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To start a rumble instance, you must have at least 2,000 coins (normal mode) or 6,000 (hard). A minimum of five quests is required to activate a "dream" in Nightmare Zone. When starting a rumble, the bosses in the fight will be based on what the whole group can access. For example, if a player has completed every quest but a group member has completed only Lost City, Monkey Madness I, Witch's House, Haunted Mine and Tree Gnome Village, only the bosses from those five quests will be fought. The following quests are strongly recommended:

Explanation/Rationale Melee Ranged/Magic Boss
Low DPS, low resists Haunted Mine Haunted Mine Treus Dayth
Low DPS, low resists Lost City Lost City Tree Spirit
Low DPS, low resists Tree Gnome Village Tree Gnome Village Khazard warlord
Low DPS, low resists What Lies Below What Lies Below King Roald
Low DPS, low resists Vampire Slayer Vampire Slayer Count Draynor
NPC not 1x1, bad for chinning Fight Arena Bouncer
Boss monster lowers stats;

doesn't matter with Overload potions.

Witch's House Witch's House Witch's experiment
High DPS The Grand Tree Black demon
High Ranged Defence Holy Grail Black Knight Titan

If you have completed any of the other quests, you may opt to instead pay 22,000 coins (for Normal) or 26,000 coins (for Hard) to Dominic Onion for a Customisable Rumble. You will be able to enable or disable any bosses you have unlocked with the requirement that you may not begin until the bosses from at least 5 quests are enabled. Despite having multiple boss encounters, quests such as Desert Treasure, Recipe for Disaster, and Dream Mentor count for only 1 of the 5 mandatory minimum quests to begin. Selecting any boss from a quest featuring multiple bosses will toggle ALL of that quest's bosses on or off simultaneously. The most common quests taken for melee are Mountain Daughter (MTD) or The Grand Tree (Black demon), where the five quests are as follows: Lost CityTree Gnome Village, Vampire Slayer, Fight Arena and then either Mountain Daughter or The Grand Tree. MTD gives more experience an hour whilst Demon is better for points. If you have done Lunar Diplomacy, you may fight Me.

A normal rumble costs 22,000 coins while a hard rumble costs 26,000. This can be very helpful for the player if they do not want to use other methods listed above, although you should be wary that the less bosses you select in the rumble, you will get reduced points.

Adding more bosses increases the amount of points given per boss. A session with 5 bosses gives 28.5% of a boss's maximum points while 10 bosses gives 32.5%. Count Draynor gives 1822 points with 5 bosses and 2083 points with 10 bosses.

The main strategy entails playing Nightmare Zone on Hard Rumble mode and killing the bosses from said quests. Players can adopt one of the following methods to gain points and combat experience very effectively.

Note: Avoid using the Ultimate Force power-up as it obliterates every boss in the room without yielding any points or XP. If you want to maximise experience rates, only grab the power surge as it will restore special attack quickly. The bonus damages done by Zapper and Recurrent damage do not give any experience and is just a way to kill the bosses faster for points.

Note 2: Although it is true that Zapper and Recurrent Damage do not give additional experience, activating these power-ups is unlikely to impact experience rates unless the user is killing enemies faster than they spawn. Therefore, activating all power-ups except Ultimate Force is recommended for more points.

Also of note is the fact that Moss Giant, Dad, Ice Troll King and Arrg provide an increase of experience of 7.5%, 10%, 12.5% and 17.5% respectively (That is 4.3; 4.4; 4.5; and 4.7 experience per 1 damage respectively, in comparison to the 4 experience one gets normally). This is especially useful if using Dharok's Set and Absorption potions as you can maximise DPS, although one might want to avoid Dad as it pushes the player a few squares away, along with Arrg as he attacks using range, which potentially increases damage taken as you won't be able to stay in a corner.

Optimal points

Note: This section is for the most points per hour. This is not suitable for the most experience per hour.

Players should use the 1 hitpoint absorption method, where they drink absorption potions and rock cake down to 1 hitpoint. They should also make use of overloads.

