the near-by [[Port Sarim]]. While travelling to Mudskipper Point you'll come across a church, some fishing spots (Net/Bait), and finally [[Thurgo]], an [[Imcando dwarf]] who players a required to speak to for the quest [[The Knight's Sword]]. There are also [[Tree]]s and [[Willow tree]]s nearby.
 
 
Instant access to peninsula can be achieved by using the [[Fairy Ring]] code '''A I Q'''.
 
 
{{Relativelocation
 
{{Relativelocation
| location = Mudskipper Point
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|location = Mudskipper Point
| north = Port Sarim
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|north = Port Sarim
| west = Musa Point
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|west = Musa Point
| south = Ship Yard
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|south = Ship Yard
| east = Tutorial Island
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|east = Tutorial Island
| right
 
 
}}
 
}}
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[[File:Mudskipper Point map.png|left|thumb|A map of Mudskipper Point.]]
{{stub}}
 
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'''Mudskipper Point''' is a small peninsula located in the south of the [[Kingdom]] of [[Asgarnia]]. It can be reached by journeying south past the coastal town of [[Port Sarim]]. After passing by the [[Port Sarim#Church Altar|Sarim Church]], players will come to a small hut belonging to [[Thurgo]], an [[Imcando dwarf]]. His hut contains two [[anvil]]s, for [[smithing]] [[weapons]], a hammock, a table and a chair. He plays a part in various [[quests]], and sells the [[Smithing cape|Skillcape of Smithing]]. Next to him is a small hill with a trapdoor leading into the dangerous [[Asgarnian Ice Dungeon]]. If you continue south you will come to a small peninsula with a sign reading:
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{{colour|red|"BEWARE OF THE MUDSKIPPERS!"}}
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On a members' world, Mudskipper Point is known for its dangerous underwater inhabitants; both [[mudskipper]]s (hence the name) and [[mogre]]s dwell in this seemingly quiet place. The latter can be summoned by throwing [[fishing explosive]] into ominous fishing spots, which will drive an enraged mogre to the shore, who will engage in battle. These creatures have affected a drunken man named [[Skippy]], who stands south-east of [[Rimmington]] tossing rather empty bottles of "[[Captain Braindeath]]'s Extra Strength Rum/Drain Cleaner" into the sea, yelling at the mudskippers. You can start the [[Skippy and the Mogres]] [[miniquest]] by speaking with him. The most prominent use for the location, however, is the [[fairy ring]] with code {{fairycode|AIQ}} located there. Notable in that it is the only fairy ring in [[Asgarnia]].
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==Trivia==
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*If you use the [[forlorn boot]] found washed up on the shore on [[Skippy]], it will start a new conversation in which he calls you loony.
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{{The Knight's Sword}}

Latest revision as of 10:05, 8 June 2019

Mudskipper Point

Mudskipper Point.

Location on World Map
Port Sarim
Musa Point Mudskipper Point Tutorial Island
Ship Yard
Mudskipper Point map

A map of Mudskipper Point.

Mudskipper Point is a small peninsula located in the south of the Kingdom of Asgarnia. It can be reached by journeying south past the coastal town of Port Sarim. After passing by the Sarim Church, players will come to a small hut belonging to Thurgo, an Imcando dwarf. His hut contains two anvils, for smithing weapons, a hammock, a table and a chair. He plays a part in various quests, and sells the Skillcape of Smithing. Next to him is a small hill with a trapdoor leading into the dangerous Asgarnian Ice Dungeon. If you continue south you will come to a small peninsula with a sign reading:

"BEWARE OF THE MUDSKIPPERS!"

On a members' world, Mudskipper Point is known for its dangerous underwater inhabitants; both mudskippers (hence the name) and mogres dwell in this seemingly quiet place. The latter can be summoned by throwing fishing explosive into ominous fishing spots, which will drive an enraged mogre to the shore, who will engage in battle. These creatures have affected a drunken man named Skippy, who stands south-east of Rimmington tossing rather empty bottles of "Captain Braindeath's Extra Strength Rum/Drain Cleaner" into the sea, yelling at the mudskippers. You can start the Skippy and the Mogres miniquest by speaking with him. The most prominent use for the location, however, is the fairy ring with code AIQ located there. Notable in that it is the only fairy ring in Asgarnia.

Trivia

  • If you use the forlorn boot found washed up on the shore on Skippy, it will start a new conversation in which he calls you loony.