The orange salamander is the third strongest salamander weapon. Once the Hunter creature is caught using the Hunter skill, they become weapons. The orange salamander requires level 50 Ranged, 50 Attack, and 50 Magic to wield and is a two-handed weapon. Marrentill tar is used as ammunition for the salamander.
Despite being able to perform Magic and Ranged attacks, this weapon requires the user to be in the opponent's melee distance to attack, potentially reducing the practicality of the two attack styles.
They require 47 Hunter to catch, and give 224 Hunter experience when caught. A small fishing net and a rope is used to set up the traps that catch salamanders. They are caught in the desert.
When using the Scorch (Slash) and Blaze (Magic) attack styles, the attack speed is 5. When using the Flare (Range) attack style, the attack speed is 6, which is similar in concept to the Rapid style of most ranged weapons.
Note that the orange salamander is not retrievable if a player dies. This is because it is a live creature and it will simply run away once released.
Combat styles[]
Combat style | Type | Experience | |
---|---|---|---|
Scorch | Slash | Strength and Hitpoints | |
Flare | Range | Ranged and Hitpoints | |
Blaze | Magic | Magic and Hitpoints |
Magic max hit[]
The orange salamander has a magic strength bonus of 59. The max hit in magic mode can be calculated using the following formula, where "Magic" is your visible magic level:
Max hit = floor(0.5 + Magic*123/640)
Salamanders |
Swamp lizard (Creature) • Orange salamander (Creature) • Red salamander (Creature) • Black salamander (Creature) |
Ammuntion |