Since players earn more points when more bosses are enabled, players who want to gain the most points should enable all bosses in a customisable hard rumble, excluding the following:

  • Agrith-Naar (teleports player)
  • Barrelchest (drains Prayer)
  • Chronozon (requires casting all elemental blast spells)
  • Corrupt Lizardman (poisons through absorption)
  • Corsair Traitor (drains defense)
  • Dad (sends the player flying a few squares)
  • Dagannoth mother (can only be harmed when she is a particular colour)
  • Elvarg (forces use of antidragon shield or equivalent)
  • Giant Roc (sends the player flying a few squares)
  • Glod (drains Prayer, causes the player to occasionally run away)
  • Ice Troll King (constantly interrupts combat with freezing)
  • Nazastarool (has multiple forms but low point yield)
  • Recipe for Disaster (Flambeed disarms the player even if they're not attacking him if Ice gloves aren't worn; Gelatinnoth Mother can only be harmed when she is a particular colour; Karamel constantly interrupts combat and drains stats)
  • Slagilith (heavy damage reduction from attacks that aren't pickaxes)
  • Tanglefoot (only harmed by magic secateurs)
  • Treus Dayth (moves around)
  • Witch's experiment (has multiple forms but low point yield)

Power-ups should be used where possible, except Ultimate Force (with one exception). The player should avoid killing Damis as he has two forms and his second form rapidly drains Prayer, and Fareed if using melee as he has very high Defence. Kamil is irritating as he constantly freezes the player and interrupts combat. When the ultimate force power-up spawns, it should be used to dispatch Damis and possibly Fareed. Do not activate a Zapper if Damis is present, since the damage may activate his second form; if a Zapper is active when Damis spawns, immediately retreat to lure him out of the Zapper's range.

Players using full Dharoks and the 1 hitpoint absorption method can expect to earn over one million points per hour if most quests are complete.

Suggested skills

  • 43+ Prayer icon
  • 51+ Hitpoints icon
  • 70+ Attack icon
  • 70+ Strength icon
  • 70+ Defence icon
  • 70+ Ranged icon (75+ Recommended)
  • 86+ Magic icon

Equipment

Praying is the most AFK-able method and pretty straight forward. Proselyte armour is strongly recommended! Activate Protect from Melee, and simply drink Overloads and Prayer potions as needed. Kill the quest bosses, such as Bouncer, Tree Spirit, Count Draynor, Khazard warlord, The Kendal and/or King Roald, using Melee.

Melee offers around 50,000 to 60,000 experience per hour with 200,000 to 400,000 Nightmare Zone points per hour. Using your weapon's special attack when possible will increase your XP rate. Also, take advantage of the Power Surge power-up to replenish low Prayer with the Saradomin godsword or Ancient mace if available.

Recommended equipment for Standard Method
Slot Item (most effective → least effective)
Head slot Helm of neitiznot Helm of neitiznot Berserker helm Berserker helm Armadyl mitre Mitre Proselyte sallet Proselyte sallet Initiate sallet Initiate sallet
Neck slot Amulet of fury Amulet of fury Amulet of glory Amulet of glory Armadyl stole Stole N/A N/A
Cape slot Ardougne cloak 4 Ardougne cloak 4 Fire cape Fire cape Capes of accomplishments (trimmed) Cape of Accomplishment God capes God cape Obsidian cape Obsidian cape
Torso slot Proselyte hauberk Proselyte hauberk Initiate hauberk Initiate hauberk Monk's robe top Monk's robe top N/A N/A
Legs slot Proselyte cuisse Proselyte cuisse / Proselyte tasset Proselyte tasset Initiate cuisse Initiate cuisse Monk's robe Monk's robe N/A N/A
Weapon slot Abyssal whip Abyssal whip / Saradomin sword Saradomin sword Dragon scimitar Dragon scimitar Dragon longsword Dragon longsword Rune scimitar Rune scimitar N/A
Shield slot Dragon defender Dragon defender Rune defender Rune defender God books Elysian spirit shield Elysian spirit shield / Any other blessed spirit shield Falador shield 4 Falador shield 4
Ammo slot Holy blessing God blessing N/A N/A N/A N/A
Gloves slot Barrows gloves Barrows gloves Dragon gloves Dragon gloves Regen bracelet Regen bracelet Combat bracelet Combat bracelet N/A
Boots slot Primordial boots Primordial boots Dragon boots Dragon boots Bandos boots Bandos boots Climbing boots Climbing boots Fancy boots Fancy boots / Fighting boots Fighting boots
Ring slot Berserker ring (i) Berserker ring (i) Ring of the gods (i) Ring of the gods (i) Warrior ring (i) Warrior ring (i) Tyrannical ring (i) Tyrannical ring (i) Explorer's ring 4 Explorer's ring 4
Special attack orb Saradomin godsword Saradomin godsword Ancient mace Ancient mace Dragon 2h sword Dragon 2h sword Granite maul Granite maul N/A

Praying is the most AFK-able method and pretty straight forward. Activate Protect from Melee, and guzzle down a Rock cake or Locator Orb to 51 Hitpoints if using Overloads, or guzzle down to 1 Hitpoint if not. Simply drink Overloads and Prayer potions as needed. Kill the quest bosses, such as Bouncer, Tree Spirit, Count Draynor, Khazard warlord, etc., using Dharok the Wretched's equipment. If this option is used, it is recommended to avoid Witch's House NPCs as the first form of the Witch's experiment will deal anywhere from 1-6 damage and kill the player if it gets to them.

