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*The Quest hall may contain an [[Amulet of Glory]] on the wall, which will give you unlimited teleports. This is useful for quick banking once you are finished in your house.
 
*The Quest hall may contain an [[Amulet of Glory]] on the wall, which will give you unlimited teleports. This is useful for quick banking once you are finished in your house.
 
* The [[costume room]] can be amazingly helpful in storing items that would normally be taking up room in the bank. Considering that all items in this room may be made flat-pack at a workbench, any player may have the best costume room.
 
* The [[costume room]] can be amazingly helpful in storing items that would normally be taking up room in the bank. Considering that all items in this room may be made flat-pack at a workbench, any player may have the best costume room.
*The [[chapel]] may contain an altar, up to a [[gilded altar]] (requires 75 construction). In addition to being able to recharge prayer at this altar, players may also train prayer here, by using bones with the altar. With one [[marble incense burner]] lit, it gives 300% [[Prayer]] experience per bone. When both are lit, it gives 350% Prayer experience
+
*The [[chapel]] may contain an altar, up to a [[gilded altar]] (requires 75 construction). In addition to being able to recharge prayer at this altar, players may also train prayer here, by using bones with the altar. With one [[marble incense burner]] lit, it gives 300% [[Prayer]] experience per bone. When both are lit, it gives 350% Prayer experience.
*With a [[Portal Chamber]] a player can create portals with any teleports available to them. In particular, you can also create a [[Kharyrll teleport|Kharyrll portal]], which teleports the player to [[Canifis]].
+
*With a [[Portal Chamber]] a player can create portals with any teleports available to them, provided they have met the requirements.
  +
*The [[Superior Garden]] can be useful for additional teleports, especially with the [[Spirit tree & fairy ring]], and the restoration pools.
  +
*The [[Achievement Gallery]] has several useful hotspots; the jewelry case, when fully upgraded, will provide unlimited teleports with the ring of dueling, games necklace, skilling necklace, combat bracelet, amulet of glory and ring of wealth. The [[Occult altar]] also allows the player to swap between the [[Ancient Magicks|Ancient]], [[Arceuus spellbook|Arceuus]], [[Lunar spells|Lunar]] [[Standard spells|Standard]] spellbook without having to go to their respective areas (or have 99 Magic).
   
 
==Restrictions==
 
==Restrictions==
  +
*House room limit and sizes vary depending on your Construction level. At level 1, you can have up to 20 rooms, which increases by one up to 33 at level 99 Construction. Your house size is also restricted to a 3x3 at level 1 to 8x8 by level 75.
*Houses may have up to 31 rooms(starts at 20 and makes its way up to 31 starting at level 50).
 
*Houses may have up to 3 levels, 1 below ground (basement), ground floor (1st floor) and 1 above ground (2nd floor or [[Wikipedia:Storey|British 1st floor]]).
+
*Houses can only have a limit of one additional room above or below the ground floor. This means you cannot have a three floor house (two if using British measurements) or have three levels of below ground.
  +
*All gardens can only be placed on the ground level. Dungeon rooms (corridor, junction, treasure room, oubliette) can only be placed underground.
*To add a room on the second floor, you must have a room on the ground floor already. If you then decide that the room below needs removing/replacing, you must first remove the room on the second floor (doesn't work with gardens).
 
*You cannot remove a [[costume room]] until all the items in it have been removed.
+
*If you remove a ground level room when there is another room above it, you must remove the room above it.
  +
*Costume rooms cannot be removed until all items placed inside have been taken out.
   
 
==House Planning==
 
==House Planning==

Revision as of 03:07, 29 August 2016

Template:RSW

For a list of all items and upgrades within the Construction skill, see Construction/All milestones.

A player-owned house (often shortened to POH), can be bought from a Real Estate Agent, created, expanded, and upgraded by members. It is the result of a player's efforts in the Construction skill. Players can enter the house through POH portals, labelled on the world map as File:Player-owned house icon.png, located in 7 different places. Rimmington is the default house location, and a player's first house will always be there. 

Location Level Cost to move Map
Rimmington 1 5,000 POH location - Rimmington
Taverley 10 5,000 POH location - Taverley
Pollnivneach 20 7,500 POH location - Pollnivneach
Great Kourend 25 8,750 POH location - Great Kourend
Rellekka 30 10,000 POH location - Rellekka
Brimhaven 40 15,000 POH location - Brimhaven
Yanille 50 25,000 POH location - Yanille

If any player dies within a house (via the combat room or dungeon rooms), they will retain all their items. This remains true for anyone who may die inside of a POH in a PvP world to another player.

Rooms

There are many different rooms that can be added to houses. The house a player buys will begin with a garden and parlour, but more rooms can be added. Different rooms will require different Construction levels and will cost money. Due to the Chaos Elemental's letters in Postie Pete's Postbag from the Hedge people think a bathroom may be coming soon.

The Crystal saw may not be used to boost creation of rooms.

