A player identification number (often referred to as PID) is a unique identification number that each player possesses. It determines the priority between two or more players when simultaneously performing tasks throughout RuneScape.
Calculating[]
A random player I.D. is assigned to a player upon logging into the game, and it changes each time they log in. Prior to the player I.D. system, priority between players was based on the players' IP addresses.
| “ | When the server processes players, it goes through them each in turn. If you are first in the list, you get processed first. In early versions of Classic, you always got put at the end of the list (if I remember rightly), so if you stayed logged in you would end up at the beginning of the list eventually. Being processed first meant you could catch up with people more easily when following them, which gave an advantage particularly in the wilderness with PVP. A low PID means you were at the beginning of the list, high PIDs were at the end.
This is no longer true, as you are now placed in a random place in the list and everyone else is shuffled up, so you don’t retain the same PID throughout your session. This makes things much fairer. |
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— Game Engine Team
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Players can approximate their player I.D. by following a player and having them run. The delay between that other player moving and the player's character moving is believed to be caused by the player's player I.D. If the delay is longer than normal, the player has a higher player I.D. than the other player.
Examples of PID prioritisation[]
The following list contains examples of when a player I.D. becomes a factor in determining which player has the higher and lower priority.
- PvM - Determines which player will deal the first hit of damage on a particular monster (and will get the monster if in single-way combat) when both players simultaneously attack the same monster.
- PvP - Determines which player gets the first hit or when both players simultaneously attack each other at the beginning of combat.
- Setting up barricades - Determines if another player can walk through a barricade that was just set up by another player in Castle Wars.
- Closing doors - Determines if a player can walk through a doorway while another player closes it at the same time.
- "Catching" in RuneScape Classic - Player I.D. determines if a player can "catch" another player when player killing in the Wilderness. "Catching" is a RuneScape Classic term where after three rounds of combat, a player runs from their opponent, and the other player can "catch" them by chasing after them and attacking them again, bringing them back into combat.
- Picking up items amongst other players - Affects which player gets an item if two or more players pick it up at the same time.