FANDOM


(Updating the GE prices.)
(cleanup)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
aaaaaaaa
+
{{external|rs}}{{Floor}}
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
{{Relativelocation
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
|name = Paterdomus
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
|image = [[File:Paterdomus Church Entryway.png|300px]]
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
|location = Paterdomus
a
+
|north = Slayer Tower
  +
|west = Silvarea
  +
|south = Mort Myre Swamp
  +
|east = Canifis
  +
}}
  +
[[File:Paterdomus map.png|thumb]]
  +
'''Paterdomus''', or '''Temple of Saradomin''', is the temple marking [[Misthalin]]'s eastern border. It acts as the gateway into [[Morytania]] and is located on the [[River Salve]]. The priest [[Drezel]] is the owner of the temple, although it also plays host to some unwelcome [[Monks of Zamorak]], as discovered in the [[Priest in Peril]] [[quest]]. It is labeled "Paterdomus Temple" on the [[world map]]. You can get there quickly by using fairy ring ('''cks''') and traveling west.
   
aaaaa
+
==History==
aaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
Long ago, the [[Seven Priestly Warriors]] held back the forces of [[Lord Lowerniel Vergidiyad Drakan]] and sanctified the [[River Salve]], thus preventing the hordes of Morytania from being able to cross over and invade [[Misthalin]]. The Paterdomus Temple was then built on the site of this famous battle.
aaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaa
 
aaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaa
 
   
aaaaaaaaaaaaaaaaa
+
During the Priest in Peril quest, it is discovered that the temple has been taken over by Zamorakian monks, who are working on a method to take down the barrier on the Salve.
aaaaaaaaaaa
 
aaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaa
 
aaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaa
 
aaaaaa
 
aaaaaaaaaaaaaaaaaaaa
 
aaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aa
 
aaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaa
 
aaaaaa
 
aaaaaaaaaaaaa
 
aaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
   
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
==Temple==
aaaaaaaaaaaaaaaaaaaaaaaa
+
===Basement===
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
[[File:Paterdomus Mausoleum.png|150px|frame|left|The mausoleum dungeon under Paterdomus lies just north of the temple.]]
aaaaaaaaaa
+
{{Col-begin}}
  +
{{Col-2}}
  +
#Ladder to the trapdoor at the surface
  +
#Entrance chamber with a level 30 [[Temple Guardian]] beast - The player must slay the beast during the [[Priest in Peril]] [[quest]]. After the quest, the beast is not aggressive and cannot be fought.
  +
#Gate leading deeper into the mausoleum
  +
[[File:Drezel.png|120px|thumb|[[Drezel]], the current carer of the temple.]]
  +
#Main chamber of the mausoleum - The centre of the mausoleum has the graves of the Seven Priestly Warriors, as well as a well that supplies [[holy water]] from the [[River Salve]]. It cannot be used as a [[water source]] but instead is necessary for blessing the [[Rod of ivandis]].
  +
#Staircase to the Columbarium - It is unaccessible at the moment.
  +
#Gate to [[Drezel]]'s chamber
  +
#Drezel's chamber - Once Drezel is released from the cell in the Paterdomus Temple, he inhabits this chamber to guard against an incursion from [[Morytania]]. During and after the [[In Aid of the Myreque]] quest, a trapdoor becomes accessible in this chamber, with a ladder leading down to a secret library. Inside are several books that outline the history of Morytania.
  +
#Holy barrier holding back Morytanian invaders from entering the mausoleum - Players can pass through this barrier to enter Morytania.
  +
{{Col-end}}
  +
[[File:Paterdomus library.png|thumb|250px|right|Drezel's secret library found in [[In Aid of the Myreque]].]]
  +
The basement of the Temple is only accessible if you have started the [[Priest in Peril]] [[quest]]. It has a [[Combat level]] 30 [[Temple Guardian]] and is one of two ways into [[Morytania]]. In the quest [[In Aid of the Myreque]], you will be able to unlock the secret library filled with books. In addition, the well is a key feature of the temple: players can pass through this barrier to enter Morytania.
   
