Dragon Slayer II will lead you on an adventure across the game, visiting locations new and old. Along the way, you will uncover new lore on the Dragons, as well as hearing the story of many a brave hero.
Expect to complete challenging puzzles, traverse through undiscovered dungeons with multiple threats and face against some of the most fearsome foes we've ever introduced into the game!
Dragon Slayer II will be a new Grandmaster quest with some of the highest requirements for any quest to date.
This poll will close on Wednesday 4th October.
Total Number of Votes: 38324
Question 1Should we add the quest Dragon Slayer II to Old School RuneScape? Completion of the quest will reward players with 5 Quest Points.
Skip question0.5% (165 votes)
Question 2If Dragon Slayer II is added, should we add the Myths Guild as described in the Dev Blog? Completion of Dragon Slayer II will be required to enter the Guild.
Skip question1.6% (601 votes)
Question 3If the Myths Guild is added to the game, should it include a small selection of Green Dragons alongside the proposed dragons as described in the Dev Blog?
Skip question2.3% (879 votes)
Question 4If we add the Myths guild, should you be able to obtain a Mythical Cape within the Guild? This cape would provide unlimited teleports to the Guild.
Skip question1.4% (537 votes)
Question 5If the Mythical Cape is added to the game, should it have the stats shown in the attached image? If this question fails, the cape will be cosmetic only.
Skip question4% (1515 votes)
Question 6If we add the Myths guild, should the Guild contain an NPC who can teach you how to create Superior antifire potions? These potions would offer full protection from Dragonfire, but only for two minutes. These potions would require 92 Herblore to make and would yield 130 XP per potion.
Skip question3% (1151 votes)
Question 7If we add the Myths guild, should the Guild contain the Wrath Altar? Players with 95 Runecrafting would be able to craft Wrath Runes at the Altar for approximately 30k xp/hr.
Skip question3.4% (1279 votes)
Question 8If we add the Wrath Altar, should it be possible to use the Abyss to avoid traversing through the Myths Guild dungeon? Using the Abyss would be slower than going through the guild dungeon.
Skip question5.9% (2236 votes)
Question 9Should we add Surge spells to the game? These would form part of the standard spellbook and offers spells from Wind Surge (81 Magic) through to Fire Surge (95 Magic).
Skip question2.5% (956 votes)
Question 10If Dragon Slayer II is added to the game, should we add Vorkath, a new high level solo boss to the game? The boss would have a combat level between 600 and 700 and kills will be tracked in the boss log. Players would be able to receive Vorkath as a boss slayer provided they have been unlocked. Only players who have completed Dragon Slayer II will be able to fight Vorkath.
Skip question1.8% (676 votes)
Question 11If Vorkath is added to the game, should it drop Superior dragon bones? These bones would give 150 Prayer XP when buried, but would require a Prayer level of 70 to use. These bones would be tradeable and would not require completion of the quest to use.
Skip question2.4% (886 votes)
Question 12If Vorkath is added to the game, should it drop Dragon bolts (unf)? Players with 84 Fletching would be able to turn these into Dragon bolts yielding 12 XP per bolt. These bolts would be tradeable and would not require completion of the quest to use.
Skip question3.4% (1277 votes)
Question 13If Dragon bolts (unf) are added to the game, should it be possible to add all current bolt tips to the finished product? They would have the same effect as current bolts, with the only difference being that they would have the same Ranged Strength as Dragon Bolts. These bolts would be tradeable and would not require completion of the quest to use.
Skip question6% (2280 votes)
Question 14If Vorkath is added to the game, should it drop a Wrath talisman? These talismans would be tradeable.
Skip question3.8% (1437 votes)
Question 15If Vorkath is added to the game, should it drop a moderate amount of Wrath runes?
Skip question3.5% (1340 votes)
Question 16If Vorkath is added to the game, should it drop the Dragonbone Necklace as described in the Dev Blog? The necklace would be tradeable and would not require completion of the quest to use.
Skip question5% (1891 votes)
Question 17If Vorkath is added to the game, should it drop the Skeletal Visage? Players with 90 Smithing would be able to use the Visage to create the Dragonfire Ward, which would also be added to the game. The Dragonfire Ward would require 75 Defence and 70 Ranged to equip and it would be charged in the same way as the Dragonfire Shield. Both the Visage and the Ward would be tradeable and they would not require completion of the quest to use.
Skip question3.9% (1480 votes)
Question 18If Vorkath is added to the game, should it drop Vorkath's Head? This would be used to create the Ava's Assembler, a new best-in-slot ranged item for the cape slot, which would also be added. The Assembler would require 70 Ranged to equip. Both the Head and the Assembler would be untradeable meaning they would require completion of Dragon Slayer II to use.
Skip question3.2% (1220 votes)
Question 19If Vorkath is added to the game, should it drop Vorki? Vorki is a new untradeable pet based off of Vorkath.