Melee offers around 50,000 to 60,000 experience per hour with 200,000 to 400,000 Nightmare Zone points per hour. Using your weapon's special attack when possible will increase your XP rate. Also, take advantage of the Power Surge power-up to replenish low Prayer with the Saradomin godsword or Ancient mace if available.

Recommended equipment for Dharok's
Slot Item (most effective → least effective)
Head slot Dharok's helm Dharok's helm N/A N/A N/A N/A
Neck slot Amulet of torture Amulet of torture Amulet of fury Amulet of fury Amulet of glory Amulet of glory N/A N/A
Cape slot Infernal cape Infernal cape Ardougne cloak 4 Ardougne cloak 4 Fire cape Fire cape Capes of accomplishments (trimmed) Cape of Accomplishment Obsidian cape Obsidian cape
Torso slot Dharok's platebody Dharok's platebody N/A N/A N/A N/A
Legs slot Dharok's platelegs Dharok's platelegs N/A N/A N/A N/A
Weapon slot Dharok's greataxe Dharok's greataxe N/A N/A N/A N/A
Ammo slot Holy blessing God blessing N/A N/A N/A N/A
Gloves slot Barrows gloves Barrows gloves Dragon gloves Dragon gloves Klank's gauntlets Klank's gauntlets N/A N/A
Boots slot Primordial boots Primordial boots Dragon boots Dragon boots Bandos boots Bandos boots N/A N/A
Ring slot Berserker ring (i) Berserker ring (i) Ring of the gods (i) Ring of the gods (i) Warrior ring (i) Warrior ring (i) Tyrannical ring (i) Tyrannical ring (i) Explorer's ring 4 Explorer's ring 4
Special attack orb Saradomin godsword Saradomin godsword Dragon 2h sword Dragon 2h sword Granite maul Granite maul N/A N/A


Saradomin godsword Overload (4) Overload (4) Overload (4)
Overload (4) Overload (4) Overload (4) Prayer potion(4)
Prayer potion(4) Prayer potion(4) Prayer potion(4) Prayer potion(4)
Prayer potion(4) Prayer potion(4) Prayer potion(4) Prayer potion(4)
Prayer potion(4) Prayer potion(4) Prayer potion(4) Prayer potion(4)
Prayer potion(4) Prayer potion(4) Prayer potion(4) Prayer potion(4)
Prayer potion(4) Prayer potion(4) Prayer potion(4) Coins 100


Inventory

Strategy 1

Absorption potions are a more economical option for players who don't mind having to pay attention. Those who are starting out should do normal endurance or something with some food or Prayer to try and get at least 9,000 points, and spend them all on absorption potions and overloads. Dwarven rock cake or Locator Orb is used with Absorptions in which the player does the following:

  1. Run to any corner except the south-east corner with Protect from Melee activated.
  2. Sip a dose of Overload and a few doses of Absorption potion.
  3. Guzzle the rock cake or Locator Orb down to 1 Hitpoints.
  4. Flash Rapid Heal once.
  5. Use Absorptions until at least 150 Absorption.
  6. Since Absorptions will absorb any incoming damage, deactivate Protect from Melee, and keep it off until the Absorption or Overload effect runs out.
  7. Flash Rapid Heal every 10-20 seconds in order to stay 1 HP for the entire trip so that the bosses can keep hitting 1 damage. (i.e. if you allow your health to raise to 2, the bosses will hit 2's on you and reduce your absorption by 2 each hit, and you'll have to wait until your Overload is about to run out and turn on Protect from Melee, thus repeating the whole process over.) Flashing said prayer resets the timer that heals the player over time to 30 seconds.
  8. Once the overload expires, the player returns to 51 HP and should sip some overload, and flash Rapid Heal.
  9. Those who have experience with flicking offensive prayers might wish to set up their quick-prayers to simultaneously activate Rapid Heal and their best offensive prayer. This improves your damage output and makes accidental HP regeneration much less likely, as long as you remember to keep flicking.

