Before voting in this poll, make sure you have read the latest developer blog - Rejuvenating the Wilderness 2 (Quick find code: 317-318-717-65268171). This will give you some important context for these questions. This poll will run until Wednesday 29th January.
Total Number of Votes: 22617
Question 1Would you like us to upgrade the Wilderness to the basic level as featured in the latest developer blog called 'Rejuvenating the Wilderness 2'?
Question 2Should we stop players from teleporting out of the KBD lair?
Question 3Should we add three new rune rocks to the Ice Plateau?
Question 4Should we add the Fountain of Rune to the maze area in the far East of level 50 Wilderness?
Question 5Once we have solved the issue of luring players into the Wilderness using the trade windows, should we remove the Wilderness Ditch?
Question 6Should we add a dungeon of God Wars creatures to the Wilderness?
Question 7Should a player be able to see how many times they have been killed in the Wilderness, how many players they have killed in the Wilderness and the ratio between them?
Question 8Should we replace red dragons with lava dragons in the Wilderness?
Question 9If lava dragons enter the Wilderness, should you be able to get three times the amount of XP if you bury their bones in the Lava Dragon Isle?
Question 10Should revenants be added to the Wilderness in the Graveyard of Shadows?
Question 11If revenants are added should the Graveyard of Shadows become a multi combat zone?
Question 12Should we allow players to be able to attack other players in a single way combat area even if either are currently in combat with an NPC?
Question 13Should we remove 10 worlds from the world list to boost activity on the other worlds?
Question 14Should tradeable items become visible immediately to all players if their owner chooses to drop them on the ground in the Wilderness?
Question 15Should the cave kraken Slayer creature drop a new level 75 staff with a built-in spell for use against monsters? The spell is cast 20% faster than normal spells, with a max hit of 20 at Magic level 75, rising to 28 at level 99. Check the blog for full details.
Question 16Should we increase the alch value of Bandos armour very slightly to make it protect on death over crystal equipment and Barrows equipment?
Question 17Should we add a level 10 Agility shortcut to shorten the route from Varrock's west bank to the spirit tree?
Question 18Should the run energy icon near the minimap toggle your Run Mode setting when you click it?