This poll is copied verbatim from the Old School RuneScape website. It is copyrighted by Jagex.
This poll opened 28 September 2017 and closed on 4 October 2017
This poll opened 28 September 2017 and closed on 4 October 2017
Expect to complete challenging puzzles, traverse through undiscovered dungeons with multiple threats and face against some of the most fearsome foes we've ever introduced into the game!
Dragon Slayer II will be a new Grandmaster quest with some of the highest requirements for any quest to date.
This poll will close on Wednesday 4th October.
Question 1
Should we add the quest Dragon Slayer II to Old School RuneScape? Completion of the quest will reward players with 5 Quest Points.
Question 2
If Dragon Slayer II is added, should we add the Myths Guild as described in the Dev Blog? Completion of Dragon Slayer II will be required to enter the Guild.
Question 3
If the Myths Guild is added to the game, should it include a small selection of Green Dragons alongside the proposed dragons as described in the Dev Blog?
Question 4
If we add the Myths guild, should you be able to obtain a Mythical Cape within the Guild? This cape would provide unlimited teleports to the Guild.
Question 5
If the Mythical Cape is added to the game, should it have the stats shown in the attached image? If this question fails, the cape will be cosmetic only.
Question 6
If we add the Myths guild, should the Guild contain an NPC who can teach you how to create Superior antifire potions? These potions would offer full protection from Dragonfire, but only for two minutes. These potions would require 92 Herblore to make and would yield 130 XP per potion.
Question 7
If we add the Myths guild, should the Guild contain the Wrath Altar? Players with 95 Runecrafting would be able to craft Wrath Runes at the Altar for approximately 30k xp/hr.
Question 8
If we add the Wrath Altar, should it be possible to use the Abyss to avoid traversing through the Myths Guild dungeon? Using the Abyss would be slower than going through the guild dungeon.
Question 9
Should we add Surge spells to the game? These would form part of the standard spellbook and offers spells from Wind Surge (81 Magic) through to Fire Surge (95 Magic).
Question 10
If Dragon Slayer II is added to the game, should we add Vorkath, a new high level solo boss to the game? The boss would have a combat level between 600 and 700 and kills will be tracked in the boss log. Players would be able to receive Vorkath as a boss slayer provided they have been unlocked. Only players who have completed Dragon Slayer II will be able to fight Vorkath.
Question 11
If Vorkath is added to the game, should it drop Superior dragon bones? These bones would give 150 Prayer XP when buried, but would require a Prayer level of 70 to use. These bones would be tradeable and would not require completion of the quest to use.
Question 12
If Vorkath is added to the game, should it drop Dragon bolts (unf)? Players with 84 Fletching would be able to turn these into Dragon bolts yielding 12 XP per bolt. These bolts would be tradeable and would not require completion of the quest to use.
Question 13
If Dragon bolts (unf) are added to the game, should it be possible to add all current bolt tips to the finished product? They would have the same effect as current bolts, with the only difference being that they would have the same Ranged Strength as Dragon Bolts. These bolts would be tradeable and would not require completion of the quest to use.
Question 14
If Vorkath is added to the game, should it drop a Wrath talisman? These talismans would be tradeable.
Question 15
If Vorkath is added to the game, should it drop a moderate amount of Wrath runes?
Question 16
If Vorkath is added to the game, should it drop the Dragonbone Necklace as described in the Dev Blog? The necklace would be tradeable and would not require completion of the quest to use.
Question 17
If Vorkath is added to the game, should it drop the Skeletal Visage? Players with 90 Smithing would be able to use the Visage to create the Dragonfire Ward, which would also be added to the game. The Dragonfire Ward would require 75 Defence and 70 Ranged to equip and it would be charged in the same way as the Dragonfire Shield. Both the Visage and the Ward would be tradeable and they would not require completion of the quest to use.