Room Level Cost
Garden 1 1,000
Parlour 1 1,000
Kitchen 5 5,000
Dining Room 10 5,000
Workshop 15 10,000
Bedroom 20 10,000
Skill Hall 25 15,000
Games room 30 25,000
Combat Room 32 25,000
Quest Hall 35 25,000
Menagerie 37 30,000
Study 40 50,000
Costume Room 42 50,000
Chapel 45 50,000
Portal Chamber 50 100,000
Formal Garden 55 75,000
Throne Room 60 150,000
Superior Garden 65 75,000
Oubliette 65 150,000
Dungeon 70 7,500
Treasure Room 75 250,000
Achievement Gallery 80 200,000

Notable Features

  • A kitchen allows various levels of shelves, which contain unlimited kettles, teapots, gilded cups, beer glasses, cake tins, bowls, pie dishes, pots, and chef's hats. These allow you to make tea with the various other items in the kitchen which gives a temporary boost to construction. At level 67 Construction the best shelves can be made. You can also cook here if you wish, and re-building oak larders is a good method of training construction.
  • A Dining Room's most notable feature is the bell-pull (level 26), which allows you to summon your servant quickly. Placing the dining room and therefore bell-pull close to the kitchen or the workshop is recommended, so that the butler can be summoned quickly so they can go to the bank or sawmill for you.
  • The workshop allows you to build flat-pack furniture at your workbench, make clockwork toys at the clockmakers bench, repair barrows armour, and less significantly, paint steel and rune armour (this makes them nontradeable), and make banners.
  • Players who wish to hire a servant must have two bedrooms.
  • The study has Lectern (levels 47, 57 and 67), which allows you to make magic tablets, providing you have some soft clay, and the runes to cast the spell required. The eagle lectern is used for teleport spells, whilst the demon lectern is used for enchantment spells. The best eagle lectern can create: Lvl-1 Enchant, Varrock Teleport, Lumbridge Teleport, Falador Teleport, Camelot Teleport, Ardougne Teleport, Watchtower Teleport, and House Teleport.
  • The Quest hall may contain an Amulet of Glory on the wall, which will give you unlimited teleports. This is useful for quick banking once you are finished in your house.
  • The costume room can be amazingly helpful in storing items that would normally be taking up room in the bank. Considering that all items in this room may be made flat-pack at a workbench, any player may have the best costume room.
  • The chapel may contain an altar, up to a gilded altar (requires 75 construction). In addition to being able to recharge prayer at this altar, players may also train prayer here, by using bones with the altar. With one marble incense burner lit, it gives 300% Prayer experience per bone. When both are lit, it gives 350% Prayer experience.
  • With a Portal Chamber a player can create portals with any teleports available to them, provided they have met the requirements.
  • The Superior Garden can be useful for additional teleports, especially with the Spirit tree & fairy ring, and the restoration pools.
  • The Achievement Gallery has several useful hotspots; the jewelry case, when fully upgraded, will provide unlimited teleports with the ring of dueling, games necklace, skilling necklace, combat bracelet, amulet of glory and ring of wealth. The Occult altar also allows the player to swap between the Ancient, Arceuus, Lunar Standard spellbook without having to go to their respective areas (or have 99 Magic).

Restrictions

  • House room limit and sizes vary depending on your Construction level. At level 1, you can have up to 20 rooms, which increases by one up to 33 at level 99 Construction. Your house size is also restricted to a 3x3 at level 1 to 8x8 by level 75.
  • Houses can only have a limit of one additional room above or below the ground floor. This means you cannot have a three floor house (two if using British measurements) or have three levels of below ground.
  • All gardens can only be placed on the ground level. Dungeon rooms (corridor, junction, treasure room, oubliette) can only be placed underground.
  • If you remove a ground level room when there is another room above it, you must remove the room above it.
  • Costume rooms cannot be removed until all items placed inside have been taken out.

House Planning

Getting the most out of your house will take a little planning. Consideration should be given to:

  • The limit of 31 rooms (including gardens)
  • Which rooms are useful (for example, the Parlour has limited use)
  • How many doors the rooms have and which way they are facing
    • Rooms with 4 doors such as Gardens have their direction determined by what direction the player faces while being built, and cannot be spun
  • Which rooms to have close to the entrance (for quick access)
  • Oubliette should be below a Throne Room

For following list of rooms shows the number and position of doors:

House hdoor
House vdoor Garden House vdoor
House h2door
House hwall
House vdoor Parlour House vdoor
House h2door
House hwall
House vwall Kitchen House vdoor
House h2door
House hwall
House vdoor Dining Room House vdoor
House h2door
House hdoor
House vwall Workshop House vwall
House h2door
House hwall
House vwall Bedroom House vdoor
House h2door
House hdoor
House vdoor Skill Hall House vdoor
House h2door
House hwall
House vdoor Games Room House vdoor
House h2door
House hwall
House vdoor Combat Room House vdoor
House h2door
House hdoor
House vdoor Quest Hall House vdoor
House h2door
House hwall
House vdoor Study House vdoor
House h2door
House hwall
House vwall Costume Room House vwall
House h2door
House hwall
House vwall Chapel House vdoor
House h2door
House hwall
House vwall Portal Chamber House vwall
House h2door
House hdoor
House vdoor Formal Garden House vdoor
House h2door
House hwall
House vwall Throne Room House vwall
House h2door
House hdoor
House vdoor Oubliette House vdoor
House h2door
House hdoor
House vdoor Dungeon House vdoor
House h2door
House hdoor
House vwall Dungeon Corridor House vwall
House h2door
House hwall
House vwall Treasure Room House vwall
House h2door

See also