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
===Ground floor===
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
[[File:Paterdomus floors.png|thumb|right|From left to right: Ground floor, 1st floor, and 2nd floor.]]
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
The ground floor of the temple has been captured by [[Monks of Zamorak]]. For killing these, you will receive only 25% of normal experience. Also on this level is an [[altar]]. Just outside of the temple is an [[Agility shortcut]] requiring 65 [[Agility]].
aaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
   
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
===First floor===
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
[[File:Paterdom.png|thumb|180x180px]]
aaaaa
+
Monks of Zamorak can be found on the first two floors of the temple. For killing these, you will receive only 25% of normal experience.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
aaaaaaaaaaaaaaaa
+
===Second floor===
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
[[Drezel]] is held captive on the second floor and is freed by doing the following in [[Priest in Peril]]:
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
#Obtain the [[Golden key]] dropped from killing [[Monks of Zamorak]].
aaa
+
#Swap it out for the [[Iron key]] in the [[#Basement|dungeon]].
aaaaaaaaaaaaaaaaaaaaa
+
#Fill a [[bucket]] with [[holy water]] from the dungeon's well, and have him bless it.
a
+
#Use the blessed water on the coffin to seal the [[vampyre]].
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
aaaaaaaaaaaaaaaa
+
==Temple Trekking/Burgh de Rott Ramble==
aaaaaaaaaaaaaaaaaaaaaaaaa
+
The Paterdomus Temple also plays a role as the finish line in the [[Temple Trekking]] / [[Burgh de Rott Ramble]] [[mini-game]] for villagers and a starting point for mercenaries.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
==Surrounding area==
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
[[File:Silvarea-Paterdomus.png|centre|frame|From [[Varrock]] past the [[Lumber Yard]], the road, [[Silvarea]], travels directly to Paterdomus Temple.]]
aaaaaa
+
===Odd Old Man's House===
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
The [[Odd Old Man]] really has something for [[bones]], and even stranger about him is the talking sack on his back. He might even like you to collect bones for him in the [[Rag and Bone Man]] [[quest]].
a
+
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
===Limestone mine===
aaaaaaaa
+
Just outside the [[Odd Old Man]]'s house is a [[limestone]] quarry ([[Silvarea Mine]]). Using the [[Crafting]] skill these can be transformed into [[limestone brick]]s, which are used in many quests and in [[Construction]].
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
aaaaaaaaaaaaaaaaaaaaaaa
+
===Quests===
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
Various [[quest]]s can be started in Paterdomus and the surrounding area or a large part of the quest is located here. These include:
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
*[[Darkness of Hallowvale]]
aaaa
+
*[[Devious Minds]]
aaaaaaaaaaaaaaaaaaa
+
*[[In Search of the Myreque]]
a
+
*[[Nature Spirit]]
aaaaaaaaaa
+
*[[Priest in Peril]]
aaaaaaaaaaaaaaaaaaaaaa
+
*[[Rag and Bone Man]]
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
aaaaaaaaaaaaaaaa
+
{{Dungeons}}
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
{{Priest in Peril}}
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+
{{Devious Minds}}
aaaaaaaaaaaaaaaaaaaaaaaaaa
+
[[Category:Misthalin]]
aaaaaaaaaaaaaaaaaaaaaaaaaa
+
[[Category:Quest locations]]
a
 
aaaaaaaaaaaaaaaa
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
aa
 
aaaaaaaaaaaa
 

Latest revision as of 11:47, July 28, 2019

Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.
Paterdomus Church Entryway
Location on World Map
Slayer Tower
Silvarea Paterdomus Canifis
Mort Myre Swamp
Paterdomus map

Paterdomus, or Temple of Saradomin, is the temple marking Misthalin's eastern border. It acts as the gateway into Morytania and is located on the River Salve. The priest Drezel is the owner of the temple, although it also plays host to some unwelcome Monks of Zamorak, as discovered in the Priest in Peril quest. It is labeled "Paterdomus Temple" on the world map. You can get there quickly by using fairy ring (cks) and traveling west.