Note: Protect from Melee has to be used while using rock cake/Locator Orb and re-potting! It should also be on when absorption isn't present.

If you are over 70 Defence, Attack and Strength, Dharok's armour is recommended for much more XP and profit per hour. If not, a Saradomin sword, Abyssal whip, or a Dragon scimitar can be used along with either Void Knight equipment and the Melee helm, Barrows gear[2], or Bandos armour.

Recommended equipment for Absorption
Slot Item (most effective → least effective)
Head slot Dharok's helm Dharok's helm / Void melee helm Void melee helm Torag's helm Barrows helm[3] Helm of neitiznot Helm of neitiznot Berserker helm Berserker helm N/A
Neck slot Amulet of torture Amulet of torture Amulet of fury Amulet of fury Amulet of glory Amulet of glory N/A N/A
Cape slot Infernal cape Infernal cape Fire cape Fire cape Capes of accomplishments (trimmed) Cape of Accomplishment Capes of accomplishments Cape of Accomplishment Ardougne cloak 4 Ardougne cloak 4
Torso slot Dharok's platebody Dharok's platebody / Elite void top Elite void top Torag's platebody Barrows body[3] Bandos chestplate Bandos chestplate Fighter torso Fighter torso N/A
Legs slot Dharok's platelegs Dharok's platelegs / Elite void robe Elite void robe Torag's platelegs Barrows legs[3] Bandos tassets Bandos tassets Dragon platelegs Dragon platelegs / Dragon plateskirt Dragon plateskirt N/A
Weapon slot Dharok's greataxe Dharok's greataxe Abyssal whip abyssal whip / Saradomin sword Saradomin sword Dragon scimitar Dragon scimitar N/A N/A
Shield slot Dragonfire shield Dragonfire shield Dragon defender Dragon defender Rune defender Rune defender N/A N/A
Gloves slot Barrows gloves Barrows gloves / Void knight gloves Void knight gloves Dragon gloves Dragon gloves Regen bracelet Regen bracelet Combat bracelet Combat bracelet N/A
Boots slot Primordial boots Primordial boots Dragon boots Dragon boots Bandos boots Bandos boots Climbing boots Climbing boots N/A
Ring slot Berserker ring (i) Berserker ring (i) Berserker ring Berserker ring Warrior ring (i) Warrior ring (i) Warrior ring Warrior ring N/A
Special attack orb Dragon 2h sword Dragon 2h sword Granite maul Granite maul N/A N/A N/A
Dragon 2h sword Overload (4) Overload (4) Overload (4)
Overload (4) Overload (4) Overload (4) Dwarven rock cake (cool)
Absorption (4) Absorption (4) Absorption (4) Absorption (4)
Absorption (4) Absorption (4) Absorption (4) Absorption (4)
Absorption (4) Absorption (4) Absorption (4) Absorption (4)
Absorption (4) Absorption (4) Absorption (4) Absorption (4)
Absorption (4) Absorption (4) Absorption (4) Coins 100


Inventory


Strategy 2

Absorption potions are for more advanced players who don't mind having to pay attention. If players don't have any points, they should do normal endurance or something with some food or Prayer to try and get at least 9,000 points, and spend them all on absorption potions. In normal mode, take a full inventory of Absorptions, and drink up to 1,000 Absorption. At 99 Defence, a player can AFK for up to 45-50 minutes. It will be less time for those with lower Defence, however.

For equipment, view strategy 1. The inventory will slightly differ.

Inventory

The chinning method involves the use of grey, red, or black chinchompas. In addition, adopting either the standard Prayer strategy or Absorption method are also used. It all depends on what the player can afford, are willing to spend, or can use.

Grey chinchompas require a Ranged level of 45; red require 55, and black require 65. On the Short Fuse attack style, you throw 1,200 chins per hour. Medium Fuse is 1,500.

Also, while chinning, the player has to lure the bosses. The process of luring is pretty simple. In the middle of the arena, the player, or lurer, runs between three squares. This allows the enemies that spawn to pile up on one square.

Aside from Armadyl armour, Void Knight equipment with the Ranger helm could be worn instead.

