This poll will close on Wednesday 20th January.
Total Number of Votes: 49936
Question 1Should a fight cave expansion which allows you to continue past TzTok-Jad, completing additional waves to reach an even fiercer boss, be added to the TzHaar fight cave? The reward for beating this incredibly challenging boss would be a new best-in-slot cape for ranged, magic and melee.
Question 2Should the PJ timer found in PvP worlds be added to Deadman Mode worlds?
Question 3Should dragons in Deadman Mode have an extremely slim chance of dropping dragon claws? They would be dropped at the same rate as draconic visages. This would ONLY be on Deadman worlds, not standard Old School RuneScape.
Question 4Should wilderness bosses in Deadman mode have an extremely slim chance of dropping the Statius, Morrigan & Zuriel PvP armours? This would ONLY be on Deadman worlds, not standard Old School RuneScape.
Question 5Should the Bounty Hunter shop be opened in Deadman worlds? Emblems would be added to the drop tables of the wilderness bosses for use in the shop.
Question 6Should the Nightmare Zone ring imbues be added to the Bounty Hunter shop in Deadman worlds only?
Question 7Should new Deadman mode accounts be unattackable for the first 6 hours of gameplay? It would be possible to turn this protection off if you so choose.
Question 8In Deadman mode, if you kill an unskulled player more than 40 combat levels lower than you, should you be prevented from receiving a bank key? You would still receive a bank key for killing a skulled player who is more than 40 combat levels lower than you.
Question 9Should the dragon warhammer, dropped by a high level lizardman, be introduced into Old School? The special attack of the weapon would cost 50% special attack energy, dealing 50% increased damage and reducing your opponent's Defence level by 30% of their current level. The weapon would require 60 Attack to wield.
Question 10Should a Lumbridge graveyard teleport requiring level 6 Magic be added to the necromancy spellbook?
Question 11Should a Draynor Manor teleport requiring level 17 Magic be added to the necromancy spellbook?
Question 12Should a Mind Altar grave teleport requiring level 28 Magic be added to the necromancy spellbook?
Question 13Should a respawn point teleport requiring level 34 Magic be added to the necromancy spellbook? This would teleport you to wherever you are set to respawn.
Question 14Should a Morytania ghouls teleport requiring level 40 Magic be added to the necromancy spellbook?
Question 15Should a Fenkenstrain's Castle teleport requiring level 48 Magic be added to the necromancy spellbook?
Question 16Should a West Ardougne teleport requiring level 61 Magic be added to the necromancy spellbook? This teleport would require completion of Plague City to use.