HistoryEdit

Long ago, the Seven Priestly Warriors held back the forces of Lord Lowerniel Vergidiyad Drakan and sanctified the River Salve, thus preventing the hordes of Morytania from being able to cross over and invade Misthalin. The Paterdomus Temple was then built on the site of this famous battle.

During the Priest in Peril quest, it is discovered that the temple has been taken over by Zamorakian monks, who are working on a method to take down the barrier on the Salve.

TempleEdit

BasementEdit

Paterdomus Mausoleum

The mausoleum dungeon under Paterdomus lies just north of the temple.

  1. Ladder to the trapdoor at the surface
  2. Entrance chamber with a level 30 Temple Guardian beast - The player must slay the beast during the Priest in Peril quest. After the quest, the beast is not aggressive and cannot be fought.
  3. Gate leading deeper into the mausoleum
Drezel

Drezel, the current carer of the temple.

  1. Main chamber of the mausoleum - The centre of the mausoleum has the graves of the Seven Priestly Warriors, as well as a well that supplies holy water from the River Salve. It cannot be used as a water source but instead is necessary for blessing the Rod of ivandis.
  2. Staircase to the Columbarium - It is unaccessible at the moment.
  3. Gate to Drezel's chamber
  4. Drezel's chamber - Once Drezel is released from the cell in the Paterdomus Temple, he inhabits this chamber to guard against an incursion from Morytania. During and after the In Aid of the Myreque quest, a trapdoor becomes accessible in this chamber, with a ladder leading down to a secret library. Inside are several books that outline the history of Morytania.
  5. Holy barrier holding back Morytanian invaders from entering the mausoleum - Players can pass through this barrier to enter Morytania.
Paterdomus library

Drezel's secret library found in In Aid of the Myreque.

The basement of the Temple is only accessible if you have started the Priest in Peril quest. It has a Combat level 30 Temple Guardian and is one of two ways into Morytania. In the quest In Aid of the Myreque, you will be able to unlock the secret library filled with books. In addition, the well is a key feature of the temple: players can pass through this barrier to enter Morytania.

Ground floorEdit

Paterdomus floors

From left to right: Ground floor, 1st floor, and 2nd floor.

The ground floor of the temple has been captured by Monks of Zamorak. For killing these, you will receive only 25% of normal experience. Also on this level is an altar. Just outside of the temple is an Agility shortcut requiring 65 Agility.

First floorEdit

Paterdom

Monks of Zamorak can be found on the first two floors of the temple. For killing these, you will receive only 25% of normal experience.

Second floorEdit

Drezel is held captive on the second floor and is freed by doing the following in Priest in Peril:

  1. Obtain the Golden key dropped from killing Monks of Zamorak.
  2. Swap it out for the Iron key in the dungeon.
  3. Fill a bucket with holy water from the dungeon's well, and have him bless it.
  4. Use the blessed water on the coffin to seal the vampyre.

Temple Trekking/Burgh de Rott RambleEdit

The Paterdomus Temple also plays a role as the finish line in the Temple Trekking / Burgh de Rott Ramble mini-game for villagers and a starting point for mercenaries.

Surrounding areaEdit

Silvarea-Paterdomus

From Varrock past the Lumber Yard, the road, Silvarea, travels directly to Paterdomus Temple.

Odd Old Man's HouseEdit

The Odd Old Man really has something for bones, and even stranger about him is the talking sack on his back. He might even like you to collect bones for him in the Rag and Bone Man quest.

Limestone mineEdit

Just outside the Odd Old Man's house is a limestone quarry (Silvarea Mine). Using the Crafting skill these can be transformed into limestone bricks, which are used in many quests and in Construction.

QuestsEdit

Various quests can be started in Paterdomus and the surrounding area or a large part of the quest is located here. These include:


Community content is available under CC-BY-SA unless otherwise noted.