Last week we published a developer blog discussing lots of potential updates for the wilderness, player-vs-player combat and player-owned houses.
Everything discussed in that developer blog, as well as a couple of small additions, is included in this poll.
Be sure to give the developer blog a read to get to grips with what is being offered. QFC: 380-381-300-65803604
This poll will close on Monday 27th June.
Total Number of Votes: 51888
Question 1Currently, dying with untradeable equipment in the wilderness results in the equipment being dropped to the ground. If you return to where you died, you can simply pick it back up. This means that there is no risk associated with using very powerful untradeable equipment in the wilderness. Should untradeable items dropped on death in the wilderness be broken and require a fee to be paid for repair? 75% of this fee would be awarded to the player who kills someone using untradeable equipment, with the remaining 25% being removed from the game.
Skip question5% (2574 votes)
Question 2Should there be a 1 in 25,000 chance of receiving The Golden Glory when charging Amulets of Glory at the Fountain of Rune? The Golden Glory is a tradeable Amulet of Glory with unlimited charges.
Skip question2.1% (1044 votes)
Question 3Should elder chaos druids have a slim chance of dropping their robes? Requiring nothing but 40 Magic to equip, these robes would provide the new best-in-slot Magic attack bonus for players with 1 Defence.
Skip question4.6% (2370 votes)
Question 4Should a 'Skip target' button be added to the Bounty Hunter interface? It is already possible to skip your target by logging out, this button would just make the process simpler. The same restrictions on skipping targets would still apply.
Skip question13.9% (7178 votes)
Question 5The Bounty Hunter interface displays a coloured skull to let you know how much wealth your target is holding. This value is currently based on high alchemy value. Should it be changed to use Grand Exchange values instead?
Skip question12.8% (6633 votes)
Question 6Should items dropped within the wilderness immediately appear to all players? This would prevent players dropping items to avoid losing them on death.
Skip question6.5% (3363 votes)
Question 7Should food and potions dropped within the wilderness never appear to other players? This would prevent teams of players dropping each other supplies in single-way combat areas.
Skip question9.8% (5056 votes)
Question 8Should the experience earned from burying lava dragon bones on Lava Dragon Isle be increased? This would provide players with greater incentive to visit the area to train.
Skip question5.6% (2876 votes)
Question 9Should the items you keep on death be chosen based on Grand Exchange value rather than high alchemy value?
Skip question3.2% (1613 votes)
Question 10Should a menu be added to player-owned houses which allows rooms to be rearranged without needing to recreate them from scratch? This menu would be usable with all rooms except those with stairs or dungeon entrances. The menu would be available to all players who own a house.
Skip question6.1% (3137 votes)
Question 11Should the achievement gallery, as described in the PvP & POH Rooms developer blog, be added to Old School RuneScape? If the achievement gallery passes, the maximum number of rooms in player-owned houses will be increased by one.
Skip question14.8% (7633 votes)
Question 12Should the superior garden, as described in the PvP & POH Rooms developer blog, be added to Old School RuneScape? If the superior garden passes, the maximum number of rooms in player-owned houses will be increased by one.
Skip question7.8% (4031 votes)
Question 13Should the tip jar, an ornament in which allows visitors to your player-owned house to leave you coins as tips, be added to a hot spot in the garden room? This item would require level 40 Construction to build.
Skip question7.8% (4031 votes)
Question 14Should we add an incinerator to the bank screen so you can drag unwanted stacks of items to it to destroy them? A warning message would be given before destroying the items.
Skip question5.6% (2880 votes)
Question 15When casting high alchemy on items a warning is shown if the item is considered high value. Should we make it possible for you to choose how valuable an item must be before this warning is triggered?