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Instruction manual
This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.

Details[]

Start point Speak to Drezel under the Paterdomus Temple near the River Salve. Speak to Drezel under the Paterdomus Temple near the River Salve.
Official difficulty Novice
Description After saving the holy man Drezel, he's seeking some assistance again.

This time he has a special request for any adventurous sorts to search for the Druid 'Filliman Tarlock' and brave the terrors that infest the swamp of Mort Myre.

Length Medium
Requirements
Items required

Recommended:

Enemies to defeat

Walkthrough[]

Starting out[]

Items required: Ghostspeak amulet, a Silver sickle (If you don't plan on making it later on in the quest).

Keep in mind that Ghasts rot food if you don't have a Druid pouch, so bring extra food.
Nature Spirit 1

The start point in the Paterdomus temple's basement.

Drezel chathead

Talk to Drezel, where you left him at the end of Link to Priest in Peril Priest in Peril (beside the holy barrier to Morytania, under the temple). Chat head image of Drezel, File:Drezel chathead Drezel will give you three Meat pie meat pies and three Apple pie apple pies to take to Chat head image of Filliman Tarlock, File:Filliman Tarlock chathead Filliman Tarlock. He'll warn you about Ghast ghasts that will rot your food. Do not worry about this since you don't actually end up giving Filliman the food. Go south-east after exiting the temple. Note: You must enter Morytania through the gate, or Filliman will not appear.

Nature Spirit - The Grotto Tree

The Grotto Tree.

Nature Spirit - Invisible Ghast

Ghasts are invisible NPCs that do not have an "attack" option.

Ignore the warning and go through the gate to reach the swamp. Go south along the west river until you see the grotto tree. WARNING: You will find ghasts in the swamp, which are barely visible spirits that will attempt to rot your food. They often miss, and if you run out of food, they will hit damage on you. You also lose about 3 health at random times when in the swamp. This will not happen on Filliman's island or in Link to Nature Grotto Filliman's Grotto. Jump across the broken bridge to the grotto. You may lose upwards of 7 health trying to get across this.

If you try to enter the grotto (only the small black hole in the grotto tree has the enter option), Filliman Tarlock will come out.

It turns out that he has died and is now a Chat head image of ghost, File:ghost chathead ghost, so put your Item image of %7B%7B%3AGhostspeak+amulet%7D%7D, File:Ghostspeak amulet Amulet of ghostspeak on and talk to him. If you don't have your Amulet of ghostspeak on, he'll say something ghost-like and that will be the end of the conversation. He won't believe that he's dead, so take the Item image of %7B%7B%3Awashing+bowl%7D%7D, File:washing bowl washing bowl off the nearby table to find a Item image of %7B%7B%3Amirror%7D%7D, File:mirror mirror underneath. Take the mirror and use it on him. He will now believe that he is a ghost. After this, he tells you to find his Item image of %7B%7B%3AJournal+%28Filliman+Tarlock%29%7D%7D, File:Journal (Filliman Tarlock) journal. Search the grotto tree to get it and give it to him.

Filliman will tell you that he wants to become a Nature Spirit, but he needs your help to complete the transformation. He will give you a Item image of %7B%7B%3ADruidic+spell%7D%7D, File:Druidic spell spell scroll that you can use to cast a Link to Bloom Bloom spell.

Collecting the three items[]

Items required: Druidic spell (given to you by Filliman)

Nature spirit - Drezel blesses player

Drezel blesses the player.

You now need to obtain the following three items:

Something with faith[]

Go back to Chat head image of Drezel, File:Drezel chathead Drezel and ask him to bless you. After he has blessed you, he will say: "when I look at you, there does seem to be something of the faith about you."

Something of nature[]

Nature Spirit 5

Casting the Bloom spell.

After Chat head image of Drezel, File:Drezel chathead Drezel has blessed you, using the Item image of %7B%7B%3ADruidic+spell%7D%7D, File:Druidic spell Druidic spell and with the Item image of %7B%7B%3ASilver+sickle%7D%7D, File:Silver sickle Silver sickle equipped or in your inventory, find a rotting log in the swamp and cast the spell next to it to make a mushroom grow. Pick it and show it to Chat head image of Filliman Tarlock, File:Filliman Tarlock chathead Filliman, and he tells you that the mushroom is Something of nature.

  • Note: DO NOT drop the Item image of %7B%7B%3AA+used+spell%7D%7D, File:A used spell used spell, as you will need it.
  • Note: Dropping the new spell card that is given to you, and asking for another will allow you to grab multiple spell cards in case you have no prayer. (Drop and ask for more trick)

Something of the 'spirit-to-become' freely given[]

Nature Spirit - Performing nature spirit ritual

Filliman performs the transformation ritual.

The used spell card is the Something of the spirit to become freely given.

  • Note: If asked before placing the items on the stone, the player can receive another unused spell card, allowing them to cast the spell in the next step without using Prayer points.

At Filliman's grotto, use the mushroom on the light-brown (western) stone and the used spell card on the grey stone. Summon Filliman again if needed by trying to enter his grotto, then, while standing on the orange stone, tell Filliman you think that you have solved the puzzle. Filliman will complete half of his transformation and ask you to come inside the Link to Nature Grotto grotto. Note: You must use the mushroom and used spell card on the stones, not drop them.

Nature spirit - Blessing sickle

Filliman blesses the player's silver sickle.

Nature Spirit chathead

Go inside, and search the grotto in the middle of the cave. Filliman will turn into a Nature Spirit. He will then ask you to get a Item image of %7B%7B%3ASilver+sickle%7D%7D, File:Silver sickle Silver sickle. Talk to him again to give Filliman your Silver sickle. He will bless it and give you back a Item image of %7B%7B%3ASilver+sickle+%28b%29%7D%7D, File:Silver sickle (b) Silver sickle (b) and tell you that you can bless other sickles in the future simply by dipping them in the grotto water. He will also give you a Item image of %7B%7B%3ADruid+pouch%7D%7D, File:Druid pouch Druid pouch and tell you to kill three Ghast ghasts.

Killing the ghasts[]

Items required: A weapon, druid pouch, and prayer points (the more the better).

Ghast dying

The ghast is freed after it is killed.

  • Note: You can only use the druid pouch after Filliman tells you how
  • Note: You can use the druid pouch on a ghast nearby to manually make the ghast visible and attackable if it takes too long to get them to do so automatically.
  • Note: You do not have to use the sickle to kill the ghasts. You may switch to a better weapon.
  1. Go into the swamp with the blessed silver sickle, and operate it to cast Link to Bloom Bloom while standing next to logs, bushes, and twigs. This will deduct Skill icon of Prayer, File:Prayer icon Prayer points and will allow you to harvest Item image of %7B%7B%3AMort+myre+pear%7D%7D, File:Mort myre pear pears, Item image of %7B%7B%3AMort+myre+fungus%7D%7D, File:Mort myre fungus fungi, and Item image of %7B%7B%3AMort+myre+stem%7D%7D, File:Mort myre stem stems.
  2. Add at least three pears, fungi, or stems to your druid pouch by clicking "Fill" while three of them are in your inventory.
  3. When you use the druid pouch on the ghast, they'll become visible (level 30), and one charge will be deducted from your druid pouch. Kill three of them, and then talk to the Nature Spirit again. He will redecorate the Link to Nature Grotto grotto and reward you (each ghast you kill will award 30 prayer experience, 90 overall).

Finishing up[]

Simply go back in Filliman's grotto, search the grotto and speak with Filliman.

Quest completed. Congratulations!

Rewards[]

Nature Spirit reward scroll

Required for completing[]

Completion of Nature Spirit is required for the following:


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