Recommended equipment for Ranged - Chinning
Slot Item (most effective → least effective)
Head slot Armadyl helmet Armadyl helmet / Void ranger helm Void ranger helm Robin hood hat Robin hood hat Archer helm Archer helm Coif Coif N/A
Neck slot Necklace of anguish Necklace of anguish Amulet of fury Amulet of fury Amulet of glory amulet of glory N/A N/A
Cape slot Ava's assembler Ava's assembler Ava's accumulator Ava's accumulator Ranging cape Ranging cape Ava's attractor Ava's attractor Fire cape Fire cape
Torso slot Armadyl chestplate Armadyl chestplate / Elite void top Elite void top Black d'hide chaps Black d'hide chaps Karil's leathertop Karil's leathertop Monk's robe top Monk's robe top N/A
Legs slot Armadyl chainskirt Armadyl chainskirt / Elite void robe Elite void robe Black d'hide chaps Black d'hide chaps Karil's leatherskirt Karil's leatherskirt Monk's robe Monk's robe N/A
Weapon slot Black chinchompa Black chinchompa Red chinchompa Red chinchompa Chinchompa Chinchompa Armadyl crossbow Armadyl crossbow Rune crossbow Rune crossbow
Shield slot Twisted buckler Twisted buckler Odium ward Odium ward Elysian spirit shield Elysian spirit shield Blessed spirit shield Blessed spirit shield N/A
Ammo slot Broad bolts 5 Broad bolts Adamant bolts 5 Adamant bolts Mithril bolts 5 Mithril bolts N/A N/A
Gloves slot Barrows gloves Barrows gloves / Void knight gloves Void knight gloves Black d'hide vamb Black d'hide vamb Regen bracelet Regen bracelet Combat bracelet Combat bracelet N/A
Boots slot Pegasian boots Pegasian boots Ranger boots Ranger boots Armadyl d'hide boots Blessed boots Snakeskin boots Snakeskin boots N/A
Ring slot Archers ring (i) Archers ring (i) Archers ring Archers ring N/A N/A N/A
Special attack orb Armadyl crossbow Armadyl crossbow N/A N/A N/A N/A

Inventory

The blowpipe method involves the use of the Toxic blowpipe. In addition, adopting either the standard Prayer strategy or Absorption method are also used. It all depends on what the player can afford, are willing to spend, or can use.

Aside from Elite Void Knight equipment, regular Void Knight equipment or Armadyl armour can be used instead. Elite void robes provide a prayer bonus of +6 with the top and bottom, providing better prayer bonuses than armadyl armour along with the damage boosting effect of void.

The toxic blowpipe method offers around 70,000 to 110,000 Ranged experience per hour, depending on ranged levels, if ranged prayers are used, as well as equipment used. Players may also receive around 250,000 to 400,000 Nightmare Zone points per hour.

Using the toxic blowpipe's special attack when possible will increase your experience per hour rate (do not use it with the absorption method though, as the special attack heals you). Also, take advantage of the Power Surge power-up to replenish low Prayer with the Saradomin godsword or Ancient mace if available.

Approximate supplies used per hour:

Recommended equipment for Ranged - Blowpipe
Slot Item (most effective → least effective)
Head slot Armadyl helmet Armadyl helmet / Void ranger helm Void ranger helm Robin hood hat Robin hood hat Archer helm Archer helm Coif Coif N/A
Neck slot Necklace of anguish Necklace of anguish Amulet of fury Amulet of fury Amulet of glory amulet of glory N/A N/A
Cape slot Ava's assembler Ava's assembler Ava's accumulator Ava's accumulator Ranging cape Ranging cape Ava's attractor Ava's attractor Fire cape Fire cape
Torso slot Armadyl chestplate Armadyl chestplate / Elite void top Elite void top Void knight top Void knight top Black d'hide chaps Black d'hide chaps / Armadyl d'hide Blessed body Monk's robe top Monk's robe top N/A
Legs slot Armadyl chainskirt Armadyl chainskirt / Elite void robe Elite void robe Void knight robe Void knight robe Black d'hide chaps Black d'hide chaps / Armadyl chaps Blessed chaps Monk's robe Monk's robe N/A
Weapon slot Toxic blowpipe Toxic blowpipe N/A N/A N/A N/A
Shield slot Twisted buckler Twisted buckler Odium ward Odium ward Elysian spirit shield Elysian spirit shield Blessed spirit shield Blessed spirit shield N/A
Ammo slot Holy blessing God blessing N/A N/A N/A N/A
Gloves slot Barrows gloves Barrows gloves / Void knight gloves Void knight gloves Black d'hide vamb Black d'hide vamb / Armadyl bracers Blessed vambraces Regen bracelet Regen bracelet Combat bracelet Combat bracelet N/A
Boots slot Pegasian boots Pegasian boots / Holy sandals Holy sandals Ranger boots Ranger boots Armadyl d'hide boots Blessed boots Snakeskin boots Snakeskin boots N/A
Ring slot Archers ring (i) Archers ring (i) Archers ring (i) Archers ring (i) Archers ring Archers ring Ring of the gods (i) Ring of the gods (i) Ring of the gods Ring of the gods
Special attack orb Toxic blowpipe Toxic blowpipe N/A N/A N/A N/A

