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{{Infobox Item
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{{External
|name = Necklace of anguish
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|1 = rs
|image = [[File:Necklace of anguish.png]]
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}}
|release = 6 May [[2016]]
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|update = Monkey Madness II
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{{HasStrategy
  +
|page = Dagannoth Kings/Strategies
  +
}}
  +
  +
{{Switch infobox
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|item2 = {{Infobox Item
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|name = Scythe of vitur
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|image = [[File:Scythe of vitur.png]]
  +
|release = 7 June [[2018]]
  +
|update = The Theatre of Blood
 
|members = Yes
 
|members = Yes
 
|quest = No
 
|quest = No
|tradeable = Yes
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|tradeable = No
|equipable = Yes
 
 
|stackable = No
 
|stackable = No
|high = 360000
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|equipable = Yes
|low = 180000
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|high = 2400000
  +
|low = 1600000
 
|destroy = Drop
 
|destroy = Drop
 
|store = No
 
|store = No
|exchange = gemw
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|examine = A powerful scythe.
|weight = 0
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|weight = 3
|examine = A deep sense of anguish burns within this powerful necklace.
 
 
}}
 
}}
[[File:Necklace of anguish detail.png|left|120px]]
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[[File:Scythe of vitur detail.png|left|200px]]
The '''necklace of anguish''' is an enchanted [[zenyte necklace]] that requires at least 75 [[Hitpoints]] to equip. It is purely offensive, offering the highest [[Ranged]] attack bonus, as well as being the only neck slot item to offer a [[Ranged Strength]] bonus.
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The '''Scythe of vitur''' is a two-handed [[slash weapon]] requiring 75 [[Attack]] and [[Strength]] to wield, available as a rare drop from the [[Theatre of Blood]].
   
Players can make one by enchanting a zenyte necklace with the [[Lvl-7 Enchant]] spell. This requires level 93 [[Magic]], 20 [[soul rune]]s, 20 [[blood rune]]s, and 1 [[cosmic rune]] and grants 110 Magic [[experience]].
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The scythe can hit up to three enemies once in a 1x3 arc in front of the player. Each hit can also hit large creatures (a target that takes up two or more [[game square]]s) up to three times in the same attack. The first hit deals 100% damage, the second deals 50% and the third deals 25%.
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The scythe can only hit a maximum of three NPCs, and can only hit a maximum of three times. Each attack, regardless of which enemy is the player's primary target, is rolled independently based on their attack bonuses versus the NPCs defence bonuses.
   
Players can attach an [[anguish ornament kit]], obtained from [[master clue scroll]]s, to create a [[necklace of anguish (or)]]. This is only cosmetic, and does not affect the necklace's stat bonuses. It can be dismantled, returning the necklace and ornament kit.
 
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
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|slot = 2h
  +
|astab = +70
  +
|aslash = +110
  +
|acrush = +30
  +
|amagic = -6
  +
|arange = 0
  +
|dstab = -2
  +
|dslash = +8
  +
|dcrush = +10
  +
|dmagic = 0
  +
|drange = 0
  +
|str = +75
  +
|rstr = 0
  +
|mdmg = 0
  +
|prayer = 0
  +
|aspeed = 5
  +
|image = Scythe of vitur equipped.png{{!}}220px
  +
}}
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|item1 = {{Infobox Monster
  +
|name = Black dragon
  +
|image = [[File:Black dragon.png|230px]]
  +
|release = 27 February [[2002]]
  +
|update = Latest RuneScape News (27 February 2002)
  +
|members = Yes
  +
|combat = 227
  +
|hitpoints = 190
  +
|slaylvl = 1
  +
|slayxp = 199.5
  +
|aggressive = Yes
  +
|poisonous = No
  +
|immune = No
  +
|attack speed = 6
  +
|attack style = [[Melee]] ([[Slash]])<br>[[Dragonfire]] ([[Magic]])
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|max hit = 21 ([[Melee]])<br>50+ ([[Dragonfire]])
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|weakness = [[Stab weapons|Stab]], [[Ranged]], [[dragon hunter crossbow]]
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|always drops = {{*}} [[Black dragonhide]]<br>{{*}} [[Dragon bones]]
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|examine = A fierce dragon with black scales!
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|immunepoison = No
  +
|immunevenom = No
  +
|cat = Black dragon
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|krystilia = Yes
  +
|nieve = Yes
  +
|duradel = Yes
  +
|att = 200
  +
|str = 200
  +
|def = 200
  +
|mage = 100
  +
|range = 1
 
|astab = 0
 
|astab = 0
 
|aslash = 0
 
|aslash = 0
 
|acrush = 0
 
|acrush = 0
 
|amagic = 0
 
|amagic = 0
|arange = 15
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|arange = 0
|dstab = 0
+
|dstab = 50
|dslash = 0
+
|dslash = 70
|dcrush = 0
+
|dcrush = 70
|dmagic = 0
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|dmagic = 60
|drange = 0
+
|drange = 50
|str = 0
+
|strbns = 0
|rstr = 5
+
|rngbns = 0
|mdmg = 0
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|attbns = 0
|prayer = 2
 
|slot = Neck
 
|image = Necklace of anguish equipped.png{{!}}110px
 
|caption = A player wearing a necklace of anguish.
 
 
}}
 
}}
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|text2 = Exposed
==Trivia==
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|text1 = Full
*In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut [[onyx]]{{CiteForum|author = Mod Ronan|url = http://services.runescape.com/m=forum/forums.ws?380,381,270,65755317|title = Dev Blog: Monkey Madness II|forum = RuneScape Forums|postdate = 22 February, 2016}}. Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again.This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.
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|text5 = Lv 113
*This necklace looks similar to the [[w:c:runescape:Reaper necklace|reaper necklace]] in ''RuneScape 3''.
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}}
*This necklace is one of the few non-ammo slot items to provide a range strength bonus, along with the [[heavy ballista]] and [[Ava's assembler]].
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<div style="position: fixed;border: 1px solid blue; background-color: rgba(255,200,200,0.5); width: 300px; height: 100px;top: 0;left: 0; right: 0;">http://i.imgur.com/614Y6JB.png</div>
 
==References==
 
<references/>
 
 
{{Zenyte}}
 
{{Necklace}}
 

Revision as of 09:39, October 24, 2018

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Full Exposed

























Scythe of vitur detail

The Scythe of vitur is a two-handed slash weapon requiring 75 Attack and Strength to wield, available as a rare drop from the Theatre of Blood.

The scythe can hit up to three enemies once in a 1x3 arc in front of the player. Each hit can also hit large creatures (a target that takes up two or more game squares) up to three times in the same attack. The first hit deals 100% damage, the second deals 50% and the third deals 25%.

The scythe can only hit a maximum of three NPCs, and can only hit a maximum of three times. Each attack, regardless of which enemy is the player's primary target, is rolled independently based on their attack bonuses versus the NPCs defence bonuses.


























614Y6JB.png
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