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(Trivia)
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==Trivia==
 
==Trivia==
*In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to it's stats, would provide a passive healing effect provided that it was charged with a cut [[onyx]]{{CiteForum|author=Mod Ronan|url=
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*In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut [[onyx]]{{CiteForum|author=Mod Ronan|url=
 
http://www.webcitation.org/6hYhwWjOb|title=Dev Blog: Monkey Madness II|forum=RuneScape Forums|postdate=22 February, 2016}}. Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again.This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.
 
http://www.webcitation.org/6hYhwWjOb|title=Dev Blog: Monkey Madness II|forum=RuneScape Forums|postdate=22 February, 2016}}. Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again.This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.
   

Revision as of 20:14, June 20, 2016

Necklace of anguish detail

The necklace of anguish is an enchanted zenyte necklace. It is the best-in-slot ranged necklace and the only necklace to provide both ranged attack and strength.

Wearing any piece of enchanted zenyte equipment requires level 75 in hitpoints.

Players can make one by enchanting a zenyte necklace with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience.

Trivia

  • In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut onyx[1]. Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again.This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.

References

  1. Mod Ronan. "Dev Blog: Monkey Madness II." 22 February, 2016. RuneScape Forums Forums.


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