Inventory

Upon adopting either the standard Prayer strategy or Absorption method, Smoke Barrage is the best spell to use for Magic. It does not require Soul runes, and it does not stop enemies from moving. This is vital to obtaining the most XP. The player can cast about 1,200 spells per hour.

Also, vital is luring the bosses. The process of luring is pretty simple. In the middle of the arena, the player, or lurer, runs between three squares. This allows the enemies that spawn to pile up on one square.

In lieu of Ancestral gear, Void Knight equipment with the Void mage helm or Ahrim's equipment work as less expensive alternatives.

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head slot Ancestral hat Ancestral hat / Void mage helm Void mage helm Ahrim's hood Ahrim's hood Infinity hat Infinity hat Mystic hat (blue) Mystic hat N/A
Neck slot Occult necklace Occult necklace Amulet of fury Amulet of fury Amulet of glory Amulet of glory Amulet of magic Amulet of magic Amulet of power Amulet of power
Cape slot God capes God cape Fire cape Fire cape Armadyl cloak God cloak Capes of accomplishments (trimmed) Cape of Accomplishment N/A
Torso slot Ancestral robe top Ancestral robe top / Elite void top Elite void top Ahrim's robetop Ahrim's robetop Infinity top Infinity top Mystic robe top (blue) Mystic robe top N/A
Legs slot Ancestral robe bottom Ancestral robe bottom / Elite void robe Elite void robe Ahrim's robeskirt Ahrim's robeskirt Infinity bottoms Infinity bottoms Mystic robe bottom (blue) Mystic robe bottom N/A
Weapon slot Kodai wand Kodai wand Master wand Master wand Ancient staff Ancient staff Ahrim's staff Ahrim's staff (with Amulet of the damned) N/A
Shield slot Arcane spirit shield Arcane spirit shield Mage's book Mage's book Malediction ward Malediction ward Holy book God book N/A
Ammo slot Holy blessing god blessing N/A N/A N/A N/A
Gloves slot Tormented bracelet Tormented bracelet / Void knight gloves Void knight gloves Barrows gloves Barrows gloves Infinity gloves Infinity gloves Mystic gloves (blue) Mystic gloves N/A
Boots slot Eternal boots Eternal boots Infinity boots Infinity boots Mystic boots (blue) Mystic boots Wizard boots Wizard boots N/A
Ring slot Seers ring (i) Seers ring (i) Seers ring Seers ring Lunar ring Lunar ring Beacon ring Beacon ring N/A
Special attack orb Saradomin godsword Saradomin godsword (if using prayer method) N/A N/A N/A N/A

Inventory

Notes

  1. 1.0 1.1 1.2 1.3 1.4 Overloads are optional and can be omitted for more Prayer potions or Absorptions instead.
  2. Wearing Barrows equipment or any armour that decays is not recommended unless using either Guthan's for healing, which ends up costing a lot for repairs, or Dharok's to take advantage of its high hits.
  3. 3.0 3.1 3.2 Wearing Barrows equipment or any armour that decays is not recommended unless using either Guthan's for healing, which ends up costing a lot for repairs, or Dharok's to take advantage of its high hits.
  4. 4.0 4.1 4.2 4.3 A rock cake is for Dharoking and for Absorption uses. It is used with Absorptions in which the player, standing in any corner except the south-east corner with Protect from Melee on, guzzles the rock cake down to 51 Hitpoints, overloads, uses Absorptions, and flashes Rapid Heal in order to stay 1 HP for the entire trip so that the bosses can keep hitting 1 damage. Flashing said prayer also resets the timer that heals the player over time. Once the Overload expires, the player returns to 51 HP and should re-activate Protect from Melee, sip some overload, and flash Rapid Heal. Protect from Melee can be deactivated afterwards. Note: Protect from Melee has to be used while rock caking and re-potting! It should also be on when absorption isn't present.
  5. The amount of prayer potions used depends on the player's equipment, whether damage-boosting prayers are used, has a holy wrench in their inventory or if a saradomin godsword special attack is used.
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