In Deadman mode, should the experience lost by unskulled players who are PKed be reduced from 50% to 25%? Skulled players who die would still lose the full 50%.
Yes82.8% (18491 votes)
No17.3% (3847 votes)
In Deadman mode, should we add Hitpoints insurance? After achieving level 25, 50, or 75 Hitpoints you would be able to pay a one-off fee of 25k, 100k or 1m (respectively) to prevent your Hitpoints falling below that level again.
Yes75.5% (16854 votes)
No24.6% (5484 votes)
Currently the 'Attack' option priority you choose applies to both players and NPCs. You cannot have left-click 'Attack' on NPCs while setting right-click 'Attack' for players, or vice-versa. Should we change the 'Attack' priority settings to separate the options for players and NPCs?
Yes79.1% (17664 votes)
No21% (4674 votes)
When wearing a team cape you are able to left-click attack any players wearing a different team cape. This effect currently overrides your 'Attack' option priority. Should an additional option be added to ignore this effect?
Yes64.2% (14338 votes)
No35.9% (8000 votes)
Should the Wilderness Ditch be removed in both standard Old School RuneScape and Deadman mode? This can only be done across both game modes at once as they share the same map.
Yes60.4% (13489 votes)
No39.7% (8849 votes)
When attacking an unskulled player in Deadman mode you currently get a PK skull for 30 minutes. Should this timer be reduced to 20 minutes but be extended if you are attacking a player who is a much lower level than you? For every combat level more than 10 lower than that of the PKer an additional one minute would be added to the skull timer. For example, a level 60 attacking a level 55 would receive the new 20 minute skull. A level 60 attacking a level 45, however, would receive an additional 5 minutes, totalling 25 minutes. There would be a maximum skull timer of 60 minutes.